Donjon's random dungeon prison

Game Master BC4Realz

Explored Floor Map


51 to 100 of 138 << first < prev | 1 | 2 | 3 | next > last >>

I suppose there is one Samurai archetype, the Sword Saint, and it does replace mount, so I could go with that, too.


Race: 1d28 ⇒ 21
Stat: 1d12 + 6 ⇒ (2) + 6 = 8
Stat: 1d12 + 6 ⇒ (4) + 6 = 10
Stat: 1d12 + 6 ⇒ (4) + 6 = 10
Stat: 1d12 + 6 ⇒ (1) + 6 = 7
Stat: 1d12 + 6 ⇒ (4) + 6 = 10
Stat: 1d12 + 6 ⇒ (9) + 6 = 15
Class: 1d39 ⇒ 16
Alignment: 1d9 ⇒ 9
HP: 3d8 ⇒ (6, 7, 4) = 17

A chaotic evil Tiefling Magus with a 1 point buy. As much as the character concept sounds fum, he's unworkable with those stats.


Can I take the 10 point buy or am I stuck with a Mulligan? I like the Tiefling magus idea.

Edit: I'll do the 10 point buy. I can make that work.


Race: 1d28 ⇒ 11 Drow (common)
Class: 1d39 ⇒ 9 Rogue 1d2 ⇒ 2 Got no chains on me!
Alignment: 1d9 ⇒ 3 Lawful Evil

Attribute 1: 1d12 + 6 ⇒ (12) + 6 = 18
Attribute 2: 1d12 + 6 ⇒ (11) + 6 = 17
Attribute 3: 1d12 + 6 ⇒ (3) + 6 = 9
Attribute 4: 1d12 + 6 ⇒ (6) + 6 = 12
Attribute 5: 1d12 + 6 ⇒ (3) + 6 = 9
Attribute 6: 1d12 + 6 ⇒ (6) + 6 = 12

HP: 3d8 ⇒ (8, 2, 5) = 15

Gender (1 male, 2 female): 1d2 ⇒ 2 Female

I can work with that. I'm going to throw in a second class for the fun of it.

Class: 1d39 ⇒ 38 Psychic

Silver Crusade

My character is just not coming together for me. If I mulligan, can I just do Race/Class/Alignment and keep the stats?


Who loves rolling for random stuff? O do love rolling for random stuff!

Thine Rollth:

Race: 1d28 ⇒ 21
Class: 1d39 ⇒ 8
Alignment: 1d9 ⇒ 7

Stats: 1d12 + 6 ⇒ (11) + 6 = 17
Stats: 1d12 + 6 ⇒ (6) + 6 = 12
Stats: 1d12 + 6 ⇒ (2) + 6 = 8
Stats: 1d12 + 6 ⇒ (1) + 6 = 7
Stats: 1d12 + 6 ⇒ (9) + 6 = 15
Stats: 1d12 + 6 ⇒ (6) + 6 = 12

A chaotic good Tengu Ranger with enough stats for a ranged build? Too.... typical. MULLIGAAAAAAAAN!

Thine Mulligan:

Race: 1d28 ⇒ 9
Class: 1d39 ⇒ 16
Alignment: 1d9 ⇒ 2

Stats: 1d12 + 6 ⇒ (8) + 6 = 14
Stats: 1d12 + 6 ⇒ (10) + 6 = 16
Stats: 1d12 + 6 ⇒ (10) + 6 = 16
Stats: 1d12 + 6 ⇒ (11) + 6 = 17
Stats: 1d12 + 6 ⇒ (5) + 6 = 11
Stats: 1d12 + 6 ⇒ (9) + 6 = 15

Holy mother of crazyness, this is more like it!
The ubercat! A Judge Dredd catfolk Magus!
I'll think about this and present something!

HP: 3d8 ⇒ (7, 6, 6) = 19

Liberty's Edge

This is... Beautiful.

Now that I've said that, let's see how bad the dice destroy me. :D

1d28 ⇒ 2 Elf
1d39 ⇒ 38 Psychic
1d9 ⇒ 1 Lawful Good
1d12 + 6 ⇒ (11) + 6 = 17
1d12 + 6 ⇒ (6) + 6 = 12
1d12 + 6 ⇒ (11) + 6 = 17
1d12 + 6 ⇒ (1) + 6 = 7
1d12 + 6 ⇒ (7) + 6 = 13
1d12 + 6 ⇒ (6) + 6 = 12

Huh. Powerful, SAD class with a strongly compatible race and good stats.

