Demon Hunters ala Fabian (Inactive)

Game Master Fabian Benavente

Telling the interactive story of a group of 'demon hunters' and their incursion into the Worldwound.


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Female Human HP 38/38 | AC 17 | FF 16 | T 11 | Per +12 | F: 6 | R: 2 | W: 8 | Init +1
Skills:
Acro +2 | Climb +7 | HA +6 | Heal +10 | Know (nat) +4 | Know (planes} +4 | Prof (herb) +11 | Ride +6 | SM +6 | Spell +7 | Surv +11 | Swim +7
Menhir savant druid 1
Arodric wrote:
Anyone got some light?

Kaede cursed, a strange rumble behind the words. "My torch stone might have - but I can't get it now without changing back!"


male

It started out as 'normal light' and now is 'darkness' so darkvision is still OK (no deeper darkness).

I wonder if the spell stacks with itself? That would be very evil on my part. :)

Kazmuk: if I don't hear from you then I'll assume that you are so shocked by the accusation and apparition that you take no action.

You have at least 6 more hours to post though.

Questions?

Game on!


Female Human HP 38/38 | AC 17 | FF 16 | T 11 | Per +12 | F: 6 | R: 2 | W: 8 | Init +1
Skills:
Acro +2 | Climb +7 | HA +6 | Heal +10 | Know (nat) +4 | Know (planes} +4 | Prof (herb) +11 | Ride +6 | SM +6 | Spell +7 | Surv +11 | Swim +7
Menhir savant druid 1
From the SRD wrote:
This spell does not stack with itself.

No dice, bud. :)


Male LN dwarf cleric (forgemaster) of Torag 4 | HP: 12/39| AC: 20 (11 Tch, 19 Fl) | CMB: +5, CMD: 16* | F: +8, R: +2, W: +8 | Init: +1 | Perc: +8, SM +11 | Speed 20 ft. | Spells: 2nd - 4/4, 1st - 5/5 | Active conditions: none.
Fabian Benavente wrote:

It started out as 'normal light' and now is 'darkness' so darkvision is still OK (no deeper darkness).

I wonder if the spell stacks with itself? That would be very evil on my part. :)

Kazmuk: if I don't hear from you then I'll assume that you are so shocked by the accusation and apparition that you take no action.

You have at least 6 more hours to post though.

Questions?

Game on!

Fabian, have you seen my post above with the questions regarding my action?


Female Human HP 38/38 | AC 17 | FF 16 | T 11 | Per +12 | F: 6 | R: 2 | W: 8 | Init +1
Skills:
Acro +2 | Climb +7 | HA +6 | Heal +10 | Know (nat) +4 | Know (planes} +4 | Prof (herb) +11 | Ride +6 | SM +6 | Spell +7 | Surv +11 | Swim +7
Menhir savant druid 1

If it counts as a sorcerer/wizard spell, no; if it counts as a cleric/oracle spell, yes. Weird. o.O


male

Ah yes, glitterdust.

The blindness part could work but not the outlining of the creatures. I think it's meant to outline invisible creatures under normal lighting conditions and not make creatures in darkness be visible.


Female Human HP 38/38 | AC 17 | FF 16 | T 11 | Per +12 | F: 6 | R: 2 | W: 8 | Init +1
Skills:
Acro +2 | Climb +7 | HA +6 | Heal +10 | Know (nat) +4 | Know (planes} +4 | Prof (herb) +11 | Ride +6 | SM +6 | Spell +7 | Surv +11 | Swim +7
Menhir savant druid 1

Faerie fire would be the one more likely to outline a creature in darkness - it was my first thought on what to do. Unfortunately, it explicitly doesn't work in areas of darkness or deeper darkness spells. :(


6/27 HP https://docs.google.com/document/d/11YJJloTRtW5R5w8tB1eFVdffoqeDoS27DfP1800 NDzE/

Thanks Fabian :)
Is the day overcast, or are we in shadow - ie is there a chance of redirecting a stray beam of sunlight?


Male LN dwarf cleric (forgemaster) of Torag 4 | HP: 12/39| AC: 20 (11 Tch, 19 Fl) | CMB: +5, CMD: 16* | F: +8, R: +2, W: +8 | Init: +1 | Perc: +8, SM +11 | Speed 20 ft. | Spells: 2nd - 4/4, 1st - 5/5 | Active conditions: none.

Right, so I think I'll go the summon monster (lantern archon) instead... (dispel magic would be useless, since the demon can use darkness at will and Kazmuk can not keep up).


male
Arodric wrote:

Thanks Fabian :)

Is the day overcast, or are we in shadow - ie is there a chance of redirecting a stray beam of sunlight?

It's just a cloudy/overcast day...


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

We (the good citizens of Virgina and several other mid-Atlantic states) are expecting a monstrous storm, the likes of which we haven't seen since 1922. We're not Buffalo, NY or Denver, CO who get this stuff all the time. This is not the norm for us.

I give it decent odds that we'll lose power, and thus internet, so it may be a few days before I can post.

Fear not, I have stacks of firewood, and the ability to cook over the fire, so we're not going to freeze or starve in my family.


male
Sabola wrote:

We (the good citizens of Virgina and several other mid-Atlantic states) are expecting a monstrous storm, the likes of which we haven't seen since 1922. We're not Buffalo, NY or Denver, CO who get this stuff all the time. This is not the norm for us.

I give it decent odds that we'll lose power, and thus internet, so it may be a few days before I can post.

Fear not, I have stacks of firewood, and the ability to cook over the fire, so we're not going to freeze or starve in my family.

Here in Upstate SC, it wasn't that bad so hopefully you'll be just as lucky.

In any case, I'll bot your PCs in case we don't hear from you.

if possible, send us a quick post from your phone so we know you're OK.


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

Can't say as I have ever heard the term "Upstate SC" before, hahaha.

Well, predictions for us range from 18-24 inches in general, with some outlying estimates going higher.

Yep, I'll get something up.


male
Sabola wrote:

Can't say as I have ever heard the term "Upstate SC" before, hahaha.

Well, predictions for us range from 18-24 inches in general, with some outlying estimates going higher.

Yep, I'll get something up.

Well now you have. Here in South Carolina people either live in the 'low country' (coastal area, Charleston, etc.) or the 'upstate' (Greenville, Clemson, etc.).


Male LN dwarf cleric (forgemaster) of Torag 4 | HP: 12/39| AC: 20 (11 Tch, 19 Fl) | CMB: +5, CMD: 16* | F: +8, R: +2, W: +8 | Init: +1 | Perc: +8, SM +11 | Speed 20 ft. | Spells: 2nd - 4/4, 1st - 5/5 | Active conditions: none.

Action 1

Kazmuk saw the shadow creature forming besides Ekira. He was surprised by its appearance, even if he had not doubted for a second that whose was speaking to Ekira was not Iomeadae. The cover of darkness only worsened their situation.

"Arodric is right... this is indeed a Shadow Demon and this cursed darkness makes him strong... we should not engage him in his territory..."

Kazmuk gets out of the darkness and starts to make an incantation, focusing on his magical ring and even praying to the skies.

Casting Summon Monster III from his arcane bond for a Lantern Archon which will be able to use Continual Flame to, at least, provide some visibility...

Regarding his movement, he will move 1 square northeast and 3 squares north, so he can get some cover from the house on the north.


male

Turn 045 is up.

Read the OOC.

Questions, comments, and.or suggestions?

Game on!

rolls:

Arodric initiative: 1d20 + 2 ⇒ (1) + 2 = 3
Hedda initiative: 1d20 + 5 ⇒ (6) + 5 = 11
Kaede initiative: 1d20 + 1 ⇒ (11) + 1 = 12
Kazmuk initiative: 1d20 + 8 ⇒ (13) + 8 = 21
Sabola initiative: 1d20 + 3 ⇒ (15) + 3 = 18
Bad guys initiative = 2
Hedda diplomacy with +2: 1d20 + 1 + 2 ⇒ (8) + 1 + 2 = 11
Slim to hit Sabola: 1d20 + 10 ⇒ (10) + 10 = 20
miss if %<=20: 1d100 ⇒ 7, miss
touch claw 1 Sabola: 1d20 + 11 ⇒ (5) + 11 = 16, hit
damage: 1d6 + 1d6 ⇒ (4) + (5) = 9
touch claw 1 Sabola: 1d20 + 11 ⇒ (7) + 11 = 18, hit
damage: 1d6 + 1d6 ⇒ (2) + (1) = 3
touch bite Sabola: 1d20 + 11 ⇒ (17) + 11 = 28, hit
damage: 1d8 + 1d6 ⇒ (1) + (5) = 6


