Dm Kumo's Crypt of the Everflame

Game Master Logan Holt


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Shifting on her heels she answers, "Something like that. I was told to keep an eye out down here all night, and not to disturb our guest. Anything I should know? Captain's never had a guard down here before."


Female Half-Elf {Varisian/Mierani} Sor 3 / Fig 1 | AC 14 [18] T 12 FF 12 [16] | HP 29/29 | F +4 R +3 W +4 {+6 Ench} | Init +2 | Perc +6’+9sight’/ fam +14 |
Common Skills:
Craft {Alchemy} +5, Disable Device +3, Pro {Sailor} +5, Sense Motive +5, Spellcraft +6

Sa'sori will nod and standing lead Ashlyn just a few further steps away to whisper to her, "..the passenger has paid for discretion and secrecy..so I can't tell you much but I can tell you .. he has made a request of the Captain.. that has struck both of us as suspiciously odd.. for the next 24 hours. We think it best a guard for the next 24 hours be placed and maintained upon his room. If you hear or see ANYTHING unusual or out of the ordinary.. you are to immediately report , not investigate.. report it to the Captain. Ok?"

Turing to Evlar, Sa'sori will gesture for him to come to them and ask, "Sweety will you please let Ashlyn wear your cloak for her watch?"

And with that Sa'sori unbuckles her sword belt and straps it around Ashlyn's slender waist... "...no protesting.. this is ASAR's Blade.. its magical.. you may not use it.. but I WANT you to carry it if something incorporeal or needing magic to hurt it should threaten you.. you will have a weapon to defend yourself with! I Love You.. and I want you protected as well! 'Night time is when Evil stalks!'"


Elvar gets up sliding his cloak off, and Ashlyn's attention is clearly focused on him when your arms are suddenly around her waist. Her face is flush with embarrassment of having you so close. Her eyes falling to your face, as you pay no mind to the intimacy of your proximity to her. She is at a complete loss for words, mind desperately trying to find anything to say to cut the fog of silence.


Female Half-Elf {Varisian/Mierani} Sor 3 / Fig 1 | AC 14 [18] T 12 FF 12 [16] | HP 29/29 | F +4 R +3 W +4 {+6 Ench} | Init +2 | Perc +6’+9sight’/ fam +14 |
Common Skills:
Craft {Alchemy} +5, Disable Device +3, Pro {Sailor} +5, Sense Motive +5, Spellcraft +6

Sa'sori's eyes soften at Ashlyn's speechlessness her expression one of tenderness. She takes Evlar's offered cloak, then drapes it about Ashlyn's slender shoulders clasping its at her breast and smiling leans in to softly cradle her face in her hands to place a tender kiss {no tongue}, lingering on her lips hugging her affectionately for a few moments.

While embracing her she whispers to her... but still loud enough for Evlar to hear~ "...you were not just some conquest to add to my list of casual sex-partners, sweet 'Ashe', both Evlar and I remember the tastes of your 'milk & honey'...", to which she softly squeezes one of Ashe's breasts and lightly strokes the womanhood between her legs to make her point. "I have not forgotten the joy you brought to my ears to hear your pleading gasps and cries of ecstasy in our embrace nor the wonderful trembles your soft body shuddered with from each thrust of Evlar within you as I cradled behind you kissing the soft hairs at the nape of your lovely neck... You are NOT just like a sister to me but a favored friend and lover... YOU are Precious to both Evlar and I... WE want you safe, to cum.. back to us when your heart and body desires our closeness and love again!"


Surprisingly, Ashlyn returns the kiss for just a moment, before relizing what she was doing. As your hands pass over her breast, she squeaks out a meek cry of pleasure. Her body trembles as your hand falls between her legs embracing her womanhood. You feel her heat radiating off her. As you brush against her, you feel her legs quivering, her thoughts entranced by your words. The kiss to her neck is the point that pushes her over the edge, a restrained moan belittling the feeling of her legs buckling and your fingers between them moistening, by the flood of juice pouring through the cloth of her pants. Her ragged breath, brushing against your skin as she leans into you on weakened legs. Her eyes are pleading for you to not embarrass her, as her body once more betrays her resistance to accept the loving embrace of another woman.


Female Half-Elf {Varisian/Mierani} Sor 3 / Fig 1 | AC 14 [18] T 12 FF 12 [16] | HP 29/29 | F +4 R +3 W +4 {+6 Ench} | Init +2 | Perc +6’+9sight’/ fam +14 |
Common Skills:
Craft {Alchemy} +5, Disable Device +3, Pro {Sailor} +5, Sense Motive +5, Spellcraft +6

Sa'sori chuckles lightly, pulling Ashlyn into and tight embrace, "Now-now.. pleasure latter... you're going on duty! {tee-hee}... Just be careful ok sweety?"


Ashlyn steadies herself on her feet, face flushed with embarrassment. "I-I will, she mutters, voice still week as her body shakes from the aftershock.

Elvar helps her down, letting her sit and rest. Once she is safely on the ground, you see his hand go to his trousers attempting to subtly adjust them. Though his actions are about as subtle as the bulge threatening to tear his pants.


Female Half-Elf {Varisian/Mierani} Sor 3 / Fig 1 | AC 14 [18] T 12 FF 12 [16] | HP 29/29 | F +4 R +3 W +4 {+6 Ench} | Init +2 | Perc +6’+9sight’/ fam +14 |
Common Skills:
Craft {Alchemy} +5, Disable Device +3, Pro {Sailor} +5, Sense Motive +5, Spellcraft +6

Sa'sori smiles lasciviously behind Evlar's back... but allows Evlar to aid Ashlyn. Then taking him gently by the arm, "Now we should let Ashlyn get herself ready for her duty.. and stop bothering her...!"

Smiling sweetly for Ashlyn, "...try and meet up with us at our cabin a little before our shift starts and ... I'm sure we can ... give you some 'release'!"

Leading Evlar away quickly, her breath becoming labored from her own excitement and anticipation~ she whispers to him, "...You see? I knew she really turned you on... don't be ashamed.. I don't mind~ Ashe is a lovely spirited 'tight' little 'filly' who needs a big-strong gentle man like you to 'ride' her properly... !"

She favors him with a lewd grope on one hard butt-cheek, "...but don't worry I won't make you wait til' she's off-duty to tame that hungry beast in your pants {tee-hee}...! I know.. you're young and recover quickly, I'm sure you'll be ready for her too {chuckle}... cum morning..."

As she draws Evlar into their cabin and her arms to kiss him... no longer able to keep her own hands off him~ she shuts the door with her foot...


Your excitement is dwarfed only by his, as he is quick to consume you. You're prattleing about Asblyn only increasing his fervor. You can hear the bedposts scraping the floor with every thrust, until you finally finish in one powerful finish together. Wrapping himself up with you, he nearly collapsed as he gasps for air.

When he does finally come down you still hear the sound of scraping in the floor, though more distant than before.


Female Half-Elf {Varisian/Mierani} Sor 3 / Fig 1 | AC 14 [18] T 12 FF 12 [16] | HP 29/29 | F +4 R +3 W +4 {+6 Ench} | Init +2 | Perc +6’+9sight’/ fam +14 |
Common Skills:
Craft {Alchemy} +5, Disable Device +3, Pro {Sailor} +5, Sense Motive +5, Spellcraft +6

'Uhwaa.. Uhwaa.. UwhAAAA...aaaah~!!!'

She gasps her head of long golden tress' lolling about, throat flashing with her breathing her breath taken away... as she still trembles from enduring ardor of heated deep fleshy penetration by her lover... the orgasmic ecstasy that engulfs her totally~ still tingling through her pliant body...

When reason comes back to her twinkling violet eyes... tears of joy moistening her flushed cheeks as she gazes up into his eyes~ impaled beneath his warrior's frame... legs entangled... his rough warrior's hands holding her soft delicate hands pinned above her head... the press of his weight crushing her soft feminine form beneath him... sweaty and sticky with his exertions... she gasps out, '...oh Evlar.. you break me... break my will... and chain my heart with your love... I feel ...so blessed ... to be your woman~...!'


He presses his lips roughly to hers, taking her in a strong lingering kiss before pulling away to catch his breath once more. "...and I love you."


Female Half-Elf {Varisian/Mierani} Sor 3 / Fig 1 | AC 14 [18] T 12 FF 12 [16] | HP 29/29 | F +4 R +3 W +4 {+6 Ench} | Init +2 | Perc +6’+9sight’/ fam +14 |
Common Skills:
Craft {Alchemy} +5, Disable Device +3, Pro {Sailor} +5, Sense Motive +5, Spellcraft +6

Sa'sori just holds him tighter, tears of joy streaming her lovely cheeks and murmurs, "..I love you more..."


Curling his spent naked form into you, Elvar is quick to drift to sleep. The sound of the heavy breeze, the harsh rocking the boat, and that insufferable scratching noise on the floorboards seeming to have no effect on him.


Female Half-Elf {Varisian/Mierani} Sor 3 / Fig 1 | AC 14 [18] T 12 FF 12 [16] | HP 29/29 | F +4 R +3 W +4 {+6 Ench} | Init +2 | Perc +6’+9sight’/ fam +14 |
Common Skills:
Craft {Alchemy} +5, Disable Device +3, Pro {Sailor} +5, Sense Motive +5, Spellcraft +6

Sa'sori just melts in Evlar's loving embrace.. she cradles his head to her bare ample breast lightly kissing his brow her own eyes heavy with weariness...

But the insistent scratching... raises some concerns as sleep claims her. As a last act of will releases Red Wing from the ornate colorful tattoo on her back.. with the command to investigate the scratching.. and return if there is some threat...

---

In a burst of polychromatic arcane energies... Red Wing separates from his mistress.. to flutter to a perch on the bedpost. Watching her sleep for a moments he cocks his head to zero in on the sound of the scratching... wistfully hoping is is some bilge rat... a nice tidy meal for his hunting skills!

Red Wing though a tiny bird is by no means any ordinary feathered pet.. but a familiar.. larger, stronger, much smarter than any normal Hawk animal has a right to be.. indeed he is supernatural.

Understanding the door latch easily enough he makes a few flying passes at it knocking the slide bolt free and then wedging his beak in to pry the door open, he exists the room in a flutter... perching upon a wooden rafter above to get his bearings. He regards the slightly ajar door... but decides to leave it as he must return should there be danger.

Then focusing on the scratching her flutters down the hallway seeking its source...

Perception: 1d20 + 14 ⇒ (15) + 14 = 29


Red wing can easily follow the sound down the hall but is halted by a closed door with a frustrated guard. He is shooed away from the door feeling curious.


Female Half-Elf {Varisian/Mierani} Sor 3 / Fig 1 | AC 14 [18] T 12 FF 12 [16] | HP 29/29 | F +4 R +3 W +4 {+6 Ench} | Init +2 | Perc +6’+9sight’/ fam +14 |
Common Skills:
Craft {Alchemy} +5, Disable Device +3, Pro {Sailor} +5, Sense Motive +5, Spellcraft +6

Disappointed Red Wing avoids the guard. He is smart enough to recognize a crewman... is said guard Ashlyn?

Curious as he is, he is more interested in finding a meal and goes seeking a vermin snack to dine on... seeing as there does not appear ta' be any violence going on... only frantic mating!