I know I should feel lucky, but I was hoping for something a bit more... Unorthodox. :-/

Liberty's Edge

So let's see what happens on a mulligan!!!

1d28 ⇒ 12 Goblin! That's fun!
1d39 ⇒ 18 Summoner. Eh...
1d2 ⇒ 1 And Classic as well! I suspect these dice are lulling me into a flase sense of security here...
1d9 ⇒ 3 Lawful Evil. Well, at least I'm not a murder hobo.
1d12 + 6 ⇒ (9) + 6 = 15
1d12 + 6 ⇒ (11) + 6 = 17
1d12 + 6 ⇒ (9) + 6 = 15
1d12 + 6 ⇒ (12) + 6 = 18
1d12 + 6 ⇒ (11) + 6 = 17
1d12 + 6 ⇒ (1) + 6 = 7

The stats! The RNG is definitely setting me up for a BIG fall... >_>

Liberty's Edge

I'm going to avoid many of the typical Summoner abuses. For one, that'd defeat the purpose of this (FUN!), and for two, well... A huge-size Eidolon doesn't exactly sound particularly dungeon-friendly.

Since he's a goblin, I think the Eidolon is going to be sort of an absurd vision of his idealized self: Tall, terrifying, probably breathes fire. Hmmm... This could be entertaining...


1 person marked this as a favorite.

I came here to request guidance and advice from the DM, but first... I love the Goblin and his Übergobbo eidolon.

Now back to work! I have already decided the general theme of my soon-to-be submission, the LN catfolk Magus with godly stats: a monster hunter and bounty collector.

The thing is I would very much like to use bastard swords, first because I love them and second because I really really love them.
Is there any way they can be fonessed without a swashbuckler dip? Or would you allow it? Keep in mind is mostly flavour, but I am okey with burning a feat or taking Kensai for flavour even at the cost of less crits.


Chained?: 1d2 ⇒ 2 Unchained

Multiclass: 1d39 ⇒ 4 Druid

I think I have a neat concept in mind.

Silver Crusade

Character Creation
Race: 1d28 ⇒ 18 - Ratfolk

attribute 1: 1d12 + 6 ⇒ (8) + 6 = 14
attribute 2: 1d12 + 6 ⇒ (2) + 6 = 8
attribute 3: 1d12 + 6 ⇒ (6) + 6 = 12
attribute 4: 1d12 + 6 ⇒ (11) + 6 = 17
attribute 5: 1d12 + 6 ⇒ (8) + 6 = 14
attribute 6: 1d12 + 6 ⇒ (9) + 6 = 15

Str 17; Dex 15; Con 14; Int 12; Wis 8; Cha 14

Adjusted for Race
Str 15; Dex 17; Con 14; Int 14; Wis 8; Cha 14

Class: 1d39 ⇒ 30 - Skald

Alignment: 1d9 ⇒ 3 - Lawful Evil


HP: 2d12 + 1d8 + 3 ⇒ (8, 9) + (2) + 3 = 22

Liberty's Edge

First, some HP rolls for my gobby:

HP!: 3d8 + 6 ⇒ (7, 4, 7) + 6 = 24

And his eidolon:

More HP!: 3d10 + 3 ⇒ (4, 3, 8) + 3 = 18 Ah! There it is, there's the "eff-you" from the RNG

Here's the "rough draft" of Puckmuch:

The Greatest Goblin That Ever Lived:

Str 5; Dex 21; Con 15; Int 17; Wis 15; Cha 16

Favored Class Bonus: +1/4 extra Evolution point, must be spent on fire-related evolutions
Traits: Balloon Head, Greater Purpose
Feats: Extra Evolution, Spell Focus: Conjuration
Skills:
Knowledge: Arcana +9
Perception +9
Spellcraft +9
Stealth +16
Use Magic Device +9

Spells:
0: Acid Splash, Detect Magic, Mage Hand, Mending, Message, Read Magic
1: Grease, Mage Armor, Ray of Sickening, Unseen Servant

I could really use some helpful suggestions for gear? My light load is 12lbs (ahahahahaha!) so I'm not even going to speculate about armor (I can rock a 20AC if I need to anyways), but I've got 1500 gold to spend on, what? Scrolls maybe? A masterwork blowgun???

Also, I realize Snowball would be a much more mechanically sound selection than Ray of Sickening, but Puckmutch has no time for Cold damage! It is the opposite of Fire, and as such not worth his time!

Aaaaaaand, here's a rough draft of his best fweind in da whole wide woild...

