Swampwalker

Dax the Arrow's page

4 posts. Alias of Tin Foil Yamakah.


Full Name

Dax the Arrow: Monk(Zen Archer) 3/ Fighter(Weapon Master) 7

Race

HP: 71 | AC: 17 |FF: 17 |T: 17 | Fort: 12 | Ref: 10 | Will: 17 | Init +3

Classes/Levels

Move 40

Gender

FCB: HP

Size

CMB: 13 CMD: 21 25(Sunder, Disarm)

Strength 20
Dexterity 10
Constitution 12
Intelligence 7
Wisdom 24
Charisma 7

About Dax the Arrow

Backstory:

Dax rubbed his aching head and sat up on his rough straw cot. The movement, as it always did, sparked a bout of hacking coughs that, as it always did these days, made his aching head pound. His mouth tasted of blood and bile. He spat the bloody phlegm into the corner without looking at it.
He dragged himself to the chamber pot, relieved an aching bladder (mostly accurately), and then began stretching, joint by joint and muscle by muscle until he could move nimbly.

He coughed again, more softly this time, and wiped his hand savagely across the back of his mouth. He hated his own weakness.

He pulled a ragged and stained shirt over his head, scratching at his broad chest through the thin fabric. Although large, the shirt was tight across his broad chest. Scratching his crotch for good measure, he picked up his bow and strapped it to his back, and then surveyed the green and black hooded cloak lying on the floor.

A month ago, it had been a suit of full plate. He pawned it, piece by piece - greaves, then gorget, and so on, until nothing was left. He'd pissed the money away on fine brandy and potions, then whiskey and curatives, and then ale and purgatives, until finally he'd more or less pissed away any credit he had left with the inn on cheap rotgut and forgetfulness.

Breakfast, served by the tired-looking innkeeper's wife with a side of impatience and the beginnings of resentment. He made a clumsy grab for her equally tired-looking bust, but his heart wasn't in it and she evaded him easily and shot him a tight lipped scowl.

Dax drained the rotgut, ate the sawdust-and-rat sausage, picked moodily at the black horsebread, and waved her over for another clay mug of drink.
"Why don't you try some work instead?" she asked savagely. "Some captain or other's calling for some work at Sandpoint. You can pick up some coins and drink yourself to death on your way to the arse of Mwangi instead of my storeroom."

Dax sat back in his chair. Maybe she was right? It'd be the long way around, but it might get him enough coin to get his life back, get home, and make good his vows after all these years. The muscles in his jaws tightened and his teeth ground with remembered pain and frustration.
Yes. He'd have his vengeance before this black crab ripped him apart, or he'd die on his feet like a man.

Feeling suddenly much jauntier, the big human returned to his room, strapped on his weapons and strode out to Sandpoint.

Racial:
Heart of the Fey You gain low-light vision, gain a +1 racial bonus on Reflex and Will saves, and treat Knowledge(nature) and Perception as class skills. This racial trait replaces skilled.

Monk:

When unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and his CMD. In addition, a monk gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four monk levels thereafter, up to a maximum of +5 at 20th level.
These bonuses to AC apply even against touch attacks or when the monk is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load.
Flurry of Blows (Ex)

Starting at 1st level, a zen archer can make a flurry of blows as a full-attack action, but only when using a bow (even though it is a ranged weapon). He may not make a flurry of blows with his unarmed attacks or any other weapons. A zen archer does not apply his Strength bonus on damage rolls made with flurry of blows unless he is using a composite bow with a Strength rating.

A zen archer’s flurry of blows otherwise functions as normal for a monk of his level.
A zen archer cannot use Rapid Shot or Manyshot when making a flurry of blows with his bow.

At 2nd level, a zen archer gains Weapon Focus as a bonus feat with one type of bow.

Fast Movement
At 3rd level, a monk gains an enhancement bonus to his land speed, as shown on Table: Monk Unchained. A monk in armor or carrying a medium or heavy load loses this extra speed.

Zen Archery (Ex)
At 3rd level, a zen archer may use his Wisdom modifier instead of his Dexterity modifier on ranged attack rolls when using a bow.
This ability replaces maneuver training.
Point Blank Master (Ex)
At 3rd level, a zen archer gains Point Blank Master* as a bonus feat, even if he does not meet the prerequisites.

This ability replaces still mind.

Fighter:
Weapon Guard (Ex)
At 2nd level, a weapon master gains a +1 bonus to CMD against disarm and sunder attempts while wielding his chosen weapon. This bonus also applies on saves against any effect that targets his chosen weapon (for example, grease, heat metal, shatter, warp wood). The bonus increases by +1 for every four levels beyond 2nd.

This ability replaces bravery.

Weapon Training (Ex)
At 3rd level, a weapon master gains a +1 bonus on attack and damage rolls with his chosen weapon. The bonus improves by +1 for every four levels beyond 3rd.

This ability replaces armor training 1, 2, 3 and 4.

Reliable Strike (Ex)
At 5th level, a weapon master may reroll an attack roll, critical hit confirmation roll, miss chance check, or damage roll as an immediate action. He must accept the second roll even if it is worse. He can use this ability once per day at 5th level, plus one additional time per day for every five levels beyond 5th.

This ability replaces weapon training 1.
Mirror Move (Ex)

Skills:
Acrobatics: 6
Appraise: -2
Bluff: -2
Climb: 8
Craft: 1
Diplomacy: -2
Disguise: -2
Escape Artist: 3
Fly: 0
Handle Animal: 1
Heal: 5
Intimidate: 1
Knowledge (Arcana):
(Dungeoneering): 1
(Engineering): 1
(Geography):
(History): 3
(Local):
(Nature):
(Nobility):
(Planes):
(Religion): 1
Linguistics:
Perception: 25
Perform: 1
Profession: 8
Ride: 3
Sense Motive: 10
Spellcraft: -2
Stealth: 3
Survival: 8
Swim: 8
UMD: -2

Offense:
+3 Adaptive Comp Longbow +22(23)/+22(23)/+22(23)/+22(23)/+17(+18) (1d8+18(20) 19-20 X3
Does not Provoke AOO, Weapon Cord

Arrows:
Ghost Salt 20 400
Cold Iron 20 40
Silver 20 10

Gold:
8.6k

Magic Items:
Belt:Str +4
Body:
Chest:
Eyes: Eyes of the Eagle
Feet:
Hands:Gloves of Dueling
Head:
Headband:Wisdom +4
Ring 1:
Ring 2:
Ring 3:
Ring 4:
Shield:
Shoulders:Cloak +3
Weapons:
Wrist:
None: Handy Haversack, Efficient Quiver, Wand CLW(50),(50), Cracked Dusty Rose(+1 Init), Pale Green(+1 Saves)