Eventually he will return to to Evlar and Sa'sori's cabin.. to find them both asleep in each others arms. Not waking his mistress Red Wing takes up a perch on the bed post to watch over the sleeping couple...


Yes the guard is Ashlyn.

The next morning you're awoken by a gentle tapping on your cabin's door.


Female Half-Elf {Varisian/Mierani} Sor 3 / Fig 1 | AC 14 [18] T 12 FF 12 [16] | HP 29/29 | F +4 R +3 W +4 {+6 Ench} | Init +2 | Perc +6’+9sight’/ fam +14 |
Common Skills:
Craft {Alchemy} +5, Disable Device +3, Pro {Sailor} +5, Sense Motive +5, Spellcraft +6

Sa'sori groggily... but gently disentangles her limbs from the still sleeping Evlar.... lightly rolling out of bed, naked save for the curtain of cascading blonde hair draping her from head to the middle of her dancer's calves...

Not yet really cognizant yet but remembering she should get door for some reason she moves to the door and cracks it open yawning...

{Yawn}"..y-yes... did we sleep late or~... somethin'...?"


Captain Cormack is standing outside your door, fully dressed, as she answers you. "No, it is early still. I just wanted to speak with you before I relieved Able."


Female Half-Elf {Varisian/Mierani} Sor 3 / Fig 1 | AC 14 [18] T 12 FF 12 [16] | HP 29/29 | F +4 R +3 W +4 {+6 Ench} | Init +2 | Perc +6’+9sight’/ fam +14 |
Common Skills:
Craft {Alchemy} +5, Disable Device +3, Pro {Sailor} +5, Sense Motive +5, Spellcraft +6

Sa'sori takes a moment to register its Captain Cormack.. then her eyes go wide as she drags herself to full awareness, "Oh.. Captain! Please come in!"

A veteran of the Temples of Calistra.. Sa'sori has no shame about physical nudity. The shorter half-elven woman walks over to the bed and draws a blanket up to cover Evlar... knowing how embarrassed he would be to wake being 'laid bare' before the ship's captain! Each of her soft steps is followed by the luxurious cloak of her long honey blonde hair that brushes enticingly along her bare hind and slender flanks...

Sa'sori take a position near the dresser int he room half sitting/leaning on its counter top as she regards the captain with a smile.

Keeping her voice soft so as not to wake Evlar, "I hope ..our evening intimacies are not disturbing the crew... no one has complained but we don't want to be rude... though it seems someone else last night has taken with our {tee-hee}... example. What do you want to tell me Captain?"


The Captain follows Sa'sori in and she can feel her eyes linger on her rear as she walk away before the Captain turns away. She steps inside, closing the door behind her. "You, can dress if you like. I don't mind to wait. These are your quarters, not the temple. You don't have to let me in immediately, or at all if you need a moment." She still keeps her eyes turned away respectfully, whatever you decide.

"As far as you and Elvar, it was no louder than usual. Until someone complains, I have no intention to address it." Captain Cormack seems distracted, as though she lost her thought by the surprise of her nudity and the glimpse of Elvar's as well.


Female Half-Elf {Varisian/Mierani} Sor 3 / Fig 1 | AC 14 [18] T 12 FF 12 [16] | HP 29/29 | F +4 R +3 W +4 {+6 Ench} | Init +2 | Perc +6’+9sight’/ fam +14 |
Common Skills:
Craft {Alchemy} +5, Disable Device +3, Pro {Sailor} +5, Sense Motive +5, Spellcraft +6

Several irreverent, flirtatious, and lewd things to say come to Sa'sori's mind... but she instead just chuckles and turns to the dresser to pull on a simple halter top of cloth and wrap a skirt around her waist, continuing her habit of wearing no undergarments... but making her at least 'decent' for company. As an after thought she slips on her shear nightgown of semi-translucent silk~ the closest thing she has to actual pajamas.

Turning back, she smiles at the Captain, "...we are hopeful for another 'guest' this morning.. once her duty shift ends... but I think that might be as much as an hour away..."

Taking a serious tone at last, "So, what is it you wish to discuss captain? Did.. something happen with the key last night?"


Brushing a fiery lock from her face, Captain Cormack seems to regain her usual composure, "No, nothing yet, but Ashlyn let me know last night that awful noise came from his room. The whole damn night, hell, even now you can still hear it, though thankfully a lot less often than when it started." Shifting her tone, she continues without the annoyed complaint in her words, "I wanted to ask you to continue to keep an eye on his door. Nothing too overt, but just...I have a strange feeling, and I learned years ago to trust my gut."


Female Half-Elf {Varisian/Mierani} Sor 3 / Fig 1 | AC 14 [18] T 12 FF 12 [16] | HP 29/29 | F +4 R +3 W +4 {+6 Ench} | Init +2 | Perc +6’+9sight’/ fam +14 |
Common Skills:
Craft {Alchemy} +5, Disable Device +3, Pro {Sailor} +5, Sense Motive +5, Spellcraft +6

Sa'sori is shocked for a moment cocking her head to listen for the sound, "You mean that racket last night that sounded like creaking bedposts on the floor boards? I just though that was..y'know.. someone else 'making out'... THAT's coming from his room?"


The boat is quiet except the usual creaking of the wood as splash of the waves against the hull. It takes a few moments before you hear the soft scratching against the floorboards for a few seconds then silence again. Captain Cormack excentuates the point by filling the silence immediately with "all night long."


Female Half-Elf {Varisian/Mierani} Sor 3 / Fig 1 | AC 14 [18] T 12 FF 12 [16] | HP 29/29 | F +4 R +3 W +4 {+6 Ench} | Init +2 | Perc +6’+9sight’/ fam +14 |
Common Skills:
Craft {Alchemy} +5, Disable Device +3, Pro {Sailor} +5, Sense Motive +5, Spellcraft +6

Sa'sori's expression turns cold... and then angry as she says,"...do I have to tell you how ominous and creepy that is? Y'know Captain, its clear to me this man is if not outright lying to you... he has been keeping Major critical knowledge from you about what the Hell is going on! I'm almost of the opinion it might be better to give him the rest of his gold back and dump his ass weighted down with it overboard and tell him good riddance to him and his gold! I mean can you honestly tell me you're comfortable with dumping this dishonest son of a b!$!$ off into the teaming masses of the innocents of Absalom with whatever demon-cursed wickedness he's carrying with him?!? Not trying to tell you what to do Captain.. its your ship.. but this man is NOT being truthful about much going on with him with you... that means he's got something you would likely NOT allow on board going on with him! He did bring some large heavy chest aboard that he wanted no one to look at... coffin with a vampire ...who knows, it could be any number of things that you would likely NEVER let someone bring aboard! I'll watch his room but we are really treading on dangerous tides if we don't get some real explanations from this man~ soon!"


"I know...Able tells me something similar every day; but I also can't deny that if what he has told us is true, he has every reason to be paranoid. He has also basically said outright that he never had intention to tell me the whole truth, and he is paying extra for the inconvenience." She pauses long enough to let out a frustrated sigh before continuing. At this point it is unclear if she is even talking to Sa'sori or just thinking aloud. "My issue is the odd little things he has done. You said yourself he offered a sum well above what he is paying now, and only accepted this ship when you refused to take advantage of him. Why? If he is who he says, he has the coin to pay that cost. So why the game? If he has some wicked plot, why not find a captain so distracted by the going of gold that they would never pay their passenger any mind? But, then also, if there is nothing going on beyond what he told us, why have a separate party load his belongings? Why have the lock installed on the door? It's like sailing into a storm, where either choice going forward or staying out could land us in the storm or let it pass by."


Female Half-Elf {Varisian/Mierani} Sor 3 / Fig 1 | AC 14 [18] T 12 FF 12 [16] | HP 29/29 | F +4 R +3 W +4 {+6 Ench} | Init +2 | Perc +6’+9sight’/ fam +14 |
Common Skills:
Craft {Alchemy} +5, Disable Device +3, Pro {Sailor} +5, Sense Motive +5, Spellcraft +6

Sa'sori sighed as well not in frustration but concern, "...normally, I'd just say let it pass... but this crew contains all the people in the world who are dear to me ...something I've not had in a long time. I don't want ANY of them harmed.. any of You harmed. I fear that these little 'games' were to find a crew of honest-hearted perhaps even good people... if his story is to be believed it could mean because he has brought... something~ with him... that prefers.. that kind of prey. He has admitted to having possession of an artifact he does not understand! Such things have... consequences to mortals who possess them... eventually possessing the weilder in return! The man may be cursed and because of his precautions... I will have to say, I'm certain HE believes he is cursed!"

"I mean for once.. I wish there was a paladin around... cause this guy is starting to scare me..."

She smiles slightly, "...and Evlar dearest you don't need to try to keep pretending to be asleep... the Captain came into our cabin.. you can join the conversation sweety..."


With a blush, Elvar rolls from facing away to flat on his back looking over at you. The bedsheet tenting at his waist. "I'm sorry, I didn't mean to eavesdrop. I just didn't want to interrupt."

Captain Cormack lets out one more sigh, "I'll leave you two be. Thank you, for your thoughts."


Female Half-Elf {Varisian/Mierani} Sor 3 / Fig 1 | AC 14 [18] T 12 FF 12 [16] | HP 29/29 | F +4 R +3 W +4 {+6 Ench} | Init +2 | Perc +6’+9sight’/ fam +14 |
Common Skills:
Craft {Alchemy} +5, Disable Device +3, Pro {Sailor} +5, Sense Motive +5, Spellcraft +6

Sa'sori folds her arms across her breast and smiles, commenting to the Captain~ clearly teasing, "...{sigh}..young men..always so eagar... see what I must put up with, my Captain?"

Then speaking to Evlar~ still teasing, "...doesn't the Captain have lovely red hair Sweety... so luxurious and thick? Don't you wonder how soft and fragrant it would be to run your fingers through it?"

She turns to Cormack winking first then her tone turning serious, "..but one final thing Captain. Our 'guest' said he got into his family vault to fell the attackers and found the 'relic' and decided the best way to secure it was to swallow it. I call b+@!+~%+! Artifacts and relics are similar to magic items but they have a purpose.. not always a consciousness.. but a will to be used. Artifacts WANT to be used for their purpose! I think if I were fleeing attackers invading my Home.. I'd take the most portable of valuables... like gems and expensive jewelry.. but HE took this 'relic' and as HE says didn't have time for anything else... I find that hard to believe.. I think he may have been COMPELLED to swallow it and then flee cause the artifact was what HE wanted from the vault in the first place!!"

"Also something else that has struck me as fishy is ...he didn't pay you for transport in easily portable gems or trade bars but hundreds of gold coins. He certainly did not run from his family estates burdened down with all those coins.. so where did he get the coin? Oh yeah he could have liquidated his personal possessions but that takes time and still would be easily traceable by assassins of the poisoner's guild.. they make a profession of such things~ and STILL its not very portable!"

"I think it is just as likely HE hired the men to attack his family's estate with the promise of payment of the artifact... all so he could get his family out of the way cause HE coveted the artifact for himself! He says he does not know what the artifact does.. I find that hard to believe since his family had the damnable thing locked up in a vault to begin with! I think he has NO INTENTION of trying to get the artifact removed... he's only fleeing to Absalom to hide in and among its teeming masses... cause as long as one has gold there.. no one will ask any questions and Absalom is unaffiliated with any of the world nations being a neutral and Rich city state of its own!"

