Kurgu |
Kurgu replies:
"I will stay close behind you then."
At the opening:
"I will try to reach it."
Kurgu leaves his hammer on the ground, and starts climbing.
Climb: 1d20 + 3 ⇒ (7) + 3 = 10
Falvastar Kraigsmith |
"Well I have a grappling hook that might make things easier." Falv pulls out his grappling hook and ties it to the end of his rope, then tosses up to the edge a couple of times until it catches something.
"There we go, i'll head up last."
climb: 1d20 + 1 ⇒ (8) + 1 = 9
DireMerc |
I'll give that to you.
You hook the rope and Kurgu uses it to climb up. Several stalactites and stalagmites nearly make the passage impassable but there are opening here and there that would allow a person to squeeze trough.
Kurge can see light coming from the other side so it does open somewhere else.
Kurgu |
Kurgu will gratefully accept Falvastar's aid, clamber up and along, and carefully poke his head towards the opening to get a look before he moves all the way through.
DireMerc |
Because of the way the stalactites and stalagmites are placed it's impossible to see what on the other side of the 20 foot long passage without moving further into it.
Moving carefully he proceeds a little further into the spikes and he sees what appears to be a female form trapped in between a stalactite and a stalagmite. Upon closer investigation she appears to be a half-orc and she has been dead for a while.
You can do know local if you have it.
Galnikatix |
With a bundle of furs strapped to her front of her body, she walks outside and spreads her wings, jumping into the air and flaps her wings to become airborne. She gains height to be soon above the forest and flies directly towards Torch.
After a few hours she arrives at Torch, flying over the town perimeter waving and exchanging greetings with the watchman as she flies directly to the town leatherworker. The watchmen of Torch have become accustom to her flying furs and meat, though was not the case in the beginning when she first arrived at torch walking with Rikus through the gates.
Bartering for good coin took a little longer than usual as news of another search party was preparing to go under to see what happened to the torch. Once she had her coin for furs, she queried to where the new search party was heading so she could catch up.
She took to the sky heading directly to the cave entrance, surveying the area for any signs of the search party.
Perception: 1d20 + 7 ⇒ (7) + 7 = 14
@DireMerc: I let you decide how she arrives at the party.
Galnikatix |
As she approaches the cave entrance she spots plenty foot steps on the beach sand and the partially submerged cave entrance.
Without landing she glides over the foot steps looking for where the party of adventurers have gone ahead.
Spotting them at a higher ledge she flaps her wings to gain altitude to land on the ledge edge, speaking softly, Are you the search party investigating the cause of why torch went out?
Mira Oralia |
Lingering behind the rest of the group, Mira was looking around at the cave, and wondering what else was further on in the caves. While the others were looking up ahead, she was exploring around the group while staying in sight. There had been a few things that she wanted to detour to get, just in case, since they were going into unknown territory. A couple of flasks of oil would not hurt at all.
The sound of someone emerging from the water got her attention, but hearing it was someone that was sent with them, she relaxed.
DireMerc |
Examining the body Kurgu can tell that someone has already stripped her of all her valuables. The cause of deaths seems to be half a dozen puncture wounds all over her body from something small and sharp.
Proceeding trough that area you move at half speed and need to make a dexterity check dc 10 or risk getting stuck. Your not in combat and there is no real penalty for failing at the moment so no real is needed
Up ahead Kurgu can see that there is a large open chamber on the other side of the forest of intertwined stone spikes.
Falvastar Kraigsmith |
Falv looks up at the flying addition to their party. "Yup that's us. Doesn't seem like you need the rope, so why don't you catch up with Kurgu at the front while the rest of us clamber up this cliff."
Falv will wait for the others to climb up then head up himself.
climb: 1d20 + 1 ⇒ (17) + 1 = 18
Once he clambers up, he'll collect his rope and grappling hook and store it back in his bag.
Galnikatix |
As she lends a helping hand to the dwarf coming onto the ledge, speaking softwaly, Excellent. I was sent by the local druid circle to find out why the torch went out. The druids have witnessed the devastation the debris of star fall to many surrounding areas, and never liked these blights on the land. A sudden change usually does not promise of good favour, thus the druids are concerned of another spoiling of the land might be occurring, and if so needs to be contained.
