Diremerc's Iron Gods Campaign (Inactive)

Game Master DireMerc

Loot sheet


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TN Female Strix shifter 3, HP: 20 / 20 (-/-), aspect: 6/6 min, current aspect: -, -/10 rounds

Walking into the white corridor, she runs her left hand along the wall feeling it surface, as the walls seem perfectly smooth and straight from top to bottom, for never seen building material in her life, and is in awe. She uses her scythe as a walking sticking in her right hand, with it tapping on the strange smooth surface making an unusual sound.

Pity we are unable to destroy those abominations.

Take it we are at B11.


Human Barbarian 1 HP: 14/14 | Temp HP: 0/0 | HD 1/1 (d12+2) | Rage 2/2 | PP 13
Stats:
AC 14 | Str +5* Dex +2 Con +4* Int +0 Wis +1 Cha -1 | Initiative +2 | Perception +3 | Insight +1 | Inspiration? No
Conditions: None

Kurgu nods to Falv as his wounds ease.

"Aye, but you do a good job. And these corridors are *wrong*."


Female (Sleuth) 4/ (Martial Artist) 2

Mira was following in quiet contemplation, looking at the change in the surfaces, as well as what they had encountered so far. "I am not sure that they are 'wrong', so much as they are perhaps crafted beyond anything that we have seen. I do not know the material, do you?" She was torn between awe and worry, wondering about the makers of this place, and their intentions.


Human Barbarian 1 HP: 14/14 | Temp HP: 0/0 | HD 1/1 (d12+2) | Rage 2/2 | PP 13
Stats:
AC 14 | Str +5* Dex +2 Con +4* Int +0 Wis +1 Cha -1 | Initiative +2 | Perception +3 | Insight +1 | Inspiration? No
Conditions: None

"I do not. My people have suffered enough from the attentions of technological monsters and I would see these robots smashed.", Kurgu replies, tension in his voice.


@Gal yes.

Grand Lodge

Tetori Monk 4 | HP 35/35 | AC16 T16 FF13 | F+8 R+8 W+8 | CMD22 | INIT+7 PER+9 | Current effects: none

"They bring all sorts or strange and alien things with them," Kul'Theraka says in response to Kurgu. He looks around the halls and growled. He wished he could drive all of the robot lifeforms and their 'technology' from the land. "To the left?"


Male Half Elf Investigator 1

"I'd rather see the technology put to good use myself. And I know the good professor would also love to see the same." Phineas examines the walls, nearby, brushing his hands onto the walls. "There certainly is a lot more we could learn from this culture. Did they always have such technology? Did the ones who built this place know all the ins and outs, or were they only privy to their effects?" Phineas continued rambling.


TN Female Strix shifter 3, HP: 20 / 20 (-/-), aspect: 6/6 min, current aspect: -, -/10 rounds

Can do. Just hope no more of those skeletons.


Male Dwarf
Stats:
HP(11/11) AC/Touch/Flat 17/10/17 Fort/Ref/Will 4/0/6 CMB/CMD +1/11 Init +0
Skills:
know (eng) +10, linguistics +7, craft (mechanical) +9, craft (sculpture) +9, Heal +8, Spellcraft +7, know (arcana) +7, know (history) +7
1 Cleric (Iron Priest)

Falv nods along to what Phineas is saying. "Yes, all good questions. Me and old Khonnir will probably spending a good many years down here studying all of this. You know once we find him."

He studies the odd metal trying to place what it is. Visions of new and wonderful sculptures and contraptions using the odd metal fill his mind. "I can only imagine the spectacular things I could create with metal like this."

know(eng): 1d20 + 10 ⇒ (13) + 10 = 23

He begins to move further down the hallway before but stops in his tracks upon hearing Galn. He sighs and shakes his head. "Boy, I hope you do know that by uttering those words you have most certainly just made sure we will run into more skeletons."


TN Female Strix shifter 3, HP: 20 / 20 (-/-), aspect: 6/6 min, current aspect: -, -/10 rounds

Gal shrugs her shoulders at the dwarf's comments, and readies her scythe, We only came across the walking dead since entering the first strange door.


