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Yeah, that one!
Right, I'm gonna be ballsy and roll stats.
4d6 ⇒ (5, 5, 2, 3) = 15 => 13
4d6 ⇒ (5, 6, 1, 5) = 17 => 16
4d6 ⇒ (5, 4, 3, 2) = 14 => 12
4d6 ⇒ (5, 4, 2, 6) = 17 => 15
4d6 ⇒ (2, 2, 6, 1) = 11 => 10
4d6 ⇒ (1, 6, 6, 3) = 16 => 15
5d8 ⇒ (6, 7, 3, 1, 6) = 23 hp
Whoa! Not bad at all!!
(If you think this is a bit too high, dien, happy to lower some of those scores. That's like... a 30 pb or something?)

dien RPG Superstar 2015 Top 16 |

(What we've got)
Completed applications
Seferneru, Rocky Balboa I mean fighter, [Airon]
Javi the Wasp, halfling rogue [Eben]
Shaggar, gnoll ranger, [Stormraven]
Vorthos, Mindchimist human alchemist [Oberon]
Lyrian Arkwright, Aasimar arch. bard [Tarondor]
Abram, aasimar paladin undead ass-kicker, [Rigor]
Heldar, aasimar oracle of life [Edeldhur] - I have said reflavoring traits is fine, so tell me how you are reflavoring 'Legalistic' for a Chaotic Good aasimar? :D Nice lengthy backstory. Physical appearance?
Dravan Nels, Human arch. bard, [tieflingwizard] Completed app, but I think you are incorrect regarding the armor issue.
Most mithral armors are one category lighter than normal for purposes of movement and other limitations. Heavy armors are treated as medium, and medium armors are treated as light, but light armors are still treated as light. This decrease does not apply to proficiency in wearing the armor.
In other words, a mithral breastplate is still medium armor, which you are not proficient in as a bard, all issues of spell failure chance aside.
Mostly complete---
Elwyn Darkstar, elf Dawnflower Dervish bard [ThreeEyedSloth] - backstory/fluff needed
Riken Urtheson, human fighter, [pebcakerror] - level 6 application needed, with personality/backstory/etc
Stated interest
Unnamed Champion of Irori [Ris-Taiyn]
Unnamed Magus [Alice Margatroid]
Interest from [Parcobi]

Heldar |

Ok cool, I am sticking to my Oracle of Life then :D
I am planning on making some changes, curiously towards some of your questions:
- planning to make him half-elf: I think it is more plausible regarding his early childhood amongst mostly humans, if being born from an elven mother and a human father (also Paragon Surge and the half elf favored class bonus offer so much versatility);
- also planning on making him lawful good: Heldar is an idealist, and a good soul -> I think I will enjoy playing him as a LG character.

Dravan Nels |

Dravan Nels, Human arch. bard, [tieflingwizard] Completed app, but I think you are incorrect regarding the armor issue.** spoiler omitted **
I understand that I would get a Amor Check Penalty due to not being proficient in Medium armor. But the Mithral quality removes most of my problems. But according to this thread, my Armor Expert trait should reduce my total ACP to 0, removing the ACP generated by my non-proficiency in Medium Armor.

Shaggar |

The gnoll hunches down on his reverse jointed legs, surrounded by the pool of brown fabric his bisht makes in the dusty street. Pulling a whetstone from his sash, Shaggar noses the air and then begins to meticulously hone his axe - waiting patiently for fate to take its course.
Just my way of saying "I'm still here". :D

dien RPG Superstar 2015 Top 16 |

Okay. I had a gut feeling, the last few days, that it might go this way just because these were all pretty solid applications, but.... *dun dun* ...I'm gonna run two tables. (I bet you're laughing, Tarondor.)
Table one will be:
Heldar
Shaggar
Javi the Wasp
Rosalia Lebeda
Table two will be:
Abram
Seferneru
Lyrian Arkwright
Vorthos
Dravan, there was absolutely nothing wrong with your application, I had just committed myself to keeping to the module's limit of four PCs, and, unfortunately, I have nine solid applications. :-\ With a rogue and another archaeologist bard already in the running, my end choice on who not to take came down to party balance concerns. Best of luck in finding a home for Dravan.
Everyone else, I'll get some gameplay threads going some time soon. Entombed with the Pharaohs is rumored to have a high TPK ratio, so we'll see which party manages to stay alive longer. >:3
As I stated in the opening post: I'll be running maps via Roll20. If anybody really, really hates Roll20 or cannot use it on their computer, now would be the time to tell me.

Heldar |

Thanks for taking me on board Dien - looking forward to play this one. Also, Alice has GMed a game I was in before, so I am now looking forward to see how she does on the other side.
I am guessing everyone in my group has rolled stats so... Am I still on time to roll too? :D
4d6 ⇒ (6, 1, 2, 5) = 14
4d6 ⇒ (1, 3, 6, 5) = 15
4d6 ⇒ (6, 6, 4, 3) = 19
4d6 ⇒ (6, 6, 3, 4) = 19
4d6 ⇒ (4, 3, 5, 5) = 17
4d6 ⇒ (3, 6, 3, 5) = 17
13, 14, 16, 16, 14, 14 :O
Whaaaaaat?

