DrGabe's Pathfinder Society Game, Group B (Inactive)

Game Master DrGabe

Just like your weekly PFS at the friendly local gaming store. But this time with more Cheetos!


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The Exchange

M Human Sorcerer

Arduino hesitates, eyes scanning every inch of the corridor, hands raised but uncertain.

Delaying until after the goblins.

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

Kujo eyed Arduino's hesitation with passing curiosity. On the battle field, the barbarian seemed to take note of even the smallest details. Using the edge of the passageway for cover, Kujo withdrew his sling and fired a bullet at the lead goblin. Clearly the barbarian saw these goblins armed with bows and dogslicers as an imminent threat, but perhaps the sorcerer's hesitation dissuaded Kujo from charging down the sewer.

OOC:

Move: Draw sling
Standard: Attack lead goblin
1d20 + 4 ⇒ (9) + 4 = 13 Damage: 1d4 + 4 ⇒ (3) + 4 = 7

Attack should be against Flat Footed AC.

Arduino's delay has me confused.

The Exchange

Half-Goblin

Arduino holds firm, waiting on the goblins to make the first move. Kujo, fires his sling toward the first goblin but the bullet just barely misses the monster. In return, the three pull and fire their bows one at Arduino and two at Kujo.

At Arduino Attack: 1d20 + 4 ⇒ (16) + 4 = 20 for Damage: 1d4 ⇒ 1
At Kujo Attack: 1d20 + 4 ⇒ (2) + 4 = 6
Attack: 1d20 + 4 ⇒ (7) + 4 = 11

GM Stuff:
Check Traps: 1d20 + 8 ⇒ (13) + 8 = 21

Ruprecht looks around the room and suddenly realizes the the floor could be trapped. He figures its possibly a weight triggered trap in from the goblins- their small weight not triggering the trap.

Initiative: Arduino, Kujo, Goblins, Ruprecht, Grimdoc, Lore

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

"Be careful everyone. Any more weight to the floor could cause it to giveaway....it looks like a trap!". After issuing his warning, he pulls a mixture from his belt, shakes it, and sends it toward the goblin closest to him.

Bmb attack roll 1d20 + 4 ⇒ (14) + 4 = 18

Bomb damage 1d4 + 3 ⇒ (2) + 3 = 5

Add one to both attack and damage if within 30'

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Lore leans around the corner with her crossbow and fires at one of the goblins.

to hit with xbow around hard corner: 1d20 + 3 - 2 ⇒ (15) + 3 - 2 = 16

dmg: 1d6 ⇒ 2

The Exchange

M Human Sorcerer

Arduino gives a grin and mutters to everyone "Hit them but keep your distance- they are about to get very, very sleepy..."

Holding out his hand, a small puff of silver light begins to form...

Begin casting 'Sleep' DC19 on the Goblins' squares. One round casting time, four squares.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc, not having view of the goblins, holds his ground and delays until there is room to move up...

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

Kujo's head half turned at the alchemist's warning. The barbarian held his ground, reloaded his sling and fired again at the closest goblin still standing.

Sling Attack: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d4 + 4 ⇒ (1) + 4 = 5

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

I forgot to list my splash damage of 4 points in my last post, DM.

The Exchange

Half-Goblin

Ruprecht's bomb explodes into the goblins sending fire everywhere! Lore's crossbow bolt sends the forward goblin to the ground unconscious.
Arduino begins to cast his spell as multicolored dust starts to swirl around his hand.
Again, Kujo's bullet fails to find its mark and the goblins again fire their bows.
Attack Ruptecht: 1d20 + 4 ⇒ (20) + 4 = 24 Crit confirm: 1d20 + 4 ⇒ (17) + 4 = 21 for Damage: 3d4 ⇒ (2, 1, 3) = 6
Attack Kujo: 1d20 + 4 ⇒ (17) + 4 = 21 for Damage: 1d4 ⇒ 3

Both bows find their mark, especially the one aimed at Ruprecht.

As the arrows dig into their mark, Arduino's spell completes, and the goblins are surrounded by dust.
Will Save: 1d20 - 1 ⇒ (11) - 1 = 10
The goblins breath in the dust, and quickly fall asleep!