"I think we should be careful and on the watch for his inevitable betrayal.. cause besides those pursuing him... only You, I and a few crewmen know he even possess' an artifact... he may try to hire assassins to tie up those loose ends when we get him where he is going. Nothing he has said or shown of his personality says he is beyond such viciousness!"


"I can quiet one of those fears, he made the majority of his payment with a jewelry box. I have been removing the gems and trading for coin to pay the crew." she pauses at the door turning back, "Until I make a decision otherwise, he is still to be treated with the utmost respect. The Red Lady has a reputation to uphold, understood?"


Female Half-Elf {Varisian/Mierani} Sor 3 / Fig 1 | AC 14 [18] T 12 FF 12 [16] | HP 29/29 | F +4 R +3 W +4 {+6 Ench} | Init +2 | Perc +6’+9sight’/ fam +14 |
Common Skills:
Craft {Alchemy} +5, Disable Device +3, Pro {Sailor} +5, Sense Motive +5, Spellcraft +6

"Understood Captain, ma'am... but the sooner he is off the ship.. the better I'm thinking!"


With that Captain Cormack excuses herself, leaving the two of you in peace.


Female Half-Elf {Varisian/Mierani} Sor 3 / Fig 1 | AC 14 [18] T 12 FF 12 [16] | HP 29/29 | F +4 R +3 W +4 {+6 Ench} | Init +2 | Perc +6’+9sight’/ fam +14 |
Common Skills:
Craft {Alchemy} +5, Disable Device +3, Pro {Sailor} +5, Sense Motive +5, Spellcraft +6

Sa'sori turns her gaze on Evlar in bed and smiles...

"Now what Am I to do with you ... you naughty eavesdropping 'anxious' and 'eager' boy?"

She smiles... most wickedly...

Then she moves to the foot of the bed.. and begins to dance an erotic enticing acrobatic dance... teasing him even more...!

Tossing her loose hair about, sensuously shaking her hips side to side, spinning and pirouetting in a dance that sets her scanty nightgown flying up showing off her muscular yet slender dancer's legs.. she rocks her shoulders side to side in counter point to her swaying hips in a provocative belly dance.. her navel studded gem flicking violet in her dance steps matching her own dark violet sultry gaze... Her tattoos flashing in the light glowing slightly in her dancing exertions...

And she sings...

The cabin is filled with her soft enticing melodic voice and the fragrance of her hair and body as she uses her skills to drive Evlar to even more maddening desire for her touch...

You are like the fast wind,
That sweeps across the surface of the ocean...

And all the dreams you have are,
Always taken care of by infinite rays of the sun...

And now as I see you~ your back is turned to me but you are reaching,
Pointing towards the future, both your wings are broken...
..so why do you hide all your pain?

Softly, let wipe away your tears...
Softly, let me hold you in my arms...
Solftly, let me comfort you...
Because I want to see you in your glory!

I'll give you~ I'll give you~
If you choose to lay your head down,
All the dreams, that you dream will live on!

I'll give you~ I'll give you~
If you hold a heart that's true now,
Then your love will return back to you!

I'll give you~ my Love Lullaby!

Perform {Dancing}: 1d20 + 5 ⇒ (16) + 5 = 21
Perform {Singing}: 'untrained' 1d20 + 4 ⇒ (14) + 4 = 18

...she is nothing short of magical!

[OOC: If you would actually like to hear the song... Love Lullaby :)]


Elvar watches her every movement and hangs on her every word completely entranced. When her song is through he wraps his arms around her waist pulling her into the bed and forces his lips against hers with a fiery passion whose heat is rivaled only by the sun. His hands slide down cupping her pert butt repositioning Sa'sori into his lap. His lips trail slowly down her neck as his breath purrs against her skin. "I love hearing you sing for me like that."

Elvar's hands slide slowly up your nightdress caressing her tender flesh with his rough course hands. His lips return to find hers, tongue plunging into her mouth, exploring her taste as though it were his first time. His hands still digging into the small of her back with a mix of massaging and caressing her.


Female Half-Elf {Varisian/Mierani} Sor 3 / Fig 1 | AC 14 [18] T 12 FF 12 [16] | HP 29/29 | F +4 R +3 W +4 {+6 Ench} | Init +2 | Perc +6’+9sight’/ fam +14 |
Common Skills:
Craft {Alchemy} +5, Disable Device +3, Pro {Sailor} +5, Sense Motive +5, Spellcraft +6

Sa'sori trembles... heart suddenly racing... the burning warmth of his strong rough hands on her hips exciting her~ his kiss driving her wild with desire!

Her plan had been to save his strength for Ashlyn... but her heart thundering in her chest... her toes curled reflexively as passion built heat within her... her breast heaving as her breath came in hungry gasps~ were all signs her body had other wishes...!

She bit her lower-lip... as she pulled Evlar into her embrace running her fingers through his hair... caressing his delicate pointed ears with her soft long fingers burying his face into the cleavage of her breast clinging to his warmth tightly~ nipples hardening....

She spread her knees to lower herself onto and against the press of his hardened manhood... on the verge herself of swooning... to lust...

Her soft moans coming unbidden at the burning touch of his caressing hands, "mmmwaa~haa.."

Her thoughts, 'Oh goddess~ This is not going to plan... why does just his touch excite me so...? Its not fair!'


Elvar's kiss does not weaken for a second, like a fire endlessly stoked, he only makes it hotter with each passing second. The kiss only broken for a second as he occasionally moans from the pleasure of dragging his length against her most sensitive button.


Female Half-Elf {Varisian/Mierani} Sor 3 / Fig 1 | AC 14 [18] T 12 FF 12 [16] | HP 29/29 | F +4 R +3 W +4 {+6 Ench} | Init +2 | Perc +6’+9sight’/ fam +14 |
Common Skills:
Craft {Alchemy} +5, Disable Device +3, Pro {Sailor} +5, Sense Motive +5, Spellcraft +6

Sa'sori can't take the desire anymore... there is only so much wanton lust any young woman can resist...

She releases a gasp of mixed exasperation and wanton surrender to desire... her pretty violet eyes twinkling with something... sinful~

Folding her arms across her chest she grabs the edges of her halter top and pulling it off over her head throws it away tossing her long honey-colored hair about with it, spilling her pert breasts into his face as she pushes Evlar down into the bed furs...

She smothers him with her equally hot kisses become a tigress of passion and a Hurricane of unfulfilled lust as she roughly, forcefully, mounts him ~ burying him deep inside her!

Sa'sori has never had to the 'warrior's strength' to overwhelm Evlar in bed.. but her 'warrior's heart' certainly tries a passionate try for it this time~ savoring the feel of his rough hands upon her breasts, the strength of his arms about her, and feeling the 'burning touch' of her man plunging deep inside of her... Again, and AGAIN and ah-AGAIN...!


As she rides him, she can feel his own hips bucking wildly into her. The fog of sleep still holding part of his mind works well to her advantage as he is usually trying to be gentle with her, even if it is only on a subconscious level. Those thoughts are gone today, as his rough hands on her hips lift her and then pull her down into his thrusts. There is no hint of fore play or teasing, just a raw, animalistic passion driving him now.


Female Half-Elf {Varisian/Mierani} Sor 3 / Fig 1 | AC 14 [18] T 12 FF 12 [16] | HP 29/29 | F +4 R +3 W +4 {+6 Ench} | Init +2 | Perc +6’+9sight’/ fam +14 |
Common Skills:
Craft {Alchemy} +5, Disable Device +3, Pro {Sailor} +5, Sense Motive +5, Spellcraft +6

THIS is what Sa'sori has been wanting for a long time... his passions unleashed, and she makes it a fight... meeting him thrust for thrust riding him harder than ever before! Trying with all her strength to hold him still and down against the fury of her own passion... he is ALMOST there!

Sa'sori kisses his throat then bites him playfully not enough to draw blood but to fire his enthusiasm and leave a welt he will remember...

Then she moves to his chest to first suckle hungrily at a nipple before again nipping him with her teeth the sensitive flesh...

Her delicate hands... curl and she ranks her nails down his chest and belly in her frantic passion leaving tiny scratches...

All the while flesh meets flesh in a slapping, sucking, beat as hips grind against hips ~ her heart thundering in her heaving bouncing breast...

Sa'sori's gasps of pleasure are deep and wanton!

THIS is the FIRE that the church of CALISTRA lit in the young woman's heart.. a fire that blazes out of all control.. a fire that Evlar has yet to quench with his love... his passions not quite unleashed to overwhelm her the way she was in the church's training 'Pits of Lust'... but very close now...


Even with her thrusting hard into him, it isn't enough to satiate the fire burning in him. He rolls her onto her back, so he has the angle to pound into her with the full force of his hips. Bringing her to the edge, and when she cross that threshold, he empties himself into her. Nearly collapsing onto her after, panting heavily.

Between his labored breaths, he whispers out a soft, "Sorry. Was that too much?"


Female Half-Elf {Varisian/Mierani} Sor 3 / Fig 1 | AC 14 [18] T 12 FF 12 [16] | HP 29/29 | F +4 R +3 W +4 {+6 Ench} | Init +2 | Perc +6’+9sight’/ fam +14 |
Common Skills:
Craft {Alchemy} +5, Disable Device +3, Pro {Sailor} +5, Sense Motive +5, Spellcraft +6

Sa'sori struggles with Evlar playfully trying to keep her mount... but when he puts his warrior's strength into overwhelming her ~ those sultry pretty violet eyes glitter with an excited thrill... as he holds her down... forcing her to submit...

"yes, Yes, Y-YESsssEssss! gwha~ ahaa~ uhaa, UhAaa, UHhhhAAAaa!!"

Her groans of ecstasy... forced out of her gasping lips... her body at first resistant... but eventually plundered into submission as she is left a trembling writhing cooing bundle of whimpering warm sweaty femininity in his arms... shuddering with Each wracking thrust!

When he fills her again.. she snuggles closer~ her body still trembling with pleasure...

She has no answer in words for Evlar's question at first... she only coos contentedly burying her face in his chest tenderly kissing his breast, her breath still coming in ragged gasps of joy...

Finally~ the fires of desire within her wanton spirit have been quench in the passion of Evlar's burning touch...

She will whisper,'... maybe? I'll probably walk funny all day... perhaps my love we should save ...such passion for the night... not the morning? But...you'll get no complaint from me... my warrior...{teehee}!'

OOC: Sorry for all the delays.. the site ATE two attempts at this post... lol!


No worries.

Elvar slowly pulls free from her, his legs trembling slightly under his weight as he stands. "Would you mind? I don't believe I have time to wash."

Once she uses her magic to clean him, he'll slowly begin to dress. Once he is fully dressed, he takes a seat to regain his strength. "I don't mind you 'walking funny'. Let's the rest of the crew know I did a good job. Not to sound cocky, but making a Calistrian temple girl walk funny is no small feat." His voice rings with a playful joy, as he gives her a teasing smirk.

Growing slightly more serious he'll ask, "Are you ready to get to work my love?"


Female Half-Elf {Varisian/Mierani} Sor 3 / Fig 1 | AC 14 [18] T 12 FF 12 [16] | HP 29/29 | F +4 R +3 W +4 {+6 Ench} | Init +2 | Perc +6’+9sight’/ fam +14 |
Common Skills:
Craft {Alchemy} +5, Disable Device +3, Pro {Sailor} +5, Sense Motive +5, Spellcraft +6

Sa'sori sits up in bed and pulls her knees up to her chest resting her cheek upon them.. watching Evlar smiling contentedly... her violet eyes sparkling with adoration.

