Priest of Pharasma

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Organized Play Member. 51 posts (87 including aliases). No reviews. No lists. No wishlists. 7 aliases.


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Silver Crusade

I apologize for my absence. I am currently sick. I how to be able to play soon.

Silver Crusade

I apologize for my absence. I am currently sick. I hope to be able to play soon.

Silver Crusade

I apologize for my absence. I am currently sick. I hope to be able to play soon.

Silver Crusade

Nice!

Silver Crusade

I've read some of the books.

I tried to watch it this weekend but had to stop. I just wasn't into it.

The last Kingdom looks interesting. I haven't had time to watch it yet though.

If you haven't seen it yet, Dark Matter is excellent.

-Reg

Silver Crusade

Excellent. Have a great game. :)

Silver Crusade

Asmodina wrote:
The Shannara Chronicles are on Netflix and it has a bit of demon-y flavor.

How close to the books is it?

Silver Crusade

Wow. Sorry to hear about your challenges. I understand the process for service recovery.

Take whatever time you need. Don't feel like you have to rush.

I'll be here when you're ready.

-Reg

Silver Crusade

dotting. this looks fun.

Silver Crusade

I am working to submit the following character for your campaign.

Halunzargre grew up in the town of Wispil; raised as a gnome, with gnomish sensibilities. His first language is gnome. His common and goblin, which his mother Linjet made him learn, are spoken with a gnome accent.

This is to give you an idea where I'm going with this. I should have more soon.

Silver Crusade

Congrats!!
It would have been fun.

@GM Leinathan

I look forward to your next campaign. :)

Silver Crusade

1 person marked this as a favorite.
Azura Celestine wrote:

Just so nobody is surprised...

Well said!

Silver Crusade

Tamdahl
Male ratfolk oracle 1/skald (spell warrior) 1/swashbuckler (inspired blade) 1
LE Small humanoid (ratfolk)
Init +9; Senses darkvision 60 ft.; Perception +5
--------------------

Defense:

AC 18, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 size)
hp 17 (3 HD; 2d8+1d10+7)
Fort +6, Ref +7, Will +3

Offense:

Speed 20 ft.
Melee
. . mwk rapier +8 (1d4+1/18-20)

Special Attacks channel positive energy 4/day (DC 13, 1d6), deeds (derring-do, dodging panache, opportune parry and riposte), panache (5), raging song 6 rounds/day (enhance weapons)

Oracle Spells Known (CL 1st; concentration +4)
. . 1st (4/day)—bless, cure light wounds, obscuring mist
. . 0 (at will)—create water, light, mending, stabilize
. . Mystery Life

Skald (Spell Warrior) Spells Known (CL 1st; concentration +4)
. . 1st (2/day)—grease, silent image (DC 14)
. . 0 (at will)—detect magic, ghost sound (DC 13), prestidigitation, read magic


Statistics:

Str 12, Dex 17, Con 14, Int 14, Wis 8, Cha 17
Base Atk +2.5; CMB +2; CMD 15

Feats Combat Reflexes, Improved Counterspell, Improved Initiative, Weapon Focus (rapier)

Traits adopted (gnome), efficient packer, highlander (hills or mountains), reactionary

Skills Acrobatics +0 (-4 to jump), Appraise +0, Bluff +1, Climb -2, Diplomacy +7, Disguise +1, Escape Artist +6, Fly +2, Handle Animal +7 (+11 to influence rodents), Heal +3, Intimidate +7, Knowledge (dungeoneering) +7, Knowledge (planes) +7, Knowledge (religion) +7, Linguistics +6, Perception +5, Perform (sing) +7, Profession (scribe) +3, Ride +8, Sense Motive +3, Sleight of Hand +6, Spellcraft +6, Stealth +11 (+13 in hilly or rocky areas), Survival -3, Swim -2, Use Magic Device +9; Racial Modifiers +2 Perception, +2 Use Magic Device, highlander (hills or mountains), rodent empathy

Languages Aklo, Celestial, Common, Elven, Undercommon

SQ bardic knowledge +1, cornered fury, inspired panache, meticulous, oracle's curse (tongues), revelation (channel)


Gear:

Combat Gear potion of cure light wounds (4), potion of remove fear (2), potion of shield of faith +2 (2), scroll of delay poison (x2);

