| dien RPG Superstar 2015 Top 16 |
Any story feat you take will be the pre-completed version, and should be justified by your backstory. I offer no guarantee that you'll have the chance to fulfill it in the duration of the adventure.
Backgrounds/etc is fine.
Yeah, I expect bards to have a zillion and a half skill points. :3 It's why one plays a bard.
| Shaggar |
OK, Shaggar is updated and I've created a character sheet for his pet. I haven't spent his gold yet and I still need to pick his final feat... but otherwise, he is ready for review.
Question: Should we roll HPs and then compare them to the AVG+1 method and take the better result - or do we just commit to one way or another?
Also, for Shaggar's animal companion, should I use the same HP rules and does she get full HP on the first die?
| dien RPG Superstar 2015 Top 16 |
Abram: I'm really torn about allowing that greatsword, heh. I did say you guys could have whatever you can buy, but if ever there was a weapon tailored for a campaign...! Ah well, you may have it. I feel you guys will need all the help you can get. :P
Basically, when someone apps an aasimar, I like to feel that their aasimar-ness is a part of their character and not just there for the mechanics. Since it's not mentioned at all in his app, I have no idea what role his having the literal blood of angels flowing in his veins plays for this character.
(Mechanically, I think you get Alter Self by merit of being angel-blooded aasimar. Did that get swapped out for something else, or is it just not listed on the sheet?)
One other question: alignment. I may not have been fully clear when we were discussing pallies: your alignment does not have to match the god's letter perfect-- I'll allow, like clerics, to be within one step of the god. You simply must follow the god's code and creed.
Since aasimar are (usually) good, and Abram's actions seem to read as a man motivated by a sense of decency as well as his goddess's tenets, I'd see him as NG, unless you have a strong reason to want to play him as true neutral. A minor thing, but just a question I had as I read it.
| tieflingwizard |
Yeah, I know that he's a pathfinder. I'm guessing being an Aspis Agent won't work in the Society, right? Could I possibly reflavor it so that it can work? Like change the name to 'Tomb Raider'?
I just thought the prestige class might work with my character concept. If I can't change the name of the class to something else more acceptable let me know. What do you guys think?
| tieflingwizard |
tieflingwizard wrote:Yeah, I know that he's a pathfinder. I'm guessing being an Aspis Agent won't work in the Society, right? Could I possibly reflavor it so that it can work? Like change the name to 'Tomb Raider'?I just thought the prestige class might work with my character concept. If I can't change the name of the class to something else more acceptable let me know. What do you guys think?
You know what, forget the Aspis Agent. I'll replace it with a level of Rogue. Basically gets me the same things and more skill points.
| dien RPG Superstar 2015 Top 16 |
As the Aspis Society and Pathfinders are pretty serious rivals, it'd definitely take some doing to have the prestige class. And while I'll permit reflavoring traits, prestige classes ought to be played the way they are.
This is not an outright ban on the Aspis Agent PrC for this class, fwiw (I know you already said you are going with rogue for that level, but in case anyone else is curious). I'd accept backstory things like being a high-placed double agent, for instance, but it definitely needs to be a part of your backstory and not something taken for 'hey, cool feat/skill that I get'.
| Abram |
I was pretty sure the Aasimar thing would be your first question after you read the alias. I remembered that I had forgetten to include that part of his backstory just as I was pressing submit last night, but by then it was late and I was tired, and remembering that my kids get up at 6:30 regardless of how late I go to sleep. :). I'll fix it up as soon as they give me the time to do it.
In regards to the sword, I can totally see where you're coming from. When I was looking over the equipment options I was actually thinking, What would this character want to use.... I was looking at Holy, forgetting for a second that it was a +2 and therefore out of his pricerange. Then I remembered Bane, and thought, Well he's an Undead Scourge, he'd have an undead busting weapon.. Honestly I thought I might be screwing myself, as he was getting to be pretty overspecialized; if there was only a few undead in the module, he'd only be mediocre in fights for the rest of the encounters. However, I suppose the opposite is also true; if there are a lot of undead, he may dominate.