She chuckles slightly and casting her prestidigitation cantrip.. cleans both him and her up with a few gestures of her hand... a moment later they are both cleaned of sweat, dirt and smell of fresh sea air.

Sa'sori only beams at him when he sits beside her on the bed, her only reply, "...love is the key~ to 'taming' anyone, my sweet.."

At a turn for the serious she yawns and nods, "...I suppose we must be..."

She stands casting spells again and her mage hand cantrip undress her night cloths ~ briefly nude and redress her in her working cloths for the day.. magic robes and weapons blets flying through the air to drape perfectly about her shoulders and slim waist.. long cascades of honey-colored hair braided for practicality .. she is ready for a days sailing.. and adventuring!


Elvar proceeds above deck, and a weary, exhausted Ashlyn is undoubtedly glad to see you. "Morning, outside of that aggravating noise, he hasn't tried to leave at all. So, you ready to take over?" Ashlyn asks hurriedly, really ready for bed.


Female Half-Elf {Varisian/Mierani} Sor 3 / Fig 1 | AC 14 [18] T 12 FF 12 [16] | HP 29/29 | F +4 R +3 W +4 {+6 Ench} | Init +2 | Perc +6’+9sight’/ fam +14 |
Common Skills:
Craft {Alchemy} +5, Disable Device +3, Pro {Sailor} +5, Sense Motive +5, Spellcraft +6

Sa'sori is.. somewhat perplexed at Ashlyn's report of the evening...

"Let me get this straight... are you saying it sounded to you like... 'someone' was getting 'bedded' in our guest's cabin ...last night?!?"

She ponders the implications in silence, "...I see. Thank you sweety!"

Sa'sori gives Ashlyn a very brief sisterly hug and an equally brief peek on the cheek, "...I'd say I'm sorry you missed us this morning.. but that would not be true 'tee-hee'... get some rest see yo this evening!"

She then summons her familiar and with prestidigitation... write a simple message to Captain Cormak...requesting a 'brief moment of words with her below decks about last nights report from Ashlyn... and she sends Red Wing to deliver it to her... while she remains at guard outside the Nobleman's cabin...


Captain Cormack will come down not too long after, as she takes the key and pushes the key through the crack in the door as their client requested. She then pulls you away from the nobleman's door motioning to whisper, but talk.


Female Half-Elf {Varisian/Mierani} Sor 3 / Fig 1 | AC 14 [18] T 12 FF 12 [16] | HP 29/29 | F +4 R +3 W +4 {+6 Ench} | Init +2 | Perc +6’+9sight’/ fam +14 |
Common Skills:
Craft {Alchemy} +5, Disable Device +3, Pro {Sailor} +5, Sense Motive +5, Spellcraft +6

Sa'sori moves away to her side and whispers softly, 'Captain, from the report of Ashlyn last night.. she said she heard the very suggestive sound coming from this cabin that ...our guest was 'ahem' ..."bedding" someone or something... in this room, last night!' {Shrug}'... I had at first thought the size and shape of the chest he brought onboard was large enough to hold a person... but never mentioned it dismissing the idea.. but it IS possible. Now don't get me wrong~ I could care less who our 'Lordship' chooses to share his bed with... but if he brought another passenger onboard.. WE kinda need to know that for our safety mainly and secondarily because he only paid for a single passage... AND told us he was alone! And worse.. if he wasn't~ 'having his way with someone/thing', last night... then what was all that racket of banging and scratching of bed posts on floor boards coming from his cabin last night? It may only be circumstantial, but I'm pretty sure he is lying about what's really going on here... and I'm kinda getting tired of being lied to! But, as always, I follow your leadership ma'am.. just reporting my findings and suspicions. Do you need me to keep watch here today.. or return to my deck duties ma'am?'

There is no hiding the flushed cheeks, the sparkle in her eyes or the breathy life-filled pallor to her overall demeanor... Sa'sori has been very recently thoroughly ravished and is still descending from the sexual high of it all... 'OH~ to be young and deeply in love...'


Before Captain Cormack can respond, you hear the unlatching of a door. Turning your attention down the hall, you see the nobleman, exit his room for the first time since boarding. "Oh Captain, I was not expecting to see you so soon. Would it be too troublesome if I were to go on deck. I must admit, I am craving fresh air."

The Captain seems stunned at his appearance, "Um...yes. Of course, you're welcome whenever you like. With your permission, I have had young Sa'sori here standing guard over your door. Would you prefer her to remain with you, or your room? I can assure you no one in my crew would enter your quarters without reason."

He turns his attention to you, studying you for a moment. "I would enjoy the company, if she is willing. But, there is no need to guard my door. The locks I installed are without equal."

Give me a Sense Motives check.


Female Half-Elf {Varisian/Mierani} Sor 3 / Fig 1 | AC 14 [18] T 12 FF 12 [16] | HP 29/29 | F +4 R +3 W +4 {+6 Ench} | Init +2 | Perc +6’+9sight’/ fam +14 |
Common Skills:
Craft {Alchemy} +5, Disable Device +3, Pro {Sailor} +5, Sense Motive +5, Spellcraft +6

Sa'sori's Sense Motive: 1d20 + 5 ⇒ (11) + 5 = 16

Sa'sori is no stranger to the feel of men's eyes upon her... but she has never been the vain sort to actually truly understand how thoroughly her comely appearance infects men with such fiery passions... intellectually she knows she is lovely.. but socially despite her indenture to the church of the Savored Sting.. she was sheltered from the most ugly forms of men's passions inflamed! Highly priced as a consort to the churches 'clients' she was indeed, but always she was closely watched and guarded without her knowledge... never were ANY of her 'clients' allowed to be unexpectedly rough or EVER abusive to her {she was just THAT valuable!} True, she was regularly tortured by the church with pleasure and passion to the limits of her flesh and mind's endurance.. until she learned to use it and control it to her needs and wishes... but always her fiery heart's independence was valued by the church. The goal was not to break her but to mold her.. and forge her in the heat of Lust's fires into the woman of bold determination she was today!
Sa'sori fears no man or beast ~ only failure...

So when the Nobleman agrees to accept her company on deck... her only reaction is to raise an eyebrow of curiosity at the strangeness of the Captain offering her for such.. but it is only the briefest of expressions and she smiles at the Nobleman curtsying very respectfully low her head bowing with long hair falling in golden cascades of soft hair down her back and shoulders free and in braids.. unconsciously flashing an ample amount of cleavage in her white seaman's blouse cut for a man {and very fetching on a woman}, her CALISTRAN Temple Prostitute's tattoo enticingly sweaty with her morning 'devotions' and she replies evenly, "...I would be honored to escort the Red Lady's Honored guest..."

...the weapons belts tight around her slim waist, across her chest accentuating her pert breasts and shapely hips ~ thigh-high black leather deck boots on dancer's muscular legs the bare flesh of her thighs peeking from the hem of her very-short skirt and scandalously high slit to her waist only adding a wild and wanton loveliness to her that is undeniable... even if mostly lost on her own realization.

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I have decided to start running the three modules back to back.

Adventure Background:
Ekat Kassen was a crusader and fortune seeker who came to serve Lastwall in the year 4515 ar. While he fought with distinction, he soon realized that he wanted more from life and left the Lastwall military to find his fortune elsewhere. His travels took him all over the region around Lake Encarthan, and he decided to settle down in 4522 after a very profitable adventure. Using a sizable portion of his fortune, he set out to tame a small area of the Fangwood on the banks of the Tourondel River, making it a natural stopover for those traveling up and down the river to Skelt. For the next 10 years, the town, which was then known as Kassen’s Hold, grew and prospered.
All that changed when Asar Vergas came to Kassen’s Hold with a host of mercenaries under his command. Asar was an old companion of Ekat, and the two had traveled together for some time before splitting up just after Ekat’s last adventure. Over the years, Asar became sure that Ekat had cheated him after that adventure. Promising great wealth to his mercenaries, Asar raided the town relentlessly for 2 months. Finally, the townsfolk managed to locate Asar’s camp in an ancient crypt deep in the forest, and Ekat himself went out to deal with his old companion. The battle was terribly bloody, with only a few townsfolk coming back to tell the tale. In the end, Asar was slain and his mercenaries scattered, but Ekat suffered a mortal wound. He died 2 days later, on the 11th day of Neth, 4535. In honor of their beloved founder, the townsfolk buried Kassen in the ancient crypt, interring his bones in a place of honor, above the simple sarcophagi used to inter Asar, his mercenaries, and the townsfolk that lost their lives in the bitter struggle. They placed an eternal flame above Kassen’s final resting place, so that all who visited might find warmth in the wilderness.
Over the years, the Crypt of the Everflame has become an important part of the history of the town, now simply called Kassen. The townsfolk view the crypt as a memorial to those difficult first years of the town’s history. Every autumn, a few of the townsfolk make a pilgrimage to the crypt to light a lantern from the flame and bring it back to town, where it is preserved all winter, a symbol of the town’s resilience. Most years, the town mayor and a group of dignitaries perform this quest. Every few years, however, a handful of younger townsfolk are given the honor of lighting the lantern. Many see this as a passage into adulthood, a taste of dventure before settling down to work and marriage. The quest starts out as a solemn ceremony in town, where the townsfolk gather to wish the
adventurers luck, just as it was when Kassen himself left to fight the mercenaries. When the adventurers return a few days later, the town holds a great celebration in their honor. This also marks the final harvest celebration before the long winter.
The quest itself is a relatively simple one. The adventurers must travel to the tomb (about 2 days’ travel outside of town), venture inside, light the lantern, and return home. Over the years, this ritual has grown more elaborate—now, some of the townsfolk head there in advance to set up simple traps, puzzles, and illusionary monsters for the adventurers to overcome.

DM Background: I have been playing pen and paper games for 8 years now. I picked up DMing 6 years ago and have yet to drop the mantle. I started out in D&D 4E to learn the game but quickly found it to lack the roleplay options I desired. A player in my game suggested I take a look at the Pathfinder game system, I did have not turned away yet. I enjoy the game for its roleplay aspect and do not enjoy powergamers or rules lawyers. I stick well to the basic rules and don't bend often but I will make exceptions to the rules if it drives the story.
I started my first PBP game in 2012 and have played a couple games since. I have only attempted to DM 1 PBP game which unfortunately died very early on because I lost players and had a major catastrophy in my life. I had a death in the family, lost my job, and was forced to find a new home. During all this time I lost internet access for a good period except the 3G on my phone which does not make for a conducive DM.

Player and DM Expectations:
1. You must post at least 1/day if not more.
2. You must notify the group in the discussion thread if you will not be able to post for any amount of time.
3. Characters will be 20 point buy. 1st level with Max HP. Average Wealth. Characters are expected to travel as light as possible, (Weapons, Armor, spellbooks, etc.) as rations, backpacks, etc will be provided in the adventure.
4. Characters must have at least 1 paragraph of background. You should have ties to Kessen and be living there at the start of the adventure.
5. No Gunslinger, Ninja or Samurai
6. Core races are preferred but I will not forbid non-core but it needs to be for story reasons not gameplay.
7. Paizo only content.