Lyrian Arkwright |

Dien:
A) Yes, I'm laughing. But with you.
B) Woo-hoo!
C) Could you set up the discussion thread for us? Takes no time.
_____________________________________________________________________
Table Two -
We have:
- Abram (aasimar paladin)
- Lyrian (aasimar archaeologist bard)
- Seferneru (human unbreakable fighter / living monolith)
- Vorthos (human mindchemist alchemist)
So we're long on combat, arcane and support. We're short on healing. But not so terribly short; we have a paladin and a bard, each of whom can do some off-healing. Still, we should make sure we have a wand of cure light wounds if we can afford one.
We also don't have a rogue, but Lyrian is really, really good at disarming traps and can even disarm magical traps (and take 10 doing it).
As for team names, we could just go with what the GM already dubbed us: Team Halo (pew, pew!)

Rosalia Lebeda |

So what has the clearly superior team got...
- Human Magus
- Halfling Fighter/Rogue
- Gnoll Ranger
- Half-Elf Oracle
Hrm. We're high on straight damage and divine magic, but I'm the only arcane spellcaster. I might swap a skill point around and grab Use Magic Device in that case... although Heldar is probably going to be fine with that.
Javi and I are the sneaky dexterous sorts (although I may leave the traps to you!), while Heldar's pretty damn tanky and Shaggar does scary amounts of damage. I suppose we'll have to rely on "death" as our CC...
I also sense our LG Oracle is going to have one mighty headache when he realises he's adventuring with a bunch of headstrong CG types. :)

Javi the Wasp |

Yep, and let's keep in mind that all but our tanky healer are Stealth-capable (Shaggar and his hyena are sporting a +11 and +9 respectively).
So ambushing, picking our fights, and overwhelming our opposition FAST is gonna be my suggestion on our tactics when it comes to combat.
Rosalia, something to consider, if you and Javi end up being the scouting team, we could both pick up Stealth Synergy @ 7 to make the most of it. I don't know if you had your level 7 feat planned already, but it's something to keep in mind... definitely not mandatory.

Heldar |

So what has the clearly superior team got...
- Human Magus
- Halfling Fighter/Rogue
- Gnoll Ranger
- Half-Elf OracleHrm. We're high on straight damage and divine magic, but I'm the only arcane spellcaster. I might swap a skill point around and grab Use Magic Device in that case... although Heldar is probably going to be fine with that.
Javi and I are the sneaky dexterous sorts (although I may leave the traps to you!), while Heldar's pretty damn tanky and Shaggar does scary amounts of damage. I suppose we'll have to rely on "death" as our CC...
I also sense our LG Oracle is going to have one mighty headache when he realises he's adventuring with a bunch of headstrong CG types. :)
Heldar has got a pretty nasty UMD at +15, still he is not activating stuff out of his spell list automatically - he just needs a 5 though :P
No headaches for Heldar [he would cure them anyway :D] - he is not fanatically obsessed, though wanton mayhem and murder may place a frown on the half-elf face - he'll just have to lecture you on being nic to others.
He ended up tankier than I expected in fact, but I just thought "why the heck not" when I looked at the heavier armor he could carry - I just wanted to clarify this 100% -> Does the Heavy Steel shield offer any spell failure chance for a divine spellcaster such as Heldar?
We all know that it is not easy to just have a tank and all bad guys veering toward him/her, even more so with a group of 4, but Rosalia is our declared "tank", correct?
On a final note, clearly superior ;)

Javi the Wasp |

Yah, since we don't have someone who built for tanking purposes, I'd say we take each combat as it comes. If/when we actually need a tank, we'll make the call as the situation demands.
I guess my point is I'd prefer we consider how we win each individual fight given our strengths as opposed to trying to establish who's gonna play the role of tank up-front.

Shaggar |

Agreed. We have some highly mobile and independent combatants (fits with our largely CG mentality) so let's play to that strength as much as we can. Besides, in crypt-delving you just know we're going to get hit from all sides... so having a tank at the 'front' when the front may suddenly be behind you is a dubious benefit. :)

Abram |

Table Two -
We have:
- Abram (aasimar paladin)
- Lyrian (aasimar archaeologist bard)
- Seferneru (human unbreakable fighter / living monolith)
- Vorthos (human mindchemist alchemist)So we're long on combat, arcane and support. We're short on healing. But not so terribly short; we have a paladin and a bard, each of whom can do some off-healing. Still, we should make sure we have a wand of cure light wounds if we can afford one.
We also don't have a rogue, but Lyrian is really, really good at disarming traps and can even disarm magical traps (and take 10 doing it).
As for team names, we could just go with what the GM already dubbed us: Team Halo (pew, pew!)
Looks like a good team. I do have a Wand of Cure light wounds as part of the starting kit I gave myself, but another for Lyrian or Vorthos would not be amiss (Alchemists can use wands of CLW according to the threads...)
Abram will have no problem being the point person in combat situations, which should mesh well with Seferneru as he uses a reach weapon. Abram will be be able to dish out a ridiculous amount of damage vs. Undead, and should be able to perform well enough against other non-undead threats. No one in our group seems to have a stellar AC, so a pure tank might be missing, but Abram should be able to fill the roll as a meat shield instead, particularly if Lyrian is able to heal or buff him from a support position.
Profession Check - Heal: 1d20 + 9 ⇒ (19) + 9 = 28 x 25gp = 700 gp
Abram has a trait allowing him to use Heal as a profession skill.