Davian Grallus' "Jade Regent Adventure Path"

Game Master DavianGrallus

Campaign Map!


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Hunter 2 | HP 13/13 | AC 17, Touch 14, FF 13 | CMB +2 | CMD 16 | Fort +3, Ref +7, Will +3 | Init +4 | Senses: Low-Light | Perception +9 | Spells: 1st 2/3

Fort: 1d20 + 2 ⇒ (12) + 2 = 14

Shadow doesn't get very far before he starts showing unusual behavior. Every now and then he would shack his head as if trying to shake a bad smell from his nose. "Something died here," she says. Most likely several things died here and that clicking might the cause. But that was just supposition at this point so she didn't bother to voice it.


Animal Companion 2 | HP 24/24 | AC 14, Touch 12, FF 12 | CMB +3 (+5 vs trip) | CMD 15 (21 vs trip) | Fort +5, Ref +5, Will +2 | Init +2 | Senses: Low-Light, Scent| Perception +5

Fort: 1d20 + 5 ⇒ (12) + 5 = 17


M Aasimar Spirit Summoner 2 | AC: 14, touch: 12, FF: 12 | HP: 11/15 | F: +1, R: +2, W: +4 | Init: +2, Perc: +10 | Spells: 1/3

As he squeezes the excess water from his clothing, Rokkad glances around the cavern and sends a mental message to Kokip to investigate further.

Fort: 1d20 + 1 ⇒ (20) + 1 = 21
Darkvision 60ft, Perception: 1d20 + 9 ⇒ (2) + 9 = 11


M Earth Spirit Eidolon (AC: 20, T: 14, FF: 16, CMD: 17, DR: 1/evil, HP: 12/13, F: +1, R: +7, W: +3

As soon as they enter the cave the giant serpent shivers, starting from his head and moving along the length of his torso until it reaches the tip of his tail, shaking the excess water from his scales. He then slithers off deeper into the cavern, his tongue flicking in and out to taste the familiar odor.

Fort: 1d20 + 1 ⇒ (15) + 1 = 16
Darkvision 60ft, Perception: 1d20 + 4 ⇒ (6) + 4 = 10


Animal Companion 2 | HP 24/24 | AC 14, Touch 12, FF 12 | CMB +3 (+5 vs trip) | CMD 15 (21 vs trip) | Fort +5, Ref +5, Will +2 | Init +2 | Senses: Low-Light, Scent| Perception +5

Oh hey. Animal Focus Bat. Shadow can now see in the dark too.

Perception: 1d20 + 5 ⇒ (6) + 5 = 11

Silver Crusade

Male Human (Xian-Min) Samurai 1
Spoiler:
AC 17/T11/FF16 HP 22/22 F+6 R+1 W+0 Init +1 Perception +6

Fort: 1d20 + 4 ⇒ (7) + 4 = 11


Arieys frowns as the animals explore the cave.


Party Health:
Ikoma 22 / 22 | Horse 17 / 17 | Arieys 12 / 12 | Shalewen 13 / 13 | Shadow 24 / 24 | Rokkad 11 / 15 | Kokip 10 / 13 | Mitsuko 18 / 18 |

Map is now set! Feel free to move your characters as you see fit so that they are organized

As Ikoma makes his way into the cavern he feels a steep and tossing turning in his stomach. Fighting the urge to throw up he would find himself needing to balance against the wall, if only for a moment, to fight the onset vertigo spinning his mind like a top. Ikoma, you are sickened until this time tomorrow.

Rokkad, Kokip, and Shadow:

As Kokip and Shadow presumably lead the way their scents are caught by the entrance to Rokkad's right. West on the map

Each animal gives a rather off put feeling and body language as they near the entrance only to see a rather large spider at the end of the tunnel chomping and mawing away at a rather large reptile of some sort. It appears fully distracted by its current meal, though you three are still rather far off from it.


M Aasimar Spirit Summoner 2 | AC: 14, touch: 12, FF: 12 | HP: 11/15 | F: +1, R: +2, W: +4 | Init: +2, Perc: +10 | Spells: 1/3

Rokkad whispers "There is a giant spider in the passage to the west, but it does not seem to have noticed us. It is eating now, so hopefully it will not bother us for some time as it digests its meal. Shall we try the eastern passage?"

Silver Crusade

Male Human (Xian-Min) Samurai 1
Spoiler:
AC 17/T11/FF16 HP 22/22 F+6 R+1 W+0 Init +1 Perception +6

"Good Plan!" comes from the almost vomiting Samurai to the left.


"The Bear predicted we'd find something like this. A giant spider isn't something one can truly tame or train. If you try, it will most likely eat you. I'd bet gold sails its meal was one of the very goblins were tracking that haplessly stumbled into its lair."

She strokes her chin, thinking on how long it would take a spider that size to digest its food.

Knowledge (Nature): 1d20 + 8 ⇒ (18) + 8 = 26


Hunter 2 | HP 13/13 | AC 17, Touch 14, FF 13 | CMB +2 | CMD 16 | Fort +3, Ref +7, Will +3 | Init +4 | Senses: Low-Light | Perception +9 | Spells: 1st 2/3

Shadow emits a low rumble that is just shy of a growl. Shalewen hears this and knows he's spotted something living and possibly a threat. Rokkad confirms this though she isn't sure how. He was human. He shouldn't be able to see.

Shalewen snaps her finger to recall Shadow and unties everyone from the rope. She nods at Rokkads suggestion and lets Shadow guide her deeper into the left passage before lighting a torch. They should get some distance away before making camp. The spider should leave them alone after a meal but they'd definitely have to keep watch.

Ranger's kit says it comes with 10 torches.


Party Health:
Ikoma 22 / 22 | Horse 17 / 17 | Arieys 12 / 12 | Shalewen 13 / 13 | Shadow 24 / 24 | Rokkad 11 / 15 | Kokip 10 / 13 | Mitsuko 18 / 18 |

feel free to hand put the torches, just mark them gone in your inventory please :)

Arieys Kn. