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Game Master BC4Realz

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Orannis wrote:

@GM BC, I have a question...

I have sort of fallen in love with the idea of Big Puckmuch carrying Puckmuch around in a backpack like Master Blaster, but am fuzzy on what sort of mechanical impact that would have. My desire is solely to build on the hilarious concept, but mulling it over I am concerned that it would enable unintentional advantages. What are your thoughts?

Let me ponder how it would work. You are obviously going for a biped, which makes it being a mount a little awkward rules wise.

Need to do some reading and research.


GM BC4Realz wrote:
Edward Sobel wrote:

[dice=race]1d28 = Lashunta? what the heck is that?
[dice=class]1d39 = Occultist
[dice=alignment]1d9 = Lawful good

ok this seems like another applicant.

well I don't know about this now.

While I think it would be funny to have a good and evil twin kind of thing, I am fine with you taking 1 more mulligan if you want something different.

I don't want to re-roll the stats. I am just surprised at the amount of the same things that we are rolling.

and besides I don't know anything about Occultists. i mean what the heck to they do?


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Occult stuff

Silver Crusade

Tamdahl
Male ratfolk oracle 1/skald (spell warrior) 1/swashbuckler (inspired blade) 1
LE Small humanoid (ratfolk)
Init +9; Senses darkvision 60 ft.; Perception +5
--------------------

Defense:

AC 18, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 size)
hp 17 (3 HD; 2d8+1d10+7)
Fort +6, Ref +7, Will +3

Offense:

Speed 20 ft.
Melee
. . mwk rapier +8 (1d4+1/18-20)

Special Attacks channel positive energy 4/day (DC 13, 1d6), deeds (derring-do, dodging panache, opportune parry and riposte), panache (5), raging song 6 rounds/day (enhance weapons)

Oracle Spells Known (CL 1st; concentration +4)
. . 1st (4/day)—bless, cure light wounds, obscuring mist
. . 0 (at will)—create water, light, mending, stabilize
. . Mystery Life

Skald (Spell Warrior) Spells Known (CL 1st; concentration +4)
. . 1st (2/day)—grease, silent image (DC 14)
. . 0 (at will)—detect magic, ghost sound (DC 13), prestidigitation, read magic


Statistics:

Str 12, Dex 17, Con 14, Int 14, Wis 8, Cha 17
Base Atk +2.5; CMB +2; CMD 15

Feats Combat Reflexes, Improved Counterspell, Improved Initiative, Weapon Focus (rapier)

Traits adopted (gnome), efficient packer, highlander (hills or mountains), reactionary

Skills Acrobatics +0 (-4 to jump), Appraise +0, Bluff +1, Climb -2, Diplomacy +7, Disguise +1, Escape Artist +6, Fly +2, Handle Animal +7 (+11 to influence rodents), Heal +3, Intimidate +7, Knowledge (dungeoneering) +7, Knowledge (planes) +7, Knowledge (religion) +7, Linguistics +6, Perception +5, Perform (sing) +7, Profession (scribe) +3, Ride +8, Sense Motive +3, Sleight of Hand +6, Spellcraft +6, Stealth +11 (+13 in hilly or rocky areas), Survival -3, Swim -2, Use Magic Device +9; Racial Modifiers +2 Perception, +2 Use Magic Device, highlander (hills or mountains), rodent empathy

Languages Aklo, Celestial, Common, Elven, Undercommon

SQ bardic knowledge +1, cornered fury, inspired panache, meticulous, oracle's curse (tongues), revelation (channel)


Gear:

Combat Gear potion of cure light wounds (4), potion of remove fear (2), potion of shield of faith +2 (2), scroll of delay poison (x2);