Human Barbarian 1 HP: 14/14 | Temp HP: 0/0 | HD 1/1 (d12+2) | Rage 2/2 | PP 13
Stats:
AC 14 | Str +5* Dex +2 Con +4* Int +0 Wis +1 Cha -1 | Initiative +2 | Perception +3 | Insight +1 | Inspiration? No
Conditions: None

"I doubt it is a coincidence that even smashed undead rise again in this place of technology. But if the dead rise, we will send them back to the ground as often as we need to. There must be a way to end them for good."


You decide to investigate the closest door. It opens with a woosh as you get close.

The air in this room seems to buzz and hum with energy. Strips of glowing rectangles light the room from above, while strange flickering windows line the east and west walls. A large glass topped circular table sits in the middle of the room. To the north sits a large metal desk covered with blinking lights, while a humming pillar of purple and-black metal stands nearby, its sides flashing with tendrils of violet energy. A single golden panel flashes with a soft but incessant light on the side of this pillar. A thick layer of dust coats everything, diffusing the lights shining from the various surfaces, and many of the machines seem to be damaged, cracked, or otherwise ruined.


Human Barbarian 1 HP: 14/14 | Temp HP: 0/0 | HD 1/1 (d12+2) | Rage 2/2 | PP 13
Stats:
AC 14 | Str +5* Dex +2 Con +4* Int +0 Wis +1 Cha -1 | Initiative +2 | Perception +3 | Insight +1 | Inspiration? No
Conditions: None

Kurgu advances slowly into the room, his hammer held tightly.


TN Female Strix shifter 3, HP: 20 / 20 (-/-), aspect: 6/6 min, current aspect: -, -/10 rounds

Peering into the room, Looks like this room has not been used in a very long time.

Perception: 1d20 + 7 ⇒ (14) + 7 = 21


Male Dwarf
Stats:
HP(11/11) AC/Touch/Flat 17/10/17 Fort/Ref/Will 4/0/6 CMB/CMD +1/11 Init +0
Skills:
know (eng) +10, linguistics +7, craft (mechanical) +9, craft (sculpture) +9, Heal +8, Spellcraft +7, know (arcana) +7, know (history) +7
1 Cleric (Iron Priest)

Falv cautiously walks into the room with axe and shield ready. If the coast is clear then he'll step up to the odd pillar with the flashing lights and examines it.
perception: 1d20 + 4 ⇒ (9) + 4 = 13
engineering: 1d20 + 10 ⇒ (15) + 10 = 25

Grand Lodge

Tetori Monk 4 | HP 35/35 | AC16 T16 FF13 | F+8 R+8 W+8 | CMD22 | INIT+7 PER+9 | Current effects: none

"Be careful with that stuff," Kul'Theraka says from the doorway. "No telling what will happen if you touch the wrong thing. That flashing golden panel, in particular, is concerning." I'd rather have something to rip apart than a glowing bunch of tables that could cause who knows what to happen. While he waits for the others to look around the room he scans it himself looking for any signs of a concealed door.

perception: 1d20 + 4 ⇒ (4) + 4 = 8


Falvastar can tell this is a room that monitors and likely controls things in the other room were you encountered the undead skeletons. Everything is asleep right now or waiting (or standby) pressing the golden panel likely wakes up this system.


Male Dwarf
Stats:
HP(11/11) AC/Touch/Flat 17/10/17 Fort/Ref/Will 4/0/6 CMB/CMD +1/11 Init +0
Skills:
know (eng) +10, linguistics +7, craft (mechanical) +9, craft (sculpture) +9, Heal +8, Spellcraft +7, know (arcana) +7, know (history) +7
1 Cleric (Iron Priest)

Falv shrugs. "Welp seems harmless to me." He then pushes the golden panel.

Grand Lodge

Tetori Monk 4 | HP 35/35 | AC16 T16 FF13 | F+8 R+8 W+8 | CMD22 | INIT+7 PER+9 | Current effects: none

Kul'Theraka cringes when Falv reaches for the button, "This is going to be bad," he says to no one in particular.