6/27 HP https://docs.google.com/document/d/11YJJloTRtW5R5w8tB1eFVdffoqeDoS27DfP1800 NDzE/

Doesn't Sabola have Darkvision?
knowledge:arcana: 1d20 + 7 ⇒ (13) + 7 = 20 Arodric racks his mind for a way to see in the darkness.


male
Arodric wrote:

Doesn't Sabola have Darkvision?

Yeah, so...

Did I make a mistake?


6/27 HP https://docs.google.com/document/d/11YJJloTRtW5R5w8tB1eFVdffoqeDoS27DfP1800 NDzE/

No - I got the description confused. Thought Sabola missed.


Female Human HP 38/38 | AC 17 | FF 16 | T 11 | Per +12 | F: 6 | R: 2 | W: 8 | Init +1
Skills:
Acro +2 | Climb +7 | HA +6 | Heal +10 | Know (nat) +4 | Know (planes} +4 | Prof (herb) +11 | Ride +6 | SM +6 | Spell +7 | Surv +11 | Swim +7
Menhir savant druid 1

If I'm not mistaken, Ekira's light cantrip wouldn't do anything in the deeper darkness - it has to be light spells of at least the same level as the darkness spell cast. But I'm all for it working, considering Arodric and Hedda benefit as much as Ekira does. :)

EDIT: Earth elemental form is in my profile now.


Female Human HP 38/38 | AC 17 | FF 16 | T 11 | Per +12 | F: 6 | R: 2 | W: 8 | Init +1
Skills:
Acro +2 | Climb +7 | HA +6 | Heal +10 | Know (nat) +4 | Know (planes} +4 | Prof (herb) +11 | Ride +6 | SM +6 | Spell +7 | Surv +11 | Swim +7
Menhir savant druid 1

Action 1, Round 2

Kaede flexed her heavy, stiff fingers. Well, then...let's try this out. She charged forward to join Sabola, cobblestones vibrating beneath her feet, and swung forward a heavy fist, with surprising power behind the swing considering she stood only a few feet high.

Charge next to Sabola and slam attack. I would get into flanking, but you're required to charge to the closest square.
Slam attack with charge; damage: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 211d6 + 4 ⇒ (5) + 4 = 9


male
Kaede of Sarkoris wrote:
If I'm not mistaken, Ekira's light cantrip wouldn't do anything in the deeper darkness - it has to be light spells of at least the same level as the darkness spell cast. But I'm all for it working, considering Arodric and Hedda benefit as much as Ekira does. :)

"Blasphemy! Do not underestimate the wrath of Iomedae!"

I know but it is my 'holy white light' for this part of the campaign. This fight should be pretty challenging. :)


Male LN dwarf cleric (forgemaster) of Torag 4 | HP: 12/39| AC: 20 (11 Tch, 19 Fl) | CMB: +5, CMD: 16* | F: +8, R: +2, W: +8 | Init: +1 | Perc: +8, SM +11 | Speed 20 ft. | Spells: 2nd - 4/4, 1st - 5/5 | Active conditions: none.

Action 1, round 2

Kazmuk finished his incantation and a metallic and bright creature appears in the deep darkness.

"Ego Kazmuk vir humillimus cliens sanctus petis auxilium in extrema hora. Balneum sociam studeo cum gladio sancti lúminis et poterimus adversus tenebras!"

Celestial:
"I, Kazmuk, a humble servant, seek you holy being to help us in this dire hour. Bath my ally's sword with your holy light, and we shall prevail against darkness!"

The lantern archon moved close to Arodric and then created a small flame atop his sword. casting cintunual flame


Female Human (Ulfen) CN Bloodrager (abyssal) 6 / mythic 1 | HP 63/63 | AC 20 (12 T, 18 FF) | CMB +10, CMD 21 | Fort. +7, Ref. +3, Will +3/+5(when raging) | Init. +5 | Perc +11, Sense Motive +0 | Speed 30ft | Rage 16/16 | Spells 2/2 1st lvl |

Would anything happen if someone cast 'light' on one of Hedda's arrows and she hit with it? Hedda wouldn't be smart enough to know whether it would work so she'll probably try it anyways.