Things I look for when choosing players.
1. Don't be a jerk.
2. Having a completed stat block with a background
3. Telling me if you have played any of these adventures before and how much (spoiler tags if you have).
4. Posting history will get you far, but everyone needs a first chance so I will choose at least 1 new player. You must be willing to help them learn to PBP. We were all new once.
5. Reading the adventure background and Notable NPC's of this post and including them in your background would get you bonus points.
6. If you play a non-core class creating a mentor (similar to those listed below) would get you bonus points.

Notable NPC's:

Cygar Anravis:
The folk of Kassen are naturally wary of outsiders, and Cygar does nothing to allay their fears. He dresses in dark colors and keeps to himself, having rented a room in the Seven Silvers for the past 4 months. He can sometimes be seen wandering around town, watching the townsfolk, but otherwise he keeps mostly to his room and the taproom at the Silvers.

Sir Dramott (Paladin mentor):
The people of Lastwall, the militaristic nation to the north, take it as their responsibility to keep the orcs of Belkzen in check. Unfortunately, their forces are spread thin, so they rely on a number of scouts close to the border of Belkzen to keep watch. Sir Dramott is one such scout. Although he has no authority here in town, he regularly reports to his commanders in Lastwall, informing them of any orc activity. Mayor Uptal is grateful for Sir Dramott’s assistance whenever trouble is brewing, but he is concerned about a military officer from a foreign land stationed in his town. The people of Kassen respect Sir Dramott, but they would rather he go home and leave them to their own devices. As a mentor, Sir Dramott is capable and wise, if a bit harsh. Unfortunately, all of his lessons deal with service to Lastwall, and his pupils are taught to think of such service as a high honor.

Jocyn Elmaran (bard mentor):
Jocyn is the only real entertainer in the town, having settled here 4 years ago after a fight with orcs up near the Belkzen border left him with a crippled leg. Despite his injury, Jocyn is a capable performer, working with a variety of instruments and performance styles. He lives in one of the rooms above the Seven Silvers Tavern, where he performs nightly. Jocyn is a perfect mentor for bard characters. His loose style and relatively carefree nature make him a rather lax teacher, however, and his occasional drunken ramblings hint of a terror in his past that he refuses to speak of any other time.

Grimscar:
The forestry guild employs a wide variety of workers to help fell trees in the surrounding woods; some of them are far from polite and caring toward the people of Kassen. Grimscar is one such worker. This half-orc would have been fired long ago if he was not so skilled at tree cutting. When he is in town, the locals keep their distance and the militia keeps a patrol nearby. Grimscar is known for picking fights, getting drunk, and pawing at barmaids. Fortunately, he has an allergic reaction to a local vintage of whiskey (which causes him to pass out shortly after drinking it), a weakness that is often exploited by the local tavern owners.

Holgast (wizard mentor):
On the eastern edge of town is a single tower, leaning slightly to the south, made of bricks and timber. This is the home of Holgast, the town’s local sage and mystic. Although Holgast is very knowledgeable, he is old and quite forgetful, meaning that the townsfolk (the mayor in particular) only consult him if the need is truly great. Holgast spends most of his days wandering about his tower, reading books, smoking his pipe, and taking naps. Once a week, he wanders into town to purchase supplies and provisions with his seemingly inexhaustible reserve of perfect golden coins, which he claims came from an immense hoard some years ago. Holgast makes for a frustrating mentor. His lessons are erratic and old fashioned. His apprentices are required to do all manner of chores for the privilege of learning from him, while he sleeps the day away and teaches very little. Those who have learned anything from him have done so by sneaking into the wizard’s spellbooks while he is napping.

Jimes “Short Change” Iggins (rogue mentor):
Those who frequent the Seven Silvers tavern know to count their coins before they leave the table, especially if they have been served by “Short Change,” the halfling waiter who has a propensity for giving less change than is due (although he insists the name is due to his short stature). Although Jimes is genuinely kind and helpful to all the locals, he just can’t help but end up with some of their possessions at the end of the night, be it a few coins or a loose dagger. Most of the townsfolk are quite aware of this and do not take too much offense if something goes missing. After all, they know where the missing goods went. Anyone who works with Jimes at the Seven Silvers is sure to get a host of tips and tricks from this good-natured thief, who thinks that a little petty theft is all in good fun.

Braggar Ironhame (Barbarian mentor):
Braggar is one of the two blacksmiths that service Kassen. This dour dwarf runs a small business on the south side of town. Although he is outpaced by his competitor (Renet’s Steel, near the town square), Braggar’s goods are of higher quality. Braggar is a surly mentor, capable of incredible fits of anger if one of his pieces is not turning out as planned. As such, he often has to spend time repairing his workshop, which only further slows down his work. Braggar’s teaching style focuses on craft and artifice, but he can also teach pupils about controlling their anger and unleashing it when the time is right.

Guardsman Golfond Kir:
Although a bit simple, Golfond Kir is a dedicated guardsman, manning the town’s only watchtower every day. When he is not on duty, he can often be found running errands around town for his elderly mother, or playing with the local children. When Kir was young, a horse kicked him in the head and knocked the sense out of him. Since then, he has been the victim of cruel pranks and japes, all of which he takes with a smile and a simple laugh. Kir can be counted on to tell the truth, regardless of whether or not doing so might land him in trouble. Kir respects Captain Wisslo to a fault and (unlike the other guards) refuses to make fun of him. The captain, in return, treats Kir like any other soldier, despite his many mistakes.

Arnama Lastrid (Ranger mentor):
Nirmathas is known for its rangers, valiant woodsmen who have spent years carving out a nation and protecting it from foreign and domestic threats. Arnama is one such ranger. She is tough, quiet, and more than willing to risk her life to protect the people of Kassen and the country she has grown to love. Arnama was orphaned during the early wars with Molthune, growing up in a band of adopted parents. These rangers taught her everything she knows. When Arnama came of age, she left the band to find out where her parents came from. That trek led her to Kassen, where she has remained ever since, living in their old house just outside town. Arnama is a skilled ranger but not the best teacher. Those who have tried to learn from her find her impatient and without discipline. She does, however, excel at teaching by example, leading her charges on far-ranging patrols and hunts.

Ilimara Oniri (monk mentor)[/spoiler:
While most of the people in Kassen were born and raised within 10 miles of town, Ilimara was born in Qadira in a town with a name most of the humble folk of Kassen could not even pronounce. Not surprisingly, this beautiful and exotic woman keeps to herself. She has lived on the outskirts of town for almost 8 years now, claiming that she is trying to find peace in her heart. Ilimara has had a number of acolytes over the years, each hoping to learn the secrets of Irori that Ilimara claims to practice, but so far, all have abandoned her tutelage for a simpler road. Anyone who learns from her, however, quickly uncovers that there is a darkness hiding in Ilimara, and only those with an iron will can bear to be around it.

Father Rantal Prasst (cleric mentor):
The small town of Kassen has only one temple and it is devoted primarily to Erastil, but Father Prasst allows those who worship other friendly gods to pray at the temple as well. While Father Prasst does not offer services in the names of these deities, there are small shrines to other gods set up in some of the alcoves, including Gozreh, Gorum, Shelyn, and Torag. Father Prasst is a kind and understanding man, but he is hard when it comes to the defense of the community. He is quite young, only 24, and many in the community do not put too much faith in his council, except in spiritual matters. He was trained as a soldier in Tamran, but he left after his first battle to become a priest, and refuses to say why.

Asina Silvers:
Asina looks almost identical to her beautiful mother, a fact that causes her father Trelvar some pain since his wife’s unfortunate passing a year ago. This young girl helps her father run the Seven Silvers inn and tavern near the center of town. Asina is only 13 years old, but she is already known as the preeminent town gossip, collecting all sorts of rumors and tales to spread to those who stop by the inn for a pint. Asina works hard and has a pleasant smile, but she is secretly worried for her father. She wants to make him proud by taking over the inn, but this gets in the way of her true dream to move to the city (Tamran) and make a life for herself there.

Trelvar Silvers:
Trelvar, along with his daughter, Asina, run the only tavern and inn located in Kassen, the Seven Silvers. Trelvar is middleaged and inherited the bar from his father over 10 years ago. Although Trelvar is a good man and honest with his customers (even if Jimes is not), he has fallen into a deep depression over the past year. His wife died giving birth to his only son, and the son did not last the winter. As a result, Trelvar is left without a wife or heir. While Asina has tried to brighten his mood and insists that she will take over the bar, Trelvar is unsure and would be just as likely to give the place over to a respectable employee after seeing to it that Asina was properly married. It seems like the only time Trelvar seems to cheer up is when a wealthy or affluent stranger rolls into town.

Olmira Treesong (druid mentor):
Druids are not an uncommon sight in Nirmathas, but Olmira draws stares even in the streets of Kassen. This middle-aged woman only wears clothing made from natural materials (such as bark, leaves, and grass) and is always accompanied by a host of small woodland creatures. She talks to herself and her retinue constantly, having full conversations despite the fact that no one seems to answer her. Over the years, Olmira has
had a number of apprentices who have gone on to become successful druids. Those who learn from her are sent on all manner of esoteric missions, such as listening to the wind for a week, planting new seeds throughout town, and mimicking local animals.

Mayor Jonark Uptal:
Every 4 years the town of Kassen holds an election to decide the next mayor, a position that Uptal has held for over 11 years. With another election coming up in just a few months, Uptal wants to ensure that this year’s Quest for the Everflame happens without a problem. Mayor Uptal is a fair man when it comes to his office, settling land disputes and other quibbles among the townsfolk on a regular basis. When it comes to outsiders, he is a bit more cautious, siding with the locals unless faced with irrefutable evidence.

Moltus Vargidan (sorcerer mentor):
If you ask a dozen folk in Kassen who the strangest family in town is, you would get the same answer 12 times: the Vargidans. This old family has a touch of magic in its blood, with each one of the children showing some sorcerous talent. Where this magic comes from is a mystery, and the family refuses to speak of such things in mixed company. Lording over the family is the wealthy and eccentric patriarch, Moltus Vargidan. This aging man has white hair that trails down to his knees, and he can often be found wandering the halls of the estate, muttering to himself. Living with him are almost a dozen children (each from a different wife) and a pair of lifelong servants. Sorcerers who come from this house have been forced to learn things for themselves, because the old man shares few of his secrets, and many of the children are starting to believe that his grip on reality is slowly slipping.

Colbin Vetnar :
As the guildmaster for the woodcutter’s guild, Colbin Vetnar holds a fair amount of power in the city of Kassen, second only to Mayor Uptal. Unfortunately, where the mayor uses his power to help the people of Kassen, Colbin is only interested in lining his own pockets. Colbin makes it a habit to follow the rules to the letter, but where there is any uncertainty, Colbin makes sure that the interpretation favors himself and the woodcutter’s guild. When the weapon makers in town protested about the guild making wooden weapons, Colbin relented, but only if the weapon makers agreed to purchase any wooden components from the guild (leading many in the town to make jokes about the quality of “Colbin’s arrows” and “Colbin’s staves”).

