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![]() I am working to submit the following character for your campaign. Halunzargre grew up in the town of Wispil; raised as a gnome, with gnomish sensibilities. His first language is gnome. His common and goblin, which his mother Linjet made him learn, are spoken with a gnome accent. This is to give you an idea where I'm going with this. I should have more soon. ![]()
![]() Tamdahl
Defense:
AC 18, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 size) hp 17 (3 HD; 2d8+1d10+7) Fort +6, Ref +7, Will +3 Offense:
Speed 20 ft. Melee . . mwk rapier +8 (1d4+1/18-20) Special Attacks channel positive energy 4/day (DC 13, 1d6), deeds (derring-do, dodging panache, opportune parry and riposte), panache (5), raging song 6 rounds/day (enhance weapons) Oracle Spells Known (CL 1st; concentration +4)
Skald (Spell Warrior) Spells Known (CL 1st; concentration +4)
Statistics:
Str 12, Dex 17, Con 14, Int 14, Wis 8, Cha 17 Base Atk +2.5; CMB +2; CMD 15 Feats Combat Reflexes, Improved Counterspell, Improved Initiative, Weapon Focus (rapier) Traits adopted (gnome), efficient packer, highlander (hills or mountains), reactionary Skills Acrobatics +0 (-4 to jump), Appraise +0, Bluff +1, Climb -2, Diplomacy +7, Disguise +1, Escape Artist +6, Fly +2, Handle Animal +7 (+11 to influence rodents), Heal +3, Intimidate +7, Knowledge (dungeoneering) +7, Knowledge (planes) +7, Knowledge (religion) +7, Linguistics +6, Perception +5, Perform (sing) +7, Profession (scribe) +3, Ride +8, Sense Motive +3, Sleight of Hand +6, Spellcraft +6, Stealth +11 (+13 in hilly or rocky areas), Survival -3, Swim -2, Use Magic Device +9; Racial Modifiers +2 Perception, +2 Use Magic Device, highlander (hills or mountains), rodent empathy Languages Aklo, Celestial, Common, Elven, Undercommon SQ bardic knowledge +1, cornered fury, inspired panache, meticulous, oracle's curse (tongues), revelation (channel)
Gear:
Combat Gear potion of cure light wounds (4), potion of remove fear (2), potion of shield of faith +2 (2), scroll of delay poison (x2); Other gearmwk lamellar (leather) armor[UC], mwk rapier, bedroll, belt pouch, blotter (0.2 lb), candle (10), canteen[UE], chewing stick, comb (0.2 lb), flint and steel, gnome trail rations[UE] (5), grooming kit (worth 2 gp, 1 lb), hairbrush (0.3 lb), ink (2), inkpen, jewelry-gold hoop earrings(3 pair), jewelry-gold tail ring, jewelry-Amulet with a grape-sized triangle cut Apatite, knife for cutting quills into pens (0.5 lb), masterwork backpack[APG], masterwork tool(riding), mess kit[UE], mirror, mount-Dire Rat (giant template), mount gear (worth 66.2 gp), nail file (0.1 lb), pen nibs, pigment for making ink (0.2 lb), ruler, small (0.1 lb), scissors (0.3 lb), scrivener's kit (worth 2 gp), scroll box[UE], silk rope (50 ft.), soap (2), spell component pouch, sponge, tooth powder (0.1 lb), trail rations (5), vial, 60 gp, 4 sp, 1 cp
Special Abilities:
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks. Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed. Cornered Fury +2 melee attack and AC if no conscious ally in 30 ft. Darkvision (60 feet) You can see in the dark (black and white only). Deeds Improved Counterspell Use a spell of the same school 1+ levels higher to Counterspell. Inspired Panache (Ex) Gain no panache from killing blow, only from rapier crits. Meticulous -2 on all untrained skill checks Oracle Channel Positive Energy 1d6 (4/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect. Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow. Raging Song (standard action, 6 rounds/day) (Su) Song can inspire allies in a variety of ways. Rodent Empathy Ratfolk gain a +4 racial bonus on Handle Animal checks made to influence rodents. Tongues (Aklo) You can only understand and speak one language in combat. Background:
1) What do you look like? (2-3 sentences) A well groomed, immaculately dressed ratfolk standing 3'11" tall, weighing in at 77 lbs., wearing hooded robes over masterwork lamellar armor, with a well-made rapier at his belt. He wears three gold hoop earrings on each ear, a gold tail band, and an Amulet with a grape-sized triangle cut Apatite. 2) What were you arrested for?