Kazmuk, if she asks, can you cast light on her arrow or is that not one of your zero level spells?


male

So...

the continual flame would cancel out the deeper darkness so we are back to 'normal light'.

However, the light cantrip has no effect in an area of normal light, which is where we are after the archon casts continual flame on Arodric's sword.

Don't forget that this creature is incorporeal as well...


Male LN dwarf cleric (forgemaster) of Torag 4 | HP: 12/39| AC: 20 (11 Tch, 19 Fl) | CMB: +5, CMD: 16* | F: +8, R: +2, W: +8 | Init: +1 | Perc: +8, SM +11 | Speed 20 ft. | Spells: 2nd - 4/4, 1st - 5/5 | Active conditions: none.

Kazmuk has no light spell (just dancing lights)... and the rule of a light cantrip being able to pierce the deeper darkness spell, I think is a DM only stuff for Ekira...


Female Human (Ulfen) CN Bloodrager (abyssal) 6 / mythic 1 | HP 63/63 | AC 20 (12 T, 18 FF) | CMB +10, CMD 21 | Fort. +7, Ref. +3, Will +3/+5(when raging) | Init. +5 | Perc +11, Sense Motive +0 | Speed 30ft | Rage 16/16 | Spells 2/2 1st lvl |

Really wishing Hedda had taken magic missile instead of mirror strike. I was so close to choosing it but obviously chose poorly (cue melting face now)

So we're back to normal light and Hedda can see to attack?

Now that Kazmuk's spell had normalized the light, Hedda could see her foes. That was all the bloodrager needed. Striking while the demon was at a small disadvantage, Hedda moved forward. Releasing all of the pentup frustration from the last couple days, Hedda let her rage flow.

attack: 1d20 + 11 ⇒ (10) + 11 = 21
damage: 1d12 + 7 ⇒ (8) + 7 = 15

Hedda will rage which I believe will change her attack and damage numbers. I'm hoping that the fact her weapon is magical will still help in attacking the shadow demon even though it is incorporeal. It's the best she can do at the moment.

If still dark and she can't see to attack then let me know and I'll figure out something else for her.


male

Yes, Hedda can now see and attack. Magic weapons work against incorporeal creature but do 1/2 damage.

So I have actions for Hedda and Kaede.

I'm still waiting for actions from Kazmuk (I believe you are free to do another action after your summons), Arodric, and Sabola.

I intend to recap within 12-14 hours at most...

Game on!


Male LN dwarf cleric (forgemaster) of Torag 4 | HP: 12/39| AC: 20 (11 Tch, 19 Fl) | CMB: +5, CMD: 16* | F: +8, R: +2, W: +8 | Init: +1 | Perc: +8, SM +11 | Speed 20 ft. | Spells: 2nd - 4/4, 1st - 5/5 | Active conditions: none.

Sorry, not used to play casters... don't know why but I thought that my action ended after the summoning!

Action 2

After the Archon had been directed, Kazmuk gestured and spoke many hasted words, words that soon became slow spelled, the movements from the enemies more predictable and muscles acting instantly after commanded... for his companions now moved like the thunder.

"Lets take them quickly, hay?"

Casting haste on everyone!


6/27 HP https://docs.google.com/document/d/11YJJloTRtW5R5w8tB1eFVdffoqeDoS27DfP1800 NDzE/

mechanics:

5ft step. Full: Engage Spell combat - standard = bladed dash (through the shadow demon) - and additional attack. Both at -2. Swift for Riving Arcane Strike. Sword is currently only +2 (as he stupidly had it drawn) so spend an Arcane Point to make it +4 as a swift action. Free to use a point for Black Blade Strike (how I wish I could spend 2 and get force strike)
attack #1 +4 weapon with flanking, spellstrike, power attack: 1d20 + 5 + 4 + 2 - 2 - 1 ⇒ (20) + 5 + 4 + 2 - 2 - 1 = 28
attack #2 +4 weapon with flanking, spellstrike, power attack: 1d20 + 5 + 4 + 2 - 2 - 1 ⇒ (6) + 5 + 4 + 2 - 2 - 1 = 14
know weakness: 1d20 + 11 ⇒ (5) + 11 = 16
Check confirm on attack #a +4 weapon with flanking, spellstrike, power attack: 1d20 + 5 + 4 + 2 - 2 - 1 ⇒ (8) + 5 + 4 + 2 - 2 - 1 = 16
damage #1: 1d8 + 4 + 3 + 3 + 2 ⇒ (8) + 4 + 3 + 3 + 2 = 20
damage #2: 1d8 + 4 + 3 + 3 + 2 ⇒ (1) + 4 + 3 + 3 + 2 = 13
damage #1 extra critical if not really incorporeal: 1d8 + 4 + 3 + 3 + 2 ⇒ (6) + 4 + 3 + 3 + 2 = 18
9 points of damage all up, I think
Not sure about order, so didn't count the Haste. If it applies, then +1 to hit

Arodric blurs into multicoloured motion, leaving a smear of light through the darkness and the demon. It is a blow that would have killed a normal demon, but the tenebrous shadow demon simply fades as the glowing blade Arodric bisects it. Spinning as he stops, Arodric slams the sword around into a spinning strike, but the blade tip just misses the abyssal monstrosity.


Female Human HP 38/38 | AC 17 | FF 16 | T 11 | Per +12 | F: 6 | R: 2 | W: 8 | Init +1
Skills:
Acro +2 | Climb +7 | HA +6 | Heal +10 | Know (nat) +4 | Know (planes} +4 | Prof (herb) +11 | Ride +6 | SM +6 | Spell +7 | Surv +11 | Swim +7
Menhir savant druid 1

Fabian, in case you hadn't noticed yet, there's an Iron Gods recruitment up now. Here.


male
Kaede of Sarkoris wrote:
Fabian, in case you hadn't noticed yet, there's an Iron Gods recruitment up now. Here.

I saw it but I don't think it's the kind of game that I would enjoy.

You should know by now that I'm very picky regarding PBP game and players. :)

The GM has no history and while I know that great GMs at one point also didn't have history, it's a criteria that I consider.

However, the real killer was the 'Backgrounds aren't necessary...'

And you forced my hand. :(

Another post coming shortly...


Female Human HP 38/38 | AC 17 | FF 16 | T 11 | Per +12 | F: 6 | R: 2 | W: 8 | Init +1
Skills:
Acro +2 | Climb +7 | HA +6 | Heal +10 | Know (nat) +4 | Know (planes} +4 | Prof (herb) +11 | Ride +6 | SM +6 | Spell +7 | Surv +11 | Swim +7
Menhir savant druid 1

Eww, I didn't notice the "backgrounds not necessary". Backgrounds are the best part.


male

Hey everyone,

Good news and bad news…

First the bad news.
We are just about to finish (this current combat is the end) the second of the five scenarios that I had planned for this homebrew campaign. However, despite the good feedback that I got from some of you last time I asked, I am not ‘feeling’ it.
And I think it’s because I’m spoiled. I like running APs much more than PFS scenarios. APs have better stories, NPCs, maps, loot, set-ups… well everything. And while I could do some of that for this homebrew, it’s never going to be at the same level and it’s very time consuming.
So… I’m going to cut this campaign short and leave it in indefinite standby mode.

Now the good news.
I love playing PBPs and I can handle running a second AP in addition to Hell’s Rebels so you are all invited to continue playing with me. I really wanted to play a good space opera or a good post-apoc game but there aren’t any without investing the time in a new set of rules and/or new world. And we know that time is at a premium for me. So I’ve decided to take the best sci-fi that Pathfinder and Golarion have to offer and run Iron Gods.

So if you want to continue playing with me, then head on over to this site. The campaign tab already has some info and you can start posting character ideas in the discussion thread. I want character creation to be participative so we can have a better, more cohesive party. Please read the free Player’s Guide for the AP and think about some appropriate PCs for this game.
Of course, the pace/style will be very similar to what we have been playing up to now although I’m not going to frown upon better quality or more frequent posting. :)
If you can’t/don’t want to play the Iron Gods AP, thanks for hanging around and I hope to game with you soon.
Please let me know as soon as possible if you will be joining the rest of us because I want five players and will ask other people to play if one or more of you won’t be joining.