Other gearmwk lamellar (leather) armor[UC], mwk rapier, bedroll, belt pouch, blotter (0.2 lb), candle (10), canteen[UE], chewing stick, comb (0.2 lb), flint and steel, gnome trail rations[UE] (5), grooming kit (worth 2 gp, 1 lb), hairbrush (0.3 lb), ink (2), inkpen, jewelry-gold hoop earrings(3 pair), jewelry-gold tail ring, jewelry-Amulet with a grape-sized triangle cut Apatite, knife for cutting quills into pens (0.5 lb), masterwork backpack[APG], masterwork tool(riding), mess kit[UE], mirror, mount-Dire Rat (giant template), mount gear (worth 66.2 gp), nail file (0.1 lb), pen nibs, pigment for making ink (0.2 lb), ruler, small (0.1 lb), scissors (0.3 lb), scrivener's kit (worth 2 gp), scroll box[UE], silk rope (50 ft.), soap (2), spell component pouch, sponge, tooth powder (0.1 lb), trail rations (5), vial, 60 gp, 4 sp, 1 cp


Special Abilities:

Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Cornered Fury +2 melee attack and AC if no conscious ally in 30 ft.
Darkvision (60 feet) You can see in the dark (black and white only).
Deeds
Improved Counterspell Use a spell of the same school 1+ levels higher to Counterspell.
Inspired Panache (Ex) Gain no panache from killing blow, only from rapier crits.
Meticulous -2 on all untrained skill checks
Oracle Channel Positive Energy 1d6 (4/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Raging Song (standard action, 6 rounds/day) (Su) Song can inspire allies in a variety of ways.
Rodent Empathy Ratfolk gain a +4 racial bonus on Handle Animal checks made to influence rodents.
Tongues (Aklo) You can only understand and speak one language in combat.

Background:

1) What do you look like? (2-3 sentences)
A well groomed, immaculately dressed ratfolk standing 3'11" tall, weighing in at 77 lbs., wearing hooded robes over masterwork lamellar armor, with a well-made rapier at his belt. He wears three gold hoop earrings on each ear, a gold tail band, and an Amulet with a grape-sized triangle cut Apatite.

2) What were you arrested for?
I was arrested for assaulting my entire war-band. Something about channeling positive energy. Several were apparently killed.

3) Did you actually do it?
Well, yes... but it was an accident. How was I supposed to know I was an Oracle. No one ever told me. I woke up one morning and had channeled all of my positive energy in my sleep.

4) Do you play well with others?
Yes, of course I do. Well... aside from my little fox paw. I have a handle on my power now, so that shouldn't be a problem. I am a team player.

Mount details:

Squeak
Male dire rat (giant template)
N Medium animal
Init +2; Senses low-light vision, scent; Perception +8

--------------------
Defense
--------------------
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 12 (2d8+4)
Fort +5, Ref +5, Will +1
--------------------
Offense
--------------------
Speed 40 ft., climb 20 ft., swim 20 ft.
Melee bite +3 (1d6+3 plus disease)
--------------------
Statistics
--------------------
Str 14, Dex 15, Con 15, Int 2, Wis 13, Cha 4
Base Atk +1; CMB +3; CMD 15 (19 vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +2 (+6 to jump), Climb +10, Perception +8, Ride +2 (+4 to stay in the saddle), Stealth +6, Swim +10
Other Gear bit and bridle, carnivore feed (per day) (6), dandy brush, exotic military saddle, saddlebags
--------------------
Ecology
--------------------
Environment any urban
Organization solitary or pack (2-20)
Treasure none
--------------------
Special Abilities
--------------------
Climbing (20 feet) You have a Climb speed.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Swimming (20 feet) You have a Swim speed.

Silver Crusade

GM BC4Realz wrote:
Let's run with it and see how it does. Might make more people consider doing a small dip into another random class for fun.

Lets see what happens. It may change my attribute deployment though. :)

Level 2: 1d39 ⇒ 32 - Swashbuckler
Level 3: 1d39 ⇒ 17 - Oracle

This is going to be interesting to build and play.

Skald/Swashbuckler/Oracle

HP dice rolls
Skald: 1d8 ⇒ 6
Swashbuckler: 1d10 ⇒ 3
Oracle: 1d8 ⇒ 1

Silver Crusade

Character Creation
Race: 1d28 ⇒ 18 - Ratfolk

attribute 1: 1d12 + 6 ⇒ (8) + 6 = 14
attribute 2: 1d12 + 6 ⇒ (2) + 6 = 8
attribute 3: 1d12 + 6 ⇒ (6) + 6 = 12
attribute 4: 1d12 + 6 ⇒ (11) + 6 = 17
attribute 5: 1d12 + 6 ⇒ (8) + 6 = 14
attribute 6: 1d12 + 6 ⇒ (9) + 6 = 15

Str 17; Dex 15; Con 14; Int 12; Wis 8; Cha 14

Adjusted for Race
Str 15; Dex 17; Con 14; Int 14; Wis 8; Cha 14

Class: 1d39 ⇒ 30 - Skald

Alignment: 1d9 ⇒ 3 - Lawful Evil

Silver Crusade

The character below is my submission for your campaign.