Human Barbarian 1 HP: 14/14 | Temp HP: 0/0 | HD 1/1 (d12+2) | Rage 2/2 | PP 13
Stats:
AC 14 | Str +5* Dex +2 Con +4* Int +0 Wis +1 Cha -1 | Initiative +2 | Perception +3 | Insight +1 | Inspiration? No
Conditions: None

Kurgu readies himself for combat.


Pressing the gold panel causes the room to suddenly whir and hum. A series of muffled clicking and buzzing sounds echo through the walls, and a moment later, the circular table in this room flares to life, providing a holographic projection of the habitat module on its surface. Numerous panels on the wall fill with static (these once connected to hidden cameras in the habitat module that have long since been destroyed), and the pillar of purple metal flashes and begins to pulsate.

Several symbols glow above the holographic valley. A sun, a moon, clouds, a water drop and a few others your not sure what they are.


Human Barbarian 1 HP: 14/14 | Temp HP: 0/0 | HD 1/1 (d12+2) | Rage 2/2 | PP 13
Stats:
AC 14 | Str +5* Dex +2 Con +4* Int +0 Wis +1 Cha -1 | Initiative +2 | Perception +3 | Insight +1 | Inspiration? No
Conditions: None

Kurgu tenses, ready to strike should a robot come to battle them.

"Can any interpret the symbols?"


Female (Sleuth) 4/ (Martial Artist) 2

Mira as well, was looking around but not touching anything. Kurgu's question brought her attention over, and she looked at the symbols with some curiosity.


Male Dwarf
Stats:
HP(11/11) AC/Touch/Flat 17/10/17 Fort/Ref/Will 4/0/6 CMB/CMD +1/11 Init +0
Skills:
know (eng) +10, linguistics +7, craft (mechanical) +9, craft (sculpture) +9, Heal +8, Spellcraft +7, know (arcana) +7, know (history) +7
1 Cleric (Iron Priest)

Falv moves over to the projection table and investigates its various symbols and projections.

know (eng): 1d20 + 10 ⇒ (5) + 10 = 15
linguistic: 1d20 + 7 ⇒ (14) + 7 = 21 Using linguistics with the technologist feat to try and understand the programming for the table and what any commands might do

Grand Lodge

Tetori Monk 4 | HP 35/35 | AC16 T16 FF13 | F+8 R+8 W+8 | CMD22 | INIT+7 PER+9 | Current effects: none

"Better than I thought." Kul'Theraka said. "Isn't that a layout of where we just came from? Is that some sort of scrying machine?"


TN Female Strix shifter 3, HP: 20 / 20 (-/-), aspect: 6/6 min, current aspect: -, -/10 rounds

She steps back as the entire you goes crazy with sounds, lights flashing and walls going very noisy. Ready to strike anything that comes towards her. One the hologram appears on the table, and others start looking at it, she pokes the translucent image with the end of her scythe.

Muttering herself in strix, in how strange this place is.


Falv comes to the conclusion that this room monitors and controls the room you were just in. It can also adjust the climate by making it night or day or making it rain or cloudy and more.


Human Barbarian 1 HP: 14/14 | Temp HP: 0/0 | HD 1/1 (d12+2) | Rage 2/2 | PP 13
Stats:
AC 14 | Str +5* Dex +2 Con +4* Int +0 Wis +1 Cha -1 | Initiative +2 | Perception +3 | Insight +1 | Inspiration? No
Conditions: None

"Falv, if you can make it day, make it so! We can better see our foes coming."

Grand Lodge

Tetori Monk 4 | HP 35/35 | AC16 T16 FF13 | F+8 R+8 W+8 | CMD22 | INIT+7 PER+9 | Current effects: none

"That thing seems pretty interesting but I don't see how it could help us at the moment. I think we should check behind the other door." Kul'Theraka says, "If we find it leads nowhere, we could then come back to these controls and perhaps make it safer to enter that cave. Speaking of that, can you scry on that cave and perhaps see what is in there with this thing?"


