Radi Hamdi

Dravan Nels's page

4 posts. Alias of tieflingwizard.

Full Name

Dravan Nels


Human (Varisian/Vudrani)


Bard (Archeologist) 5/Rogue 1







Special Abilities

archeologist's luck, bardic knowledge, clever explorer, lore master, rogue talent (uncanny observer), trapfinding, trap sense, uncanny dodge




Desna, Nethys, Sarenrae, and Shelyn


Ancient Osiriani, Common (Taldane), Elven, Oririani, Varisian, Vudrani

Strength 10
Dexterity 18
Constitution 11
Intelligence 13
Wisdom 11
Charisma 15

About Dravan Nels

Dravan Nels
Male Human (Varisian/Vudrani) Bard (archeologist) 5/Rogue 1
CG Medium humanoid (human)
Initiative +4; Senses: Perception +15 (+16 to locate traps)

AC 20 [22 against attacks made by traps], touch 14, flat-footed 16 (+4 dex, +6 armor)
HP 33
Fort +1, Ref +10, Will +4; +2 to reflex saves to avoid traps, +1 against attacks made by traps
Defensive Abilities trap sense +2, uncanny dodge

Speed 30 feet
Melee +1 Rapier +9 (1d6+1/18-20)
Dagger +7 (1d4/19-20)
Ranged Light Crossbow +7 (1d8/19-20)
Special Attacks sneak attack 1d6
Bard Spells Known (CL 5th; concentration +7)
2nd (4/day)-Blur (DC 15), Detect Thoughts, Tongues
1st (6/day)-Dazzling Blade (DC 14), Detect Secret Doors, Feather Fall, Summon Monster 1
0th (at will)-Detect Magic, Ghost Sound (DC 13), Know Direction, Lullaby (DC 13), Read Magic, Resistance

Str 10 (+0) Dex 18 (+4) Con 11 (+0) Int 13 (+1) Wis 11 (+0) Cha 15 (+2)
BAB +3; CMB +3; CMD 17
Feats: Weapon Finesse (1st), Additional Traits (human), Weapon Focus (Rapier) (3rd), Spell Focus (illusion) (5th)
Skills: Acrobatics[3] +10, Appraise[5] +9, Bluff[5] +10, Climb[3] +6, Craft (traps)[5] +9, Diplomacy[2] +7, Disable Device[6] +17 (+22 to disarm traps), Escape Artist[1] +8, Intimidate[2] +7, Knowledge[1] +7, Knowledge (dungeoneering)[2] +9, Knowledge (history)[5] +11, Linguistics[4] +8, Perception[5] +15 (+16 to locate traps), Sleight of Hand[2] +9, Spellcraft[2] +6, Stealth[1] +8, Survival +2 Use Magic Device[1] +6
Languages Ancient Osiriani, Common (Taldane), Elven, Osiriani, Varisian, Vudrani
Traits Arcane Depth (Gain a +2 on Knowledge (arcana) checks), Archeologist’s Apprentice: You learned from a well known archeologist. You learned how to disable and escape traps and carefully remove treasure. (+1 traits bonus to Disable Device checks; gain Disable Device as a class skill) [reflavored Vagabond Child trait], Armor Expert (When you wear armor of any sort, reduce that suit’s armor check penalty by 1, to a minimum check penalty of 0.), Tomb Raider (Gain a +1 to Perception and Knowledge (dungeoneering) checks and one of these becomes a class skill)
SQ archaeologist’s luck 6 rounds/day, +2 bonus; bardic knowledge; clever explorer; lore master 1/day; rogue talents (uncanny observer); trapfinding +1

======Special Abilities======
Archaeologist’s Luck: Fortune favors the archaeologist. As a swift actions, an archaeologist can call on fortune’s favor, giving him a +1 luck bonus on attack rolls, saving throws, skill checks, and weapon damage rolls. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. Maintaining this bonus is a free action, but it ends immediately if the archaeologist is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. Archaeologist’s luck is treated as bardic performance for the purposes of feats, abilities, effects, and the like that affect bardic performance. Like bardic performance, it cannot be maintained at the same time as other performance abilities. This bonus increases to +2 at 5th level, +3 at 11th level, and +4 at 17th level.
Bardic Knowledge: A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.
Canny Observer Rogue Talent: +4 bonus to Perception
Clever Explorer: At 2nd level, an archaeologist gains a bonus equal to half his class level on Disable Device and Perception checks. He can disable intricate and complex devices in half the normal amount of time (minimum 1 round) and open a lock as a standard action. At 6th level, an archaeologist can take 10 on Disable Device checks, even if distracted or endangered, and can disarm magical traps. This ability replaces the versatile performance ability.
Lore Master 1/day: At 5th level, the bard becomes a master of lore and can take 10 on any Knowledge skill check that he has ranks in. A bard can choose not to take 10 and can instead roll normally. In addition, once per day, the bard can take 20 on any Knowledge skill check as a standard action. He can use this ability one additional time per day for every six levels he possesses beyond 5th, to a maximum of three times per day at 17th level.
Trapfinding: A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps.
Trap Sense: At 3rd level, an archeologist gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. This bonus improves by +1 for every 3 levels gained after 3rd, to a maiximum of +6 at 18th. Trap sense bonuses gained from multiple classes stack.
Uncanny Dodge: At 2nd level, an archaeologist gains uncanny dodge, as the rogue class feature of the same name. This ability replaces well-versed.
Uncanny Dodge: He cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A rogue with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action against her.


