Sajan Gadadvara

Ris-Taiyn's page

3 posts. Alias of Edeldhur.


Full Name

Ris-taiyn

About Ris-Taiyn

Ris-taiyn
Aasimar Cleric (Theologian) 1/Paladin 1
LG Medium Outsider (human, native)
Init +1; Senses darkvision 60 ft.; Perception +5
--------------------
Defense
--------------------
AC 18, touch 11, flat-footed 17 (+6 armor, +1 shield, +1 Dex)
hp 13 (1d10+1d8)
Fort +4, Ref +1, Will +8; +2 vs. death
Resist acid 5, cold 5, electricity 5
--------------------
Offense
--------------------
Speed 20 ft.
Melee Light Shield Bash +3 (1d3+2/x2) and
. . Cold Iron Longsword +3 (1d8+2/19-20/x2) and
. . Silver Light mace +3 (1d6+2/x2)
Ranged Sling +2 (1d4+2/x2)
Special Attacks smite evil (1/day)
Spell-Like Abilities
. . At will—Detect Evil (At will)
. . 7/day—Strength Surge (7/day)
. . 1/day—lesser age resistance
Cleric (Theologian) Spells Prepared (CL 1):
1 (2/day) Protection from Evil, Bless, Enlarge Person (DC 15)
0 (at will) Resistance, Stabilize, Guidance
Paladin Spells Prepared (CL 0):
--------------------
Statistics
--------------------
Str 14, Dex 12, Con 10, Int 12, Wis 18, Cha 17
Base Atk +1; CMB +3; CMD 14
Feats Channel Smite
Traits Quain Martial Artist, Wisdom in the Flesh (Acrobatics)
Skills Acrobatics +5 (+1 jump), Bluff +4, Climb -2, Diplomacy +7, Escape Artist -3, Fly -3, Knowledge (religion) +5, Perception +5, Ride -3, Stealth -3, Swim -2
Languages Celestial, Common
SQ aura, aura of good, cleric channel positive energy 1d6 (6/day) (dc 13), domains (strength), focused domain, immortal spark, scion of humanity, spontaneous casting
Combat Gear Bronze gong (1 uses); Other Gear Masterwork Breastplate, Light steel shield, Cold Iron Longsword, Silver Light mace, Sling, Backpack, masterwork (empty), Silk rope, 426 GP
--------------------
Special Abilities
--------------------
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Channel Smite Channel energy can be delivered through a Smite attack.
Cleric (Theologian) Domain (Strength) Granted Powers: In strength and brawn there is truth–your faith gives you incredible might and power.
Cleric Channel Positive Energy 1d6 (6/day) (DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Damage Resistance, Acid (5) You have the specified Damage Resistance against Acid attacks.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Focused Domain +2 to cleric level for domain powers.
Immortal Spark You gain +2 to saves vs death.
Scion of Humanity Count as a human for any effect related to race. Pass as human without using disguise.
Smite Evil (1/day) (Su) +3 to hit, +1 to damage, +3 deflection bonus to AC when used.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Strength Surge (7/day) (Sp) Grant +1 to a melee atack or strength check.
Wisdom in the Flesh (Acrobatics) Acrobatics becomes a Wisdom-based, class skill.