Kwava

Elwyn Dawnstar's page

11 posts. Alias of ThreeEyedSloth.


Full Name

Elwyn Dawnstar

Race

Elf

Classes/Levels

Bard / Pathfinder Field Agent

Gender

Male

Size

Medium

Age

199

About Elwyn Dawnstar

Elwyn Dawnstar
Half-Elf Bard (Dawnflower Dervish) 5 / Pathfinder Field Agent 1
NG Medium Humanoid (elf, human)
Init +5; Senses low-light vision; Perception +10
Speed 30 ft.

AC 22, touch 16, flat-footed 17 (+5 armor, +4 Dex, +1 natural, +1 deflection, +1 dodge)

hp 50

Fort +4, Ref +11, Will +6; +2 vs. enchantments, +4 vs. bardic performance, sonic, and language-dependant effects

Immune magic sleep; Resist elven immunities

Offense:

+1 Scimitar +10 (1d6+6/18-20/x2+2 fire)
(w/ Arcane Strike: 1d6+8)

Masterwork Composite shortbow (Str +1) +9 (1d6+1/x3)
(w/ Arcane Strike: 1d6+3)

Special Attacks
- bardic performance (standard action) (15 rounds/da, bardic performance: countersong, bardic performance: distraction, bardic performance: fascinate (2 targets) (dc 15), battle dance: inspire courage +4, battle dance: inspire competence +4

Spells:

Spells Known (CL 6):

2 (4/day) Versatile Weapon (DC 15), Heroism, Cure Moderate Wounds, Bladed Dash

1 (5/day) Liberating Command, Comprehend Languages, Cure Light Wounds, Feather Fall (DC 14)

0 (at will) Mage Hand, Detect Magic, Mending, Read Magic, Light, Sift

Statistics:

Str 12, Dex 21, Con 15, Int 14, Wis 10, Cha 16

Base Atk +3; CMB +4; CMD 20

Feats
- Arcane Strike, Dervish Dance, Dodge, Skill Focus (Acrobatics), Weapon Focus (Scimitar)

Traits
- Flame of the Dawnflower, Vagabond Child (urban) (Disable Device)

Skills
- Acrobatics +15, Climb +4, Diplomacy +9, Disable Device +7, Escape Artist +8, Fly +8, Intimidate +7, Knowledge (arcana) +6, Knowledge (dungeoneering) +6, Knowledge (engineering) +6, Knowledge (geography) +6, Knowledge (history) +10, Knowledge (local) +6, Knowledge (nature) +6, Knowledge (nobility) +6, Knowledge (planes) +6, Knowledge (religion) +6, Linguistics +7, Perception +10, Perform (dance) +8, Ride +4, Sense Motive +4, Spellcraft +11, Stealth +8, Survival +0 (+2 to avoid becoming lost), Swim +0, Use Magic Device +11; Racial Modifiers +2 Perception

Languages
- Celestial, Common, Elven, Gnoll, Osiriani, Osiriani, Ancient

SQ
- battle dance (move action), elf blood, pathfinder training (greater casting [bard [dawnflower dervish]]), spinning spellcaster, versatile performance abilities (dance), wayfinder upgrade (wayfinder), wayfinder upgrades (daylight), well versed

Combat Gear
- Oil of bless weapon (2), Potion of cure light wounds (2), Potion of cure moderate wounds, Alchemist's fire (4), Holy water (5); Other Gear +1 Chain shirt, +1 Scimitar, Arrows (40), Blunt arrows (40), Masterwork Composite shortbow (Str +1), Amulet of natural armor +1, Belt of incredible dexterity +2, Cloak of resistance +1, Handy haversack (101 @ 45.14 lbs), Ring of protection +1, Wayfinder (empty), Bedroll, Flint and steel, Holy symbol, flask (Dawnflower), Rope, Trail rations (5), Waterskin, Wrist sheath, spring loaded (empty), 3 GP, 4 SP

Tracked Resourced:

Alchemist's fire - 0/4
Arrows - 0/40
Bardic Performance (standard action) (15 rounds/day) - 0/15
Battle Dance (move action) - 0/0
Blunt arrows - 0/40
Daylight (1/day) - 0/1
Holy water - 0/5
Light (At will) - 0/0
Oil of bless weapon - 0/2
Potion of cure light wounds - 0/2
Potion of cure moderate wounds - 0/1
Trail rations - 0/5

Special Abilities:

Arcane Strike
- As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.

Bardic Performance (standard action) (15 rounds/day)
- Your performances can create magical effects.

Bardic Performance: Countersong (Su)
- Counter magical effects that depend on sound.

Bardic Performance: Distraction (Su)
- Counter magical effects that depend on sight.

Bardic Performance: Fascinate (2 targets) (DC 15) (Su)
- One or more creatures becomes fascinated with you.

Bardic Performance: Inspire Competence +2 (Su)
- +2 competence bonus for one ally on a skill check.

Bardic Performance: Inspire Courage +2 (Su)
- Morale bonus on some saving throws, attack and damage rolls.

Battle Dance (move action)
- A Dawnflower dervish is trained in the use of the Perform skill, especially dance, to create magical effects on himself. This works like bardic performance, except that the Dawnflower dervish’s performances grant double their normal bonuses, but the bard cannot use these abilities to affect her allies.

Battle Dance: Inspire Courage +4 (Su)
- Morale bonus on some saving throws, attack and damage rolls.

Dervish Dance
- Use Dex modifier instead of Str modifier with scimitar

Elf Blood
- You are counted as both elven and human for any effect relating to race.

Elven Immunities
- +2 save bonus vs Enchantments.

Elven Immunities - Sleep
- You are immune to magic sleep effects.

Flame of the Dawnflower
- +2 damage with a scimitar on a critical hit.

Greater Casting (Bard [Dawnflower Dervish])
- The Pathfinder field agent gains new spells per day as if she had also gained a level in a spellcasting class she belonged to before adding the prestige class. She doesn’t gain other benefits of that class other than spells per day, spells known, and caster level.

Low-Light Vision
- See twice as far as a human in low light, distinguishing color and detail.

Spinning Spellcaster (Ex)
- +4 bonus on concentration checks to cast spells defensively.

Versatile Performance (Dance) +8 (Ex)
- You may substitute the final value of your Perform: Dance skill for Acrobatics or Fly checks

Wayfinder (empty)
- A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).

Well Versed (Ex)
- +4 save vs. bardic performance, sonic, and language-dependent effects.