Other gearmwk lamellar (leather) armor[UC], mwk rapier, bedroll, belt pouch, blotter (0.2 lb), candle (10), canteen[UE], chewing stick, comb (0.2 lb), flint and steel, gnome trail rations[UE] (5), grooming kit (worth 2 gp, 1 lb), hairbrush (0.3 lb), ink (2), inkpen, jewelry-gold hoop earrings(3 pair), jewelry-gold tail ring, jewelry-Amulet with a grape-sized triangle cut Apatite, knife for cutting quills into pens (0.5 lb), masterwork backpack[APG], masterwork tool(riding), mess kit[UE], mirror, mount-Dire Rat (giant template), mount gear (worth 66.2 gp), nail file (0.1 lb), pen nibs, pigment for making ink (0.2 lb), ruler, small (0.1 lb), scissors (0.3 lb), scrivener's kit (worth 2 gp), scroll box[UE], silk rope (50 ft.), soap (2), spell component pouch, sponge, tooth powder (0.1 lb), trail rations (5), vial, 60 gp, 4 sp, 1 cp


Special Abilities:

Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Cornered Fury +2 melee attack and AC if no conscious ally in 30 ft.
Darkvision (60 feet) You can see in the dark (black and white only).
Deeds
Improved Counterspell Use a spell of the same school 1+ levels higher to Counterspell.
Inspired Panache (Ex) Gain no panache from killing blow, only from rapier crits.
Meticulous -2 on all untrained skill checks
Oracle Channel Positive Energy 1d6 (4/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Raging Song (standard action, 6 rounds/day) (Su) Song can inspire allies in a variety of ways.
Rodent Empathy Ratfolk gain a +4 racial bonus on Handle Animal checks made to influence rodents.
Tongues (Aklo) You can only understand and speak one language in combat.

Background:

1) What do you look like? (2-3 sentences)
A well groomed, immaculately dressed ratfolk standing 3'11" tall, weighing in at 77 lbs., wearing hooded robes over masterwork lamellar armor, with a well-made rapier at his belt. He wears three gold hoop earrings on each ear, a gold tail band, and an Amulet with a grape-sized triangle cut Apatite.

2) What were you arrested for?
I was arrested for assaulting my entire war-band. Something about channeling positive energy. Several were apparently killed.

3) Did you actually do it?
Well, yes... but it was an accident. How was I supposed to know I was an Oracle. No one ever told me. I woke up one morning and had channeled all of my positive energy in my sleep.

4) Do you play well with others?
Yes, of course I do. Well... aside from my little fox paw. I have a handle on my power now, so that shouldn't be a problem. I am a team player.

Mount details:

Squeak
Male dire rat (giant template)
N Medium animal
Init +2; Senses low-light vision, scent; Perception +8

--------------------
Defense
--------------------
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 12 (2d8+4)
Fort +5, Ref +5, Will +1
--------------------
Offense
--------------------
Speed 40 ft., climb 20 ft., swim 20 ft.
Melee bite +3 (1d6+3 plus disease)
--------------------
Statistics
--------------------
Str 14, Dex 15, Con 15, Int 2, Wis 13, Cha 4
Base Atk +1; CMB +3; CMD 15 (19 vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +2 (+6 to jump), Climb +10, Perception +8, Ride +2 (+4 to stay in the saddle), Stealth +6, Swim +10
Other Gear bit and bridle, carnivore feed (per day) (6), dandy brush, exotic military saddle, saddlebags
--------------------
Ecology
--------------------
Environment any urban
Organization solitary or pack (2-20)
Treasure none
--------------------
Special Abilities
--------------------
Climbing (20 feet) You have a Climb speed.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Swimming (20 feet) You have a Swim speed.


Race: 1d28 ⇒ 10 Dhampir
Class: 1d39 ⇒ 3 Cleric
Multiclass 1st: 1d39 ⇒ 23 Samurai
Multiclass 2nd: 1d39 ⇒ 14 Gunslinger
Alignment: 1d9 ⇒ 4 Neutral Good
Stat: 1d12 + 6 ⇒ (11) + 6 = 17
Stat: 1d12 + 6 ⇒ (4) + 6 = 10
Stat: 1d12 + 6 ⇒ (2) + 6 = 8
Stat: 1d12 + 6 ⇒ (4) + 6 = 10
Stat: 1d12 + 6 ⇒ (7) + 6 = 13
Stat: 1d12 + 6 ⇒ (8) + 6 = 14

Mulligan. I liked everything but i didnt want another good cleric.