Male Dwarf
Stats:
HP(11/11) AC/Touch/Flat 17/10/17 Fort/Ref/Will 4/0/6 CMB/CMD +1/11 Init +0
Skills:
know (eng) +10, linguistics +7, craft (mechanical) +9, craft (sculpture) +9, Heal +8, Spellcraft +7, know (arcana) +7, know (history) +7
1 Cleric (Iron Priest)

Falv nods at Kurgu and Kul and sees about trying to see if the system can do those things. He first tries turning it to day, then next tries to see if there is some kind of scrying function available.


Fal is able to turn on the sun in the habitation area.

Looking for a scry function Fal learns there room next door is an observation deck he is also able to bring up a floor plan.

(does anyone speak read andoffran?) I assume yes.


Human Barbarian 1 HP: 14/14 | Temp HP: 0/0 | HD 1/1 (d12+2) | Rage 2/2 | PP 13
Stats:
AC 14 | Str +5* Dex +2 Con +4* Int +0 Wis +1 Cha -1 | Initiative +2 | Perception +3 | Insight +1 | Inspiration? No
Conditions: None

Kurgu sees the floor plan and he grins.

"I can read this. The Kellid make a point of knowing our enemies - and their speech."


The floor plan seems to show a rather massive structure almost 2 miles across but most of it is marked with red lights showing destroyed or dangerous sections. The areas with the least damage is were you are with is in an area called "habitation" there is a nearby hallway that leads into an area called "science and research" and beyond that is a section marked "engineering"


TN Female Strix shifter 3, HP: 20 / 20 (-/-), aspect: 6/6 min, current aspect: -, -/10 rounds

Looking the dwarf, she takes the varying changes in awe, seeing how the ghostly scene changes. So glad someone can read this strange script.

Seeing the map of the entire structure, she points at the area they are in, That small splotch there is that massive room where we fought the skelis? This place is huge! I guess plenty walking dead we going to have to deal with. What is special about the red areas? pointing to multi red areas.

Grand Lodge

Tetori Monk 4 | HP 35/35 | AC16 T16 FF13 | F+8 R+8 W+8 | CMD22 | INIT+7 PER+9 | Current effects: none

"Can you use that thing to look for Khonnir? Otherwise we need to sweep the area starting with the nearest locations. Clear it and move on until we find the old man." Kul'Theraka offers.


Male Dwarf
Stats:
HP(11/11) AC/Touch/Flat 17/10/17 Fort/Ref/Will 4/0/6 CMB/CMD +1/11 Init +0
Skills:
know (eng) +10, linguistics +7, craft (mechanical) +9, craft (sculpture) +9, Heal +8, Spellcraft +7, know (arcana) +7, know (history) +7
1 Cleric (Iron Priest)

"I'd guess that Khonnir would probably hole up in the Habitation section, so let's head there."


habitation is were you fought the skeletons. Khonnir was a man of learning obsesses with learning the secrets of technologies. He would more like be in science or engineering.


Human Barbarian 1 HP: 14/14 | Temp HP: 0/0 | HD 1/1 (d12+2) | Rage 2/2 | PP 13
Stats:
AC 14 | Str +5* Dex +2 Con +4* Int +0 Wis +1 Cha -1 | Initiative +2 | Perception +3 | Insight +1 | Inspiration? No
Conditions: None

"How far are science or engineering? And are there any conveyances that we can use to get there swifter?"


The entrance to the science department is nearby and from there is't just about a 100 feet down a long tunnel. Engineering is beyond that a couple hundred more feet beyond several rooms. There is also the nearby observation room you can check or you can ignore it.

Grand Lodge

Tetori Monk 4 | HP 35/35 | AC16 T16 FF13 | F+8 R+8 W+8 | CMD22 | INIT+7 PER+9 | Current effects: none

"What's this other door out in the hall lead to? Is it the science place you mentioned or the observation room? Either way, I vote we check this door, then move onto the science department. If the doors takes us there, then we push through to engineering." Kul'Theraka offers. "It's dangerous to sit in one spot too long. The vermin tend to creep up on you that way."


