Catfolk

Kimbwe's page

27 posts. Alias of Almonihah.


Full Name

Kimbwe

Race

Catfolk | HP:14/14 | AC 19 T 15 FF 14 CMD 19 | Ref +8 Fort +3 Will +4 (+2 vs. Fear) | Percep 10 | Init 4 | Current Focus: Bat

Classes/Levels

Spells:
0th level(4): Detect Magic, Mending, Spark, Virtue | 1st level(2/day): Lead Blades, Sun Metal

Gender

Male

Size

Medium

Age

?

Alignment

Neutral Good

Deity

Depends on the day

Strength 16
Dexterity 19
Constitution 9
Intelligence 13
Wisdom 15
Charisma 10

About Kimbwe

Unchained Rogue 1 / Samurai (Sword Saint) 1 / Hunter (Feral Hunter) 1

Saves
--------------------------------------
Reflex 8 = 2 + 1/2 (Rogue) + 1/2 (Hunter) + 1/3 (Samurai) + 4 (Dex) + 1 ABP
Fortitude 3 = 1/3 (Rogue) + 2 + 1/2 (Samurai) + 1/2 (Hunter) - 1 (Con) + 1 ABP
Will 4 = 1/3 (Rogue) + 1/3 (Samurai) + 1/3 (Hunter) + 2 (Wis) + 1 ABP

+2 vs. fear
Attacks
--------------------------------------
BAB 2 = 3/4 (Rogue) + 1 (Samurai) + 3/4 (Hunter)
Katana +6 | 1d8 + 3 damage | 18-20/x2 Crit
Wakizashi +6 | 1d6 + 3 damage | 18-20/x2 Crit
Longbow +7 | 1d8 + 3 damage | 20/x3 Crit

CMB 5 = 2 BAB + 3 Str
Initiative 4 = 4 Dex

Defenses
--------------------------------------
HP: 14/14 (4 + 4 + 5 dice - 3 Con + 1 FCB + 3 Toughness)
AC: 19= 10 + 4 Dex + 4 Armor + 1 Dodge Touch: 15 Flat-footed: 14
CMD: 19 = 10 + 4 Dex + 3 Str + 2 BAB

Skills
--------------------------------------
(Skill points 21 = 8 Rogue + 4 Samurai + 6 Hunter + 3 Int)
Acrobatics 9 = 3 ranks + 4 Dex + 3 Class - 1 Armor
Appraise =
Bluff =
Climb =
Craft(Tentmaking) 5 = 1 ranks + 1 Int + 3 class
Diplomacy =
Disable Device 9 = 3 ranks + 4 Dex + 3 class -1 Armor (+2 masterwork tools)
Disguise =
Escape Artist =
Fly =
Handle Animal =
Heal =
Intimidate =
Knowledge (arcana) =
Knowledge (dungeoneering) =
Knowledge (engineering) =
Knowledge (geography) =
Knowledge (history) =
Knowledge (local) =
Knowledge (nature) =
Knowledge (nobility) =
Knowledge (planes) =
Knowledge (religion) =
Linguistics 7 = 3 ranks + 1 Int + 3 class
Perception 10 = 3 ranks + 2 Wis + 3 class + 2 Race
Perform (Oratory) 4 = 1 rank + 3 class
Profession =
Ride 7 = 1 rank + 4 Dex + 3 class - 1 Armor
Sense Motive =
Sleight of Hand =
Spellcraft =
Stealth 11 = 3 ranks + 4 Dex + 3 class + 2 Race - 1 Armor
Survival 10 = 3 ranks + 2 Wis + 3 class + 2 Race
Swim =
Use Magic Device =

Feats and Traits
--------------------------------------
All Armor Proficiencies
All Shield Proficiencies (except tower shields)
Simple Weapon Proficiency
Martial Weapon Proficiency
Proficient with Katana, Wakazashi, Naginata
Weapon Finesse (Unchained Rogue 1)
Accomplished Sneak Attacker
Toughness

Traits:
Courageous
Magical Talent (Mage Hand)

Racial Traits
--------------------------------------
Speed 30'
Low-Light Vision
Cat's Luck
Natural Hunter
Sprinter

Languages:
Common
Catfolk
Azlanti
Tengu
Grippli
Gnoll

Spells
--------------------------------------
0th level(4): Detect Magic, Mending, Spark, Virtue
1st level(2/day): Lead Blades, Sun Metal

Equipment
--------------------------------------
Masterwork Chain Shirt (250 gp) (25 lbs)
Masterwork Katana (350gp) (6 lb)
Wakizashi (35 gp) (2 lb)
Masterwork Composite Longbow (Mighty +3) (700 gp) (3 lbs)
100 Arrows (5 gp) (15 lb)

Backpack (2) (2)
Bedroll (1 sp) (5)
Belt Pouch (1) (.5)
Iron Pot (8 sp) (4)
Mess Kit (2 sp) (1)
5 Days Rations (2.5) (5)
Waterskin (1) (4)
Masterwork Thieves' Tools (100) (2)

52 gp 4 sp

Weight Carried: 74.5
Light Load: 76 Medium: 153 Heavy: 230

Class Features
--------------------------------------
Unchained Rogue:
Finesse Training
Sneak Attack +1d6 (+1d6 feat)
Trapfinding +1

Samurai:
Challenge 1/day
Resolve 1/day
Order of the Ronin
Iaijutsu Strike +1d6

Hunter:
Feral Focus
Nature Training
Wild Empathy

--------------------------------------
Personality
At first impression, Kimbwe seems cheerfully insane. Further exposure tends to reinforce this impression, though there are occasional hints that maybe he's just acting. He always refers to himself in the third person, often speaking as if he were narrating some sort of story, with himself as the protagonist. Fortunately he usually acts like the hero he's narrating himself as.

Kimbwe seems unable to stick with any one profession for long, hopping between combat styles and training regimens with the proclamation that "Kimbwe will be Master of Every Trade!"

Background
Exactly where Kimbwe is from and what he's done seems to change every time he's asked, as if he's still deciding exactly what sounds most heroic for him. What seems certain is that he wandered about for a while, picking up various trades before dropping them. Somehow he convinced an Eastern Samurai to take him on as a retainer, and then just left one day, from what he says. He seems to have lived alone in the wild for a time, as well as in a large city.

Apparently he was eventually arrested for accidentally killing someone important in a duel, though exactly who that was changes every time he's asked, as well.

Appearance
Kimbwe is a more feline-looking catperson, with a cat's muzzle and fur with markings like those of a serval. He dresses in an eclectic mix of an Eastern-style upper garment over his western-style chain shirt and western-style trousers, with eastern-style sandals fitted for his catfolk feet.

Class Currently In-Training: Vigilante