Race: 1d28 ⇒ 9 Catfolk
Class: 1d39 ⇒ 39 Spiritualist
Multiclass 1st: 1d39 ⇒ 27 Hunter
Multiclass 2nd: 1d39 ⇒ 33 Warpriest
Alignment: 1d9 ⇒ 6 Neutral Evil

Stat: 1d12 + 6 ⇒ (5) + 6 = 11
Stat: 1d12 + 6 ⇒ (8) + 6 = 14
Stat: 1d12 + 6 ⇒ (10) + 6 = 16
Stat: 1d12 + 6 ⇒ (8) + 6 = 14
Stat: 1d12 + 6 ⇒ (7) + 6 = 13
Stat: 1d12 + 6 ⇒ (2) + 6 = 8

base HP: 3d8 ⇒ (2, 2, 6) = 10


Oops, forgot to roll HD

HD: 3d8 ⇒ (4, 3, 8) = 15

Con bonus +2 x3 = 6
Favored class bonus +1 hp x3 = 3
Toughness feat +3 +1x3 = 6

Total HP=30

Awesome. Going for a front-liner. Got a busy weekend at work, but I'll try to have my finished submission up Monday.


Orannis, I owe you an answer...that isn't happening right now...but what is is a submissions update!

Rolled - Waiting on Crunch and Fluff
Zin Z'arin - LE Hobgoblin Cavalier (Mulligan 1)
Uthread - LG Tengu Shaman/Ninja (Mulligan 1)
Whack-a-Rogue - CN Tiefling Skald
Nickadeamous - NE Half-Orc Oracle
Philo Pharynx - (Mulligan 1) Waiting for rerolls
Jereru - TN Oread Mesmirist
Tin Foil Yamakah - CN Goblin Shaman
Ira Kroll - CG Monkey Goblin Medium
Sean Weasley - NG Undine Bard
JoshB - NG Halfling Sorcerer
Killer Pixie - CE Goblin Psychic
Valjoen_KC - CE Teifling Magus
The Dread Pirate Hurley - LE Drow Rogue/Psychic
EmissaryOfTheNorth - LN Catfolk Magus/Inquisitor
Orannis - LE Goblin Summoner
Big OM - NG Ratfolk Summoner
Blackacre - LN Monkey Goblin Sorcerer
AGamer70 - CN Kobold Slayer
William Nightmoon (2nd Submission) - NG Undine Druid (Mulligan 1)
Servant6 - NE Lashunta Occultist
mcridill - LG Human Paladin
Edward Sobel - CG Lashunta Occultist
Junelee - NE catfolk Spiritualist/Hunter/Warpriest

Completed Submission
Flair Burningwood - CG Ifrit Immolator (Inquisitor) {aka William Nightmoon}
Alhena - CN Vishkanya Cavalier {aka RocksAhead}
Kimbwe - NG Catfolk Rogue/Hunter/Samurai {aka Almonihah}
Snikket the Scaled - CG Ratfolk Barbarian/Druid {aka Bahbrahb}
Tamdahl - LE Ratfolk Skald/Swashbuckler/Oracle {aka Reg Tyrsman}

Did I get everyone? I think I did.

Silver Crusade

I'm done


Squeeee!


BC4Realz wrote:
Orannis wrote:

@GM BC, I have a question...

I have sort of fallen in love with the idea of Big Puckmuch carrying Puckmuch around in a backpack like Master Blaster, but am fuzzy on what sort of mechanical impact that would have. My desire is solely to build on the hilarious concept, but mulling it over I am concerned that it would enable unintentional advantages. What are your thoughts?

Let me ponder how it would work. You are obviously going for a biped, which makes it being a mount a little awkward rules wise.

Need to do some reading and research.

So I have put some thought into it...I think you could craft carrier harness for your Eidolon to wear. You probably could have asked one of the craftsmen in your tribe to do it, but you had the temerity to write down your request, like some full of themselves tall pinkskin.

Each level you can explain in character what you are trying to do (I want my arms to be more free), and then make a craft (woodwork) or craft (leatherwork) to work on and improve the harness. The results of this check will determine stats of the harness like toughness, hp, and it's restrictiveness {eg if it gives you an ACP to skills (most skills subject to an ACP would be moot when you are in the harness anyways), a spell fail percentage, or any kind of penalty on attack rolls}. Your Eidolon would be subject to the ACP and dex to armor penalties that are given by encumberment. Also, if the craft check is really bad there may be penalties to him as well because it doesn't fit right or something like that.