By the way, I known as Galnikatix, or simply Gal, here in Torch. Belong to the local druid circle, defender of nature.
Once everyone is up on the ledge, she makes her way through the stalactites and stalagmites.
Dex: 1d20 + 1 ⇒ (12) + 1 = 13
Kurgu |
Kurgu takes note of the condition of the half-orc, says a silent prayer for her spirit, and continues onwards. He climbs to the mouth of the large chamber and cautiously looks out.
Perception: 1d20 + 4 ⇒ (14) + 4 = 18
Stealth: 1d20 + 6 - 3 ⇒ (9) + 6 - 3 = 12
DireMerc |
You recall that Parda was a popular brawler in town, and that she was one of those who traveled with several thugs into the caverns hoping to relight the torch for the reward. Almost everyone in Torch called her a friend, and many felt that her falling in with the thugs was going to be her end...turns out, they were right.
Kurgu leading the way makes it into the next chamber.
A collection of crates, boxes, rubble, and scavenged metal lies heaped in the northwest section of this damp cave. Several strange chalk drawings of twisted, spiny plants, a strange three-legged creature, and emaciated four-armed humanoids mark the walls.
Mira Oralia |
The chalk drawings are interesting to Mira. Less so the crates and boxes, though they do get examined for markings of coming from Torch. "...They mentioned that this was the... fourth expedition, right?" Given the amount of things here, it was a question of whether or not anything else in these caves had been this way between expeditions.
_______________________
K.(religion): 1d20 + 6 ⇒ (17) + 6 = 23
Galnikatix |
Seeing the plant markings on the wall, she takes a closer look at them.
Knowledge (nature): 1d20 + 4 ⇒ (17) + 4 = 21
Hearing of fourth expedition startled her, What happened to the previous ones?
She also surveys the cave trying to see any dangers.
Perception: 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13 +2 for dim / dark conditions
Kurgu |
"I didn't even recognise Parda, her body was in such a bad state. Keep watchful, or there will be need for a fifth expedition. The others disappeared as far as I know."
He stares at the drawings for a time, trying to work out what the creatures are, or if there are any hints about where they are from.
Knowledge Geography: 1d20 + 3 ⇒ (11) + 3 = 14
Knowledge Nature: 1d20 + 6 ⇒ (5) + 6 = 11
He then looks around for danger, his retrieved hammer in hand.
Perception: 1d20 + 4 ⇒ (6) + 4 = 10
Falvastar Kraigsmith |
"Khonnir was part of a group that returned with a robot, but they disappeared when they returned here to continue exploring."
Phineas T Nalinder |
"Rest in peace, Parda," Phineas says to the corpse. He notes the location of the body in his notebook for later recovery of the body for a proper burial.
He keeps a watchful eye, something did this to Parda. She was a tough person, so whatever did this would definitely prove to be a challenge.
Perception: 1d20 + 10 ⇒ (6) + 10 = 16
Falvastar Kraigsmith |
perception: 1d20 + 4 ⇒ (19) + 4 = 23
Hearing a rattle as he walks into the chamber with Parda's body, Fal checks around and sees something dart off down the passage.
Falvastar Kraigsmith |
Falv sees her and then looks directly at her. "Well you are naturally well hidden. How do you do miss." He says in common.
Falvastar Kraigsmith |
"Some kind of humanoid female with color changing skin. Barely noticed her as she ran off." He points down the passage she ran down. "She ran off that way, so I say we follow and see what we can find."
DireMerc |
You follow the woman into the next chamber.
The ceiling of this vast chamber rises nearly thirty feet overhead. A five-foot-wide ledge runs along the western wall, sloping down to the cave floor ten feet below. Four ramshackle huts made of what appear to be strips of metal, hides, and some sort of fibrous plant matter sit in the cave, while to the south yawns a dark pit.
As a note there are no light sources here. I am assuming the group brought some torches or something. For those who cant see in the dark.
DireMerc |
In answer to his question a dart comes at Kurgo from the darkness and stick him in the neck.
attack blowdart: 1d20 + 6 ⇒ (20) + 6 = 261d2 ⇒ 1
attack blowdart confirm crit: 1d20 + 6 ⇒ (14) + 6 = 201d2 ⇒ 2
Kurgu immediately starts to feel numb and drowsy and attempts to shake of the effect of the poison. Make a fort save dc 16 of fall unconscious.
init: 1d20 + 4 ⇒ (16) + 4 = 20
Roll init if you win post your action.