Inashi Strama
Male human (Varisian) cleric (varisian pilgrim) of Desna 4
CG Medium humanoid (human)
Init +6; Senses Perception +10
--------------------

Defense:

AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
hp 35 (4d8+12)
Fort +6, Ref +3, Will +6

Offense:

Speed 40 ft.
Melee
. . darkwood longspear +6 (1d8+3/×3)
. . starknife +5 (1d4+2/×3)
. . starknife +5 (1d4+2/×3)

Ranged
. . light crossbow +5 (1d8/19-20)

Special Attacks caravan bond, channel positive energy 4/day (DC 13, 2d6)
Domain Spell-Like Abilities (CL 4th; concentration +6)
. . 5/day—touch of good (+2)

Cleric (Varisian Pilgrim) Spells Prepared (CL 4th; concentration +6)
. . 2nd—aid, align weapon (good only)[D], resist energy, lesser restoration
. . 1st—comprehend languages, divine favor (2), longstrider[D], protection from evil
. . 0 (at will)—create water, detect magic, light, mending
. . D Domain spell; Domains Good, Travel


Statistics:

Str 14, Dex 14, Con 14, Int 10, Wis 14, Cha 12
Base Atk +3; CMB +5; CMD 17

Feats Combat Reflexes, Improved Initiative, Scribe Scroll
Traits foster child, seeker

Skills Acrobatics +3 (+7 to jump), Appraise +4, Diplomacy +5, Heal +7, Knowledge (history) +4, Knowledge (nobility) +8, Knowledge (religion) +4, Perception +10, Profession (driver) +8, Sense Motive +6, Spellcraft +4, Use Magic Device +2

Languages Common, Varisian

SQ agile feet (5/day)


Gear:

Combat Gear scroll of bull's strength (x2), scroll of comprehend languages (x4), scroll of divine favor (x4), scroll of lesser (x2) restoration, scroll of protection from evil (x4), scroll of shield of faith (x4);

Other Gear +1 darkleaf cloth lamellar (leather) armor[UC], blunted bolts (10), crossbow bolts (20), darkwood longspear, light crossbow, starknife, starknife, backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), holy text[UE], mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), wagon, covered[jade regent pg 18], waterskin, wooden holy symbol of Desna, 18 gp

Jewelry
. . a pair of gold hoop earrings
. . a necklace with a Snowflake Obsidian amulet with a pear cut and the size of a hazelnut.
. . a gold band with a blue stone in the shape of a butterfly.
. . a gold band with intricate scrollwork.
. . a gold band with a Citrine with a trillion cut and the size of a bean.
. . a gold band with a Seraphinite with a cabochon cut and the size of a bean.


Special Abilities:

Agile Feet (5/day) (Su) For 1 rd, you ignore difficult terrain.

Caravan Bond (6 companions) (Su) After a minute of group prayer, may use a domain-granted power on up to 6 travelling companions within 30 feet.

Cleric (Varisian Pilgrim) Domain (Good) Granted Powers: You have pledged your life and soul to goodness and purity.

Cleric (Varisian Pilgrim) Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.

Cleric Channel Positive Energy 2d6 (4/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.

Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.

Touch of Good +2 (5/day) (Sp) Grant +2 to skill checks, ability checks and saving throws for 1 rd.


Background:

Inashi Strama is a young, striking, and extremely tall Varisian male with a lithe, long-limbed frame. At 18 years old, he stands 6’ 6” tall, and weighs in at 220 lbs. He has deep, olive-colored skin, large, expressive Pale Blue eyes, and long platinum hair that is usually tied back into a ponytail.

He generally wears a white puffy long-sleeved shirt, much like his big brother Sandru’s; custom Darkleaf Cloth lamellar armor with a matching pair of greaves. A pair of wide, bright blue trousers tucked into knee high boots.

He wears the following jewelry:
. . a pair of gold hoop earrings
. . a necklace with a Snowflake Obsidian amulet with a pear cut and the size of a hazelnut.
. . a gold band with a blue stone in the shape of a butterfly on the ring finger of his left hand.
. . a gold band with intricate scrollwork on the index finger of his left hand.
. . a gold band with a Citrine with a trillion cut and the size of a bean on the ring finger of his right hand.
. . a gold band with a Seraphinite with a cabochon cut and the size of a bean on the middle finger of his right hand.