3) Did you actually do it?
4) Do you play well with others?
Mount details: Squeak Male dire rat (giant template) N Medium animal Init +2; Senses low-light vision, scent; Perception +8 --------------------
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![]() GM BC4Realz wrote: Let's run with it and see how it does. Might make more people consider doing a small dip into another random class for fun. Lets see what happens. It may change my attribute deployment though. :) Level 2: 1d39 ⇒ 32 - Swashbuckler
This is going to be interesting to build and play. Skald/Swashbuckler/Oracle HP dice rolls
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![]() Character Creation
attribute 1: 1d12 + 6 ⇒ (8) + 6 = 14
Str 17; Dex 15; Con 14; Int 12; Wis 8; Cha 14 Adjusted for Race
Class: 1d39 ⇒ 30 - Skald Alignment: 1d9 ⇒ 3 - Lawful Evil ![]()
![]() The character below is my submission for your campaign. Inashi Strama
Defense:
AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 35 (4d8+12) Fort +6, Ref +3, Will +6 Offense:
Speed 40 ft. Melee . . darkwood longspear +6 (1d8+3/×3) . . starknife +5 (1d4+2/×3) . . starknife +5 (1d4+2/×3) Ranged
Special Attacks caravan bond, channel positive energy 4/day (DC 13, 2d6)
Cleric (Varisian Pilgrim) Spells Prepared (CL 4th; concentration +6)
Statistics:
Str 14, Dex 14, Con 14, Int 10, Wis 14, Cha 12 Base Atk +3; CMB +5; CMD 17 Feats Combat Reflexes, Improved Initiative, Scribe Scroll
Skills Acrobatics +3 (+7 to jump), Appraise +4, Diplomacy +5, Heal +7, Knowledge (history) +4, Knowledge (nobility) +8, Knowledge (religion) +4, Perception +10, Profession (driver) +8, Sense Motive +6, Spellcraft +4, Use Magic Device +2 Languages Common, Varisian SQ agile feet (5/day)
Gear:
Combat Gear scroll of bull's strength (x2), scroll of comprehend languages (x4), scroll of divine favor (x4), scroll of lesser (x2) restoration, scroll of protection from evil (x4), scroll of shield of faith (x4); Other Gear +1 darkleaf cloth lamellar (leather) armor[UC], blunted bolts (10), crossbow bolts (20), darkwood longspear, light crossbow, starknife, starknife, backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), holy text[UE], mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), wagon, covered[jade regent pg 18], waterskin, wooden holy symbol of Desna, 18 gp Jewelry
Special Abilities:
Agile Feet (5/day) (Su) For 1 rd, you ignore difficult terrain. Caravan Bond (6 companions) (Su) After a minute of group prayer, may use a domain-granted power on up to 6 travelling companions within 30 feet. Cleric (Varisian Pilgrim) Domain (Good) Granted Powers: You have pledged your life and soul to goodness and purity. Cleric (Varisian Pilgrim) Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet. Cleric Channel Positive Energy 2d6 (4/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect. Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed. Touch of Good +2 (5/day) (Sp) Grant +2 to skill checks, ability checks and saving throws for 1 rd.