Questions?

Game on!


Female Human HP 38/38 | AC 17 | FF 16 | T 11 | Per +12 | F: 6 | R: 2 | W: 8 | Init +1
Skills:
Acro +2 | Climb +7 | HA +6 | Heal +10 | Know (nat) +4 | Know (planes} +4 | Prof (herb) +11 | Ride +6 | SM +6 | Spell +7 | Surv +11 | Swim +7
Menhir savant druid 1

That's good good news. :) I'm quite unaccustomed to sci-fi roleplaying, but I'm definitely game to try Iron Gods out. At the moment I'm pondering android something, considering it's the best AP for it, but I know androids are likely to be popular, again, given the AP. So I'll let you know.


male

Turn 046 is up.

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

rolls:

Sabola to hit: 1d20 + 7 ⇒ (17) + 7 = 24, hit
damage: 1d4 + 5 ⇒ (1) + 5 = 6
Sabola to hit: 1d20 + 7 ⇒ (9) + 7 = 16, miss
Ekira on Arodric: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29, hit, critical?
Ekira on Arodric: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21, yes
damage: 2d8 + 10 ⇒ (2, 7) + 10 = 19
Slim on Sabola: 1d20 + 12 ⇒ (7) + 12 = 19, miss
Slim on Sabola: 1d20 + 12 ⇒ (17) + 12 = 29, hit
damage: 1d4 + 1 + 3d8 ⇒ (1) + 1 + (3, 2, 7) = 14
demon claw on Kaede: 1d20 + 11 ⇒ (13) + 11 = 24, hit
damage: 1d6 + 1d6 ⇒ (2) + (5) = 7
demon claw on Kaede: 1d20 + 11 ⇒ (17) + 11 = 28, hit
damage: 1d6 + 1d6 ⇒ (1) + (3) = 4
demon bite on Hedda: 1d20 + 11 ⇒ (12) + 11 = 23, hit
damage: 1d8 + 1d6 ⇒ (6) + (2) = 8


Female Human HP 38/38 | AC 17 | FF 16 | T 11 | Per +12 | F: 6 | R: 2 | W: 8 | Init +1
Skills:
Acro +2 | Climb +7 | HA +6 | Heal +10 | Know (nat) +4 | Know (planes} +4 | Prof (herb) +11 | Ride +6 | SM +6 | Spell +7 | Surv +11 | Swim +7
Menhir savant druid 1

So we are finishing up the fight, then? Good. Although this next action's going to end horribly. :)

Action 1, Round 3

Seeing Sabola and Arodric teaming up to surround the demon, Kaede decided to try and give Hedda the same advantage. Ducking and weaving, she tried to circle around behind the demon to get it between her and Hedda.

Acrobatics to move without provoking: 1d20 + 2 ⇒ (1) + 2 = 3

Oh, good, I was right. -.- Always with the natural ones on DEX-based rolls...

Unfortunately, though, stones aren't exactly renowned for being terribly dexterous. Both the demon and the slim man took advantage of the opening she left trying to move, and she was stopped in her tracks by their onslaught.


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

Sabola's pain as bad, but e fight was still on.

With a good flanking opportunity against the demon, Sabola knew to take advantage of it. The blood steaming from his cuts obscure his vision, but he slashed out three times.

Main Hand +1 Cold Iron Dagger: 1d20 + 7 + 2 - 1 + 1 ⇒ (18) + 7 + 2 - 1 + 1 = 27
+1 Cold Iron Dagger Damage: 1d4 + 5 + 3d6 ⇒ (1) + 5 + (2, 5, 1) = 14

Off Hand +1 Cold Iron Dagger: 1d20 + 7 + 2 - 1 + 1 ⇒ (8) + 7 + 2 - 1 + 1 = 17
+1 Cold Iron Dagger Damage: 1d4 + 5 + 3d6 ⇒ (1) + 5 + (2, 3, 3) = 14

Hasted attack

Main Hand +1 Cold Iron Dagger: 1d20 + 7 + 2 - 1 + 1 ⇒ (11) + 7 + 2 - 1 + 1 = 20
+1 Cold Iron Dagger Damage: 1d4 + 5 + 3d6 ⇒ (1) + 5 + (1, 3, 3) = 13

Sabola knew he had struck the demon, but he didn't know how hard.