His primary weapon is a darkwood longspear. He also carries a couple of starknives, and a light crossbow.

He is acquainted with Ameiko Kaijitsu because she is a great friend of his brother, Sandru. He cares about travelling with her because he grew up watching her and his brother. The hero worship he has for his brother, also includes her. He also wants travel with the caravan is to be with his mother, Koya and brother, Sandru.

Inashi became a cleric of Desna because his grandmother and mother are clerics. While he was growing up, he would listen to his grandmother’s tales of her adventures. She also made sure he was educated and that included learning of Desna. He never tired of the lessons of Desna. His favorite lessons included knowledge of the nobility.

As he grew, his birth tattoo became more recognizable as a butterfly. One morning he had a sensation of warmth spreading throughout his body, along with a sense of wellbeing. When he discussed this with his grandmother, she looked him over, asked questions, and when she was satisfied, began his training as a cleric of Desna. He also chose the path of a Varisian Pilgrim because he wanted to travel just as she had done.

Inashi is kind and considerate. He wants to think the best of others. Unfortunately, not everyone is deserving. He has seen what his brother has had to endure with the Sczarni. Inari can’t abide bullies and has no patience with those that try to tell people what to do.

He is chaotic good because he was raised with Desna’s teachings. He feels that everyone should do the right thing, because it is the right thing to do. Freedom of choice is paramount to having a good life. He will always try to do the right thing, even if it means he will be put into danger. To Inashi, he is his own moral compass, because his mother and grandmother set his compass.

Inashi is saddened by the loss of his grandmother Madame Niska Mvashti and concerned for his mother, Koya, because of her increasing melancholy. His hero is his brother, Sandru and he is glad that his big brother is going to take a long caravan so their mother can travel.

Silver Crusade

This sound interesting.

Silver Crusade

This sounds interesting.

Silver Crusade

GM Bird wrote:
@Reg: Powerful stuff! If you want to add more about her training or day to day life up till that point, feel free. The more details like that I have the more I can weave her into the story if you get chosen. The thread will be open till the 3rd for anything, even submission tweaks. Otherwise it looks like you're good to go.

Excellent! I have added more information to Valauthiel Brightsong's background.

Silver Crusade

I have added background information for

Valauthiel Brightsong:

During the Atlantis time of settlement, eight prominent families of strong martial and magical lineage gathered and caused eight black blades to be forged to protect and defend the new settlement and its people.

In what is commonly referred as 0 AS (after settlement) eight prominent families of strong martial and magical lineage gathered. Together they forged eight black blades to protect and defend the new settlement of Atlantis and its people.

Each family chose weapons that best matched their fighting styles.

Family. . . . . . . . |Name (pronunciation) meaning - weapon type
Baimell. . . . . . . . |Arandur (Ar-ahn-dur) Care-taker - Estoc
Ýridhren. . . . . . . |Beridhren (Bear-ee-threnn) Wise protection - Falcata
Caraphind . . . . . |Beriothien (Bear-ee-oh-geh-leer) Happy protection - Rapier
Maeth . . . . . . . . |Daugon (Dow-gone) soldier commander - Longsword
Calaerlindeth . . |Laermornenion (Lyre-more-nehn-ee-on) Dark water song - Scimitar
Lagur. . . . . . . . .|Lancaeron (Lahn-kye-ronn) Edge of the sea – Elven Curved Blade
Rivorn. . . . . . . . |Morohtar (More-oh-tahr) Dark Warrior – Greatsword
Gelinnas . . . . . . |Tûrsidhion (Toor-see-thee-on) Victorious peace – Falchion

Of the eight families only two remain; Calaerlindeth (now known as Brightsong) and Rivorn. Of the blades only one remains in service; Laermornenion currently wielded by Valauthiel Brightsong following the death of her father, Eglerion in 2068 AS. He had wielded the blade successfully for 145 years.

* * * * * *

Eglerion lay in his alcove of the family tomb. Laermornenion lay on his chest with Eglerion's hands resting on the hilt that was placed above his heart. The black blade had rested there for ten days as was tradition to give Laermornenion an opportunity to grieve alone.

Valauthiel reached for the blade, her hands trembling. She rested hands on the blade just below the hilt. She began the litany of those who had come before. As she began to speak of Vendethiel, the matriarch and first Laermornenion bladesinger, Laermornenion joined in. They spoke of each of the eighteen bladesingers and listed each with their greatest deeds. Laermornenion added bit of loving accounts of each. When she began speaking of her father, her voice trembled, but she was able to get through his many deeds without losing her composure because Laermornenion was with her, sharing in the grief and the celebration of a life well-lived. When she finished, Laermornenion spoke of her father and of the conversations that they had shared about her. When Laermornenion finished. It became quite.

