
Moira Renet |

I imagine the arrows were meant for us.
Moira looks up wide-eyed in surprise. "Oh no. I didn't even think about that. These men were probably from Kassen. Probably here to test us like the illusion. That means the wailing might be someone else from town." With that realization she moves towards the exit, a sunrod in one hand and the bow in another. Temporarily forgetting her fear of the undead, she moves quickly but cautiously in the direction she hears the wailing if it is still around.
Perception: 1d20 + 6 ⇒ (17) + 6 = 23

Cotton Majet |

"Wait for me!" Cotton chirps, skipping along behind Moira. The red slashes on her cheeks, like some kind of odd tiger-stripes, appear to be here to stay... for now.

Moira Renet |

Moira stops at the entrance to the next room, shifting back and forth trying to see a way through. "They wouldn't. Those men were here to test us. Like Vera said, those arrows were dulled for us. They wouldn't have been lethal. Come on," she says moving towards the south while keeping an eye out for danger.
perception: 1d20 + 6 ⇒ (17) + 6 = 23: Karma is going to hit soon and hard.

DM_Kumo Gekkou |

Moria you notice the dust on the floor has been swept in this room. As you creep forward into the dark chamber you suddenly notice a large amount of dust collected between two tiles in the floor. You pause and study it a moment and quickly discern the tile hides a trap designed to cause the floor to give when pressure is applied.

Moira Renet |

Moira does one of three things.
1)Find a way around.
2)Jump over it and warn the others.
3)Set it off using one of the unused saddle bags nearby by tossing it on the plate.
If none of these options are available then she yells in the direction of the wailing, "Hello? Can you hear me? We're hear to help."
When asked why she doesn't continue. "Floors trapped. See the dust? Not sure how to get around."

Sa'sori 'Kalisreavil' |

Sa'sori suggests, "How about use the pillow on the pressure plate to disable/bypass it?"

Vera Claves |

"That seems like a risky bet, particularly for those of us with a bit more weight. I'd rather spring the trap with the saddle bags, or try and go around it. Whatever we're doing we need to do it quick."

Vera Claves |

Gonna assume we use the saddle bags as without disable device, I'm not seeing a whole lot of other options.
"That doesn't look too deep. I'd try jumping it, but I'm not sure how well that'd go with my armor." Vera will try climbing into the pit and then climbing up the other side.
various rolls that may or may not be deemed necessary.
Climb: 1d20 ⇒ 20
Acrobatics: 1d20 - 4 ⇒ (14) - 4 = 10
Climb: 1d20 ⇒ 20
Acrobatics: 1d20 - 4 ⇒ (1) - 4 = -3

Vera Claves |

"We shouldn't have to worry about falling with those pillows. I'll keep watch while you guys get across." Vera is going to post up in front of the pit, axe at the ready.
Perception: 1d20 + 2 ⇒ (13) + 2 = 15

Moira Renet |

"Huh. That explains the pillows," to herself. "Alright then." With a very un-courageous Eep, Moira jumps down into the pit and vaults up the other side. She then scouts ahead while the others cross.
Perception: 1d20 + 6 ⇒ (14) + 6 = 20
Stealth: 1d20 + 7 ⇒ (12) + 7 = 19

Cotton Majet |

Acrobatics 1d20 + 2 ⇒ (2) + 2 = 4
Cotton tries to follow Moira's example, but lands awkwardly.
"Wheeeeow! Darnit!" Grumbling, the little Gnome scrambles back to her feet and limps after her 'little sister', pouting. "That blows!"

Moira Renet |

Moira comes up on the door and almost collides with it before realizing it is locked. "Drat. Hello! Can anyone here me!?! We're here to help!" she says pounding on the door. As the wailing continues she realizes she needs to get in there quick. She takes a few steps back and hit the door with foot.
Strength to break Door: 1d20 + 2 ⇒ (6) + 2 = 8
But not knowing the trick she bounces off. None of us has disable device so we are stuck with strength. What is the break DC?

