Barmaid

Sa'sori 'Kalisreavil''s page

1,017 posts. Alias of Sunphoenix72.


Full Name

Sa’sori 'Kalissreavil'

Race

Half-Elf {Varisian/Mierani}

Classes/Levels

Sor 3 / Fig 1 | AC 14 [18] T 12 FF 12 [16] | HP 29/29 | F +4 R +3 W +4 {+6 Ench} | Init +2 | Perc +6’+9sight’/ fam +14 |

Common Skills:
Craft {Alchemy} +5, Disable Device +3, Pro {Sailor} +5, Sense Motive +5, Spellcraft +6

Gender

Female

Age

22 {Adolesant}

Alignment

Chaotic {Neutral} Good

Deity

CALISTRA

Languages

Common, Elven; Varisian(I); Draconic [1pt]

Occupation

Ex-Temple Prostitute / Sorceress

About Sa'sori 'Kalisreavil'

Sa’sori 'Kalissreavil'
{Hero of Kassen}
Female Half-Elf {Varisian/Mierani} Sorceress [Arcane Bloodline] (Tattooed Sorceress) 3 / Fighter 1
Chaotic Good {Neutral leanings} Medium Humanoid; Xp: 11,600
Init: +2; Senses: low-light vision; Perception +6 '+9 sight'; “Redwing”-fam +14
-----------------
DEFENSE
AC: 14[18], touch 12, flat-footed 12[16] (+2 Dex, +1{+2} Silken Ceremonial Robes, [+4 shield spell])
hp: 29 (1d10+3d6+4, +0FV) ['6', 4, 5; '10']
Fort: +4, Ref: +3, Will: +4{+6 Enchantment}
Resistances: Immune to Sleep; Arcane Failure: 0%
-----------------
OFFENSE
Base Atk: +2; CMB: +3; CMD: 15
Speed: 30 ft.
Melee –
Elven Curve Blade 'Kassen'-Mw = +5 (1d10+2, 18/x2, Ty: S);

"Asar's" +1 Longsword = +4 (1d8+2, 19/x2, Ty: S)

Cutlass-Alchemical Silver = +3 (1d6, 18/x2, Ty: S & Silver)

3x Dagger = +3 (1d4+1, 19/x2, Ty: P/S & Cold Iron '1')

Ranged –
Ranged Touch Attack = +4 [pb: +1a / pb: +1d];
Longbow = +4 [pb: +1a ] (1d8 [pb: +1d], 20/x2, RaI: 100'ft, Ty: P)
- Ammo: 20x Std, 20x Cold Iron, 20x Alchemical Silver

3x Dagger = +4 [pb: +1a] (1d4+1 [pb: +2], 19/x2, RaI: 10'ft, Ty: P/S & Cold Iron '1')

-----------------
SPECIAL ATTACKS
Spell-Like Abilities –
- dancing lights 'ev' [ 150'ft, 4 lights - 10'ft radius, 5min {D}, MV 100'ft/rd ] - 3/day

Spells Known (Arcane Spontaneous CL 4 {Evocation CL 5}, Concentration: +8 {Evocation +9}):

1st Level (6/day)
burning hands ‘ev’ [15’ft-cone, 1d4/Lvl{fire} <5d4{fire}>, Ref (DC15)]
magic missile 'ev' [150'ft, 1d4+1/ 3lvl <3d4+3>, No Sv]
shield [ Per, You, 4min {D}, +4'shield' Bonus to AC];
- Bloodline Spell: identify [60'ft-cone, 15rds {D}, +10'enh' Spellcraft to Identify Items; No Sv/SR]

Level 0 (At Will)
acid splash [35'ft, 1d3 {Acid}, No Sv/SR]
detect magic 'div' [60'ft cone, Conc-4 min{D}]
disrupt undead [35'ft, 1d6{positive energy-Undead only, No Sv]
mage hand [35'ft, Concen., 5lb non-magical item, MV 15'ft, No Sv/SR]
prestidigitation [10'ft, 1hr, Simple Magic effect{lift 1lb Object-slowly, flavor 1lb of food, create 1cu ft, color, clean, soil]