The pit trap looks to have a small ledge around the edge of it, against the wall. It is possible stay on this ledge and trigger the trap. (Acrobatics Check to move past)

[ooc]Out of initiative for the time being[/b]

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Lore pulls out her wand and touches Ruprecht with it, uttering the command word.

cure light wounds: 1d8 + 1 ⇒ (8) + 1 = 9

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

Kujo flinches from the arrow and seems generally annoyed at having been wounded. With the threat of combat over, Kujo stores his sling and takes a careful look the ledge before he attempts to move cross it. There's a look in Kujo's eye that suggest his annoyance with having been shot will end badly for the goblins.

Assuming that Kujo can determine the DC to cross and it does not exceed 17, Kujo will T10 on the Acro check for a 17 (forgot my MW Boots) and cross.

The Exchange

M Human Sorcerer

Finished casting, Arduino hesitantly lowers his hands and looks about quickly. "We have but one minute before those goblins wake up; we must decide how to dispatch or restrain them before they start rubbing their eyes and their bows..."

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

"Aye, let's take care of them before they awake and cause more trouble. Only problem is that tiny ledge and my wide girth. I need not remind you of the chase...I am not as nimble as I look, hah. ". Grim lets out a embarrassed grin.

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

"Ugh, thank you Lore...I didn't realize those bastards were such good archers. That hurt!" At the touch of the magic wand, the elf watched the arrow haft slip out of his chest and he felt as good as new.

"Be careful, Kujo. You're a big fellow and might trigger the trap. Might be better for me to try to lightly step over there, if you are worried."

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

"Ruprecht, you're very welcome. It's my honor to heal where I can, though I'm usually not so good at it as I was this time. Do you think I could cross without triggering the trap like the goblins did? I'm small and light. Or should I use the ledge too? Also, does anyone else need healing before we deal with the goblins?"

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

"I bet you could scoot right over, Lore. Your size shouldn't bother the floor at all."

Ruprecht closely looks at the floor and tries to determine if he might be able to disarm it.

Perception 1d20 + 8 ⇒ (10) + 8 = 18
Disable Device 1d20 + 7 ⇒ (10) + 7 = 17

The Exchange

Half-Goblin

Kujo looking at the ledge on the side figures he can make it over without too much problem, if he takes his time.
Ruprecht looks at the trap and cant find a reset or release mechanism. After a few moments, his eyes catch a crank handle on the far side of the hallway (near the goblins) that is likely the reset device.

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

Kujo, takes his time, drawing his weapon and performs a coup de grace on the remaining two goblins.

Kujo than carefully examines the handle for traps before turning it to disable the pitfall.

Assuming Ruprecht points the crank, Kujo will take 20 to check it for traps before turning it.

The Exchange

Half-Goblin

The goblins die in their sleep.
Kujo looks at the crank shaft and realizes that it is more to re-set the trap, not to disable it.

Sorry folks, as this is written you have to go across the ledge or risk falling in. At this point I'll tell you it is a DC 15 Acrobatics check

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Lol, not good.Is there a take 20 option? If so, I'll do that. If not...

Acrobatics 1d20 + 3 ⇒ (2) + 3 = 5

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

Kujo searches the goblins for rope or any other items that might be worth taking.

Was going to roll, but I figure since we aren't in init mode, I'll just take 20 and hope nobody else tries to cross unaided, with only a +3 on Acro :D

The Exchange

M Human Sorcerer

Arduino coughs politely and draws out thirty feet of silken rope from his backpack. "Perhaps this might be of assistance?"

The Exchange

Half-Goblin

Sorry, can't take 20 since there is a possibility of failure- setting off the trap. Tell me what you have planed for this rope, and I'll ignore Ruprecht's roll, and horrors in the pit trap!

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

LOL, I won't add in any advice right now about the rope, since I am just glad you ignored that roll.

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Before anyone triggers the trap, Lore will run across, trusting that her small stature and low weight will prevent the trap from tripping, just as the goblins' did for them.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc, not in any hurry to test the trap, gasps as Lore dares to cross over.

"How about stringin' that rope from one end and another - see if it can be tied off on both ends and provide a handhold at least?"