Guard Captain Gregor Wisslo (fighter mentor):
The town of Kassen has never truly known the horrors of the war with Molthune, but occasional raiding parties from Belkzen do sometimes pose a threat. As such, the town has been watched over for many years by Wisslo, who serves as guard captain. Gregor is a staunch man who believes in schedules and regiment over ingenuity and spontaneity, much to the chagrin of the town’s residents. As an aging fighter, Gregor is a qualified teacher, but his lessons are rigid and his discipline harsh. The guards he has trained are quite skilled, but they secretly detest the old man, calling him names behind his back (Captain Is-Slow is the current favorite).


Dotting in from other thread. This trio has been on my want list as well, so I am definitely interested.


My submission. Alan Vargidan Tiefling Magus(Bladebound Kensai).

Background:
Alan Vargidan is the youngest son of of old man Moltus, who returned from a trip abroad 15 years ago with a baby and no new wife. The boy was normal enough but as he neared 11-12 years of age, his skin began to redden and he grew small horns from his forehead. These oddities made him a bit of an outcast in Kessen. His persecution lessened by the fact that he came from a family that was widely accepted as completely batty.

Alan, unlike all of his older siblings, manifested no inborn magical talent and was hence all but ignored by everyone in his home aside from his father's servants. Let to his own devices Alan wandered the town often, watching guard captain Wisslo drill the town guard, Alan mimicking with a stick. He also found a friend and mentor in Holgast the town's learned mystic. Finding the boy incredibly sharp, Holgast taught him the ways of learned and prepared arcane magic. Alan had a smile on his face when he passed up some of his weaker siblings in magical prowess.

Once every few months a pilgrim named Elissa Trotks visited the town. Alan had begun a conversation about rain with her, and the boy's sharp wit led to a deep discussion during which Elissa informed the boy of the Order of the First Sword. Alan made up his mind, on his fourteenth birthday he got a job sweeping and doing dishes for Trelvar Silvers, the innkeeper. With that and some money borrowed/stolen from his siblings he bought a sword. Showing Elissa when she returned the beautiful woman laughed heartily and ren Alan through a few routine sword motions, making him promise to keep practicing. And he did, checking in with his mentor every month or two when she came back through the town.

And so Alan's days progressed for the year, waking up in the dim light before dawn, his fiendish eyes seeing as if the noontime sun was high, to practice with the sword before going to the barracks to watch the morning drills and then to work at the inn prepping food and cleaning up after the last night's merriments, and of course fawning after Asina Silvers, Gods she was pretty, then evenings with Holgast, furthering his magical and natural learning.

Magus/Inquistor Trainer Elissa Trotks:
A Human Inquistor of Asmodeus/Hexcrafter witch who travels through Kessen sometimes on secretive business. A member of the Order of the First Sword, she is looking to recruit Alan in the future and talks to him of the teachings of Asmodeus as well as helps him with his sword work and learning to apply the magics taught by Holgast to a combat situation. She is about 27 years old and very darkly beautiful.

Crunch:
Alan Vargidan
Male Tiefling Magus (Bladebound, Kensai) 1 (Pathfinder RPG Ultimate Combat 0; Pathfinder RPG Ultimate Magic 0, 9)
LN Medium outsider (native)
Init +4; Senses darkvision 60 ft., see in darkness; Perception +0
--------------------
Defense
--------------------
AC 15, touch 15, flat-footed 10 (+5 Dex)
hp 9 (1d8+1)
Fort +3, Ref +4, Will +2
Defensive Abilities canny defense; Resist cold 5, electricity 5, fire 5
--------------------
Offense
--------------------
Speed 30 ft.
Melee scimitar +0 (1d6-1/18-20)
Magus (Bladebound, Kensai) Spells Prepared (CL 1st; concentration +5):
1st—shield
0 (at will)—prestidigitation, read magic
--------------------
Statistics
--------------------
Str 8, Dex 18, Con 12, Int 18, Wis 10, Cha 8
Base Atk +0; CMB -1; CMD 13
Feats Weapon Finesse, Weapon Focus (scimitar)
Skills Bluff +1, Fly +8, Knowledge (arcana) +8, Knowledge (planes) +8, Perform (dance) +0, Spellcraft +8, Stealth +6, Use Magic Device +3; Racial Modifiers +2 Bluff, +2 Stealth
Languages Common, Dwarven, Elven, Gnome, Halfling, Infernal
SQ arcane pool, chosen weapon, spell combat
Other Gear scimitar, 135 gp
--------------------
Special Abilities
--------------------
Arcane Pool (+1, 5/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Canny Defense +1 (Ex) +INT bonus to AC (max Kensai level).
Chosen Weapon (Scimitar) Kensai abilities only function when wielding a weapon of this type.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
See in Darkness See perfectly in darkness of any kind, including magical darkness.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.


Dotting with interest. I'm thinking of a human wizard.


Here is my submission. Ezekiel is a prophet of doom/cleric of Groetus/same thing. Recently he saw that the local blacksmith could not light a fire in his forge and believed this to be a sign from his god that the End Times are nearing and there is work to be done in preparation for them.

Most of his profile is done but I need to add skills and finalize his feats.


Love to do a Paladin of Shelyn here


Dotting. Have no idea what those modules are but the beginning sounds fun. I have an idea for a ranger. We'll see where my imagination takes me.


Dotting for interest - would like to try a class I've not used before, will get back to you with app.


AK here, submitting Berenkor Trandoran (Halfling Cavalier with loyal Wolf companion). Finishing background and mentor background today.

Sovereign Court

Berenkor is an Outrider; a strange sight in the small town of Kassen. A young, reckless and agile warrior; he is trained to fight atop his wolf Farkas. Ever since his youth, he was intrigued by the strange, wold-riding Halfling that made his home at the edge of the settlement; a Halfling known as Jamil Miloian.

Jamil Mioloian (Cavalier Mentor) is a near-ancient mentor with the mannerisms of an especially gruff Dwarf and a temper to match. It took quite a few years for the warrior to begin to bond with his frequent visitor Berenkor, but when he did he developed a soft spot for the young boy. Secretly, Jamil grew to like his visits; especially as Berenkor always made a tremendous fuss over his wolves and riding dogs. The lad was clearly not especially popular within the village and Jamil came to realise that Berenkor was lonely and lacking friends. The old veteran would tell Jamil of his role in the grand events of Andoran; of heroes both large and small freeing slaves and liberating the country from its oppressive rulers. Jamil was a small man himself but had ridden alongside great heroes on his steed and aided them in great glory. He granted Berenkor his own wolf when he was nearing adulthood- Farkas, grandson of Jamil's own fearsome mount Whitestreak.

Fiercely loyal to his community, extensive family and his friends, Berenkor has a fierce protective streak. In battle he is akin to a lightly armoured, furious dervish; continuously and relentlessly attacking with fast shallow cuts. He has pangs of doubt in his abilities that tends to undermine his self confidence and he draws a lot of strength from the prowess of his loyal wolf, Farkas. This doubt sometimes gives way to sheer acts of recklessness and derring-do that more closely resemble a daredevil.

If possible (and selected), I would like to tie Berenkor to another character, the Halfling acting as a bodyguard for that character. With his Aid Another action giving a very high bonus (+4 or higher dependent on Level) and with the Honor Guard archetype (including Bodyguard feat at 3rd level), he is ideal for this role.

While initially he will be a little weak in melee, he will rely on Aid Another actions and his wolf to make up the difference until he can afford an Agile weapon. I picture Berenkor as incredibly acrobatic/agile and he will be doing all kinds of cool trick riding :).


Sorry this a little wordy. Couldn't stop myself.

Moira Renet:

Moira Renet an irrepressibly exuberant child. She was born to Hana and James Renet. Together the two own Renet Steel near the town center. Hana takes care of financial affairs and customers while James works the forge. James is also a retired ranger of some renown. The whole town of Kassen remembers the time he risked his life to take out the
commanding officer of a patrol of orcs that made it past the vigilant Lastwall. So most nights, before being tucked into bed, James would tell Moira stories about his days as a ranger. Those stories are what fueled her desire to be a ranger herself one day. Her mother was, of course, opposed to the idea. She would much prefer her daughter marry a
nice boy here is town and settle down to a comfortable life. She remembers that horrible time years ago when her husband went to stop the orcs. Everyday she waited by the gate, hoping and praying he would come home. It was the worst time of her life and she never wanted to feel that way again, especially over her daughter.

Unfortunately for them, the orcs weren't done. Years later, the son of that commanding officer came to get revenge. A fellow ranger came to Kassen one day, badly wounded and barely alive. He had been captured by a band of orcs in the area and sent back with a message that they were looking for James and if he didn't show up, other people would get
hurt. James meant to leave that day to challenge the orcs but the townspeople convinced him not to go. They didn't want to see a town hero walk right into a trap. So he stayed. Sir Dramott sent a message to Lastwall for reinforcements and Wisslo tightened the watch. But even with the extra protection, the orcs stuck the very next day.

They got another ranger but this time he didn't survive. They found his body hung in a tree not far from the city proper. James knew the ranger too. A real veteran of the wild. If they got to him they were dealing with a very experienced band of orcs. James didn't wait for another body to show up. He left that night so no one could stop him.

It took a week for the reinforcements form Lastwall to arrive and track down the band from Belken. It wasn't hard to follow them either. All they had to do was follow the bodies. James had systematically picked off the vast majority of the group and lead them on a marry chase through the forest. When they finally came upon the group they were too
late to save James who had already fallen but they were able to wipe out the remainder of the hunting party of orcs. They were too wounded and tired to put up a fight. Nearly two dozen well-trained orcs had made it to the outskirts of Kassen but only 6 remained alive, including the commanding officers son, by the time James fell.

They told all this to his family and the town held a celebration for James' sacrifice and victory. Hana was distraught for days but she knew she couldn't leave the shop untended. She had to keep going to provide for her daughter. So she took up her husband's hammer and went to work. She wasn't good at it and her products were of low quality but
out of respect for James the people continued to buy. Eventually her blacksmithing got to the point were it would be considered adequate. It may not have been up to Braggar's standards but she was a lot easier to deal with than he was.

Moira dealt with her father's passing a little better. She cried for days with her mother but his sacrifice made her even more determined to live up to his reputation. Determined enough to even deal with Arnama's teaching methods. Arnama arrived a little before James' death and the fact that she couldn't take the orcs down and protect the city angered her. She respected him but hated how weak she was. It made her even more strict when his daughter came to her house with aspirations as a ranger. But no matter how hard she tried to break the girl she kept coming back. Nothing could dampen the girl's mood and excitement to learn the trade of her father.

By the time she was 18, Moira was considered a full ranger. And she was just in time for the Autumn festival to retrieve the fire the Everflame.


Are you open to content from the Advanced Class Guide beta? The classes list their derivative origin classes (ex. Warpriest comes from Cleric and Fighter, the Bloodrager comes from Barbarian and Sorcerer, etc.), so one of the applicable mentors could be chosen.


Traits?