Make a perception to stop the opponents. The one who attacked gets -20 cause you saw were the dart came from.
stealth sniper: 1d20 - 2 ⇒ (2) - 2 = 0
stealth others: 1d20 + 18 ⇒ (2) + 18 = 20
Will make a map and upload it later today.
Mira Oralia |
The sight of the path opening up into the chamber is a sight to see, even in the dark. Just the sound of the area opening up was such a relief from the echoes of the tunnel that they were in. Even the smell had changed slightly, but what caught Mira's attention the most was the construction of the huts, in that the strips of metal did not make too much sense. If one could use metal to construct a dwelling, why not construct the entirety out of metal?
Either way, she was intrigued.
Kurgu |
Fort: 1d20 + 4 ⇒ (11) + 4 = 15
Initiative: 1d20 + 2 ⇒ (12) + 2 = 14
Kurgu almost stays upright but then crashes to the ground, clutching his neck.
Falvastar Kraigsmith |
perception: 1d20 + 4 ⇒ (11) + 4 = 15
initiative: 1d20 ⇒ 6
Galnikatix |
initiative: 1d20 + 1 ⇒ (5) + 1 = 6
perception: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18
She managers only to see the one who shot the human. Realising they could be easily ambushed she invokes her bear aspect.
Aspect available for 4 min in 1 min increments
Con 12, HP 12/11, Fort save +4
She moves towards the seen darter, moving along the ledge around the hut to come next to the darter, ready to swing the scythe. square west of bottom enemy
Falvastar Kraigsmith |
Falv steps up to Kurgu's unconcious form and tries to see what knocked him out.
heal: 1d20 + 8 ⇒ (5) + 8 = 13
"Off course the big guy gets dropped right off the bat." He says as he examines the dart sticking out of Kurgu's neck.
Mira Oralia |
Mira's intrigue quickly turned to alarm, and her sidearm was in her hand almost before she could think. It was difficult to be hostile with things that you could not really pick out, and this was no exception. There was a note of potential concern that was edging closer to panic. "He is dead!?"
"We did not come here to fight, dammit!", she shouted out at those accosting them.
_______________
Diplomacy: 1d20 + 6 ⇒ (14) + 6 = 20
Phineas T Nalinder |
Perception: 1d20 + 1d6 + 10 ⇒ (19) + (1) + 10 = 30 using one of my points of inspiration as well. ...well I shouldn't have, but meh, I did get it.
Initiative: 1d20 + 2 ⇒ (16) + 2 = 18
Phineas notices very quickly the other assailants. "Guys, that one's not alone!" He points at the friends of the others.
DireMerc |
You can make a knowledge local or nature to identify these guys. They don't speak common only undercommon
Looks like they won init.
The sniper reload and shoots at Falvasar
attack blowdart: 1d20 + 6 ⇒ (1) + 6 = 71d2 ⇒ 1
stealth sniper: 1d20 - 2 ⇒ (16) - 2 = 14
The rest stay hidden for now.
stealth others: 1d20 + 18 ⇒ (10) + 18 = 28
Your go.
DireMerc |
They are skulks
Skulks are a race of cowardly and lazy humanoids that live on the fringes of society -usually underground, stealing what they need and doing what they must—even committing casual murder—to survive. Their unabashed cowardice is perhaps their most widely known trait, but skulks don't see themselves as particularly craven. Instead, they view their dishonorable behaviors as the most expedient method of survival. They hate most other humanoids, viewing them as lazy and foolish, and think nothing of sneaking into a home, killing all the residents, and burglarizing what they can carry off without getting caught.
Skulks travel in small groups, rarely forming tribes of more than 16, for in larger groups bickering quickly leads to violent infighting. Murder between skulks is not uncommon, but they understand safety in numbers, and most frown upon treason within a group that is already relatively small, punishing traitors with a quick death.
Falvastar Kraigsmith |
The snipers dart bounces harmlessly off of Falv's armor. Realizing that Kurg is poisoned he will move down to the sniper as he can't help him now. He draws his axe as he goes.
no quick draw and no +1 base attack bonus, so that is all I can do on my turn as well.