Theldrick

Heldar's page

489 posts. Alias of Edeldhur.


Full Name

Heldar

About Heldar

Heldar
Male demon-spawn tiefling oracle 4/paladin (oath of vengeance, hospitaler) 4/gestalt 4 (Pathfinder Player Companion: Blood of Fiends 20, Pathfinder RPG Advanced Player's Guide 42, 116, Pathfinder RPG Bestiary 264, Pathfinder RPG Ultimate Magic 60)
LG Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +6
Aura courage (10 ft.)
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Defense
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AC 23, touch 12, flat-footed 21 (+7 armor, +2 Dex, +1 natural, +3 shield)
hp 36 (4d10+8)
Fort +9, Ref +6, Will +6; +2 vs. death
Immune disease, fear; Resist fire 5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 longsword +7 (1d8+9/19-20)
Special Attacks channel positive energy 6/day (DC 13, 1d6), smite evil 1/day (+3 attack and AC, +4 damage)
Spell-Like Abilities (CL 4th; concentration +7)
. . 1/day—shatter (DC 15)
Paladin Spell-Like Abilities (CL 4th; concentration +7)
. . At will—detect evil
Oracle Spells Known (CL 4th; concentration +7)
. . 2nd (4/day)—cure moderate wounds, fog cloud, lesser restoration
. . 1st (7/day)—bless, cure light wounds, divine favor, enlarge person (DC 14), protection from evil
. . 0 (at will)—create water, detect magic, guidance, light, purify food and drink (DC 13), stabilize
. . Mystery Battle
Paladin (Oath of Vengeance, Hospitaler) Spells Prepared (CL 1st; concentration +4)
. . 1st—hero's defiance[APG]
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Statistics
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Str 18, Dex 14, Con 14, Int 12, Wis 8, Cha 16
Base Atk +4; CMB +6; CMD 20
Feats Combat Expertise, Deadly Aim, Fey Foundling[ISWG], Greater Mercy[UM], Power Attack
Traits dangerously curious, fate's favored
Skills Acrobatics -2 (-6 to jump), Diplomacy +8 (+11 while talking to an individual one-on-one), Handle Animal +9, Intimidate +8 (+11 while talking to an individual one-on-one), Knowledge (nobility) +6, Knowledge (planes) +6, Knowledge (religion) +6, Linguistics +2, Perception +6, Profession (soldier) +4, Sense Motive +6 (+9 while talking to an individual one-on-one), Use Magic Device +11
Languages Abyssal, Common, Draconic, Infernal
SQ channel wrath, fiendish sprinter[ARG], finesse weapon attack attribute, interaction bonus, lay on hands 5/day (2d6), mercy (sickened), oracle's curse (legalistic), prehensile tail[ARG], revelations (battlefield clarity 1/day, war sight), tiefling paladin, vow to self
Other Gear +1 breastplate, +1 heavy steel shield, +1 longsword
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Special Abilities
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+4 when using Lay on hands for yourself. Add +1 to the amount of damage the paladin heals with lay on hands, but only when the paladin uses that ability on herself.
Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Battlefield Clarity (1/day) (Ex) Reroll failed saves against many conditions with a bonus.
Channel Wrath (Su) When an oathbound paladin reach 4th level, she can spend two uses of her lay on hands ability to gain an extra use of smite evil that day.

This ability has no effect for a paladin who does not have the smite evil ability. This ability replaces
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Fey Foundling Magical healing works better on you
Fiendish Sprinter 10-ft speed bonus when using charge, run or withdraw.
Finesse Weapon Attack Attribute Finesse weapons use on attack rolls.
Greater Mercy Lay on hands heals extra hit points if the target doesn't need a mercy
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Interaction Bonus +3 bonus to one-on-one Diplomacy, Intimidate, and Sense Motive checks.
Lay on Hands (2d6 hit points, 5/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Legalistic The shackles of Hell impose savage consequences should you violate a covenant, but also imbue you with remarkable guile. Whenever you break your word (either purposefully or unintentionally), you become sickened for 24 hours or until you meet your ob
Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.
Paladin Channel Positive Energy 1d6 (6/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Smite Evil (1/day) (Su) +3 to hit, +4 to damage, +3 deflection bonus to AC when used.
Vow to Self (1/day) +4 morale bonus to one roll to keep a promise.
War Sight (Su) Take your choice of 2 initiative rolls.