Big Puckmutch:

Str 19; Dex 13; Con 13; Int 7; Wis 10; Cha 11

Feats: Toughness, ???
Evolutions:
Claws (Free)
Limbs: Arms, Legs (Free)
Ability Increase: Str (2pts)
Gore (2pts)
Improved Nat. Armor (1pt)
Magic Attacks (1pt)

Skills:
Acrobatics +7
Climb +10
Knowledge: Planes +4
Knowledge: Religion +4

I wasn't sure at all what to spend his feats on, though those HP rolls up top have made Toughness an auto-select :P

Possibilities for the second? Dodge? Power Attack?

Anywhosit, the general concept: Puckmutch was basically best at everything in his tribe EXCEPT fighting. The chieftain saw him as a huge threat to leadership of the tribe, as he was smarter than the rest of the tribe by leagues. However, Puckmutch slipped up and it got out that he could read, and that was all the chieftain needed to exile him.

Puckmutch is a fanatically loyal worshiper Zarongel and he believes his Eidolon is a blessing sent to him from his god, specifically that it is an incarnation of Puckmutch's future as a herald of Zarongel. Puckmutch is half right: his Eidolon was indeed sent to him by Zarongel, but the crafty deity has no plans to actually elevate Puckmutch in any capacity beyond the mortal power he is capable of.

While innately brilliant, Puckmutch is poorly educated in every subject outside of magic, and relies on his eidolon for all other information (an arrangement his manipulative god is all to happy with).

So! GM, if you've got any suggestions, or if I've got something that doesn't work right in this first pass, please let me know!

(I've got fairly solid system mastery overall, but precious little experience with Summoners!)


Kimbwe the mighty warrior is rolling his hit dice!
HP: 1d8 + 1d10 + 1d8 - 3 ⇒ (4) + (4) + (5) - 3 = 10

Bah! Kimbwe the Mighty does not need hit points! Kimbwe shall never be hit!


Almonihah wrote:
I suppose there is one Samurai archetype, the Sword Saint, and it does replace mount, so I could go with that, too.

It's not in the table but Pathfinder has 1 other archetype for Samurai. Yojimbo might be what you are looking for.

Having looked over the two cavalier archetypes I am fine with them as well.

There isn't really much difference between cavalier and samurai.


Zin Z'arin wrote:
My character is just not coming together for me. If I mulligan, can I just do Race/Class/Alignment and keep the stats?

Sorry Zin, mulligan is mulligan. Would need to start again from scratch.

That's kind of the fun of RNG characters though.

Silver Crusade

BC4Realz wrote:
Zin Z'arin wrote:
My character is just not coming together for me. If I mulligan, can I just do Race/Class/Alignment and keep the stats?

Sorry Zin, mulligan is mulligan. Would need to start again from scratch.

That's kind of the fun of RNG characters though.

Then here we go again:

Race/Class/Alignment:

Race: 1d28 ⇒ 13 Hobgoblin
Class: 1d39 ⇒ 13 Cavalier
Alignment: 1d9 ⇒ 3 LE

Stats:

Stat: 1d12 + 6 ⇒ (10) + 6 = 16
Stat: 1d12 + 6 ⇒ (2) + 6 = 8
Stat: 1d12 + 6 ⇒ (3) + 6 = 9
Stat: 1d12 + 6 ⇒ (7) + 6 = 13
Stat: 1d12 + 6 ⇒ (9) + 6 = 15
Stat: 1d12 + 6 ⇒ (6) + 6 = 12


Oh, by the way--are we using Fractional Advancement for multi-classing? Because if we're not Kimbwe's not going to have much of an attack bonus ever... but he might have some really bizarre saves.


Almonihah wrote:
Oh, by the way--are we using Fractional Advancement for multi-classing? Because if we're not Kimbwe's not going to have much of an attack bonus ever... but he might have some really bizarre saves.

I hadn't planned on it, never read over that part of the PFSRD before. Let me do some research and I will get back to you.

I do love the idea of you having ridiculously high saving throw bonuses because of getting the lvl 1 +2 from multiple classes.


EmissaryOfTheNorth wrote:

I came here to request guidance and advice from the DM, but first... I love the Goblin and his Übergobbo eidolon.

Now back to work! I have already decided the general theme of my soon-to-be submission, the LN catfolk Magus with godly stats: a monster hunter and bounty collector.