Valauthiel sat in silence preparing herself for what came next.
Laermornenion began issuing the code of conduct that Valauthiel would now follow until death.

The bond between Bladesinger and Laermornenion is absolute and together we will:

- Protect Atlantis, her citizens, and the Atlantean way of life at all times.

- Lend aid to any Atlantean citizen in danger, even if it means sacrificing the Bladesinger’s own life.

- Respect the authority of the family elders (both living and dead) and obey their mandates as passed to Laermornenion.

With the completion of the Bladesinger’s oath, Laermornenion completed joining with Valauthiel and became quiet, thoughtful, and sad. Echoing Valauthiel's mood.

After a time, Valauthiel rose with Laermornenion, left the tomb, and walked to her new rooms in the family home. The rooms of the 21st Bladsinger.

Laermornenion:

During the Atlantis time of settlement, eight prominent families of strong martial and magical lineage gathered and caused eight black blades to be forged to protect and defend the new settlement and its people.

An Estoc was created for Filegethiel Baimell. She named the blade Arandur. This blade was handed down through the Baimell family until 644 AS, when the blade was lost and presumed destroyed and its wielder killed. The body or the blade were never recovered.

A Falcata was created for Valdaglerion Ýridhren. He named his blade Beridhren. This blade was handed down through the Ýridhren family until 479 AS, when the blade was lost and presumed destroyed and its wielder killed. The body or the blade were never recovered.

A Rapier was created for Aeglironion Caraphind. He named his blade Beriothien. This blade was handed down through the Caraphind family until 888 AS, when the blade was lost and presumed destroyed and its wielder killed. The body or the blade were never recovered.

A Longsword was created for Baramaethor Maeth. He named his blade Daugon. This blade was handed down through the Maeth family until 527 AS, when the blade was lost and presumed destroyed and its wielder killed. The body or the blade were never recovered.

An Elven Curved Blade was created for Talathion Lagur. He named his blade Lancaeron. This blade was handed down through the Lagur family until 1187 AS, when the blade was lost. It has not been recovered.

A Greatsword was created for Adonnenniel Rivorn. She named her blade Morohtar. This blade was handed down through the Rivorn family until 1655 AS, when the blade was lost and presumed destroyed and its wielder killed. The body and the blade were recovered in 1691 AS. The blade shards are currently displayed in the Rivorn home. The magic to reforge it has been lost.

A Falchion was created for Aranel Gelinnas. She named her blade Tûrsidhion. This blade was handed down through the Gelinnas family until 1153 AS, when the blade was lost. It has not been recovered.

A Scimitar was created for Vendethiel Calaerlindeth**. She named her blade Laermornenion. This blade has been handed down through the Calaerlindeth family and is currently wielded by Valauthiel following the death of her father, Eglerion in 2068 AS. He had wielded the blade successfully for 145 years.

**Brightsong

Silver Crusade

Here is what I have so far.

Valauthiel Brightsong is from a long line of bladebound/hexcrafter Magi that have passed down a black blade scimitar from parent to child from time immemorial.

She has spent the majority of her life training to take up the Brightsong mantle and serve her city. Her father has recently perished and the blade has passed to her.

I am still putting together gear and crafting the detailed background. I should have something tomorrow.

Silver Crusade

This sounds like fun. I'm interested.

Silver Crusade

BC4Realz wrote:

I kept having cool ideas only to see others had already done them...because of that I decided to build a submissions list for myself to see what was lacking...

Having done the work I might as well share the results.

** spoiler omitted **

If you have applied but don't see yourself on the list or if you don't agree with where I put you or the comments I made let me know and I can post a revision.

Now to figure out what I want to submit.

Yarosh will become a melee bard.

Silver Crusade

Gringe wrote:

wait! is that Fal the reborn?!? by the nine pits of Hell!

:/ every time i post with a kobold he seems to be there as well... not complaining. His kobold is great! it's just that if a kobold has already been chosen then it sort of makes people not choose another kobold for their group... :(

but don't let me be the one guy who gives up hope when times get tough!

in fact, i think our kobolds would clash quite well with each other... or at least be good friends.

I know what you mean. I was just about finished with my Kobold Bard when Fal showed up. :)

Silver Crusade

Here is the Archeologist Bard. (well, he'll tell you he is a bard in training)
Yarosh

I am still finishing up on the background.

