Shaija

Joel VA's page

Organized Play Member. 17 posts (119 including aliases). No reviews. No lists. No wishlists. 2 Organized Play characters. 5 aliases.


About Joel VA

Gunndar:

Gunndar Valksgun
Male dwarf wizard 1
LN Medium humanoid (dwarf)
Init +5; Senses darkvision 60 ft.; Perception +0
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 8 (1d6+2)
Fort +2, Ref +1, Will +2; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)
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Offense
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Speed 20 ft.
Melee warhammer +1 (1d8+1/×3)
Special Attacks acid cloud, +1 on attack rolls against goblinoid and orc humanoids
Wizard Spells Prepared (CL 1st; concentration +4):
. . 1st—grease{super}S{/super}, mage armor, thunderstomp{super}ACG{/super}
. . 0 (at will)—detect magic, read magic, resistance
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Statistics
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Str 13, Dex 12, Con 14, Int 16, Wis 10, Cha 8
Base Atk +0; CMB +1; CMD 12 (16 vs. bull rush, 16 vs. trip)
Feats Improved Initiative, Scribe Scroll
Traits ruin raider, strength of the land
Skills Appraise +8 (+10 to determine the price of nonmagic items with precious metals or gemstones), Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Knowledge (history) +7, Linguistics +7, Perception +0 (+2 to notice unusual stonework), Spellcraft +7
Languages Common, Dwarven, Giant, Orc, Terran, Undercommon
SQ arcane bond (arcane bond [amulet]), earth supremacy, opposition school (wood), specialized school (earth)
Other Gear warhammer, - arcane bond amulet -, 58 gp
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Special Abilities
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Acid Cloud (1d6, 6/day, DC 13) (Su) 5'r cloud deals 1d6+0 Acid damage and sickens for 1r. Fort halves/negates.
Arcane Bond (Amulet) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Earth Supremacy +2 (Su) +2 CMD vs. bull rush, drag, reposition, trip, and overrun while touching the ground. +1 insight bonus to melee attack/damage while you and your opponent are touching the ground.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Ruin Raider +4 Perception to distinguish statue-like creatures.
Strength of the Land +1 trait bonus on CL checks while touching the ground or unworked stone.
Wood Five-Element opposition school for: Earth

You must spend 2 slots to cast spells from the Wood school.