Vera Claves |

Seeing Moira struggling, Vera moves to assist. I'm assuming the rest of the party is most of the way over by now.
"Let me give it a try."
Strength: 1d20 + 4 ⇒ (1) + 4 = 5
Vera trips and face plants into the door.
"Ow..."

Sa'sori 'Kalisreavil' |

Sa'sori moves toward the pit and jumps across gracefully. Not bothering to climb she just runs and jumps across.
"It might sound like someone in trouble... but there are no determinable words... we should still be cautious."
Acrobatics: Take 10!

DM_Kumo Gekkou |

The locking mechanism is exceptionally complex and the door is a strong one bound by iron. DC 25 to break. A few good shoves and a couple of very sore shoulders lead to to question if there may be another way out. Moria as you scout while the others are crossing you find a small switch hidden in the stonework in this room.

Moira Renet |

"Oh. Maybe this is it?" Without thinking of possible consequences Moira activates the switch near the door in the hopes that it will unlock it.

Dyrm |

Sorry, weekend took me by surprise. Oh definitely taking ten on the acrobatics
Making his way down, the dwarf eyes the door and lever, and then shrugs, "If i were good at this sort of thing, I'd have stayed a smith not become a druid."

Cotton Majet |

"Ugh, I should have become a thief," Cotton grumbles while she looks around. "I won't be able to cast a lock-opening spell for ages yet!"
Perception 1d20 + 3 ⇒ (9) + 3 = 12

Moira Renet |

"Wait!" Moira cries out a little panicked. "I saw another trap so there might be more around here. And they might not have padded all of them. Take a broom or something and slide the handle along the ground. If it catches you might have found a pressure plate. I'll go...um which way did I come in? north I guess. I'll take Cotton and Sa'sori can go with Drym.Thought is me and Dyrm have good perception (for doors) and me and Sa'sori are taller (to get out of traps). Vera stay here and if you hear the something on the door move press the button.Probably the better melee incase something comes through the door. Hopefully there is only one other switch."
perception: 1d20 + 6 ⇒ (9) + 6 = 15

DM_Kumo Gekkou |

Dyrm's perception 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27
Dyrm begins to explore carefully finding new paths around each trap he finds until he calls our that he found a switch. He takes up position at that switch. The rest of you Are taking your time searching the room. You do find several more traps that Moria easily springs with the broom handle. Upon opening the trap near the center of the room, Cotton notices a small gleam of rounded metal hidden under the pillows of this trap. From where she sprung the center most trap, Moria you can see a third switch on the far wall.

Moira Renet |

"Oh. There's one," Moira points out. She then carefully makes here way over to the other switch. Taking 10 as necessary. "I hope this is it. Everyone press your switch!" she says making her voice carry throughout the room. She then depresses the switch and waits for Vera.

DM_Kumo Gekkou |

Re reading what I posted, I don't think I made it clear. There are coins partially hidden under the pillows in the center most trap.
The switches pressed in unison, Vera is able to push the door open. The path continues south a few feet before reaching a "T" the voice wailing sounds to be coming from the south east.

Moira Renet |

After navigating her way back with Cotton, Moira takes point again, bow in one hand and sunrod in the other. @ Cotton "Please don't remind me."
Perception: 1d20 + 6 ⇒ (18) + 6 = 24 I am glad these have been consistently good.

Sa'sori 'Kalisreavil' |

Sa'sori casts her mage hand spells and retrieves the coins discovered at the bottom of the central pit trap.
"It's no bother to be thorough.. with just some minor application of magic .. it is accomplished, and we have no need to back track.. nor run the risk of forgetting."
She continues to follow... carefully hefting her curve blade ready to defend herself.. sticking close to Moira.

Dyrm |

Dyrm follows the crowd, "Sorry, sorry. I feel very distracted down here. Never did like tunnels... but I remember my second uncle who's a stonemason going on about design. Just wish I listened"
Perception (Plus Darkvision): 1d20 + 7 ⇒ (19) + 7 = 26 +2 to notice unusual stonework

DM_Kumo Gekkou |