Background: Inashi Strama is a young, striking, and extremely tall Varisian male with a lithe, long-limbed frame. At 18 years old, he stands 6’ 6” tall, and weighs in at 220 lbs. He has deep, olive-colored skin, large, expressive Pale Blue eyes, and long platinum hair that is usually tied back into a ponytail. He generally wears a white puffy long-sleeved shirt, much like his big brother Sandru’s; custom Darkleaf Cloth lamellar armor with a matching pair of greaves. A pair of wide, bright blue trousers tucked into knee high boots. He wears the following jewelry:
His primary weapon is a darkwood longspear. He also carries a couple of starknives, and a light crossbow. He is acquainted with Ameiko Kaijitsu because she is a great friend of his brother, Sandru. He cares about travelling with her because he grew up watching her and his brother. The hero worship he has for his brother, also includes her. He also wants travel with the caravan is to be with his mother, Koya and brother, Sandru. Inashi became a cleric of Desna because his grandmother and mother are clerics. While he was growing up, he would listen to his grandmother’s tales of her adventures. She also made sure he was educated and that included learning of Desna. He never tired of the lessons of Desna. His favorite lessons included knowledge of the nobility. As he grew, his birth tattoo became more recognizable as a butterfly. One morning he had a sensation of warmth spreading throughout his body, along with a sense of wellbeing. When he discussed this with his grandmother, she looked him over, asked questions, and when she was satisfied, began his training as a cleric of Desna. He also chose the path of a Varisian Pilgrim because he wanted to travel just as she had done. Inashi is kind and considerate. He wants to think the best of others. Unfortunately, not everyone is deserving. He has seen what his brother has had to endure with the Sczarni. Inari can’t abide bullies and has no patience with those that try to tell people what to do. He is chaotic good because he was raised with Desna’s teachings. He feels that everyone should do the right thing, because it is the right thing to do. Freedom of choice is paramount to having a good life. He will always try to do the right thing, even if it means he will be put into danger. To Inashi, he is his own moral compass, because his mother and grandmother set his compass. Inashi is saddened by the loss of his grandmother Madame Niska Mvashti and concerned for his mother, Koya, because of her increasing melancholy. His hero is his brother, Sandru and he is glad that his big brother is going to take a long caravan so their mother can travel.
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![]() GM Bird wrote: @Reg: Powerful stuff! If you want to add more about her training or day to day life up till that point, feel free. The more details like that I have the more I can weave her into the story if you get chosen. The thread will be open till the 3rd for anything, even submission tweaks. Otherwise it looks like you're good to go. Excellent! I have added more information to Valauthiel Brightsong's background. ![]()
![]() I have added background information for Valauthiel Brightsong:
During the Atlantis time of settlement, eight prominent families of strong martial and magical lineage gathered and caused eight black blades to be forged to protect and defend the new settlement and its people. In what is commonly referred as 0 AS (after settlement) eight prominent families of strong martial and magical lineage gathered. Together they forged eight black blades to protect and defend the new settlement of Atlantis and its people. Each family chose weapons that best matched their fighting styles. Family. . . . . . . . |Name (pronunciation) meaning - weapon type
Of the eight families only two remain; Calaerlindeth (now known as Brightsong) and Rivorn. Of the blades only one remains in service; Laermornenion currently wielded by Valauthiel Brightsong following the death of her father, Eglerion in 2068 AS. He had wielded the blade successfully for 145 years. * * * * * * Eglerion lay in his alcove of the family tomb. Laermornenion lay on his chest with Eglerion's hands resting on the hilt that was placed above his heart. The black blade had rested there for ten days as was tradition to give Laermornenion an opportunity to grieve alone. Valauthiel reached for the blade, her hands trembling. She rested hands on the blade just below the hilt. She began the litany of those who had come before. As she began to speak of Vendethiel, the matriarch and first Laermornenion bladesinger, Laermornenion joined in. They spoke of each of the eighteen bladesingers and listed each with their greatest deeds. Laermornenion added bit of loving accounts of each. When she began speaking of her father, her voice trembled, but she was able to get through his many deeds without losing her composure because Laermornenion was with her, sharing in the grief and the celebration of a life well-lived. When she finished, Laermornenion spoke of her father and of the conversations that they had shared about her. When Laermornenion finished. It became quite. Valauthiel sat in silence preparing herself for what came next.