If you can explain how different craft checks would help with that then they may be allowed as well.

How does that sound?


I'll roll for my HP!

HP: 3d6 + 6 ⇒ (6, 3, 5) + 6 = 20 Max for first level, yay!

21, because of favored class bonus.

Liberty's Edge

BC4Realz wrote:
BC4Realz wrote:
Orannis wrote:

@GM BC, I have a question...

I have sort of fallen in love with the idea of Big Puckmuch carrying Puckmuch around in a backpack like Master Blaster, but am fuzzy on what sort of mechanical impact that would have. My desire is solely to build on the hilarious concept, but mulling it over I am concerned that it would enable unintentional advantages. What are your thoughts?

Let me ponder how it would work. You are obviously going for a biped, which makes it being a mount a little awkward rules wise.

Need to do some reading and research.

So I have put some thought into it...I think you could craft carrier harness for your Eidolon to wear. You probably could have asked one of the craftsmen in your tribe to do it, but you had the temerity to write down your request, like some full of themselves tall pinkskin.

Each level you can explain in character what you are trying to do (I want my arms to be more free), and then make a craft (woodwork) or craft (leatherwork) to work on and improve the harness. The results of this check will determine stats of the harness like toughness, hp, and it's restrictiveness {eg if it gives you an ACP to skills (most skills subject to an ACP would be moot when you are in the harness anyways), a spell fail percentage, or any kind of penalty on attack rolls}. Your Eidolon would be subject to the ACP and dex to armor penalties that are given by encumberment. Also, if the craft check is really bad there may be penalties to him as well because it doesn't fit right or something like that.

If you can explain how different craft checks would help with that then they may...

I think that sounds extremely fair as well as a ton of fun!

I have hit a hiccough, though, in that I'm starting to realize I may absolutely need Big Puckmuch to carry my stuff for me, which would mean a backpack full of gear instead of a backpack full of goblin. :-/

Much as I'd love to say "screw mechanical viability, let's do the fun stuff!"... Carrying capacity is a difficult hurdle to ignore.

I'll futz around with things and see how it comes up.

Silver Crusade

I am going to back out, just not feeling it

Silver Crusade

I too will be backing out. The dice just weren't telling a story that I wanted to tell.

Everyone else have fun!


I think I will back out as well. The badass Monkey Goblin sorcerer was a fun concept to start with, but I don't think I'll be able to carry it through.

Thanks GMBC4Realz for setting up the random randomness and best of luck to all!


Here is my basic crunch for my Tiefling Magus. I'll get profile set up for her tomorrow with her background.

Dyarendi:

Tiefling magus (bladebound) 3 (Pathfinder RPG Bestiary 264, Pathfinder RPG Ultimate Magic 9, 47)
CE Medium outsider (native)
Init +3; Senses darkvision 60 ft.; Perception +7
--------------------
Defense
--------------------
AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 20 (3d8+3)
Fort +5, Ref +5, Will +4
Resist cold 5, electricity 5, fire 5
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee black blade +6 (1d6+3/18-20)
Special Attacks arcane pool (+1, 4 points), spell combat, spellstrike
Spell-Like Abilities (CL 3rd; concentration +0)
1/day—darkness
Magus (Bladebound) Spells Prepared (CL 3rd; concentration +6)
1st—reduce person (DC 14), shocking grasp (3)
0 (at will)—acid splash, detect magic, mage hand, prestidigitation
--------------------
Statistics
--------------------
Str 10, Dex 16, Con 12, Int 17, Wis 10, Cha 5
Base Atk +2; CMB +2; CMD 15
Feats Dervish Dance[ISWG], Weapon Finesse
Traits seeker
Skills Acrobatics +0 (-4 to jump), Bluff -1, Intimidate +1, Knowledge (arcana) +9, Knowledge (dungeoneering) +9, Perception +7, Perform (dance) -1, Sense Motive +3, Spellcraft +9, Stealth +2, Use Magic Device +1; Racial Modifiers +2 Bluff, +2 Stealth
Languages Abyssal, Common, Draconic, Infernal, Orc
SQ black blade, black blade: arcane pool, black blade: strike, black blade: telepathy, black blade: unbreakable, prehensile tail
Other Gear lamellar (leather) armor[UC], 1,440 gp, 5 sp
--------------------
Special Abilities
--------------------
Arcane Pool +1 (4/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Black Blade (Ex) You gain an intelligent bonded weapon whose power grows with your own.
Black Blade: Arcane Pool (1/day) (Su) The Black Blade has an Arcane Pool used to fuel its own abilities.
Black Blade: Strike +1 (Sp) The Black Blade can grant itself a damage bonus for 1 min.
Black Blade: Telepathy (Su) The magus can telepathically communicate with his black blade if it is worn or held.
Black Blade: Unbreakable (Ex) The Black Blade is immune to the broken condition while the arcane pool is not empty.
Darkvision (60 feet) You can see in the dark (black and white only).
Dervish Dance Use Dex modifier instead of Str modifier with scimitar
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spellstrike (Su) Deliver touch spells as part of a melee attack.