+1 Rapier [2,020 gp]
Light Crossbow [35 gp]
50 crossbow bolts [5 gp]
2 daggers [4 gp]

Mithral Breastplate [4,200 gp] (armor/shield bonus: +6; Max Dex Bonus: +5; Armor Check Penalty: 0; Arcane Spell Failure Chance: none [due to mithral quality, counts as light armor and bards don’t receive spell failure in light armor]; Speed: 30 ft)
Trapspringer’s Gloves [4,000 gp] (gives a +5 to Disable Device checks to disarm traps & grants a +1 luck bonus on all saving throws made against traps [already calculated])
Bag of Holding [2,500 gp] (can hold 250 lbs)

In Bag of Holding; currently holds 84 lbs, 6 ounces (16 potions = 16 ounces = 1 lb)
Wayfinder (500 gold) (1 lb) (uses a light spell; grants a +2 circumstance bonus on Survival checks to avoid becoming lost)
Rogue’s Kit (50 gp) (37 lbs) (This kit includes a backpack, a bedroll, a belt pouch, caltrops, chalk (10), a flint and steel, a grappling hook, an iron pot, a mess kit, a mirror, pitons (10), rope, soap, thieves' tools, torches (10), trail rations (5 days), and a waterskin.)
Deluxe Dungeoneering Kit (130 gold) (15 lbs) (A deluxe dungeoneering kit contains two candles, chalk, a hammer and four pitons, 50 feet of silk rope, two sacks, three sunrods, four tindertwigs, and an everburning torch.)
3 Potions of Cure Moderate Wounds (900 gold)
Potion of Darkvision (300 gold)
Potion of Remove Paralysis (300 gold)
Potion of Remove Curse (750 gold)
Potion of Spider Climb (300 gold)
9 Potions of Cure Light Wounds (450 gold)
3 Potions of Remove Fear (150 gold)
3 Bear Traps (6 gp) (30 lbs)


Dravan is the son of Alezandaru and Sajna Nels, two well-known and highly respected archeologists. Alezandaru and Sajna were famous for their work in Osirion. Dravan traveled with his parents, learning on the field and from his parents. He often helped explore and excavate the various tombs and ruins that his parents were often hired to work on. He often worked on disarming traps and seeing things that no one else noticed. His experience with traps also led him to the creation of his own traps. The Pathfinder Society were often clients of the Nels, hiring them to aid in retrieval, excavation, and exploration. As time went on, Dravan become a famous archeologist and treasure hunter in his own right. When Dravan turned 17, the Pathfinders offered membership into the Society. Dravan was excited about this membership, having access to more resources and to work in more foreign locations. His goals in life are to find the rarest treasures, to explorer the deepest tombs in Osirion, to find and explore the lost ruins of Azlanti, and to discover the City of Saventh-Yhi.


Dravan is adventurous and excitable. He often looks for any opportunity to go down in ruins and tombs. He does show a greedy streak when it comes to treasure or valuables, showing why he’s often called a Tomb Raider. He thinks that Tomb Raider’s a term of endearment. He often spends his time researching or devising new traps to catch rival treasure hunters off guard. His philosophy is that you take any opportunity. If it’s life-threatening, that makes the rewards all the more worth it.


Standing at a mere 5’5”, Dravan is by no means an intimidating man. However, he uses his stature to his advantage, throwing his enemies off with his speed. He's relatively young at 18 years. His skin is colored with a tanned olive coloring, not only typical of a man from Osirion, but as a Varisian and a Vudrani. His chin always carries a light bit of black hair. His clothes often consists of something that is comfortable in the heat of Osirion, while being elaborate and colorful as a Varisian is oft to wear. What is puzzling is the Mithral Breastplate armor he always wears. He says that he finds comfort in the armor, despite him being a bard. On his right hip, he carries a small bag of holding. Two daggers hang from his belt. A light crossbow is often slung on his lower back and the bolts are in a quiver that is tied to his upper back. On his left hip is a very decorative rapier. His arms and back are covered in tattoos, bearing script in Varisian, Vudrani, and Osiriani. Some tattoos also bear the symbols of Nethys, Sarenrae, Shelyn, and Desna. He speaks with a light Vudrani accent. On his head, he wears a shawl that covers most of his short black hair.