I'm fine dropping it if you prefer for balance issues, if you think it might unbalance things too much, let me know .
| Parcobi |
Great to see the recruitment post made! I'm deciding between a couple concepts and I'll have one up in the near future :)
I'll roll for now to see if it pushes me one way or the other:
- 4d6 ⇒ (6, 2, 4, 2) = 144d6 ⇒ (4, 4, 6, 4) = 184d6 ⇒ (1, 5, 3, 2) = 114d6 ⇒ (2, 4, 5, 1) = 124d6 ⇒ (6, 5, 3, 3) = 174d6 ⇒ (4, 3, 4, 6) = 17
| dien RPG Superstar 2015 Top 16 |
(What we've got)
Completed applications
Seferneru, Rocky Balboa I mean fighter, [Airon]
Javi the Wasp, halfling rogue [Eben]
Shaggar, gnoll ranger, [Stormraven] - Somehow, I did not know rangers got Endurance as a freebie feat. Learn new things every day!
Vorthos, Mindchimist human alchemist [Oberon]
Lyrian Arkwright, Aasimar bard [Tarondor]
Mostly complete---
Abram, aasimar paladin undead ass-kicker, [Rigor] - for now I've decided I'm fine with the sword, if you still want to elaborate on backstory for the aasimar stuff I'd love to see it
Elwyn Darkstar, elf archaelogist bard [ThreeEyedSloth] - backstory/fluff incoming What? The Sloth plays a core race? Sir I am shocked, shocked I say
Riken Urtheson, human fighter, [pebcakerror] - level 6 application needed, with personality/backstory/etc
Stated interest
Unnamed archaelogist bard, [Tieflingwizard] - application needed
Interest from [Parcobi] - Lowish stats but at least you can racial bonus stuff! I look forward to seeing an app.
Vorthos
|
i finalized and expanded Vorthos's background and skills a bit had been meaning to fully do his backstory except for equipment i feel he's pretty much done now (hope he's a bit improved now)
i will say this if you're looking at party composition vorthos is a skill monkey/trapper/buffer/healer not much of a dpr guy
| Gilthanis |
Questions:
A) i am already in a pbp for "entombed in phaoroahs" am I still eligible?
B) I don't see any divine caster on your submissions lists? Or did I miss someone?
Stats below
4d6 ⇒ (5, 5, 6, 4) = 20 = 16
4d6 ⇒ (1, 3, 1, 6) = 11 = 10
4d6 ⇒ (5, 1, 3, 1) = 10 = 9
4d6 ⇒ (2, 6, 5, 3) = 16 = 14
4d6 ⇒ (6, 2, 2, 3) = 13 = 11
4d6 ⇒ (4, 6, 3, 1) = 14 = 13
18 point buy...not the greatest but I will see what I can come up with :)
| dien RPG Superstar 2015 Top 16 |
Derp. Guess I shouldn't compile my application lists late at night. Elwyn Darkstar, the only non arch-bard app we have.
Gilthanis:
Admittedly, I'd prefer it if you were not in another PBP, since this one has sooo much that can be surprises to the players. But you are quite correct in that we have no divine casters applied, and I'm sure the party roster could use some. ;)
If I like your app, I'll consider it even with the fact you are in another, but be prepared for me to be very alert for signs of meta-gaming during gameplay.
| tieflingwizard |
Here you go, dien. Told you I'd get it to you soon.