-----------------
STATISTICS
Str 12 {+1}, Dex 14 {+2}, Con 12 {+1}, Int 12 {+1}, Wis 12 {+1}, Cha ‘18’ {+4} – 4th
{20pts} 2p, 5p, 2p, 2p, 2p, 7p{+2 half-elf} +1{4th}
Encumbrance: Light- 43lbs / Medium- 86lbs/ Heavy- 130lbs/ Lift- 260lbs/ Drag- 650lbs; Load: 45.5lbs {w/Pack 120lbs}

-----------------

Feats:

[C] WP {All Sim}
[C] AP {Light, Med, Hvy, Shields + Tower};
[R: H-E] EWP {Elven Curve Blade}
[GLv1] Point-Blank Shot = 30’ft, +1hit & dam
{fam-fr} Alertness = +2 Perception & Sense Motive;
[S1 'ts' - fr] Varisian Tattoo {ragario} - [Evocation] = +1Caster Level, dancing lights - 3/day
[F1] Weapon Focus {Elven Curve Blade} = +1hit
[GLv3] Precise Shot = No -4 shoot into melee

Traits:

{ Social } Charming = Blessed with good looks, +1Bluff or Diplomacy ‘Sex appeal’, +1DC language-dependant spells
{ Magic } Magical Knack = +2’trait’ to Sorcerer {Not to Exceed HD}
- Pick a class when you gain this trait—your caster level in that class gains a +2 trait bonus as long as this bonus doesn't raise your caster level above your current Hit Dice.
{ Religion } Calistrian Prostitute = +1 Sense Motive & Diplomacy {Class}

Drawback:

Power Hungry = -2 Will Sv Vs Charm & Compulsion if promised power

Skills:

[9sp + 3Fv / 0 ] Sor {6C+3Int+3FC}; Fig {2C+1Int+1FC}

< 'Class' + Ranks + Ability + [Equipment] >
Acrobatics 'd' +2
Appraise 'I' ‘+3’ +1 = +1
Bluff 'ch' ‘+3’+1rk{+1t}+4 = +8 {+1a trait}
Climb 's' ‘+3’ +1 = +1
Craft {untrained} ‘+3’+1 = +1
Craft {Alchemy} 'I' ‘+3’+1rk+1 = +5
Fly 'd' ‘+3’+2 = +2
Diplomacy 'ch' ‘+3’{+1t}+1rk+4 = +9
Disable Device ‘d’ +1rk+2 = +3
Disguise 'ch' +3 = +3
Escape Artist 'd' +2 = +2
Handle Animal ‘ch’ ‘+3’ +4 = +4
Heal 'w' +1 = +1[+3]
Intimidate 'ch' ‘+3’+1rk+4 = +8
Kno {Arcana} 'I' ‘+3’+1rk+1 = +5
Kno {Dungeoneering} 'I' ‘+3’ +1rk+1 = +5
Kno {Engineering} 'I' ‘+3’ +1 = +1
Kno {Planes} 'I' ‘+3’+1rk+1 = +5
Linguistics 'I' +1rk+1 = +2
Perception 'w' +1 '+2r'+2ft+1rk+3 'sight' = +9
Perform {Dance} 'ch' +1rk+4 // Combat Performance: +6 = +5
Pro {Prostitute} 'w' ‘+3’+1rk+1 = +5
Pro {Sailor} 'w' ‘+3’+1rk+1 = +5
Ride 'd' ‘+3’ +2 = +2
Sense Motive 'w' ‘+3’+1rk+1 = +5
Spellcraft 'I' ‘+3’+2rk+1 = +6
Stealth 'd' +2 = +2
Survival 'w' ‘+3’ +1rk+1 = +5
Swim 's' ‘+3’ +1 = +1
Use Magical Device 'ch' ‘+3’+3 = +3

Languages
Common, Elven; Varisian {I}, Draconic [1pt]
-----------------
SPECIAL QUALITIES
Ancestral Arms {Adaptability}, Elven Blood, Elven Immunities {+2 Save Vs Enchantment spells & effects},
Keen Senses {+2 ‘racial’ Perception}, Multi-Talented {2 Favored Classes [ Fighter / Sorceress ]
-----------------