Silver Crusade RPG Superstar 2014 Top 16

Fabian Benavente wrote:

Hey everyone,

Good news and bad news…

First the bad news.
We are just about to finish (this current combat is the end) the second of the five scenarios that I had planned for this homebrew campaign. However, despite the good feedback that I got from some of you last time I asked, I am not ‘feeling’ it.
And I think it’s because I’m spoiled. I like running APs much more than PFS scenarios. APs have better stories, NPCs, maps, loot, set-ups… well everything. And while I could do some of that for this homebrew, it’s never going to be at the same level and it’s very time consuming.
So… I’m going to cut this campaign short and leave it in indefinite standby mode.

Now the good news.
I love playing PBPs and I can handle running a second AP in addition to Hell’s Rebels so you are all invited to continue playing with me. I really wanted to play a good space opera or a good post-apoc game but there aren’t any without investing the time in a new set of rules and/or new world. And we know that time is at a premium for me. So I’ve decided to take the best sci-fi that Pathfinder and Golarion have to offer and run Iron Gods.

So if you want to continue playing with me, then head on over to this site. The campaign tab already has some info and you can start posting character ideas in the discussion thread. I want character creation to be participative so we can have a better, more cohesive party. Please read the free Player’s Guide for the AP and think about some appropriate PCs for this game.
Of course, the pace/style will be very similar to what we have been playing up to now although I’m not going to frown upon better quality or more frequent posting. :)
If you can’t/don’t want to play the Iron Gods AP, thanks for hanging around and I hope to game with you soon.
Please let me know as soon as possible if you will be joining the rest of us because I want five players and will ask other people to play if one or more of you won’t be joining....

I'm already in an Iron Gods game, so I'll pass. Gives me more time to devote to Hell's Rebels!


male
Zahir ibn Mahmoud ibn Jothan wrote:
I'm already in an Iron Gods game, so I'll pass. Gives me more time to devote to Hell's Rebels!

Sorry to see you go but I understand. At least we'll still have Vandomir for few more years. :)

Game on!


Female Human (Ulfen) CN Bloodrager (abyssal) 6 / mythic 1 | HP 63/63 | AC 20 (12 T, 18 FF) | CMB +10, CMD 21 | Fort. +7, Ref. +3, Will +3/+5(when raging) | Init. +5 | Perc +11, Sense Motive +0 | Speed 30ft | Rage 16/16 | Spells 2/2 1st lvl |

Hedda only had eyes for the shadowy presence before her. She tapped further into her rage and allowed it to increase her size to make her attacks more deadly. She took advantage of being hasted and took a few swings with her greataxe which was accompanied by her scream of rage.

forgot to add that she was enlarging herself last round to increase the damage she deals

attack: 1d20 + 11 + 2 + 4 ⇒ (4) + 11 + 2 + 4 = 21 +4 from demon smiter trait
damage: 1d12 + 7 + 2 ⇒ (7) + 7 + 2 = 16

hasted additional attack
attack: 1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30
damage: 1d12 + 7 + 2 ⇒ (5) + 7 + 2 = 14

I know her increase in strength gives her additional numbers but I just included the regular ones in my attacks. I think the damage is 3d6 instead of 1d12 when she's enlarged. I've included the +2 to attack and damage when raging. Please correct numbers as needed.

If this is our last fight, might as well leave nothing on the table :)


Female Human (Ulfen) CN Bloodrager (abyssal) 6 / mythic 1 | HP 63/63 | AC 20 (12 T, 18 FF) | CMB +10, CMD 21 | Fort. +7, Ref. +3, Will +3/+5(when raging) | Init. +5 | Perc +11, Sense Motive +0 | Speed 30ft | Rage 16/16 | Spells 2/2 1st lvl |

I'd be interested in playing an iron gods game. I've started looking at the player's manual. I'll add something to your other site when finished.


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

I've had great luck with my Oradin in that AP, although we're only at 8th level now.


male
Kaede of Sarkoris wrote:
So we are finishing up the fight, then? Good.