The thing is I would very much like to use bastard swords, first because I love them and second because I really really love them.
Is there any way they can be fonessed without a swashbuckler dip? Or would you allow it? Keep in mind is mostly flavour, but I am okey with burning a feat or taking Kensai for flavour even at the cost of less crits.

I surprised myself when I looked into this. My first gut reaction was to just say a flat no...but digging in, the Bastard Sword is statistically similar to an Elven Curve Blade, which is finessable. Granted, Bastard Sword can be one handed through a feat when ECB can't, but ECB does have a higher crit range, and two handed gets more strength bonus to damage, so I think it balances.

I am going to rule that it is okay to add Bastard Sword to the list of weapons finessable with the Weapon Finesse feat.

Also, after having dug in, keep in mind that you will not be able to use your Spell Combat class feature if you are two handing a weapon or using a weapon and shield (a buckler would be okay since it leaves the hand open).

"To use this ability, the magus must have one hand free (even if the spell being cast does not have somatic components), while wielding a light or one-handed melee weapon in the other hand."

So it looks like your two feats might be EWP - Bastard Sword and Weapon Finesse. You will be able to do some cool stuff, but you are paying for it in feats.


GM BC4Realz wrote:
Almonihah wrote:
Oh, by the way--are we using Fractional Advancement for multi-classing? Because if we're not Kimbwe's not going to have much of an attack bonus ever... but he might have some really bizarre saves.

I hadn't planned on it, never read over that part of the PFSRD before. Let me do some research and I will get back to you.

I do love the idea of you having ridiculously high saving throw bonuses because of getting the lvl 1 +2 from multiple classes.

It was a fast read...

I like the fractional bonuses multi-class option. I feel like it opens up the possibility of multi-classing more without overly punishing anyone or giving them an unfair advantage.

Let's run with it and see how it does. Might make more people consider doing a small dip into another random class for fun.

****

I think that is all of the questions I had pending from over night. If I missed one please point it out to me.


Race: 1d28 ⇒ 18

Strength: 1d12 + 6 ⇒ (12) + 6 = 18
Dexterity: 1d12 + 6 ⇒ (12) + 6 = 18
Constitution: 1d12 + 6 ⇒ (4) + 6 = 10
Intelligence: 1d12 + 6 ⇒ (6) + 6 = 12
Wisdom: 1d12 + 6 ⇒ (8) + 6 = 14
Charisma: 1d12 + 6 ⇒ (4) + 6 = 10

Class: 1d39 ⇒ 11
Chained/Unchained: 1d2 ⇒ 2

Alignment: 1d9 ⇒ 4

NG Ratfolk Summoner

An interesting set of rolls, let see where this takes me.


Yay for finessable Bastard Sword!
And another yay for fractional attack bonus!
I will fiddle with my stats and stuff and come back later.


race: 1d28 ⇒ 27 Goblin
Str: 1d12 + 6 ⇒ (12) + 6 = 18 !!
Dex: 1d12 + 6 ⇒ (12) + 6 = 18 !!!
Con: 1d12 + 6 ⇒ (9) + 6 = 15 !
Int: 1d12 + 6 ⇒ (1) + 6 = 7 sweet
Wis: 1d12 + 6 ⇒ (12) + 6 = 18 !!!!
Cha: 1d12 + 6 ⇒ (10) + 6 = 16 !!
class: 1d39 ⇒ 10 Sorcerer
alignment: 1d9 ⇒ 2 Lawful Neutral

I was just doing this in a preview for grins, but now I might have to try a submission. Also, GM BC4Realz, I just saw that we can switch stats around - fo realz? If so, my (gish?) monkey goblin sorcerer Slash Meltface (working name) is going to be pretty sweet.

first thoughts on bloodlines:

Empyreal (stats as is):
Str 18 Dex 22 Con 15 Int 7 Wis 16 Cha 14
Left his clan because of his lawful alignment. Busted for being a monkey goblin in the city (Dem Raycess!)

Draconic (swap Wis and Cha) (solar dragon??):
Str 18 Dex 22 Con 15 Int 7 Wis 14 Cha 16
Gish burner. Kill dem wit fiyarrr!