Looks like activity has died down. As a reminder recruitment closes on Friday at Midnight US Central Time(-6 UCT). I would like to have all submissions completed by then, but we might be able to extend people working on existing submissions if there is a call for it. We shall see.

Tin, Zin, Blackacre, sad to see you go, but I understand that the randomness might result in uninspiring characters. Maybe next time. To others, if you are not planning on staying in please let me know so I won't be looking for a completed submission. Danke!

Let's update the roles shall we?

Rolled - Waiting on Crunch and Fluff
Uthread - LG Tengu Shaman/Ninja (Mulligan 1)
Whack-a-Rogue - CN Tiefling Skald
Nickadeamous - NE Half-Orc Oracle
Philo Pharynx - (Mulligan 1) Waiting for rerolls
Jereru - TN Oread Mesmirist
Ira Kroll - CG Monkey Goblin Medium
Sean Weasley - NG Undine Bard
JoshB - NG Halfling Sorcerer
Killer Pixie - CE Goblin Psychic
Valjoen_KC - CE Teifling Magus
The Dread Pirate Hurley - LE Drow Rogue/Psychic
EmissaryOfTheNorth - LN Catfolk Magus/Inquisitor
Orannis - LE Goblin Summoner
Big OM - NG Ratfolk Summoner
AGamer70 - CN Kobold Slayer
William Nightmoon (2nd Submission) - NG Undine Druid (Mulligan 1)
Servant6 - NE Lashunta Occultist
mcridill - LG Human Paladin
Edward Sobel - CG Lashunta Occultist
Junelee - NE catfolk Spiritualist/Hunter/Warpriest

Completed Submission
Flair Burningwood - CG Ifrit Immolator (Inquisitor) {aka William Nightmoon}
Alhena - CN Vishkanya Cavalier {aka RocksAhead}
Kimbwe - NG Catfolk Rogue/Hunter/Samurai {aka Almonihah}
Snikket the Scaled - CG Ratfolk Barbarian/Druid {aka Bahbrahb}
Tamdahl - LE Ratfolk Skald/Swashbuckler/Oracle {aka Reg Tyrsman}
Dyarendi - CE Teifling Magus {aka Valjoen_KC} - Waiting on fluff

Dark Archive

Ummm, the Undine Idea doesn't satisfy me... just drop that out... I'm sticking with Flair :)


You can go ahead and drop me, I've got nothing with this Tengu. I hope to see you In other games BC4.


Dyarendi is a young, female tiefling with black hair and numerous tattoos. She wears a magical chain shirt and carries a rapier of a strange black metal.

She was arrested for murdering a former lover that had betrayed her confidence by informing the local militia of her thievery. While the thievery could never be proven, she was caught standing over her dead lover's body with her blade impaled through his heart.

She has been known to work well with others as long as she trusts them to stand with her against any law enforcement.

Her final crunch is in her profile.

Dya aka Valjoen_KC


"Kimbwe the Many-Talented is ready for battle! No evil hiding in the depths of the earth shall escape his blade!"