Silver Crusade

I'm interested. I'd like to submit an Archeologist Bard.

Silver Crusade

Lirandra wrote:
I'm fine with any of the systems... I can see that ABP does introduce some issues but i think these are outweighed by the benefits. - I think ABP is much better fluff-wise and, in a battle between fluff and crunch, I always go with fluff. If your system balances these out OK then I'm all good with that.

Well said.

I agree.

Silver Crusade

So, the current options for discussion is:

  • standard WBL
  • ABP system
  • homebrew ABP/mythic system

I'm actually good with either of these. Each will have pros and cons depending on the character types.

Having said that, I suspect that the ABP system would be more appropriate for PBP for the same reason group initiative was a good choice.

just my 2 cp worth. :)

Silver Crusade

I have updated the descriptions

Ashe Stormwarden - Female Human (Neralan) Swashbuckler 1
Ashe is a woman of average height with a slender, almost too-thin build. Her face is striking with high cheek bones and a wide mouth, marred by a nasty scar crossing her temple to her chin. She has wide, rich brown eyes and mousy brown hair which has been roughly cut to hang about her ears.

Blake Hunter – Male Human (Kesadrian) Magus (Bladebound) 1
No description available.

Lirandra – Female Human (Neralan) Witch 1
Lirandra bears the red hair and hazel eyes of a Neralan, her mixed birth evidenced in her pale, almost pallid, skin. At sixteen, she is 5ft., 4in. tall and wears a brown cloth skirt and a linen white shirt, subtly decorated with grey traceries of thread, both are simple but well made.

Lucatiel a.k.a. Sir Davios of Aquitaine – Female Human (Neralan) Cavalier 1
No description available

Morsun Morsun – Dwarf Rogue 1
Morsun has dark brown hair that he doesn't let grow very long. He keeps his beard braided, to more easily tuck it into his shirt when he's working.

Tevan - Female Human (Kesadrian) Cleric of Mya 1
Tevan is a 5'7", 140-pound human Kesadrian Citizen. She has a shaved head, pale skin, with light blue eyes that can be disconcerting. She wears cleric robes (over Leather Lamellar armor) and a well-cared for wooden symbol of Mya.

Silver Crusade

Ancient Chronicler wrote:
...EDIT the group description has been added to the Campaign Notes

I can maintain a list ( I will for myself anyway).

That way, if the group descriptions need to be updated, you can just copy and paste.

just a thought. :)

Silver Crusade

Lirandra wrote:

Thanks for that Reg, it helps me heaps if i have a visual of characters! Would it be possible for the GM to add the descriptions to the Campaign Info tab for quick reference?

obviously you copied/pasted from my sheet... I accidentally wrote 'he' rather than 'she', so it should be

Lirandra bears the red hair and pale skin of a native of Neralus. At sixteen, she is 5ft., 4in. tall and wears a brown cloth skirt and a linen white shirt, subtly decorated with grey traceries of thread, both are simple but well made.

Looking forward to getting started, although I understand that stuff can take a while to plan out - especially for home-brew adventures.

Nice!

Silver Crusade

This is what I have for the party.

This helps me visualize everyone.
ooc]My OCD shining through[/ooc]

Anyone want to add anything to their description?

Ashe Stormwarden - Female Human (Neralian) Swashbuckler 1
TBD

Blake Hunter – Male Human Magus (Bladebound) 1
TBD

Lirandra – Female Human (Neralan) Witch 1
Lirandra bears the red hair and pale skin of a native of Neralus. At sixteen, he is 5ft., 4in. tall and wears a brown cloth skirt and a linen white shirt, subtly decorated with grey traceries of thread, both are simple but well made.

Lucatiel – Female Human Cavalier 1
Sir Davos. Knight of Aquitaine, TBD

Morsun Morsun – Dwarf Rogue 1
Morsun has dark brown hair that he doesn't let grow very long. He keeps his beard braided, to more easily tuck it into his shirt when he's working.

Tevan - Female Human (Kesadrian) Cleric of Mya 1
[i]Tevan is a 5'4", 140-pound human Kesadrian Citizen. She has a shaved head, pale skin, with light blue eyes that can be disconcerting. She wears cleric robes (over Leather Lamellar armor) and a well-cared for wooden symbol of Mya. [/b]

Silver Crusade

2d6 + 6 ⇒ (3, 3) + 6 = 12
2d6 + 6 ⇒ (1, 2) + 6 = 9
2d6 + 6 ⇒ (1, 3) + 6 = 10
2d6 + 6 ⇒ (1, 5) + 6 = 12
2d6 + 6 ⇒ (1, 4) + 6 = 11
2d6 + 6 ⇒ (2, 6) + 6 = 14

20 point buy, it is. :)

Silver Crusade

I'm interested.