Sage (7 to Str; 18s to Dex, Int, and Wis; 15 to Cha; 16 to Con):
Str 7 Dex 22 Con 16 Int 18 Wis 18 Cha 13
Figured out that those other monkey goblin types were too undisciplined. Arrested for proposing a progressive tax structure and free elections (for landholders at least)


Quote:

Race=> 1d28 ⇒ 5 Halfling

Class=> 1d39 ⇒ 10 Sorcerer
Alignment=> 1d9 ⇒ 4 NG

Stats=> 1d12 + 6 ⇒ (3) + 6 = 9 S: 9
Stats=> 1d12 + 6 ⇒ (6) + 6 = 12 D: 12
Stats=> 1d12 + 6 ⇒ (12) + 6 = 18 C: 18
Stats=> 1d12 + 6 ⇒ (9) + 6 = 15 I: 15
Stats=> 1d12 + 6 ⇒ (10) + 6 = 16 W: 16
Stats=> 1d12 + 6 ⇒ (8) + 6 = 14 Ch: 14

Good Stats.

Saw the note about arranging stats.

I'm probably: S:12 D:16 C:15, I:14, W:9, Ch:18

Hitpoints: 3d6 ⇒ (4, 6, 3) = 13

Thinking of a sylvan bloodline sorcerer that rides a giant frog.

Frog HP: 3d8 ⇒ (8, 4, 8) = 20


Killer Pixie wrote:
Muligan for the 8 attribute!: 1d12 + 6 ⇒ (8) + 6 = 14

Wait, this can be done?

Also, HP: 3d8 ⇒ (1, 8, 5) = 14

Fun fact: at level 1 this Inquisitor had... 1 HP!! :P Honestly, the level 1 roll should have a minimum (half the dice maybe?) or there's no point in being level 3 if you're going to be down in 1 hit. My opinion only, uh...


Jereru wrote:
Killer Pixie wrote:
[dice=Muligan for the 8 attribute!]1d12 + 6
Wait, this can be done?

No, it can't...I must have missed that post.

A mulligan is a full mulligan, you have to reroll the entire array, including race, class, and alignment. Not just your stats.

Silver Crusade

GM BC4Realz wrote:
Let's run with it and see how it does. Might make more people consider doing a small dip into another random class for fun.

Lets see what happens. It may change my attribute deployment though. :)

Level 2: 1d39 ⇒ 32 - Swashbuckler
Level 3: 1d39 ⇒ 17 - Oracle

This is going to be interesting to build and play.

Skald/Swashbuckler/Oracle

HP dice rolls
Skald: 1d8 ⇒ 6
Swashbuckler: 1d10 ⇒ 3
Oracle: 1d8 ⇒ 1


Will there be time for crafting?


Ok, the more I look into the build, the more I think "hey, this is playable... but boring". So let's mulligan.

Race: 1d28 ⇒ 17=>Oread
Class: 1d39 ⇒ 36=>Mesmerist
Race: 1d9 ⇒ 5=>True Neutral

Stats: 1d12 + 6 ⇒ (6) + 6 = 12
Stats: 1d12 + 6 ⇒ (7) + 6 = 13
Stats: 1d12 + 6 ⇒ (12) + 6 = 18
Stats: 1d12 + 6 ⇒ (12) + 6 = 18
Stats: 1d12 + 6 ⇒ (2) + 6 = 8
Stats: 1d12 + 6 ⇒ (3) + 6 = 9

Ummm... could be fun :P


Bitey the Rat wrote:
Will there be time for crafting?

Entirely up to the party. You can take all the time you want. Wandering monsters and whining supplies might be an issue though. Also, finding the raw materials for crafting may be difficult. All about how you RP it.


Let's update the submission list!

Rolled - Waiting on Crunch and Fluff
Zin Z'arin - LE Hobgoblin Cavalier (Mulligan 1)
Uthread - LG Tengu Shaman/Ninja (Mulligan 1)
Whack-a-Rogue - CN Tiefling Skald
Nickadeamous - NE Half-Orc Oracle
Philo Pharynx - (Mulligan 1) Waiting for rerolls
Jereru - TN Oread Mesmirist
Tin Foil Yamakah - CN Goblin Shaman
Ira Kroll - CG Monkey Goblin Medium
Sean Weasley - NG Undine Bard
JoshB - NG Halfling Sorcerer
Bahbrahb - CG Ratfolk Barbarian/Druid
Killer Pixie - CE Goblin Psychic
Valjoen_KC - CE Teifling Magus
The Dread Pirate Hurley - LE Drow Rogue/Psychic
EmissaryOfTheNorth - LN Catfolk Magus
Orannis - LE Goblin Summoner
Reg Tyrsman - LE Ratfolk Skald/Swashbuckler/Oracle
Big OM - NG Ratfolk Summoner
Blackacre - LN Monkey Goblin Sorcerer

Completed Submission
Flair Burningwood - CG Ifrit Immolator (Inquisitor) {aka William Nightmoon}
Alhena - CN Vishkanya Cavalier {aka RocksAhead}
Kimbwe - NG Catfolk Rogue/Hunter/Samurai {aka Almonihah}

I think that is everyone that has dotted and rolled so far. If I missed your finished submission please let me know.