Male Human (Varisian/Vudrani) Bard (archeologist) 5/Rogue 1
CG Medium humanoid (human)
Initiative +4; Senses Perception +15 (+16 to locate traps)
======Defense======
AC 20 [22 against attacks made by traps], touch 14, flat-footed 16 (+4 dex, +6 armor)
HP 33
Fort +1, Ref +10, Will +4; +2 to reflex saves to avoid traps, +1 against attacks made by traps
Defensive Abilities trap sense +2, uncanny dodge
======Offense======
Speed 30 feet
Melee +1 Rapier +9 (1d6+1/18-20)
Dagger +7 (1d4/19-20)
Ranged Light Crossbow +7 (1d8/19-20)
Special Attacks sneak attack 1d6
Bard Spells Known (CL 5th; concentration +7)
2nd (4/day)-Blur (DC 15), Detect Thoughts, Tongues
1st (6/day)-Dazzling Blade (DC 14), Detect Secret Doors, Feather Fall, Summon Monster 1
0th (at will)-Detect Magic, Ghost Sound (DC 13), Know Direction, Lullaby (DC 13), Read Magic, Resistance
======Statistics======
Str 10 (+0) Dex 18 (+4) Con 11 (+0) Int 13 (+1) Wis 11 (+0) Cha 15 (+2)
BAB +3; CMB +3; CMD 17
Feats Weapon Finesse (1st), Additional Traits (human), Weapon Focus (Rapier) (3rd), Spell Focus (illusion) (5th)
Skills Acrobatics[3] +10, Appraise[5] +9, Bluff[5] +10, Climb[3] +6, Craft (traps)[5] +9, Diplomacy[2] +7, Disable Device[6] +17 (+22 to disarm traps), Escape Artist[1] +8, Intimidate[2] +7, Knowledge[1] +7, Knowledge (dungeoneering)[2] +9, Knowledge (history)[5] +11, Linguistics[4] +8, Perception[5] +15 (+16 to locate traps), Sleight of Hand[2] +9, Spellcraft[2] +6, Stealth[1] +8, Survival +2 Use Magic Device[1] +6
Languages Ancient Osiriani, Common (Taldane), Elven, Osiriani, Varisian, Vudrani
Traits Arcane Depth (Gain a +2 on Knowledge (arcana) checks), Archeologist’s Apprentice: You learned from a well known archeologist. You learned how to disable and escape traps and carefully remove treasure. (+1 traits bonus to Disable Device checks; gain Disable Device as a class skill) [reflavored Vagabond Child trait], Armor Expert (When you wear armor of any sort, reduce that suit’s armor check penalty by 1, to a minimum check penalty of 0.), Tomb Raider (Gain a +1 to Perception and Knowledge (dungeoneering) checks and one of these becomes a class skill)
SQ archaeologist’s luck 6 rounds/day, +2 bonus; bardic knowledge; clever explorer; lore master 1/day; rogue talents (uncanny observer); trapfinding +1
======Special Abilities======
Archaeologist’s Luck Fortune favors the archaeologist. As a swift actions, an archaeologist can call on fortune’s favor, giving him a +1 luck bonus on attack rolls, saving throws, skill checks, and weapon damage rolls. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. Maintaining this bonus is a free action, but it ends immediately if the archaeologist is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. Archaeologist’s luck is treated as bardic performance for the purposes of feats, abilities, effects, and the like that affect bardic performance. Like bardic performance, it cannot be maintained at the same time as other performance abilities. This bonus increases to +2 at 5th level, +3 at 11th level, and +4 at 17th level.
Bardic Knowledge A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.
Canny Observer Rogue Talent +4 bonus to Perception
Clever Explorer At 2nd level, an archaeologist gains a bonus equal to half his class level on Disable Device and Perception checks. He can disable intricate and complex devices in half the normal amount of time (minimum 1 round) and open a lock as a standard action. At 6th level, an archaeologist can take 10 on Disable Device checks, even if distracted or endangered, and can disarm magical traps. This ability replaces the versatile performance ability.
Lore Master 1/day At 5th level, the bard becomes a master of lore and can take 10 on any Knowledge skill check that he has ranks in. A bard can choose not to take 10 and can instead roll normally. In addition, once per day, the bard can take 20 on any Knowledge skill check as a standard action. He can use this ability one additional time per day for every six levels he possesses beyond 5th, to a maximum of three times per day at 17th level.
Trapfinding A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps.
Trap Sense At 3rd level, an archeologist gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. This bonus improves by +1 for every 3 levels gained after 3rd, to a maiximum of +6 at 18th. Trap sense bonuses gained from multiple classes stack.
Uncanny Dodge Dravan cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A rogue with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action against her.
======Gear======
+1 Rapier [2,020 gp]
Light Crossbow [35 gp]
50 crossbow bolts [5 gp]
2 daggers [4 gp]
Mithral Breastplate [4,200 gp] (armor/shield bonus: +6; Max Dex Bonus: +5; Armor Check Penalty: 0; Arcane Spell Failure Chance: none [due to mithral quality, counts as light armor and bards don’t receive spell failure in light armor]; Speed: 30 ft)
Trapspringer’s Gloves [4,000 gp] (gives a +5 to Disable Device checks to disarm traps & grants a +1 luck bonus on all saving throws made against traps [already calculated])
Bag of Holding [2,500 gp] (can hold 250 lbs)
In Bag of Holding; currently holds 84 lbs, 6 ounces (16 potions = 16 ounces = 1 lb)
Wayfinder (500 gold) (1 lb) (uses a light spell; grants a +2 circumstance bonus on Survival checks to avoid becoming lost)
Rogue’s Kit (50 gp) (37 lbs) (This kit includes a backpack, a bedroll, a belt pouch, caltrops, chalk (10), a flint and steel, a grappling hook, an iron pot, a mess kit, a mirror, pitons (10), rope, soap, thieves' tools, torches (10), trail rations (5 days), and a waterskin.)