Equipment:
{45.5lbs}
Magical Gear
{2,315gp} "Asar's" +1 Longsword (4lbs)

{1,180gp} +1 Silken Ceremonial (4lb)

{11,000gp} Voidfrost Robe [CL: 10th] = Cold Resistance 5, +1Caster Lvl [Cold]-spells,
Burst of Cold [20'ft radius 2d6{Cold} 'REF16 -1/2D' - 1/day (1lb)
- {This blue and white silk robe gives the impression of ice and frozen fog forming over its surface}

{3,000gp} Chime of Opening {Mithril Bell} [CL: 11th] = Auto Dispel Hold Portal or Arcane lock 14th & lower, Disable Device - CL {+11} (1lb) {10ch}

CURSED{?}
‘none’

Combat Gear

Potions:

Scrolls:
2x color spray [DC??] [50gp]; 2x floating disk [???] [50gp]; 2x sleep [DC??] [50gp]
- invisibility {CL: 3rd} [3min, 300lbs]; rope trick {CL:3} [3hours]; scorching ray {CL: 3rd} [Ra Tou, 30'ft, 4d6{fire}, No SV]

Wands:
{705gp} Wand of Infernal Healing = Fast Heal 1, 1 min {10hp-max} {44ch}

Other Gear
{50gp} Armored Coat = +4AC, +3 MDB, -2ck, 20% AF, Mv: 20'ft {Med} [MV action to Don or Remove] (20lbs)
{380gp} Elven Curve Blade 'Kassen'-Mw (7lbs)
{35gp} Cutlass-Alchemical Silver (4lbs)
{4gp} Dagger-Cold Iron (1lb)
{4gp} 2x Dagger (2lbs)
{75gp} Longbow (3lbs)
{43gp} Arrows [ 20x Standard '1gp', 20x Cold Iron '2gp', 20x Alchemical Silver '40gp' ] (9lbs)

{10gp} 2x Wrist Sheath, Spring Loaded = hold item 1lb or less, Draw as Immed. act (2lbs)
- {left} Dagger-Cold Iron; {right} Dagger

{1sp} Bandoleer = 8 slots, draw as part of MV act {2lbs}
{Scrolls: (1)Offensive, (2)Defensive, (3)Utility; (4-8 ‘empty’) -1lb}

{1gp} Wooden Holy Symbol - CALISTRA
{1gp} Wooden 'Bone Carved' Holy Symbol - BESMARA

{5gp} Spell Component Pouch (2lbs)

{1gp} Belt pouch (0.5lbs) <+16bs>
{1.7sp} - [ 2x bags of powder-chalk 'blue' (1lbs) '2cp'; 4x candles '4cp'; 4x pieces of chalk '1cp'; flint & steel '1gp';
{33gp} 2x Tindertwig (-) ‘2gp’; Grooming Kit (2lbs) '1gp'; Thieves Tools (1lb) '30gp';
{50gp} Healer's Kit = +2'cir' Heal, 10 uses (1lb) '50gp' ]

{2gp} Backpack (5lbs - empty) <+77lbs>
{1.7gp} - [bedroll (5lbs) '1sp'; grappling hook (4lbs) '1gp'; Hammer (2lbs) '5sp'; 4x iron spikes (4lbs) '20cp';
{16gp} 50'ft of hemp rope (10lbs) '1gp'; Rations = 10 days (10lbs) ‘5gp’; Tent (20lbs) ‘10gp’;
{3.02gp} Crowbar (5lbs) '2gp'; Drill (1lbs) '5sp'; Blanket, Winter (3lbs) ‘5sp’; 2x torch (2lb) ‘2cp’;
{2gp} - 2x Traveler's Outfits {Loose Blouse 'White or Blue', Belts, Hard or Soft Leather boots,
Wrap-Around Short Skirt 'Red or Blue', Hooded Cloak 'Green or Black'} (5lbs ea '10') '2gp';
{10gp} - Entertainer's Outfit {Dancing Dress with bare-midriff 'Red & Gold', Calve-laced Sandals,
Wrist and ankle bells/chimes} (4lbs) '10gp'
{2sp} - Peasant's Outfit {Loose shirt, Halter top, skirt, loin cloth} (2lbs) '1sp'

