Miacknian Mun

Dien's NPCs's page

185 posts. Alias of dien (RPG Superstar 2015 Top 16).


Race

Markon - AC 18/20 | HP 1/21 | Per +5 | F+7 R+7 W+5

Classes/Levels

Sparrow - AC 14 | HP 15/15 | Per +6 | F+4 R+4 W+6

About Dien's NPCs

Bio: Some might think it strange or traitorous to see a halfling in devout service to Asmodeus and to Imperial Cheliax, but one must remember that Hell corrupts. While the Father of Lies takes mild pleasure in the slavery of halflings, he takes a far greater pleasure in knowing that a mortal's soul can be twisted into becoming the fervent instrument of his own people's oppression...

Hell's Shackler's true name has been lost to dusty temple records. It is rumored that this halfling was once an ordinary slave in Cheliax, but was sold to a priest of Asmodeus and serving as the man's personal valet. In the course of his service to his master, the halfling came to believe, not in the wrongness of his slavery, but in the rightness of Hell's power. The world was a place of law, and law helped the powerful, and the way to be free was not to try and escape the hierarchy of order, but rather, to embrace it. The halfling became an expert on contracts and blackmail: an overheard conversation could provide all the leverage one needed to rise in the hierarchy. Eventually the halfling negotiated his way out of his slavery to his master using just that sort of blackmail... but rather than seeking to flee Cheliax with his new-found freedom, he presented himself at the high temple of Asmodeus and swore himself to service to the high priest in residence.

Intrigued by this unusual halfling, the Church was quick to see his potential as a spy and informant. Who better to infiltrate the Bellflower network-- or the homes of the wealthy-- than one of the myriad, ordinary halfling slaves who are dismissed without a second glance? The Church trained him in esoteric fighting techniques, so that he might not need to attract attention via armor or visible weapons, and honed his skills in stealth and spying. Eventually, he even learned to harness his firm belief in the power of Hell via divine casting.

So, while in Egorian-- or any other city throughout the country of Cheliax-- beware of that amiable, pleasant, non-descript halfling you've seen half a dozen time today. For when the time for spying has passed, and the time for the punishment of Hell is nigh, Hell's Shackler lashes out with a strange artifact, a gift of House Thrune: a rod that inflicts no physical pain, but binds the limbs of the victim ever tighter with each touch.

And as you find yourself implacably locked in place by the strokes from the small figure with the easy smile and the burning light of faith in his eyes, you'll hear him whisper, "There's no escaping a contract..."

Hell's Shackler CR 7
XP 3,200
Male halfling fighter 1/warpriest (sacred fist) of Asmodeus 7 (Pathfinder RPG Advanced Class Guide 60, 130)
LE Small humanoid (halfling)
Init +3; Senses Perception +9
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Defense
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AC 20, touch 20, flat-footed 16 (+2 deflection, +3 Dex, +1 dodge, +1 size, +3 untyped bonus)
hp 70 (8 HD; 7d8+1d10+25)
Fort +12, Ref +8, Will +11; +2 vs. fear
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Offense
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Speed 20 ft.
Melee Durance of the Law (touch attack) +12/+7 (1d3 Dex & sicken 1d6 rds (Fort part)) or
. . Durance of the Law - flurry of blows (touch attack) +10/+10/+5 (1d3 Dex & sicken 1d6 rds (Fort part)) or
. . unarmed strike +10/+5 (1d6-2) or
. . unarmed strike flurry of blows +8/+8/+3 (1d6-2)
Special Attacks blessings 6/day (Magic: hand of the acolyte, Trickery: double), channel negative energy 3/day (DC 16, 2d6), fervor 6/day (2d6)
Warpriest (Sacred Fist) Spells Prepared (CL 7th; concentration +10)
. . 3rd—cure serious wounds, titanic anchoring
. . 2nd—cure moderate wounds, grace, resist energy, shackle (DC 15)
. . 1st—cure light wounds, divine favor, murderous command (DC 14), protection from good, shield of faith
. . 0 (at will)—bleed (DC 13), detect magic, light, read magic, resistance

The above are the base, unbuffed statistics. The following are the statistics for if the Shackler's 5th level wizard minion has caste haste and mage armor on the Shackler, if the Shackler activated Snapping Turtle Style in the first round of combat, and if the shackler is using his ki pool (5 points) each round as a swift action to flurry with the Rod of Nettles Durance of the Law:

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Defense
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AC 26, touch 22, flat-footed 21 (+4 armor, +2 deflection, +3 Dex, +2 dodge, +1 shield, +1 size, +3 untyped bonus)
hp 70 (8 HD; 7d8+1d10+25)
Fort +12, Ref +9, Will +11; +2 vs. fear
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Offense
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Speed 40 ft.
Melee . . Durance of the Law - flurry of blows (touch attack) +11/+11/+11/+11/+6 (1d3 Dex & sicken 1d6 rds (Fort part))

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Statistics
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Str 6, Dex 16, Con 14, Int 12, Wis 16, Cha 12
Base Atk +6; CMB +3; CMD 22
Feats Cosmopolitan, Crusader's Flurry, Improved Unarmed Strike, Snapping Turtle Style, Toughness, Weapon Finesse, Weapon Focus (light mace)
Skills Acrobatics +10 (+6 to jump), Bluff +7 Can boost this to +17/+21 in some situations, Climb +4, Diplomacy +6, Escape Artist +9, Heal +7, Intimidate +5, Knowledge (history) +5, Knowledge (planes) +5, Knowledge (religion) +7, Perception +9, Sense Motive +7, Spellcraft +5, Stealth +13 Can boost this to +17 in some situations, Survival +7, Swim +2; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Abyssal, Common, Daemonic, Halfling, Infernal
SQ blessed fortitude, flurry of blows, ki insight, ki pool (5 points magic)
Other Gear rod of nettles, bracelets of the fey touch, cloak of resistance +2, cracked mulberry pentacle ioun stone, honeytongue elixir, ring of protection +2, 200 gp
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Special Abilities
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Blessed Fortitude (Su) If you succeed at a Fort save for partial effect, take none instead.
Blessings (6/day) (Su) Pool of power used to activate Blessing abilities.
Crusader's Flurry May use flurry of blows with deity's favored melee weapon
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Fervor (2d6, 6/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Flurry of Blows+4/+4/-1 (Su) You can make a flurry of blows, as the monk.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ki Insight +1 (Su) Use 1 ki to gain Insight bonus to AC for 1 min.
Ki Pool (5/day) (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Snapping Turtle Style +1 Gain +1 shield bonus to AC when at least one hand is free
Warpriest Channel Negative Energy 2d6 (3/day, DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.