Str 12, Dex 21, Con 15, Int 14, Wis 10, Cha 16
Base Atk +3; CMB +4; CMD 20
Feats
- Arcane Strike, Dervish Dance, Dodge, Skill Focus (Acrobatics), Weapon Focus (Scimitar)
Traits
- Flame of the Dawnflower, Vagabond Child (urban) (Disable Device)
Skills
- Acrobatics +15, Climb +4, Diplomacy +9, Disable Device +7, Escape Artist +8, Fly +8, Intimidate +7, Knowledge (arcana) +6, Knowledge (dungeoneering) +6, Knowledge (engineering) +6, Knowledge (geography) +6, Knowledge (history) +10, Knowledge (local) +6, Knowledge (nature) +6, Knowledge (nobility) +6, Knowledge (planes) +6, Knowledge (religion) +6, Linguistics +7, Perception +10, Perform (dance) +8, Ride +4, Sense Motive +4, Spellcraft +11, Stealth +8, Survival +0 (+2 to avoid becoming lost), Swim +0, Use Magic Device +11; Racial Modifiers +2 Perception
Languages
- Celestial, Common, Elven, Gnoll, Osiriani, Osiriani, Ancient
SQ
- battle dance (move action), elf blood, pathfinder training (greater casting [bard [dawnflower dervish]]), spinning spellcaster, versatile performance abilities (dance), wayfinder upgrade (wayfinder), wayfinder upgrades (daylight), well versed
Combat Gear
- Oil of bless weapon (2), Potion of cure light wounds (2), Potion of cure moderate wounds, Alchemist's fire (4), Holy water (5); Other Gear +1 Chain shirt, +1 Scimitar, Arrows (40), Blunt arrows (40), Masterwork Composite shortbow (Str +1), Amulet of natural armor +1, Belt of incredible dexterity +2, Cloak of resistance +1, Handy haversack (101 @ 45.14 lbs), Ring of protection +1, Wayfinder (empty), Bedroll, Flint and steel, Holy symbol, flask (Dawnflower), Rope, Trail rations (5), Waterskin, Wrist sheath, spring loaded (empty), 3 GP, 4 SP