The bond between Bladesinger and Laermornenion is absolute and together we will: - Protect Atlantis, her citizens, and the Atlantean way of life at all times. - Lend aid to any Atlantean citizen in danger, even if it means sacrificing the Bladesinger’s own life. - Respect the authority of the family elders (both living and dead) and obey their mandates as passed to Laermornenion. With the completion of the Bladesinger’s oath, Laermornenion completed joining with Valauthiel and became quiet, thoughtful, and sad. Echoing Valauthiel's mood. After a time, Valauthiel rose with Laermornenion, left the tomb, and walked to her new rooms in the family home. The rooms of the 21st Bladsinger.
Laermornenion: During the Atlantis time of settlement, eight prominent families of strong martial and magical lineage gathered and caused eight black blades to be forged to protect and defend the new settlement and its people. An Estoc was created for Filegethiel Baimell. She named the blade Arandur. This blade was handed down through the Baimell family until 644 AS, when the blade was lost and presumed destroyed and its wielder killed. The body or the blade were never recovered. A Falcata was created for Valdaglerion Ýridhren. He named his blade Beridhren. This blade was handed down through the Ýridhren family until 479 AS, when the blade was lost and presumed destroyed and its wielder killed. The body or the blade were never recovered. A Rapier was created for Aeglironion Caraphind. He named his blade Beriothien. This blade was handed down through the Caraphind family until 888 AS, when the blade was lost and presumed destroyed and its wielder killed. The body or the blade were never recovered. A Longsword was created for Baramaethor Maeth. He named his blade Daugon. This blade was handed down through the Maeth family until 527 AS, when the blade was lost and presumed destroyed and its wielder killed. The body or the blade were never recovered. An Elven Curved Blade was created for Talathion Lagur. He named his blade Lancaeron. This blade was handed down through the Lagur family until 1187 AS, when the blade was lost. It has not been recovered. A Greatsword was created for Adonnenniel Rivorn. She named her blade Morohtar. This blade was handed down through the Rivorn family until 1655 AS, when the blade was lost and presumed destroyed and its wielder killed. The body and the blade were recovered in 1691 AS. The blade shards are currently displayed in the Rivorn home. The magic to reforge it has been lost. A Falchion was created for Aranel Gelinnas. She named her blade Tûrsidhion. This blade was handed down through the Gelinnas family until 1153 AS, when the blade was lost. It has not been recovered. A Scimitar was created for Vendethiel Calaerlindeth**. She named her blade Laermornenion. This blade has been handed down through the Calaerlindeth family and is currently wielded by Valauthiel following the death of her father, Eglerion in 2068 AS. He had wielded the blade successfully for 145 years. **Brightsong ![]()
![]() Here is what I have so far. Valauthiel Brightsong is from a long line of bladebound/hexcrafter Magi that have passed down a black blade scimitar from parent to child from time immemorial. She has spent the majority of her life training to take up the Brightsong mantle and serve her city. Her father has recently perished and the blade has passed to her. I am still putting together gear and crafting the detailed background. I should have something tomorrow. ![]()
![]() BC4Realz wrote:
Yarosh will become a melee bard. ![]()
![]() Gringe wrote:
I know what you mean. I was just about finished with my Kobold Bard when Fal showed up. :) ![]()
![]() Here is the Archeologist Bard. (well, he'll tell you he is a bard in training)
I am still finishing up on the background. ![]()
![]() Lirandra wrote: I'm fine with any of the systems... I can see that ABP does introduce some issues but i think these are outweighed by the benefits. - I think ABP is much better fluff-wise and, in a battle between fluff and crunch, I always go with fluff. If your system balances these out OK then I'm all good with that. Well said. I agree. ![]()
![]() So, the current options for discussion is:
I'm actually good with either of these. Each will have pros and cons depending on the character types. Having said that, I suspect that the ABP system would be more appropriate for PBP for the same reason group initiative was a good choice. just my 2 cp worth. :) ![]()
![]() I have updated the descriptions Ashe Stormwarden - Female Human (Neralan) Swashbuckler 1
Blake Hunter – Male Human (Kesadrian) Magus (Bladebound) 1
Lirandra – Female Human (Neralan) Witch 1
Lucatiel a.k.a. Sir Davios of Aquitaine – Female Human (Neralan) Cavalier 1
Morsun Morsun – Dwarf Rogue 1
Tevan - Female Human (Kesadrian) Cleric of Mya 1
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![]() Lirandra wrote:
Nice! ![]()
![]() This is what I have for the party. This helps me visualize everyone.
