Javi the Wasp's page

929 posts. Alias of Eben al'Jol.


HP 54/54 NL 1 :: AC 23 T 18 FF 16 :: CMD 23 :: F +8 R +12 W +4 :: Initiative +6 Perception +12 (-4 sight-based/+2 traps) :: Google Doc

About Javi the Wasp

Google Doc

HP 54/54 NL 1
AC 23 FF 16 Touch 18
CMD 23 FF 16
Fort +8 Reflex +12 Will +4
---> +3 vs Fear (racial + Bless)
---> +1 vs Traps
Conditions/Effects: Shaken, Inspire Courage +2, Fly, 1 nonlethal (Rune of the Desert), Goggles not worn (-4 sighted Perception/+8 bonus to sight saves)

Class/Heroic resources:
Magic & Alchemical Items
Cat Burglar's Boots 1/1 day
Tanglefoot Bags x3
holy water x1
acid flask x1
Arrows 20
Blunt Arrows 20
10 p
16 g
3 s
6 c

    At an inch or so over two and a half feet tall, Javi's small… even for a halfling. Despite his diminutive stature, he moves with a quick surety that speaks of speed and power. His clothes are a mishmash of colors and patterns, some items looking expensive while others are clearly rags… some of them even fit. Surprisingly, a well-worn mithral chain shirt peeks out from beneath his shirt, and the handle of a scimitar sticks out over his right shoulder, mirrored by that of a shortbow over his left. His skin is a dark tan, and his eyes and hair are a brown so dark they appear black. And his grin is never so big as when he's in the middle of doing something stupid and/or dangerous.
    Javi is a daredevil and an adrenaline junky. He's competitive, brash, and has the arrogance of those lucky or gifted enough to survive lives as risky as his. He's also a mercurial little guy… quick to laugh and quick to anger. He tends toward be sarcastic and flippant. All put together, Javi can be a bit obnoxious, and grates on many people's nerves. But if you can look past all that, he's a surprisingly decent little guy. Buried under the dislike for custom and law is a nugget of a good heart… embodied by the holy symbol of Sarenrae that is buried under layers of rags and clothes.
    Javi is a semi-reformed thief and budding follower of the Dawnflower. Due to some interesting circumstances from his youth, he's also an Osiriana resource for the pathfinders… when a 'certain set of skills' is necessary for the job.

Full Backstory:
Like most halflings, Javi has done a lot of traveling. Some say it's in their bones. Maybe it's in those furred feet. Javi, however – despite his love of travel – often finds himself being drawn back to the steamy, often garish streets of Katepesh. Maybe it's because that's where he was born. Maybe it's because that's what he knows best. But Javi would say there's just something about the city that gets in your blood, though I'm guessing you'd have to have the same love of danger and excitement to feel the same.

Javi was born just another slum rat in the already-infested city of Katapesh. And while his size often made him the target for bullies or worse, his quick thinking, eyes, fingers, and feet kept him alive… plus some. It didn't hurt that he had enough guts to drown a camel. He picked up the moniker "the wasp" while growing up among the teams of cutpurses. He was good. Maybe not the best, but he could hold his own. And unfortunately, that was just the beginning. Like a future pesh addict getting his first taste, Javi just couldn't get enough of the adrenaline and the fun. He was quickly into heists, con jobs, roof-running, rumor-mongering… anything that promised a little fun or something new. When you've cut enough purses and lifted enough window-locks, though, you quickly realize the emptiness of seeking wealth. It can always be taken. So Javi lives for the thrill, and he lives for the moment. This is what got him in over his head, but also turned out to be his turning point. On a second-story job that he mostly took for the challenge, Javi was personally introduced to his first Pathfinder… or rather the Pathfinder was the mark. Unfortunately, the man was good. Much better than Javi expected. And Javi ended up getting caught for the first time.

Something about Javi must have caught the man's attention, however, because after Javi had spent a few weeks in the death trap that is Katapesh's "jail", the man returned with an offer. It turns out the man was not only a talented local Pathfinder, but also a former criminal himself who'd reformed under the ideals of Sarenrae. For the first time in Javi's life, he had someone worthwhile to look up to. More importantly, he had someone who had invested in him in a selfless manner… not just because of what they thought they could get out of Javi.

Javi's life has taken a slow turn since then. He's still an arrogant, flippant, thrill-seeking little runt, but more and more he's realizing the value of relationships and redemption. He wears his symbol of Sarenrae with an authentic—if unique—loyalty to the Dawnflower's ways. And while he keeps his skills sharp, he does his best to employ them in a manner that supports his own unique brand of "good".. which means he tries not to steal from those who don't deserve it.. or at least those that can't afford to have a little stolen. He will avoid violence if it's possible, though bullies and thugs should watch out as Javi has an understandable sympathy for the little guy.