Yeah, we are finishing this. You don't to leave a shadow demon and a over zealous inquisitor in Dawntown, do you? :)

I don't expect this to last too long. Not once you are hasted and getting those full round attacks.

Game on!


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

I hope I survive!

So, ummm, Iron Gods, is that set in stone, or might you run something else? Giantslayer maybe?


male
Sabola wrote:

I hope I survive!

So, ummm, Iron Gods, is that set in stone, or might you run something else? Giantslayer maybe?

Those were the two finalists but I decided on Iron Gods because of the tech element.

If it's any consolation, Giantslayer is in my future, probably next AP unless something much better comes along.


6/27 HP https://docs.google.com/document/d/11YJJloTRtW5R5w8tB1eFVdffoqeDoS27DfP1800 NDzE/

wow - was that a critical? Arodric has a power that screws up criticals. Otherwise.... we've picked the wrong target...
"You ****." swore Arodric as he stepped away, sliding off the blade with a sickening sound that told him his time as Arodric was about to end. Had it not been for his Ablative Force shield he'd undoubtedly be dead already.
Revenge was such a petty emotion. Arodric revelled in it as he struck back at the false Iomedean.

mechanics:

5ft step to the left. Swift: Riving Strike. Full Attack:
attack #1 +4 weapon power-attack haste -wound: 1d20 + 5 + 4 - 1 + 1 - 1 ⇒ (1) + 5 + 4 - 1 + 1 - 1 = 9
attack #2 +4 weapon power-attack haste -wound: 1d20 + 5 + 4 - 1 + 1 - 1 ⇒ (10) + 5 + 4 - 1 + 1 - 1 = 18
damage #1 2H +4 Arcane-strike power-attack black-blade: 1d8 + 3 + 4 + 2 + 3 + 2 ⇒ (6) + 3 + 4 + 2 + 3 + 2 = 20

hits:

Arodric spat blood in the face of the inquisitor as she doubled over from the sword through her gut. "Hurts, don't it." he sneered.

hits:

Arodric spat blood in the face of the inquisitor as she dodged blows slowed and weakened by Arodric's incipient death.

if she lives:

"Go on then, finish it." he sighed "At least you'll save my cousin. When I see the Angels I'll tell them to lock you out of Heaven. ****."

Riving Strike:

If you have a weapon that is augmented by your Arcane Strike feat, when you damage a creature with an attack made with that weapon, that creature takes a –2 penalty on saving throws against spells and spell-like abilities. This effect lasts for 1 round.


6/27 HP https://docs.google.com/document/d/11YJJloTRtW5R5w8tB1eFVdffoqeDoS27DfP1800 NDzE/

RE Iron Gods

Fabian, you run a great game, but I just don't "get" Iron Gods.
I've been puzzling over this dilemma way more than any game I've been in, but I know it is important to give you a quick answer. If I didn't have Caleb I might be making a different decision, as I want to stay in contact.
I'm out :(

More than happy to write a testimonial when you open recruitment. You really do a great job running these games.

Thanks everyone, I've loved the story of this little rag-tag bunch of scruffy misfit paladins. Looking forward to seeing how it ends.


male
Arodric wrote:

RE Iron Gods

Fabian, you run a great game, but I just don't "get" Iron Gods.
I've been puzzling over this dilemma way more than any game I've been in, but I know it is important to give you a quick answer. If I didn't have Caleb I might be making a different decision, as I want to stay in contact.
I'm out :(

More than happy to write a testimonial when you open recruitment. You really do a great job running these games.

Thanks everyone, I've loved the story of this little rag-tag bunch of scruffy misfit paladins. Looking forward to seeing how it ends.

Thanks for the compliments on the game, but it really is about finding the right type of players.

Sorry you are not coming along but, like I told Sabola, we'll still game together in Hell's Rebels with your Thrune-hating sorceror.

Game on!


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

Arodric, as someone playing it now, Iron Gods is fine. I chose to play a bit of a technophobe, so I could avoid caring about learning the technology rules. This strategy has worked brilliantly! I've never even touched a laser gun or chainsaw sword. Try viewing the tech as reflavored magic and give it a go.

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