Anyone want to add anything to their description? Ashe Stormwarden - Female Human (Neralian) Swashbuckler 1
Blake Hunter – Male Human Magus (Bladebound) 1
Lirandra – Female Human (Neralan) Witch 1
Lucatiel – Female Human Cavalier 1
Morsun Morsun – Dwarf Rogue 1
Tevan - Female Human (Kesadrian) Cleric of Mya 1
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![]() In case I'm not too late, Here is my submission.(still working on gear) May present, Losvarlinth. Female Half-elf (drow-descended) fighter (two-weapon fighter) 1
Defense :
-------------------- AC 18, touch 12, flat-footed 16 (+5 armor, +2 Dex, +1 shield) hp 13 (1d10+3) Fort +4, Ref +2, Will +1; +2 vs. enchantments Immune sleep Weaknesses light blindness -------------------- Offense :
-------------------- Speed 30 ft. (20 ft. in armor) Melee light shield bash +1 (1d3+1) or . . scimitar +1 (1d6+2/18-20) Spell-Like Abilities (CL 1st; concentration +1) . . 1/day—dancing lights, darkness, faerie fire -------------------- Statistics :
-------------------- Str 14, Dex 15, Con 14, Int 10, Wis 12, Cha 10 Base Atk +1; CMB +3; CMD 15 Feats Improved Shield Bash, Two-weapon Fighting Traits - custom trait -, flame of the dawnflower, killer, suspicious Skills Acrobatics -3 (-7 to jump), Perception +4, Profession (soldier) +5, Sense Motive +2; Racial Modifiers +2 Perception Languages Common, Elven SQ elf blood -------------------- Special Abilities:
-------------------- Darkvision (60 feet) You can see in the dark (black and white only). Elf Blood Half-elves count as both elves and humans for any effect related to race. Elven Immunities - Sleep You are immune to magic sleep effects. Improved Shield Bash You still get your shield bonus while using Shield Bash. Light Blindness (Ex) Bright light blinds for 1 rd, then dazzled as long as remain in it. Gear:
in progress Background:
Name: Losvarlinth Race: Half-elf (darkborn) Gender: (25) Female Class: Fighter (Two Weapon Warrior) Str 14, Dex 15, Con 14, Int 10, Wis 12, Cha 10 Step 1—Homeland, Family, and Childhood:
Step 2—Adolescence and Training:
Step 3—Moral Conflict, Relationships, and Vulnerabilities:
Traits:
Loyalties:
Reason I Traveled to Kenabres: Losvarlinth traveled to Kenabres with an Oracle of Sarenrae while converting to the new faith. Once they arrived in the city, the Oracle brought her to the temple of Sarenrae, presented her with a scimitar, and asked her to wait in the temple for three days before venturing out into the city. ![]()
![]() Quote: Also, I'm playing a character who may occasionally be confrontational or difficult. Please note it's never personal and that the fun of the group and facilitating the GM's plans are always my first priority. Thats refreshing and good to know. I prefer groups that actually play their characters based on the background and attitudes that they've written. ...and I play that way as well. :) ![]()
![]() This is what I have so far.
Still working on character sheet formatting and my inventory tracking sheet ![]()
![]() @Ancient Chronicler
What is the Life domain? Couldn't find it. Thinking of selecting the Domains: Life and protection. I will have her Gear, Background, and personality uploaded later today. ![]()
![]() @Ancient Chronicler , I have the first cut of my character, Varak Ragnarsson. I have not chosen a campaign trait yet. Keeper of the Way looks interesting.(even without a description) Please select one of your nature deities for Varak's Birthmark trait. I will adjust/add to the background. :) Let me know if you need more information. (still writing) ![]()
![]() Here is the initial information. I'm still writing the Fluff portion. character information: Name: Varak Ability Scores:
Race: Half-elf (alternate trait: Drow Descended)
Traits:
Skills:
Feats:
Starting Wealth: 5d6 ⇒ (1, 2, 6, 1, 6) = 16 Fluff: in progress
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