Crunch:
Moira Renet
Female Human Ranger (Guide) 1
LG medium humanoid (Human)
Init +3; Perception +6
--------------------
Defense
--------------------
AC 16, touch 13, flat-footed 13 (3+ armor 3+ Dex)
hp 11 (1d10+1)
Fort +3, Ref +5, Will +2
--------------------
Offense
--------------------
Speed 30 ft.
Longbow +4 (1d8)
Longsword +3 (1d8+3 19-20)
Shorsword +3 (1d6+3 19-20)
--------------------
Statistics
--------------------
Str 14, Dex 16, Con 12, Int 12, Wis 14, Cha 11
Base Atk +1; CMB +3; CMD 16
Feats Point Blank-Shot, Two-Weapon Fighting
Traits:
Skills: Cimb +6, Craft (Bower) +5, Heal +6, Knowledge (dungeoneering) +5, Knowledge (geography) +5, Knowledge (nature) +5, Perception +6, Stealth +7, Survival +6
Languages Common, Orc
SQ: Ranger's Focus, track, wild empathy
Other Gear: Studded Leather, Longsword, Shortsword, Longbow, Common Arrow (20), Blunt Arrow (20), Whistling Arrow (20) 44gp
Encumbrance 38 lbs
--------------------
Special Abilities
--------------------
Ranger’s Focus: At 1st level, once per day, the guide can focus on a single enemy within line of sight as a swift action. That creature remains the Ranger’s focus until it is reduced to 0 or fewer hit points or surrenders, or until the Ranger designates a new focus, whichever occurs first. The Ranger gains a +2 bonus on attack and damage rolls against the target of his focus. At 5th level, and every five levels thereafter, this bonus increases by +2.

At 4th level, and every 3 levels thereafter, the Ranger can use this ability one additional time per day.

Track: A ranger adds half his level (minimum 1) to Survival skill checks made to follow tracks.

Wild Empathy: A ranger can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person (see Using Skills). The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.

To use wild empathy, the ranger and the animal must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time.

The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check.


Two traits and yes advance class guide is fine by me.


Here is the submission for Tanner Nielsen.

Sjurd
CG Human Male Skald

Description:

Hair: Sandy Brown
Eyes: Blue
Height: 6'4"
Weight: 230lb

You see a well-groomed human male with wild, sandy-brown hair hanging to his collar. His eyes are a deep blue, with small flecks of silver near the iris. His skin is tanned and dotted with scars, with high cheek bones, and a strong jaw. He is dressed in metal-studded leathers, with a black cloak. He bears a greatsword strapped across his back, a dagger at his side, and a bundle of curved chakram on the other. He is quite tall, with a muscled frame and straight posture.


Background:

Sjurd's family traces its lineage to the Land of the Linnorm Kings, home of the reclusive and brutal northern folk. His forefathers found ready work as mercenaries, campaigning during the harsh winters and returning in the spring with bounties for their family. This established a tradition of sorts, with each passing generation choosing whether to take up the mantle of 'coin-sword.'

Sjurd followed a different route initially, spending his time with the village loremaster rather than sparring with the other children during the long winter months. He absorbed stories and legends of his people, and gained a great deal of practice in reciting and committing to memory the epics of heroes and monsters.

Coming of age as a man, his father decided one spring that it was time for Sjurd to join him on a venture southward. They skirted the coast until they came to southern Varisia, where a trading caravan just outside the Mushfens hired the company to escort them to Nirmathas. After several uneventful weeks, where Sjurd entertained the men with storytelling around the campfires, the caravan was attacked by a band of ettercaps in the western woods. The company was victorious, but Sjurd's father fell in battle along with most of the guards. The merchant caravan made it through the forest, and unceremoniously dropped the boy in the first village they found - Kassen.

Sjurd was taken in by the Silvers family and did odd jobs and manual labor at the Seven Silvers Inn. Asina had just been born when he arrived, and he was an unofficial 'big brother' to the girl. He was content to spend his days as an innkeeper, until Jocyn Elmaran arrived in town. He was enthralled by the bard, and shared with him the legends and epics he remembered from his far-away home. The minstrel took the boy on as an apprentice, and helped him to refine and channel his talents. It did little, however, to calm the brooding anger that festered whenever he thought of his father, and the family he knew he would never see again. In time, he grew into a man, with great height and heft thanks to his northern blood. In battle he is inspired by the tales of heroes of old, and enthusiastically shares them with his comrades.


Hmm, I am intrigued.


I updated Ezekiel's background slightly to mention two of Kassen's residents and their attitudes toward him. I might tweak it a bit more if can access the internet while I am on vacation next week.


will have to change my history but I believe I have everything else done right now


Introducing for your consideration: Cotton Majet!

I have been in two games of Crypt of the Everflame, but both petered out before we even got inside the crypt. I think I've forgotten most of what happens along the way, so... ^^; Yeah... You needn't fear any metagaming on my account.

Needless to say, I'd love to play! :)


DM Kumo, would you give out PFS credit for running the modules?
I already played the first one but would be interested in getting credit for the other two.

Have a half-orc scarred witch in mind, would create a mentor that is sort of the witchdoctor/wisewoman as I fluff her hexes as bad spirits affecting the opponents.


So would we super-level after each module to be the appropriate level for the next module?


I am DMing the crypt of the Everflame module right now. I offer my services of any questions you may have.

I would like to offer to be around to play as some NPCs or if there is a lack of PCs to jump in as a random PC that hinders or helps them along the way. A rogue that likes to play with luck and chaos.

List of those with mostly done apps:
Abeliss - Cotten Mojat - Female Gnome Sorcerer 7
Crizible - Sir Willard Wyvernspur - human paladin 6
Bill Lumberg - Ezekiel Spengler - Human Cleric of dooooom! ;) 5
Sjurd - Tanner Nielsen - Human Male Skald 4
ZayneIwatani - Moira Renet - Female Human Ranger (Guide) 3
Alexander K. - Berenkor Trandoran (Halfling Cavalier with loyal Wolf companion). 2
Bane88 - Alan Vargidan Tiefling Magus(Bladebound Kensai). (1st)

Interest:
Jolley Roger - half-orc scarred witch (5th)
Caps (4th)
Wasted (3rd)
Chiillblame (2nd)
Sixteenbiticon (1st)

The numbers are just where I found you, I know sometimes that helps when stuck between two great options.

Yup you got a great many applications, PM me if anything above can be used or if you have any questions, I will not be checking back here unless someone sends me a link. Good Luck to all of you!


I'd like to toss my hat in the ring to join this campaign. Presenting Galt Ironscales, a dedicated (and slightly lonely) kobold soldier who's looking to complete this quest to become a proper citizen of Kessen.

Galt Ironscales:

Male Kobold Fighter 1
NG Small Humanoid (Reptilian)
Deity: Iomedae, Faction: None, Homeland: Varisia

Init +2; Senses Perception +3
--------------------
Defense
--------------------
AC 19 Touch 13 Flat-footed 17 (+4 Armor, +1 Light Wooden Shield)
HP 12/12
Fort +3 Ref +3 Will +1
--------------------
Offense
--------------------
Speed 30 ft.
Melee Longsword +3 (1d6+1/19-20) or Longsword/Shield Bash +1/+1 (1d6+1/19-20)/(1d2/x2)
Ranged Light Crossbow +4 (1d6/19-20)
--------------------
Statistics
--------------------
Str 12, Dex 15, Con 12, Int 12, Wis 12, Cha 8
Base Atk +1; CMB +1; CMD 13
Feats Two-Weapon Fighting, Improved Shield Bash
Traits Armor Expert, Poverty-stricken
Skills Climb +3, Craft (Trapmaking) +2, Knowledge (Dungeoneering) +5, Profession (Mining) +2, Survival +6
Languages Draconic, Common
Combat Gear Chain Shirt, Light Wooden Shield, Longsword, Light Crossbow w/ 20 bolts
--------------------
Equipment
--------------------
Fighter's Kit (w/o torches)
11 gp 9 sp

Backstory:
Galt's tribe was wiped out when he was just a hatchling by a purple worm, though it missed the little kobold as it tumbled out of the hatching chamber and wandered to the surface. There, he was found by a passing paladin, Sir Galt Felhollow, who was returning home to Kessen after years of service to his order. Unable to bring himself to destroy the poor creature, Sir Felhollow ended up adopting the little kobold, taking him along with him and making him a squire. But when the kobold displayed a love of the weapons Felhollow, he started to teach him how to use them, teaching him concepts of swordplay, diligence and chivalry.

Settling in Kessen with his sister, Sir Felhollow was inititally criticized for his choice to teach a kobold how to fight. In particular, Captain Wisslo argued that his innate instincts would take over and threaten the citizens of Kessen. Sir Felhollow stuck up for Galt, promising to keep a good eye on the kobold and punish him if need be. Since then, Galt has grown into a capable little warrior, even aiding in repelling the natural threats of the surrounding wilderness and garnering a more trustworthy reputation with the townsfolk.

However, just before being made a "true warrior" by his mentor, Galt's adopted father received a letter. Galt never knew the contents, but he knew reading it made Sir Felhollow sigh grimly, sad at whatever news had been conveyed. Dusting off and donning his old armor, Sir Felhollow told Galt that he had to go; however, he should not fret, for he had everything he needed to finish his training on his own. In spite of his pleas to come with him, Sir Felhollow told Galt that he'd been asked to join a dangerous mission that required his unique expertise. He asked instead for Galt to stay with with the Felhollow family in Kessen, grow stronger and become a knight worthy of Kessen himself.

Galt has since stayed alone in Kessen, training himself to be a knight worthy of his former teacher, even taking on the title "Sir Galt Ironscales" to reflect the impact and respect his master had. With the quest for the Everflame fast approaching, Galt approached the mayor and begged to join the group on their way. His argument was that if he completed this journey, he could finally complete Sir Felhollow's task and become a knight of Kessen. Captain Wisslo was opposed to this notion of a kobold becoming a proper citizen, but Galt countered by arguing that if he was, he and his guard would no longer have to worry about Galt being a danger; why would Galt every plot against his own home? After much back and forth, the mayor finally relented to Galt's persistence and enthusiasm, permitting him to join the search for the Everflame.

Now, finally about to fulfill his master's task, Galt eagerly prepares for the journey to Kessen's tomb and finding the Everflame.


I hope you and I both get into the game, Galt.
It'll make for some very interesting interaction, considering the Gnome / Kobold - conflict! :p


Yeah, a gnome and a kobold would make an amusing team.

Bickering like an old married couple and trying not to throw rocks at each other. But by the time the end bosses roll around, end up combining for some over the top solution to the problem. (And still yelling while it works.)


This is sixteenbiticon's submission. I created this character for use in another campaign, but it barely got off of the ground before the GM disappeared.

I have modified his build to fit your chargen guidelines and worked some details from the NPCs in Kassen into his background as well.

Thank you for your consideration!


I hope I get picked for this one. It already has some interesting characters.


Recruitment will end on the 20th. I will post selections on the 21st.


From what Gm wolf posted there are already 9 submissions and five interested. Waiting much longer will just mean more people disappointed.


I will have to withdraw. Much as I would love to play in these modules, I was just accepted into my sixth PbP and that is enough for me.

Have fun, everybody.


Hmm, I'm interested in this. Never done Play-By-Post before though.
Would you allow Investigator or Skald from the Advanced Class Guide?


Both are fine, if you play an acg class I will have you adjust your character to any changes that occur once the book releases.


Alright, can't hurt to submit some characters. I also just noticed that you had already answered my question above, sorry.