I will be taking a closer look at completed submissions (checking pointbuys and rules and whatnots) next week.

Also, since this is a homebrew proc gened dungeon instead of an adventure path I am considering accepting more than the standard 4 players. Will also make it less horrible if we have any drops. I'll wait to see what we have to work with once recruitment closes and then make a decision.


It looks like your table made it farther than mine before it died.

I can't resist rolling, so ...

Race: 1d28 ⇒ 15 Kobold

Stat: 1d12 + 6 ⇒ (4) + 6 = 10
Stat: 1d12 + 6 ⇒ (8) + 6 = 14
Stat: 1d12 + 6 ⇒ (11) + 6 = 17
Stat: 1d12 + 6 ⇒ (6) + 6 = 12
Stat: 1d12 + 6 ⇒ (5) + 6 = 11
Stat: 1d12 + 6 ⇒ (3) + 6 = 9
Those weren't kind

Class: 1d39 ⇒ 31 Slayer

Alignment: 1d9 ⇒ 8 CN

Hmm, some possibilities, just have to see if I can make stats work after racial mods.

Liberty's Edge

Looks like the RNG really likes Goblins. Starting to think it might have a sense of humor! :P


I actually haven't quite finished, but I'm pretty close. Particularly since I'm only now answering the four background questions.

"Let evil beware, for Kimbwe, Bane of Darkness, Master Swordscat, Expert Tentmaker, Skillful Trapspotter, and Stalker in Shadows is prepared for battle!"

1) What do you look like? (2-3 sentences)
"Kimbwe is handsome and fit, the apex of all catfolk-kind! His shining coat is much like that of a savanna wildcat, both beautiful to look upon and useful for stealth. His height is humble, it is true, but though he may not be so tall as most men, yet in his heart he knows his stature is great!

"Our hero wears the garments of both East and West, in a harmonious blend advertising his mastery of the arts of both parts of the world. Above he wears the loose garments of the East over his mail, while below, the trousers of the West, while upon his feet he shods himself with sandals."

2) What were you arrested for?
"Kimbwe the Mighty was challenged by a foolish noble, who thought himself slighted when our hero would not bow to one who, though elevated in station in the world's eyes, was not great in truth. This noble added further to his folly when he challenged the invincible Kimbwe to a duel--and then added clumsiness to his folly when he slipped and fell upon Kimbwe's sword during the duel! Thus was our hero wrongfully accused of murder and cast into the depths, out of sight of the sun."

3) Did you actually do it?
"Kimbwe would never purposefully take the life of one who had not committed a wrong worthy of death! It was the foolish noble's own clumsiness that he dodged into the mighty warrior's blade instead of away from it!"

4) Do you play well with others?
"Kimbwe is always willing to accept all who would learn from him the true meaning of heroism! He might even share some of the glory of his battles with them, should they prove worthy. Only those black of heart need fear his presence, for his heroic soul cannot bear the company of evil!"

Sovereign Court

hey, just a question here, do you mind if i apply a second character... I'd love to see what i get, plus I may actually get something i want X.x

Sovereign Court

Kimbwe wrote:


"Kimbwe the Mighty was challenged by a foolish noble, who thought himself slighted when our hero would not bow to one who, though elevated in station in the world's eyes, was not great in truth. This noble added further to his folly when he challenged the invincible Kimbwe to a duel--and then added clumsiness to his folly when he slipped and fell upon Kimbwe's sword during the duel! Thus was our hero wrongfully accused of murder and cast into the depths, out of sight of the sun."

the noble rolled a 1 on his attack, then rolled a 1 on his acrobatics to stay balanced, then rolled a 1 on his reflex to avoid getting stabbed by his opponent's blade as he fell. then he failed his check to stabilize, and he bled to death... ever had one of those days, where the dice just hate you(or love you)


You can. Only one of your characters would be selected to play. (Does that go without saying?)

Dark Archive

GM BC4Realz wrote:
You can. Only one of your characters would be selected to play. (Does that go without saying?)

Great!

i know that, and i wouldn't mind. I'll just use the concept somewhere else.
race: 1d28 ⇒ 1
class: 1d39 ⇒ 14

let the Dice gods decide!