{25gp} Alchemy Crafting Kit (50lbs)

Coin {150gp – Starting}
0 PP, 190 GP, 4 SP, 0 CP
Gems
{5,000gp-Worth} Diamond


-----------------
TRACKED RESOURCES
-----------------
Alchemical:

Bags of Chalk Powder ‘blue’ (2)
Night Tea - 1/day (29)

Miscellaneous:

Potions:

Scrolls:

color spray {2}
floating disk {2}
invisibility {1}
rope trick {1}
scorching ray {1}
sleep {2}

Wands:

{705gp} Wand of Infernal Healing {47ch}

Loot:

{Sa'sori}
{2,315gp} +1 ASAR'S Longsword

{11,000gp} Voidfrost Robe [CL: 10th] (1lb)
- {This blue and white silk robe gives the impression of ice and frozen fog forming over its surface}

{3,000gp} Chime of Opening {Mithril Bell} (1lb) {10ch}

{705gp} Wand of Infernal Healing {47ch}
Scrolls: invisibility; rope trick; scorching ray

{Evlar}
{9,000gp} Cloak of Resistance +3

{Ashlyn}
{8,000gp} Amulet of Natural Armor +2

Party Items -

SPECIAL ABILITIES
Familiar Tattoo {Su} : Mv act Tattoo or Nor. familiar - Hawk "Red Wing", +3 Perception 'sight';
Bloodline Tattoos {Ex} : All Bloodline spells enhanced by Varisian Tattoo - Regardless of school;
Cantrips : Not consumed, AT-Will; Varisian Tattoo {Replaced - Eshew Materials} {Ex} = Bonus Feat;
[BLOODLINE: ARCANE]
Bloodline Arcana : When use Metamagic feat that is +1Lvl slot [+1DC]
Arcane Bond {Su} : Replaced by 'Familiar Tatoo';
Metamagic Adept {Ex} : Apply any 1 MM feat - No casting time increase, 3/day +1/day per 4 Lvls [ 3/day ]
-----------------
COMPANIONS & MOUNTS:

Red Wing:

Male, Hawk
{CG}; Tiny, Animal{Magical Beast}
Init: +3; Senses: Low-light Vision, Perception +14
-----------------
DEFENSE
AC: 17, touch 13, flat-footed 14 (+3 Dex, +2 Size; +2 'natural' familiar )
HP: 14 (4HD)
Fort +3, Ref +4, Will {+5} <Base: +2, +2, +0>
-----------------
OFFENSE
Speed: 10'ft [ground], fly 60'ft {average}
Melee: 2x Talons +7 (1d4-2)
-----------------
STATISTICS
STR 6(-2), DEX 17 (+3), CON 11, INT {7} (-2), WIS 14 (+2), CHA 7(-2)

BAB: {+2}, CMB: +3, CMD: 11
-----------------
Feats: Weapon Finesse [Use Dex to hit]
Skills: Fly +7, Perception +14
- Racial Modifiers = Perception +8
-----------------
SPECIAL ABILITIES:
Alertness {Ex} = Within Arm's Reach - Grant Alertness to Master
Improved Evasion {Ex} = REF Sv for no damage & 1/2 Damage on Fail
Share Spells = May Cast Target 'You' spells on Familiar as Touch spells
Empathic Link {Su} = 1mile Radius, Communicate Emotions
Deliver Touch Spells-3rd {Su} = Familiar Can deliver "Touch" Spells cast by caster

Evlar:

Male half-elf fighter 3
LN Medium humanoid
Init: +4; Senses: Low-light Vision, Perception +1
-----------------
DEFENSE
AC/flat-footed: 14{17sh}/16{19sh}, touch 10; (+4/+6 armor, +3 shield)
HP: 27 (3d10+3+2Fv)
Fort +4, Ref +1, Will +0 (+2 vs enchantment)
Immune: Sleep
-----------------
OFFENSE
Speed: 30 ft. / {20’ft}
Melee:
Long sword-Cold Iron +6 [pa: -1h] (1d8+2 [pa: +2d] /19–20, Ty: S & Cold Iron)
Gladius-Alchemical Silver +5 [pa: -1h] (1d6+1 [pa: +2d] /19-20, Ty: P/S & Silver)