Aakon Huldraborn:

Aakon Huldraborn
Male Human (Ulfen) Skald 1
CG medium humanoid (Human)
Deity Shelyn
Init +2; Perception -2
--------------------
Defense
--------------------
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 10 (1d8+2)
Fort +4, Ref +2, Will +0
--------------------
Offense
--------------------
Speed 30 ft.
Battleaxe +3 (1d8+3 x3)
Two-Weapon Fighting +1/+1 (1d8+3/1d6+1 x3/x2)
Shield Bash +3 (1d3+3)
Throwing Axe +2 (1d6+3)
1st—Cure Light Wounds, Eagle's Splendor, Moment of Greatness, Saving Finale (2 of these, depending on party comp)
0th (at-will)—Detect Magic, Know Direction, Prestidigitation, Read Magic
--------------------
Statistics
--------------------
Str 16, Dex 15, Con 14, Int 12, Wis 7, Cha 14
Base Atk +0; CMB +3; CMD 15
Feats: Scribe Scroll, Two-Weapon Fighting,
Traits: Ear for Music (Religion), Huldra's Luck (Regional)
Skills: Climb +7(4), Handle Animal +6, Knowledge (history) +6, Knowledge (nature) +6, Linguistics +5, Perform (oratory) +7
Languages Common, Varisian, Ulfen
SQ: Bardic Knowledge (+1), Raging Song (+2 Str/Con)
Other Gear: Battleaxe, Throwing Axe (2), Light Wooden Shield, Hide, Belt Pouch (61 gp)
Encumbrance 45 lbs
--------------------
Special Abilities
--------------------
Bardic Knowledge (Ex): A skald adds half his class level (minimum 1) on all Knowledge skill checks, and may make all Knowledge skill checks untrained.

Raging Song (Su): As a standard action, a skald can perform to grant his allies +2 Strength, +2 Constitution, +1 Will saves morale bonus, but also +2 AC. Allies must decide at the start of each of their turns if they wish to receive the benefits of Ragins Song. Allies with its own rage class ability may use their own rage modifiers instead of those of the bard, without expending rounds of their own rage, if they choose to do so, they cannot use their own rage powers. 5 rounds each day.
--------------------
Background:
Aakon was born in Grungir forest, from a warrior woman on a quest to slay Fafnheir. As this woman was too busy in her quest to tend to the needs of a toddler, Aakon was left in the care of a fey friend of the warrior woman, a huldra by the name Unda.

Undas age meant that she had tons of stories to pass on to Aakon, who grew up in Grungir forest among the fey of the forest, and he relished these stories. However, some people are not content with stories, and wish to experience all life has to offer for themselves, and just such a person was Aakon.

He left his home to go make a story for himself, hopeing to one day come back, and finally put an end to the Linnorm Fafnheir, and as a result unite all of the Ulfen into a glorious, mighty nation. So far, all he has accomplished is the title "Huldraborn" as a result of an arm-wrestling match overseen by a famous bard.

As he went south in his travels, he discovered his talents of tale-telling and axe-wielding, but he never found a mentor to teach him these things proper, so he continued southward. Until he came to Kassen. In kassen, he finally found a mentor, willing to accept this brazen youth as a student: Jocyn Elmaran.

Quirks:
Aakon hated that his voice changed as he became an adult. His voice was a treasure to the world, and now it is lost forever. There is nothing wrong with his current voice, only Aakon feels there is.
Aakon does not like it when he is forced to use his shield. He recognises that it's a relevant piece of equipment, but he wishes it wasnt.
Aakon does not use instruments for most of his performances, but he has a great respect for string instruments and performers.
--------------------

Dorian Godellé:

Dorian Godellé
Male Human (Taldan) Investigator 1
CG medium humanoid (Human)
Deity Sarenrae
Init +2; Perception +8
--------------------
Defense
--------------------
AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 9 (1d8+1)
Fort +1, Ref +4, Will +3
--------------------
Offense
--------------------
Speed 30 ft.
Battle aspergillum +2 (1d6)
Sword cane +2 (1d6)
1st—Cure Light Wounds
1/day—Hide from Undead
--------------------
Statistics
--------------------
Str 10, Dex 14, Con 10, Int 18, Wis 13, Cha 12
Base Atk +0; CMB +0; CMD 12
Feats: Weapon Finesse, Skill Focus (Perception)
Traits: Corpse Dodger (Ustalav), Life of Toil
Skills: Acrobatics +6, Craft (alchemy) +8 (+9 to alchemical items), Diplomacy +5, Disable Device +7, Knowledge (dungeoneering, nature, religion) +8, Linguistics +8, Perception +8 (+9 to find traps), Sense Motive +5, Spellcraft +8
Languages Common,
SQ: Alchemy (alchemy crafting +1), Inspiration (4), Trapfinding +1
Other Gear: Alchemy Crafting Kit, Formulae Book (Crafter’s Fortune, Cure Light Wounds, Detect Secret Doors, Detect Undead, Identify, Shield), Belt Pouch (30 gp)
Encumbrance 33 lbs
--------------------
Special Abilities
--------------------
Alchemy (Su) By holding a potion for 1 round, you can use Craft (alchemy) to identify it as if using detect magic.

Inspiration (Ex) You begin each day with a pool of 5 uses of inspiration. As a free action, you can expend 1 use of inspiration to add 1d6 to the result of a skill check or ability check (including any you take 10 or 20 on). You can do this after you make the roll, but must do so before the results are revealed. You can only use inspiration once per roll. You can use inspiration on any Knowledge, Linguistics, or Spellcraft check without spending a use of inspiration, provided you’re trained in that skill. As an immediate action by expending 2 uses of inspiration, you can use inspiration on attack rolls and saving throws.

Trapfinding You gain +1 bonus on Perception skill checks made to locate traps and to Disable Device checks. You can use Disable Device to disarm magical traps.
--------------------
Background:
Dorian is originally from the town Ravengro of the county Canterwall in Ustalav. However, after a particular gruesome pair of months where an infestation of zombies ran amok, almost killing Dorian and his mother, Dorians father finally had enough. They moved south, to Nirmathas, where Dorians uncle and his wife lived. Unfortunatly, the zombie attack had been costly, and Dorians mother had been infected with Zombie Rot and within a fortnight, died and arose a zombie. Dorian had to end his mothers undeath by himself, as his father did not have the heart.

Dorian and his father have settled in Kassen, but they have been unale to locate their relatives. After losing his wife, Dorian’s father, Alex Godellé, has degenerated into a wreck of a man, relying on alcohol and drugs to take the edge off of his pain and sorrow.

In Kassen, Dorian makes money using his alchemical knowledge, and he has attained a tenuous title of “Doctor”.

Quirks:
Dorian has a particular hatred for the undead, mainly as a result of devastation they have caused to his family.
Dorian has a hope that one day he can rid Ustalav of the corruption. His plans revolve around political involvement, and investigating the conspiracy theories. Hopefully he can make neighbouring nations assist him with military power or resources.
He holds it against his father that things have not been easy after moving from Ravengro. Dorian blames his father for: Not moving sooner, forcing Dorian to be the one killing his mother, falling to drink and worse, and making Dorian earn all the money.
Secretly Dorian relishes his title Doctor, as he considers himself not only a healer of the people, but also the surgeon that will cut out the corruption from within Ustalav.
--------------------

Dark Archive

easy going, committed, experienced player here. Hoping to get into a long term pbp group vs the PFS single scenarios at a time. Typically post 3+ times/day. I would appreciate consideration for this game. Thank you.


So I'm a noob to PbP and I don't see a FAQ for these boards anywhere, so help me with some of my noobishness. What does it mean to dot a thread? How are people submitting characters, and to where?


Pathfinder Adventure Path Subscriber

Dotting the thread means you have put an entry in the thread. Anytime you are on the boards (and logged-in as yourself), the thread should have a dot next to it. It makes a way to track what you have been looking at on the messageboards.

Usually, you post a character in the recruitment thread for the Pbp you are interested in. For example, if you are interested in this thread, you would create a character (by making a different messageboard alias than your current one); placing character info in the alias; and then posting as that alias here for the DM to review.

Hope that proves helpful.


Alex Martin wrote:

Dotting the thread means you have put an entry in the thread. Anytime you are on the boards (and logged-in as yourself), the thread should have a dot next to it. It makes a way to track what you have been looking at on the messageboards.

Usually, you post a character in the recruitment thread for the Pbp you are interested in. For example, if you are interested in this thread, you would create a character (by making a different messageboard alias than your current one); placing character info in the alias; and then posting as that alias here for the DM to review.

Hope that proves helpful.

Ah ok. I suspected that was how character submissions worked, but didn't want to be missing something. Thanks!

Shadow Lodge

Hmmm... dotting in. Was invited to look into this by Er.. hmm.. don't see her here plays Sonya Amir in Weraegle's Legacy of Fire.

I'm thinking of doing a female, Half-elf, Sorceress {who isn't}.. going for Tattooed [Arcane] bloodline with eventual Eldritch knight.. and craft magic weapons & armor and craft wondrous items...


I'd like to add Flynn Miller to the list.

Flynn Miller
Male Human (Chelaxian) Ranger 1
NG Medium humanoid (human)
Init +2; Senses Perception +5
--------------------
Defense
--------------------
AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
hp 12 (1d10+2)
Fort +4, Ref +5, Will +1
--------------------
Offense
--------------------
Speed 20 ft.
Melee dagger +4 (1d4+3/19-20) and
. . longsword +5 (1d8+3/19-20)
Ranged longbow +3 (1d8/×3)
Special Attacks favored enemy (goblinoids +2)
--------------------
Statistics
--------------------
Str 17, Dex 14, Con 14, Int 10, Wis 13, Cha 10
Base Atk +1; CMB +4; CMD 16
Feats Combat Reflexes, Weapon Focus (longsword)
Traits deft dodger, erastil's speaker
Skills Climb +3, Diplomacy +1, Handle Animal +4, Knowledge (nature) +4, Perception +5, Profession (farmer) +5, Ride +2, Stealth +2, Survival +5
Languages Common
SQ track +1, wild empathy +1
Other Gear scale mail, arrows (60), dagger, longbow, longsword, 30 gp
--------------------
Special Abilities
--------------------
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Erastil's Speaker You understand the importance of keeping the peace in your community, and you have learned how to speak to the faithful in ways that they understand. You gain a +1 trait bonus on Diplomacy checks, and Diplomacy is a class skill for you.
Favored Enemy (Goblinoids +2) (Ex) +2 to rolls vs Favored Enemy (Goblinoids).
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.
--------------------
Flynn grew up on the outskirts of town working the farm lands. When he was 15 years old, his parents were killed in a raid. He was quickly taken in by Arnama, and began his training as a ranger.

He has spent a lot of time exploring the local forests with Armana, and while she has taught him much, he is ready to head out on his own.

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When is the selection again...? ^^

Sovereign Court

I may have missed it earlier in the thread, but when does recruitment end?


DM_Kumo Gekkou wrote:
Recruitment will end on the 20th. I will post selections on the 21st.

Sovereign Court

Thanks. I was on my iPad and struggled to find it.


I just now seen this thread. Am I to late? Or can I get my character in.


Closing it at midnight

Shadow Lodge

I hate being rushed... History done. Still getting stat details corrected.


Alright THIS is the non-society organized play version of Sa'sori for this game...should I be approved.. still not completel..but mostly so.


Today's the day, then. ^^ Good luck to everyone...!


I was accepted into another pbo, so unfortunately I will have to retract my submission (Pavo Dent). Good gaming all!


Cotton Majet
Sa'sori Kalisreavil
BerenkorTrandoran
Moria Renelet

Please check in in the discussion thread and we can get started tomorrow.

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