Silver Crusade

In case I'm not too late, Here is my submission.(still working on gear)

May present, Losvarlinth.

Female Half-elf (drow-descended) fighter (two-weapon fighter) 1
NE Medium humanoid (elf, human)
Init +2; Senses darkvision 60 ft.; Perception +4
--------------------

Defense :

--------------------
AC 18, touch 12, flat-footed 16 (+5 armor, +2 Dex, +1 shield)
hp 13 (1d10+3)
Fort +4, Ref +2, Will +1; +2 vs. enchantments
Immune sleep
Weaknesses light blindness

--------------------


Offense :

--------------------
Speed 30 ft. (20 ft. in armor)
Melee light shield bash +1 (1d3+1) or
. . scimitar +1 (1d6+2/18-20)
Spell-Like Abilities (CL 1st; concentration +1)
. . 1/day—dancing lights, darkness, faerie fire

--------------------


Statistics :

--------------------
Str 14, Dex 15, Con 14, Int 10, Wis 12, Cha 10
Base Atk +1; CMB +3; CMD 15
Feats Improved Shield Bash, Two-weapon Fighting
Traits - custom trait -, flame of the dawnflower, killer, suspicious
Skills Acrobatics -3 (-7 to jump), Perception +4, Profession (soldier) +5, Sense Motive +2; Racial Modifiers +2 Perception
Languages Common, Elven
SQ elf blood

--------------------


Special Abilities:

--------------------
Darkvision (60 feet) You can see in the dark (black and white only).
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Improved Shield Bash You still get your shield bonus while using Shield Bash.
Light Blindness (Ex) Bright light blinds for 1 rd, then dazzled as long as remain in it.

Gear:

in progress

Background:

Name: Losvarlinth
Race: Half-elf (darkborn)
Gender: (25) Female
Class: Fighter (Two Weapon Warrior)
Str 14, Dex 15, Con 14, Int 10, Wis 12, Cha 10

Step 1—Homeland, Family, and Childhood:
Homeland: (85) Forest - You gain access to the Log Roller regional trait.[/i]
Parents: (33) Only your father is alive.
Siblings: (42) No siblings.
Circumstance of Birth: (70) Noble Birth - You were born to privilege among the nobility. Unless one of your parents is the regent, your family serves a higher-ranked noble but lesser nobles serve your family in turn. You gain access to the Influence social trait and the Rich Parents social trait. Roll on the Nobility table: Nobility to determine your family's noble rank.
Nobility: (47) Gentry - You are the child of a minor lord, lady, or noble with an income, hereditary land such as a manor, and titles. You likely grew up in a manor and your parents were paid tribute by peasants. Your parents serve a higher baron, count, or duke.
Major Childhood Event: (42) First Kill - You've had blood on your hands since your youth, when you first took the life of another creature. Whether this act repulsed you or gave you pleasure, it was a formative experience. You gain access to the Killer combat trait and the Innocent Blood story feat.

Step 2—Adolescence and Training:
Background: (31) Gladiator - As an adolescent, you learned to fight and kill because your master made you, and if you had not learned, you would be dead. Killing was a way of life—a means of survival. At first you did it because you had to, but that soon changed when you heard the chorus of the crowd. You gain access to the Killer combat trait, the Life of Toil social trait, and the Champion story feat.
Influential Associates: (08) The Pariah - You met a disgraced exile, and found in his words and attitudes something that spoke to you. What once seemed true in your religion, society, or family began to appear false the more time you spent with this person, and you quickly learned not to trust everyone you meet—especially among those who would claim to be most deserving of it. You gain access to the Suspicious social trait.

Step 3—Moral Conflict, Relationships, and Vulnerabilities:
Conflicts: (10) Betrayal - You betrayed someone who trusted you. 4 CP
Conflict Subject: (18) Adventurer
Conflict Motivation: (9) Pleasure. 5 CP
Resolution: No Guilt (+2 CP)[i] - Either guilt is for the weak, or you know you made the right decision. You might not openly brag about your part in the conflict, but you don't deny it when confronted either.
Alignment:[i] Neutral Evil.
11 CP
Deity: Sarenrae
Romantic Relationships: (1) One Significant Relationship - You had a true love once, but that time has passed.
Relationship with Fellow Adventurers:
1st Fellow Adventurer – (13) Tavern buddies.
2nd Fellow Adventurer – (28) Contractor and employer.
3rd Fellow Adventurer – (20) Hunting companions.
4th Fellow Adventurer – (02) Family or close as family—close friends, close/distant relatives, relatives by marriage/adoption.
Character Drawback: (03) Attachment (Object) - You are attached to a precious possession with immense sentimental value and significance. Without it, you are no longer yourself and are prone to suffer from depression, moodiness, or aggressive behavior. You gain access to the Attached drawback.