Ranged: crossbow +3 (1d8/19–20, RaI: 80’ft, Ty: P & Cold Iron/Silver)
-----------------
STATASTICS
Str 15{+2}, Dex 11, Con 12{+1}, Int 8, Wis 9, Cha 10
Encumbrance: Light- 66lbs / Medium- 133lbs/ Heavy- 200lbs/ Lift- 400lbs/ Drag- 1,000lbs; Load: 49{69}lbs {w/Pack +75lbs}

BAB: +3; CMB: +5; CMD: 15
-----------------
Feats:
Skill Focus (Survival) [+3skill]
Weapon Focus (Longsword) [+1hit]
Power Attack [-1hit/+2dam]
Shield Focus [+1AC]
Improved Initiative [+4Intv]

Skills: ('-1/-4' acp) [6c, -3Int; +1Fv]
Perception 'w' +2race -1 = +1
Survival 'w' '+3c'+2rk +3sf -1 = +7
Prof {Sailor} 'w' '+3c' +1rk -1 = +3
Swim 's' '+3c' +1rk +2 = +6 {+5/+2}

Languages: Common, Elven
-----------------
Gear:
{60gp} Lamellar (Leather) = +4AC, '+4'MDB, '-1'ACP, Mv 30'ft (25lbs) "Sea Armor"
{45gp} Four-Mirror = +6AC, '+3'MDB, '-4'ACP, Mv 20'ft {45lbs} "Land Armor"
{7+1gp} Heavy Wooden Shield w/Shield Sconce (10lbs)
{30gp} Longsword-Cold Iron (4lbs)
{35gp} Gladius-Alchemical Silver (3lbs)
{35gp} Light Crossbow (4lbs)
{23gp} Bolts [ 10x Standard '1gp', 10x Cold Iron '2gp', 10x Alchemical Silver '20gp' ] (3lbs)

{1gp} Belt Pouch

{2gp} Backpack (5lbs) +70lbs
{1.7gp}- [bedroll (5lbs) '1sp'; grappling hook (4lbs) '1gp'; Hammer (2lbs) '5sp'; 4x iron spikes (4lbs) '20cp';
{17gp} 50'ft of hemp rope (10lbs) '1gp'; Rations = 10 days (10lbs) ‘5gp’; Tent (20gp) ‘10gp’;
{2.52gp} Blanket, Winter (3lbs) ‘5sp’; 2x torch (2lbs) ‘2cp’; Crowbar (5lbs) '2gp'
{2gp} 2x Traveler's Outfits (5lbs ea '10')

Coins - 108gp, 7sp, 7cp

Ashlyn CR 2:

Half-elf swashbuckler 3 (Pathfinder RPG Advanced Class Guide 56)
CG Medium humanoid (elf, human)
Init +5; Senses low-light vision; Perception +6
--------------------
Defense
--------------------
AC 20, touch 14, flat-footed 16 (+4 armor, +3 Dex, +1 dodge, +2 natural)
hp 24 (3d10+3)
Fort +3, Ref +7, Will +2; +2 vs. enchantments
Defensive Abilities charmed life 3/day, nimble +1; Immune sleep
--------------------
Offense
--------------------
Speed 30 ft.
Melee mwk rapier +8 (1d6+3/18-20+3 Precision)
Special Attacks deeds (derring-do, dodging panache, kip-up, menacing swordplay, opportune parry and riposte, precise strike, swashbuckler initiative), panache (2)
--------------------
Statistics
--------------------
Str 8, Dex 17, Con 13, Int 12, Wis 10, Cha 14
Base Atk +3; CMB +2; CMD 16
Feats Fencing Grace, Weapon Focus (rapier)
Skills Acrobatics +8, Bluff +6, Climb +2, Diplomacy +6, Escape Artist +8, Intimidate +8, Perception +6, Profession (sailor) +5, Sense Motive +4, Sleight of Hand +6, Swim +6; Racial Modifiers +2 Perception, +4 Swim, water child
Languages Aquan, Common, Elven
SQ elf blood, swashbuckler finesse
Combat Gear potion of cure light wounds; Other Gear amulate of natural armor +2, mwk chain shirt, mwk rapier, cloak of resistance +1, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin, 21 gp
--------------------
Special Abilities
--------------------
Charmed Life +2 (3/day) (Ex) Choose to add Charisma bonus to save before roll is made.
Deeds
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Fencing Grace Use Dexterity on rapier damage rolls
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Nimble +1 (Ex) +1 dodge bonus to AC.
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Swashbuckler Finesse At 1st level, a swashbuckler gains the benefits of the Weapon Finesse feat with light or one-handed piercing melee weapons, and she can use her Charisma score in place of Intelligence as a prerequisite for combat feats. This ability counts as having
Water Child You may always take 10 on Swim checks.