Recruitment closes in 12 hours. If you have been pondering over your random character, you still have time to get a submission in!

Rolled - Waiting on Crunch and Fluff
Whack-a-Rogue - CN Tiefling Skald
Nickadeamous - NE Half-Orc Oracle
Philo Pharynx - (Mulligan 1) Waiting for rerolls
Jereru - TN Oread Mesmirist
Ira Kroll - CG Monkey Goblin Medium
Sean Weasley - NG Undine Bard
JoshB - NG Halfling Sorcerer
Killer Pixie - CE Goblin Psychic
Valjoen_KC - CE Teifling Magus
The Dread Pirate Hurley - LE Drow Rogue/Psychic
EmissaryOfTheNorth - LN Catfolk Magus/Inquisitor
Orannis - LE Goblin Summoner
Big OM - NG Ratfolk Summoner
AGamer70 - CN Kobold Slayer
Servant6 - NE Lashunta Occultist
mcridill - LG Human Paladin
Edward Sobel - CG Lashunta Occultist
Junelee - NE catfolk Spiritualist/Hunter/Warpriest

Completed Submission
Flair Burningwood - CG Ifrit Immolator (Inquisitor) {aka William Nightmoon}
Alhena - CN Vishkanya Cavalier {aka RocksAhead}
Kimbwe - NG Catfolk Rogue/Hunter/Samurai {aka Almonihah}
Snikket the Scaled - CG Ratfolk Barbarian/Druid {aka Bahbrahb}
Tamdahl - LE Ratfolk Skald/Swashbuckler/Oracle {aka Reg Tyrsman}
Dyarendi - CE Teifling Magus {aka Valjoen_KC} - Waiting on fluff

See previous posts for links to profiles as none of them have changed.


Hit Points: 3d8 ⇒ (2, 2, 3) = 7

Ouch.


Here is my submission: Hakak Death-bringer


I'm almost done. I hope to be able to get it all up by midnight, but just in case.


'Scruz getting hungry. You let Snikket and Scruz go or Scruz disagree on whether you food or not'

Silver Crusade

Last minute entry!

race: 1d28 ⇒ 9 Catfolk
stats: 1d12 + 6 ⇒ (6) + 6 = 12
stats: 1d12 + 6 ⇒ (10) + 6 = 16
stats: 1d12 + 6 ⇒ (8) + 6 = 14
stats: 1d12 + 6 ⇒ (12) + 6 = 18
stats: 1d12 + 6 ⇒ (7) + 6 = 13
stats: 1d12 + 6 ⇒ (2) + 6 = 8
class: 1d39 ⇒ 33 Warpriest
alignment: 1d9 ⇒ 3 Lawful Evil

Hmmmmmmm, I'll get back to you in a bit.

Edit: How about a Warpriest of Achaekek, the mantis god? Hmm, divine assassin. I'm liking it
HP: 3d8 + 3 ⇒ (2, 5, 2) + 3 = 12


MattZ's Warpriest here. Crunch and minimal fluff in description


Hp: 3d10 ⇒ (2, 8, 10) = 20

Liberty's Edge

Ugh. Work was really bonkers this week and I just don't have all of Puckmuch done in time.

Thanks for the opportunity! The random generation was really fun.


1 person marked this as a favorite.

Recruitment is now closed. No new submissions will be accepted. No more mulligans or fresh character creation rolls.

I know some of your are trying to finish up yours, I can give you until Sunday. At that point I will be selecting between 6 and 10 adventurers to join the game.

Please finish up crunch and fluff by 2pm CST(-6 utc) on Sunday the 10th.

Kthnxbai


1) What do you look like?
"I am Tall, lean muscled lady, with shoulder length golden blonde hair. Some say i am quite the beauty but i pay them no mind."