Javi has kept in touch with his pathfinder friend, but it's more than that. The pathfinder friend often recruits Javi for specific tasks… tasks that require sharp eyes, quick feet, and a willingness to see a thing done when discretion or flat-out ballsiness is necessary. And while Javi has no real desire to become a Pathfinder yet, the arrangement works very well in his opinion, and he feels good about his contribution to thier work.

Javi the Wasp
Male Halfling Fighter (Lore Warden) 2/Rogue (Scout) 5
CG Small humanoid (halfling)
Init +6; Senses Perception +12
AC 24, touch 19, flat-footed 17 (+5 armor, +6 Dex, +1 size, +1 deflection, +1 dodge)
hp 54 (2d10+5d8+14)
Fort +8, Ref +12 (+1 bonus vs. traps), Will +4; +2 vs. fear
Defensive Abilities evasion, trap sense +1
Speed 30 ft.
Melee +1 scimitar +13 (1d4+7/18-20)
Ranged composite longbow +12 (1d6+2/×3)
Special Attacks scout's charge, sneak attack +3d6
Str 14, Dex 22, Con 14, Int 14, Wis 11, Cha 8
Base Atk +5; CMB +6; CMD 24
Feats Combat Expertise, Dervish Dance, Dodge, Mobility, Outflank, Power Attack, Risky Striker, Spring Attack, Weapon Finesse
Traits Indomitable Faith, Seeking Adventure

    Acrobatics +18 (7 rks, +2 boots)
    Appraise +7 (2 rks)
    Bluff +3 (1 rks)
    Climb +11 (4 rks)
    Diplomacy +3 (1 rks)
    Disable Device +20 (7 rks, +2 tools)
    ---> +22 to unlock locks (swift action) (+2 Housebreaker's Friend)
    Disguise +3 (1 rks)
    Escape Artist +13 (4 rks)
    Fly +8
    Knowledge (dungeoneering) +6 (1 rks)
    Knowledge (engineering) +6 (1 rks)
    Knowledge (local) +10 (5 rks)
    Linguistics +10 (5 rks)
    Perception +12 (7 rks, +2 racial)
    ---> +14 to locate traps
    Perform (dance) +4 (2 rks)
    Sense Motive +7 (4 rks)
    Sleight of Hand +15 (6 rks)
    Spellcraft +6 (1 rks)
    Stealth +22 (7 rks, +2 boots)
    Survival +0
    ---> +2 to avoid becoming lost
    Swim +6 (1 rks)

Racial Modifiers +2 Perception
Languages Common, Elven, Gnoll, Goblin, Halfling, Kelish, Osiriani, Sphinx, Vudrani
SQ fearless, rogue talents (combat trick, finesse rogue), trapfinding +2

Worn Smoked goggles, mish-mash of clothes, +1 mithral shirt, belt of incredible dexterity +2, cloak of resistance +1, ring of protection +1,

Efficient Quiver +1 scimitar, composite longbow [+2 pull], arrows, blunt arrows, cat burglar's boots (w/ Mwk thieve's tools hidden therein), powder (x10), marbles, pitons (x10), various alchemical/magical items, Housebreaker's Friend (magical skeleton key)

Belt pouch whetstone, chalk (x10), flint and steel, wayfinder

Masterwork Backpack 100ft silk rope, grappling hook, iron pot, mess kit, mirror, waterskin, bedroll

Special Abilities
Cat burglar's boots (1/day) Has pocket to hold thief tools. Reroll a failed Acrobatics/Climb/Stealth check.
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Dervish Dance Use Dex modifier instead of Str modifier with scimitar
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fearless +2 racial bonus vs Fear saves.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Outflank Increase flank bonus by +2 if flanking ally has same feat. If you crit, ally gets an AoO.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Risky Strike -1/+4 Subtract from your AC to add to damage vs foes 2 sizes larger.
Scout's Charge (Ex) Charge attacks deal sneak attack damage as though foe is flat-footed.
Sneak Attack +3d6 +3d6 damage if you flank your target or your target is flat-footed.
Spring Attack You can move - attack - move when attacking with a melee weapon.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trapfinding +2 Gain a bonus to find or disable traps, including magical ones.
Wayfinder (empty) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).


Rolled Here
16, 14, 6, 14, 17, 11

str 14 (16; -2 racial)
dex 22 (17; +2 racial; +1 @4; +2 enh)
con 14
int 14
wis 11
cha 8 (6; +2 racial)