Edit, of all the times to roll a natral 1 and i get a Dwarven gunslinger...

alignment: 1d9 ⇒ 8

a chaotic one...

stats: 1d12 + 6 ⇒ (7) + 6 = 13
stats: 1d12 + 6 ⇒ (5) + 6 = 11
stats: 1d12 + 6 ⇒ (7) + 6 = 13
stats: 1d12 + 6 ⇒ (12) + 6 = 18
stats: 1d12 + 6 ⇒ (3) + 6 = 9
stats: 1d12 + 6 ⇒ (10) + 6 = 16

with well off stats...

I'll be right back!

actually... Mulligan that, i wouldn't want that concept with all the fire wielding goblins around... unless i wanted to splat them, my worst enemies.

Mulligan:

race: 1d28 ⇒ 22
class: 1d39 ⇒ 3
alighnment: 1d9 ⇒ 4

a NG undine driud... water druid... i see the good concept but... we aren't around water... well lets see where i can go with this :)

mulligan stats:

stats: 1d12 + 6 ⇒ (7) + 6 = 13
stats: 1d12 + 6 ⇒ (2) + 6 = 8
stats: 1d12 + 6 ⇒ (11) + 6 = 17
stats: 1d12 + 6 ⇒ (12) + 6 = 18
stats: 1d12 + 6 ⇒ (10) + 6 = 16
stats: 1d12 + 6 ⇒ (10) + 6 = 16

with awsome stats!
be right back with that druid ;)


You know what? I'm feeling lucky today so let's see what is my third level...

Multiclass: 1d39 ⇒ 15

Oh, Inquisitor. Quite appropiate for a bounty/monster hunter, even with a WIS penalty. I like it!

If we were to play till level 20 I would probably go 10/10 or 12/8, just because I like the flavour.


1 person marked this as a favorite.

Bahbrahb's Ratfolk Barbarian/Druid

1) What do you look like?
Snikket is a strange gnarled ratfolk. Completely hairless, his skin is covered in strange scaly patches. His face and head are obscured beneath the skull of a tyrannosaur but wild eyes glare from the eye sockets. He has worked the hides of multiple large reptiles into a thick armor and he wears the claws of the beasts around his neck. He and his companion Scruz are a matched set. Scruz is a young tyrannosaur covered in rough skins. Both appear constantly tense and on alert.

'You stare at Snikket?! You want have problem with Snikket?! Snikket need call Scruz?!'

2) What were you arrested for?
'Snikket and Scruz hungry, no food. Snikket and Scruz come town, town men say 'no Scruz'. Scruz say 'yes Scruz', Snikket tend agree Scruz. Snikket and Scruz kill town men, convince 'yes Scruz'. More town men come, they also say 'no Scruz'. They convince Snikket and Scruz they right'

3) Did you actually do it?
'Yes, Snikket don't understand, they right. Snikket and Scruz agree now, argument over, no need for further argument. Snikket and Scruz leave now?'

4) Do you play well with others?
'Snikket and Scruz play all kind game. Snikket and Scruz play 'eat' and play 'hunt' and play 'find cave'. Snikket and Scruz learn not trust others, others try hurt Snikket or others try hut Scruz or others try hurt Snikket and Scruz'


This looks super fun. Begin the rolls!

Race: 1d28 ⇒ 28 Lashunta?

Attribute: 1d12 + 6 ⇒ (2) + 6 = 8
Attribute: 1d12 + 6 ⇒ (1) + 6 = 7
Attribute: 1d12 + 6 ⇒ (9) + 6 = 15
Attribute: 1d12 + 6 ⇒ (3) + 6 = 9
Attribute: 1d12 + 6 ⇒ (6) + 6 = 12
Attribute: 1d12 + 6 ⇒ (2) + 6 = 8
Eh..

Class: 1d39 ⇒ 14 Gunslinger. I like Gunslingers.

Alignment: 1d9 ⇒ 7 CG, Cool.

I'm not sold.
Mulligan

Race: 1d28 ⇒ 28 Lashunta again?!

Attribute: 1d12 + 6 ⇒ (8) + 6 = 14
Attribute: 1d12 + 6 ⇒ (10) + 6 = 16
Attribute: 1d12 + 6 ⇒ (8) + 6 = 14
Attribute: 1d12 + 6 ⇒ (2) + 6 = 8
Attribute: 1d12 + 6 ⇒ (4) + 6 = 10
Attribute: 1d12 + 6 ⇒ (10) + 6 = 16
Much better.