Deluxe Dungeoneering Kit (130 gold) (15 lbs) (A deluxe dungeoneering kit contains two candles, chalk, a hammer and four pitons, 50 feet of silk rope, two sacks, three sunrods, four tindertwigs, and an everburning torch.)
3 Potions of Cure Moderate Wounds (900 gold)
Potion of Darkvision (300 gold)
Potion of Remove Paralysis (300 gold)
Potion of Remove Curse (750 gold)
Potion of Spider Climb (300 gold)
9 Potions of Cure Light Wounds (450 gold)
3 Potions of Remove Fear (150 gold)
3 Bear Traps (6 gp) (30 lbs)
| Abram |
Pally with a death-wish, huh? >:3
Thanks for the expanded app.
I find the concept kind of intriguing. The whole idea of a Neutral Paladin is so kind of out there that I want the opportunity to play around with it a bit and see where it might go in terms of direction and motivation.
I kind of see him as a guy who really just doesn't care anymore; a combat vet with the thousand yard stare. One of the only things he has left is the rush of combat, and the anticipation of eventually meeting his end. Make no mistake, he will not be suicidal, and will fight to win every time, but he is almost in love with the concept of his own death, like a moth circling the flame.
| Ris-Taiyn |
Hello Dien,
I would like to throw my hat into the ring for this one, if I am still on time - lately I have been shying away from low level gaming, as I feel that the character builds turn up more fun at mid levels - I assume, I am as much a rollplayer as I am a roleplayer :D
There are several characters I have been wanting to play at these levels - bards are a recent passion and summoners are something I have never played, but at the top of the list is a Champion of Irori.
I am intent on playing a Cleric/Paladin going into Monk, and then Champion of Irori -> Yep, it is a bit of jumbling around, but it is a way to get to CoI.
Also, it is a build I have admiring from afar and wanted to give a try.
Would you accept a middle aged Aasimar with the Spark of Immortality alternate Racial trait? Yep, it allows him to increase his non physical stats, without losing on the physical ones [I know it won't matter the justification that I intend to play him as a creature unaware of his own origin, on a long path to enlightment, hence making him middle aged -> You will either accept it or not :D]
Additionally to becoming a martial artist, he should be quite knowlegeable in a couple of areas (as these are both requisites for CoI, and also fir him quite nicely -> Religion, and one or two others, could be according to group needs if there are any), like Diplomacy (I am kinda tired of the monk that always sits in the back, talking to no one), and most likely Bluffing able, Sense Motive - there are many options. Just wanted to say he will not be only about Stealth and Acrobatics :D
Let me know what you think.
| Edeldhur |
After having mulled around the character concept I had in mind, I don't really think he can contribute significantly, neither for what the group needs, nor at his level.
Looking at the previous applications, noticing that are seemingly no divine casters, I decided I would like to give a go at a Life Oracle.
Wanted to ask one thing regarding the character creation - if one rolls 4d6 and gets, say a 12 point build, it reverts to 20 pt buy or you just have to stick it out? :D
Alice Margatroid
|
Dammit dien!
I was totally not going to apply but then I saw this picture and it inspired a character and dammit all. :)
Expect a magus shortly! Possibly tomorrow sometime depending.
| Heldar |
Well... Heldar is semi crunched (has only basic gear to give me an idea how he would be rounded, and I am still to make some decisions on him, regarding this or that feat, and this or that skill, maybe even race) but almost done.
Also threw in a semblant of a background story to give out an idea of what he is, and how he places himself in life, towards others, and within the Pathfinder Society.
Any feedback is welcome.
P.S. Still feeling like risking a roll of stats - wanted him to be more intelligent :D