2) What were you arrested for?
"I Was convicted of heresy, when my nation was overthrown as well as its customs"
3) Did you actually do it?
"Yes if refusing to denounce my goddess and worship Asmodeous instead counts as heresy"
4) Do you play well with others?
"I get quite along with others. Surely I was sent here because my goddess wants me to be a beacon of light and hope for those others sent here"

crunch is in profile but i am still tweaking a few things


When I rolled HP, I didn't account for the multiclass. I'll keep the first two rolled (8, 2) and ignore the last (5). Here's the roll for the psychic HP: HP: 1d6 ⇒ 3

Sovereign Court

okay, preying to the flames i worship to guide my path... of purifying all my foes... by burning them alive...


Zebrynna "Moonscar", Drow Rogue 2/Psychic 1

What do you look like?
"Red eyes without a face, like a shadow. Oh, you mean underneath the mask, the hood, and the cloak? Average height, I guess. Average weight too. Aren't we all? Corpulence is hindrance to survival where I'm from. You've never seen a drow elf before? Dark skin, not sure what color you'd call it. It's not black like a mushroom, not gray like a duergar. Maybe a dark purple? Like the color of a bad bruise. My hair is white, like chalk I guess. I keep it short. It tells the matriarchs that I'm not their plaything. Less to grab onto in a fight. There's a scar on the left side of my face, crescent-shaped like the moon. Maybe I'll tell you how I got it sometime. I've got others, but nothing I'm going to show you anytime soon. I've always thought I have a great nose, y'know? Sure it's been broken a few times, maybe it's a little crooked. It adds character, makes me look like me. The rest of those snooty nobles have these pointy, upturned noses that I can't stand. They're always so worried about their perfect features, even when they're busy warping their flesh or trying to graft themselves to a spider's ass."

What were you arrested for?
"Honestly - heh, that's a word I don't often use - I'm not sure. I can't remember. Lately I have trouble remembering things. It should come back to me before too long. Things usually do - I think. It could have been any number of things, really. Maybe I stole something from the wrong person - I do that a lot. It could have been for blackmail - I do that a lot too. I've got a little something on everybody, and a little bit of pressure goes a long way when you know where to push. But it probably had something to do with that glowing stone. It was green, pulsing, uncut like a raw gem, but not like any gem I've ever seen. It was big, too, bigger than my head. It's probably worth a fortune."

Did you actually do it?
"Gods, I hope so. There's nothing worse than wrongful imprisonment! But the way those nobles play, who knows? Could be I just got caught in the cross-fire of political in-fighting. I'll remember soon enough. Probably. But how much does it really matter, anyway? We're in here and they're out there, and if even half the things I've heard about this place are true, nothing in the planes is going to change that."

Do you play well with others?
"Depends. What are we playing? Right now it looks like we're about to start a pick-up game of Survive-the-killer-dugeon, and I'm not about to go down without a fight. Fighting among ourselves is just going to get us all killed sooner than later. So I guess the real question is - do you trust me?"


Everything should be finished


Recruitement is now closed. Thank you all for your submissions.

I am going to update the roll one last time, mainly because it makes it easier for me to look through all of the completed submissions this way.

I should be able to provide a decision on who is in/out tonight or tomorrow. As I said before, I have decided to make a group of 6 - 10...so we'll see how it goes.

Completed Submission
Flair Burningwood - CG Ifrit Immolator (Inquisitor) {aka William Nightmoon}
Alhena - CN Vishkanya Cavalier {aka RocksAhead}
Kimbwe - NG Catfolk Rogue/Hunter/Samurai {aka Almonihah}
Snikket the Scaled - CG Ratfolk Barbarian/Druid {aka Bahbrahb}
Tamdahl - LE Ratfolk Skald/Swashbuckler/Oracle {aka Reg Tyrsman}
Dyarendi - CE Teifling Magus {aka Valjoen_KC}
Hakak Death Bringer - NE Half-orc Warsighted Oracle {aka Nickadeamous}
Karran - LE Catfolk Warpriest {aka MattZ}
Luzzanna Pegason - LG Human Paladin {aka mcridill}
Zebrynna Moonscar - LE Unrogue/Psychic {aka Dread Pirate Hurley}

Okay. I think that's everyone. If I missed any completed submissions please let me know ASAP.


I said 6-10. We have 10 completed applications. I would feel trolling saying no to just one or two people.

All completed submissions are in. Please dot on the discussion thread. We will be starting tomorrow or the next day.

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