Class: 1d39 ⇒ 37 Occultist. I guess I've got some reading to do!

Alignment: 1d9 ⇒ 6 NE

Alrighty, Evil Lashunta Occultist it is.
Crunch Time.

Dark Archive

Snikket The Scaled wrote:

Bahbrahb's Ratfolk Barbarian/Druid

1) What do you look like?
Snikket is a strange gnarled ratfolk. Completely hairless, his skin is covered in strange scaly patches. His face and head are obscured beneath the skull of a tyrannosaur but wild eyes glare from the eye sockets. He has worked the hides of multiple large reptiles into a thick armor and he wears the claws of the beasts around his neck. He and his companion Scruz are a matched set. Scruz is a young tyrannosaur covered in rough skins. Both appear constantly tense and on alert.

'You stare at Snikket?! You want have problem with Snikket?! Snikket need call Scruz?!'

2) What were you arrested for?
'Snikket and Scruz hungry, no food. Snikket and Scruz come town, town men say 'no Scruz'. Scruz say 'yes Scruz', Snikket tend agree Scruz. Snikket and Scruz kill town men, convince 'yes Scruz'. More town men come, they also say 'no Scruz'. They convince Snikket and Scruz they right'

3) Did you actually do it?
'Yes, Snikket don't understand, they right. Snikket and Scruz agree now, argument over, no need for further argument. Snikket and Scruz leave now?'

4) Do you play well with others?
'Snikket and Scruz play all kind game. Snikket and Scruz play 'eat' and play 'hunt' and play 'find cave'. Snikket and Scruz learn not trust others, others try hurt Snikket or others try hut Scruz or others try hurt Snikket and Scruz'

... i understood about half of that and i LOVE IT!!!


1d28 ⇒ 7

1d39 ⇒ 7

1d9 ⇒ 7

1d12 + 6 ⇒ (2) + 6 = 8
1d12 + 6 ⇒ (12) + 6 = 18
1d12 + 6 ⇒ (9) + 6 = 15
1d12 + 6 ⇒ (10) + 6 = 16
1d12 + 6 ⇒ (9) + 6 = 15
1d12 + 6 ⇒ (6) + 6 = 12

Liberty's Edge

@GM BC, I have a question...

I have sort of fallen in love with the idea of Big Puckmuch carrying Puckmuch around in a backpack like Master Blaster, but am fuzzy on what sort of mechanical impact that would have. My desire is solely to build on the hilarious concept, but mulling it over I am concerned that it would enable unintentional advantages. What are your thoughts?


Hey there GM, its me Victor from the other game (and Terra from your PvP arena)

gonna throw some rolls to see what comes up.

race: 1d28 ⇒ 21 = Tiefling

stats: 1d12 + 6 ⇒ (3) + 6 = 9
stats: 1d12 + 6 ⇒ (9) + 6 = 15
stats: 1d12 + 6 ⇒ (6) + 6 = 12
stats: 1d12 + 6 ⇒ (1) + 6 = 7
stats: 1d12 + 6 ⇒ (11) + 6 = 17
stats: 1d12 + 6 ⇒ (1) + 6 = 7

= 13 point buy ---- 1 free Mulligan.....

stats: 1d12 + 6 ⇒ (5) + 6 = 11
stats: 1d12 + 6 ⇒ (11) + 6 = 17
stats: 1d12 + 6 ⇒ (5) + 6 = 11
stats: 1d12 + 6 ⇒ (7) + 6 = 13
stats: 1d12 + 6 ⇒ (9) + 6 = 15
stats: 1d12 + 6 ⇒ (12) + 6 = 18

class: 1d39 ⇒ 11 = Wizard

alignment: 1d9 ⇒ 7 = Chaotic good


wait was the mulligan for everything?

if so then I better roll the other stuff again.

race: 1d28 ⇒ 28 = Lashunta? what the heck is that?
class: 1d39 ⇒ 37 = Occultist
alignment: 1d9 ⇒ 1 = Lawful good

ok this seems like another applicant.

well I don't know about this now.


Edward Sobel wrote:

[dice=race]1d28 = Lashunta? what the heck is that?
[dice=class]1d39 = Occultist
[dice=alignment]1d9 = Lawful good

ok this seems like another applicant.

well I don't know about this now.

While I think it would be funny to have a good and evil twin kind of thing, I am fine with you taking 1 more mulligan if you want something different.

51 to 100 of 138 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Online Campaigns / Recruitment / Random Dungeon of Randomness All Messageboards

Want to post a reply? Sign in.