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

"Good idea.. toss me one end of the rope and I'll see if there's something here on this side to tie it off to."

The Exchange

Half-Goblin

Lore is correct, weight doesn't trigger the trap. :)

The Exchange

Half-Goblin

Ok what your doing to get past the trap? How are you setting up the rope?

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

is there anything on the other side to tie off the rope to?

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc starts digging through his pack and realizes he did not have enough gold to buy rope, or a grapple or pitons or a catapult.

"Oh oh. We might need to switch to plan B unless one of you has rope. What kind of dwarf goes into a dungeon without rope?. Any other ideas not requiring gear we don't have? " Grim looks rather uncomfortable for suggesting something he cannot do.

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Well, I'm no help here, boys and girls. Don't have any rope, and I'm not acrobatic. What's the worst that would happen if the trap goes off? Just joking, lol.

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

With the rest of the party attempting to figure things out, Kujo collects his bullets and keeps an eye out for anything in the sewer that might endanger the group.

I assume kujo didn't find anything useful on the goblins?

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

"Ekkie, can you tell us how to get through this trap?

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Lore starts pulling her 50' feet of rope out of her pack where it was neatly coiled. She looks for someplace to tie off one end of the rope so she can toss the other end to Grim. [b["Kujo, if I can't find a place to tie off this rope, maybe you can just hold one end so the others have a handhold to use while crossing the ledge?"[/b]

The Exchange

Half-Goblin

Lore is able to find a crank shaft to tie the rope off too. She and Kujo thinks it will hold one warrior at a time. But the rope isn't high enough off the ground to suspend a warrior, but will help take their weight off of trap trigger (which is weight based).

You will need a DC10 Acrobatics check to get across without setting of the trap. If you fail, then a DC10 STR check to not fall into the trap.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grim gets ready to catch the end of the rope from Lore. He starts to look for a place to tie it. Old door hinge, door handle, wall support or beam etc.

"Kujo, worse case we can see if three of those gobbies are heavy enough to set off the trap. Ever play a game of goblin toss? ". He chuckles to himself at the thought.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grim figures best to get it over with...he tosses his heavy shield over to Kujo and starts across.
"Clever work, you two. Well, I guess no way to know if it work without givin it a try. Whoa!"

acrobatics : 1d20 - 3 ⇒ (3) - 3 = 0 without shield
strength : 1d20 + 3 ⇒ (8) + 3 = 11

As the floor drops out, he tries to hold on...

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

After the dwarf crosses, Ruprecht grasps the rope and tries to cross over as well.

Acrobatics 1d20 + 3 ⇒ (6) + 3 = 9

Strength 1d20 + 1 ⇒ (20) + 1 = 21

The Exchange

M Human Sorcerer

Acrobatics: 1d20 + 3 ⇒ (10) + 3 = 13

For the record, Arduino pulled out 30 ft of silk rope fifteen posts ago :)

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc was so absorbed by searching his own pack for rope he thought he had, he totally missed the other two ropes.

Assuming he clears the pit or trap, he gathers his sheld and peers around the corner looking south.

The Exchange

Half-Goblin

All of the warriors make it across the trap, except for Grimdoc. The pit gives way and exposes a strangely colored fungus in the pit. However, the strong dwatf is able to hold onto the rope and move his way across to the other side. Breathing a sight of relief, the party starts to look down the hallway.

From what you can see with your light source, the hallway goes down the length of your view. There are two corners left and right, the hall continues straight as well.

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Is the goblin staying behind or is she with us?

The Exchange

Half-Goblin

She wants to come along. She can easily make it across the trap.

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Awesome.

"Ok, Ekkie, which way do we go from here," Ruprecht inquires as they clear the obstacle.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

"I am right behind you...or wherever you need me."

The Exchange

Half-Goblin

You travel down the hall about 40' and see that you come to a cross-section- left, right, and still straight ahead.

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

"Do you remember the way, Ekkie?"

If the goblin does not recall, Ruprecht will head toward the right, following the new bend in the hallway.

Necause, if you go right, you are never wrong.

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Lore whispers to Ekkie, "Which way, Ekkie? She peers down each hallway as far as her low light vision will allow, waiting for an answer.

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