Traits:
CampaignExposed to Awfulness
CombatKiller
SocialSuspicious
FaithFlame of the Dawnflower

Loyalties:
1. Sarenrae.
2. Protect children
3. Trustworthiness


Reason I Traveled to Kenabres:

Losvarlinth traveled to Kenabres with an Oracle of Sarenrae while converting to the new faith. Once they arrived in the city, the Oracle brought her to the temple of Sarenrae, presented her with a scimitar, and asked her to wait in the temple for three days before venturing out into the city.

Silver Crusade

Am I too Late?

Silver Crusade

I am interested. I am looking at the Players guide.

Silver Crusade

1 person marked this as a favorite.
Quote:
Also, I'm playing a character who may occasionally be confrontational or difficult. Please note it's never personal and that the fun of the group and facilitating the GM's plans are always my first priority.

Thats refreshing and good to know. I prefer groups that actually play their characters based on the background and attitudes that they've written.

...and I play that way as well.

:)

Silver Crusade

This is what I have so far.
Kyrathes

Still working on character sheet formatting and my inventory tracking sheet

Silver Crusade

This looks fun.
I would like to submit an archer rogue.

Starting Gold: 4d6 ⇒ (6, 6, 4, 1) = 17

Silver Crusade

Another change...

Reg Tyrsman – Varak Ragnarsson, Half-Elf Ranger

:)

Silver Crusade

@Ancient Chronicler

I have made the adjustments to Tevan.

Reg

Silver Crusade

@Ancient Chronicler

OK. I didn't think to look at 3.0

Having a stigma with being half-orc is perfect. A half-orc cleric of Mya should be fun to role-play.

:)

Silver Crusade

@Ancient Chronicler
I have changed my submission to a Cleric of Mya. Her name is Tevan

What is the Life domain? Couldn't find it.

Thinking of selecting the Domains: Life and protection.

I will have her Gear, Background, and personality uploaded later today.

Silver Crusade

Dotting for interest

Silver Crusade

@SyrioForel

I was unable to complete my character submission. Realworld events took most of my time.

Hopefully, I will be able to join your next campaign.

:)

Silver Crusade

Am I too late to put something together?

:)

Silver Crusade

@Ancient Chronicler ,

I have the first cut of my character, Varak Ragnarsson.

I have not chosen a campaign trait yet. Keeper of the Way looks interesting.(even without a description)

Please select one of your nature deities for Varak's Birthmark trait. I will adjust/add to the background. :)

Let me know if you need more information. (still writing)

Silver Crusade

@Ancient Chronicler

Here we go.

Dice Rolls:

2d6 + 6 ⇒ (5, 4) + 6 = 15
2d6 + 6 ⇒ (3, 4) + 6 = 13
2d6 + 6 ⇒ (6, 5) + 6 = 17
2d6 + 6 ⇒ (6, 1) + 6 = 13
2d6 + 6 ⇒ (4, 1) + 6 = 11
2d6 + 6 ⇒ (1, 1) + 6 = 8

OK I like this better. :)

Ability Scores:

STR 13
DEX 19 (17+2)
CON 13
INT 11
WIS 15
CHA 8

Silver Crusade

Here is the initial information.

I'm still writing the Fluff portion.

character information:

Name: Varak

Ability Scores:
STR 13
DEX 18 (16+2)
CON 12
INT 10
WIS 14
CHA 10

Race: Half-elf (alternate trait: Drow Descended)
Class: Ranger
Level: 1st
Hit Points: 11
Favored Class Bonus: +1 hit point
Alignment: neutral good

Traits:

  • TBD (campaign trait, listed in the campaign notes)
  • Deft Dodger
  • Birthmark

Skills:

    Adventuring Skills
  • Heal
  • Knowledge(nature)
  • Perception
  • Ride
  • Stealth
  • Survival

    Background Skills
  • Handle Animal
  • Knowledge(geography)

Feats:
Throw Anything

Starting Wealth: 5d6 ⇒ (1, 2, 6, 1, 6) = 16

Fluff: in progress

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