-----------------
HONORS:

Heritage of Kalisreavil:
family crests have changed over generations

- golden antlers on a field of green.
- golden antlers on a field of green with a dove soaring above
{The excerpt below remarking on the the third family head negotiated a mutual preservation treaty between Kyonin and a small village across the West Sellen river known as Xer. The family was awarded land and a minor title by the then queen for the treaty, that title required the adjustment of the coat of arms.}

Kalisreavil - crest: a shining elven curved blade cutting through darkness
{The except explains the initial noble title was granted to Kylantha Kalisreavil for "exceptional valor in battle."}
- four generations: Kaylessa Kalisreavil, the only daughter of Kylantha. Pervymr Kalisreavil was the eldest son of Kylantha. Phyrra Kalisreavil was the only daughter of Pervymr.
The current head of family - Perishial Kalisreavil. The scroll makes no note of any achievements that adjusted the family's titles or crest for any of the four leaders.

Hero of Kassen: The Ghost of Kassen has given Sa'sori a single Scale from his mail armor worn as a cloak clasp as a Token of the Ghostly Hero of the Town. This small silver scale is warm to the touch and inscribed with the sigil of Kassen, hero of the Fangwood.
- Gain: You can use this scale to call upon Kassen’s favor, allowing you to reroll any one attack roll, saving throw, or skill check after the roll is made but before the results are revealed. You must take the result of the second roll, even if it is worse.


-----------------
PERSONALITY:

Feisty and rebellious... Sa'sori has lived her life being under the control of others and now.. she has NO Intention of being subservient to ANYONE EVER again! Courageous to an extreme.. bold and irreverent.

-----------------
APPEARANCE:

HT: 5'4", WT: 135lbs, Eyes: Violet
Hair: Long blonde w/twin braids
Skin: Tanned with enticing reddish hued arcane tattoos artistically covering most of her body
Age: 22 {Adolescent}

The petite and very lovely half-elven young woman was a sight to behold... long blond hair in two braids that trailed behind her~ their tips bouncing at her mid calves with each of her graceful steps. But the eyes of all were usually drawn to her enticing reddish hued arcane tattoos upon her face, shoulders arms and long shapely dancer's legs that inspired more than one youth to ask how far down her tattoos actually went? Her tattoos were red due to her natural affinity to elemental fire... her chosen element. The tattoos were a mark of her Arcane Bloodline Heritage as a tattooed sorceress... all but one.. the one upon the curve of her more than ample left breast.. the one that marked her a CALISTRAN Temple prostitute!

That one tattoo got the most extreme reactions from all around her! Most women were scandalously rude to her and most men thought it gave them free permission to paw her for their own selfish sexual fantasies! The truth was she had little choice when the Temple offered to save her.. a runaway child-slave, barely a decade old, sold into slavery by her step-father out of spite for her mother's unfaithful failing of her fidelity with some handsome and dashing elven nobleman.

Sa'sori wore a red and gold Silken Ceremonial that only barely covered her for modesty with a plunging neckline all the way to her navel leaving her arms and legs free but indeed offering some actual armor protection. It was not to show off her more than enticing body but to keep her tattoos open and exposed for they were the source of her power.. she had little choice. Too much clothing and when she invoked her magic.. the tattoos with arcane power flowing through them would sear and burn covering clothing. She never wore undergarments of any kind... a habit she got into in her service to the Temple of Calitsra~ she had been so young... and was never really raised to be a proper respectible young lady.