Human Barbarian 1 HP: 14/14 | Temp HP: 0/0 | HD 1/1 (d12+2) | Rage 2/2 | PP 13
Stats:
AC 14 | Str +5* Dex +2 Con +4* Int +0 Wis +1 Cha -1 | Initiative +2 | Perception +3 | Insight +1 | Inspiration? No
Conditions: None

"Keeping on the move makes sense. Let's go soon."


TN Female Strix shifter 3, HP: 20 / 20 (-/-), aspect: 6/6 min, current aspect: -, -/10 rounds

She smiles, Those that knows what is going on here, lead the way.


You ignore the observation room and proceed down the hall to the science area.

A large metal desk with blinking lights and strange glowing panels sits atop a raised area on the east side of this room near a circular table. Two couches covered with black material sit to the south a pair of black metal pillars. Splatters of dried blood stain the floor and walls near a pair of doors to the north, while here and there patches of rust-red mold and fungus cling to the doors on the southern wall. The room itself is brightly lit by glowing panels on the ceiling.

Grand Lodge

Tetori Monk 4 | HP 35/35 | AC16 T16 FF13 | F+8 R+8 W+8 | CMD22 | INIT+7 PER+9 | Current effects: none

Kul'Theraka looks around the room and moves to the doors. He squats to check the blood spatters and to look for other evidence of what may have happened.

Perception: 1d20 + 4 ⇒ (2) + 4 = 6

Survival: 1d20 + 4 ⇒ (1) + 4 = 5


When Kul moves closer to the doors they open revealing a long winding hallway that turns to the right.

Bloodstains mar the floor and walls of this hallway, while scorch marks and smears of ash on the walls evidence some sort of altercation having taken place in this area relatively recently. Four tangled mounds of metal and other materials lie further up the hall, surrounded by strangely coloured stains.

Grand Lodge

Tetori Monk 4 | HP 35/35 | AC16 T16 FF13 | F+8 R+8 W+8 | CMD22 | INIT+7 PER+9 | Current effects: none

"Ahh, the game is afoot." Kul'Theraka says and quietly eases his way down the hall to the corner. He then peers around to see what he can see. darkvision 90', if it matters

stealth: 1d20 + 3 ⇒ (10) + 3 = 13

perception: 1d20 + 4 ⇒ (6) + 4 = 10


Male Half Elf Investigator 1

Phineas peers down the bloodied hallway. He uses his elven eyes and ears to observe the metallic corpses ahead as well as peer the hallway itself. "Something doesn't feel right here..." He has out his short sword, keeping his senses peeled.

Perception: 1d20 + 10 ⇒ (20) + 10 = 30


Male Dwarf
Stats:
HP(11/11) AC/Touch/Flat 17/10/17 Fort/Ref/Will 4/0/6 CMB/CMD +1/11 Init +0
Skills:
know (eng) +10, linguistics +7, craft (mechanical) +9, craft (sculpture) +9, Heal +8, Spellcraft +7, know (arcana) +7, know (history) +7
1 Cleric (Iron Priest)

While the others move ahead, Falv stops and inspects the desk with the odd blinking lights and such near the table to see if there is anything that can be used or understood.

perception: 1d20 + 4 ⇒ (5) + 4 = 9
know (eng): 1d20 + 10 ⇒ (13) + 10 = 23


TN Female Strix shifter 3, HP: 20 / 20 (-/-), aspect: 6/6 min, current aspect: -, -/10 rounds

Seeing the bloody mess, she readies her scythe, and carefully listens and searches for any threats from the room and the hallway.

Perception: 1d20 + 7 ⇒ (12) + 7 = 19 Add +2 for dim or dark areas.


Human Barbarian 1 HP: 14/14 | Temp HP: 0/0 | HD 1/1 (d12+2) | Rage 2/2 | PP 13
Stats:
AC 14 | Str +5* Dex +2 Con +4* Int +0 Wis +1 Cha -1 | Initiative +2 | Perception +3 | Insight +1 | Inspiration? No
Conditions: None

Kurgu quietly advances to the corner.

Stealth: 1d20 + 7 ⇒ (14) + 7 = 21

Perception: 1d20 + 4 ⇒ (10) + 4 = 14

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