She bore her one prized possession that hung across her back~ her sheathed elven curve blade. The one piece of her elven heritage she had managed to keep. It had been the only thing her father had left to her and the horrid molesting slave owners she had been sold to... before she ran away had hung it over their market street mantel.. like some conquering trophy! Sa'sori guessed she should have been grateful they had not sold it.. and she stole it away with her when she eventually was able to flee. But at the time of her tender young age of 12 she could barely lift the weapon.. let alone fight with it.. but her magic the simple cantrips enabled her to escape! Now the curve blade hung across her back the bandoleer strap.. unfortunately between her breasts showing her figure even more poignantly! But she had learned to wield it.. another 'gift' of the Temple of Calistra.

Her garment was cinched at her shapely waist with a Haramaki and armored belt.. from which hung her belt spell component purse. She worse laced sandals that tied at her shapely thighs. At her wrists were a set of bracers.. more jewelry than anything... but they concealed her two-spring loaded wrist sheaths that held her two daggers.. the third was always at the small of her back out of sight mostly. She worse no holy symbol to the goddess of vengeance and lust but she always bore her daggers... her only sign of devotion. Three always three.. and never more. The stings of Calistra...

-----------------

HISTORY:

”Passion’s Daughter”
Sa’Sori was born in Korvosa. Her mother, Jehnna, was a pretty human scullery maid commoner seduced by the Meirani Elven Ambassador, Perishial Kalissreavil. Her mother was just another of his ‘conquests’, but her mother was already married to a human cobbler named Taramin. When Jehnna gave birth to her half-elven daughter Taramin was enraged his ego never accepting the fact his pretty wife had dared to be unfaithful and he harbored a secret hate for “her” even prettier elven daughter.

Tragedy struck when Sa’sori was only age 12 her mother fell ill of and died suddenly. Tarramin in his grief and shame, still dealing with unresolved anger at his deceased wife sold Sa’sori to slavers. He could not raise a child that so reminded him of his wife and her unfaithfulness.

So Sa’sori’s happy childhood turned into a nightmare and grew up sold as a slave child… mistreated, taken advantage of and abused.

When she turned 15… her natural arcane powers revealed themselves and she ran away from her enslavers. She had some grueling times on her own - alone on the streets so far from home that she barely remembered but was eventually taken in by the Church of CALISTRA.

The Calistrans offered to send her to a teacher to train her how to master her blossoming sorcery powers but for that Sa’sori “paid” the church back for that training with her body for two years as a sacred prostitute.

But true to their bargain, Sa'sori was sent to Kassen to serve as a sorcerer apprentice to the Vargidans. This old family has a touch of magic in its blood, with each one of the children showing some sorcerous talent. Where this magic comes from is a mystery, and the family refuses to speak of such things in mixed company. Lording over the family is the wealthy and eccentric patriarch, Moltus Vargidan. This eccentric family took Sa'sori in and things have not much improved. With her temple prostitute tattoo upon her breast... many of the young scions of this family have taken to mean she is free with her 'favors' even the aging Patriarch with his white hair trailing down to his knees, has often dragged or compelled Sa'sori to be his personal slave for a evenings tryst a few times. Sa'sori, now age 22 {still an adolescent as half-elves age slower and starting age is 25 for a teenager half-elf, just hitting maturity} has resisted some of the advances of the other dozen children (each from a different wife) who have tried to force favors out of her and she longs to escape Kassen as soon as possible to leave her past behind! It is clear to her that the 'training' she is here to get from Moltus is being dragged out as long as possible... just so he can keep her an unwilling constant bed-companion for his perverse desires, and twisted fantasies from his slowly degrading mind.

Sa'sori longs to be free of this town to seek her true father and the secrets of her past...

Sa’sori no longer considers herself a Calistrian Temple Prostitute and no longer wants to be treated as one... the tattoo of service to the church upon her breast a constant reminder and link to her past. She seeks to become an adventurering sorceress and focuses on improving her magic... biding her time to run away again and this time seek her fortune and fate on her own terms!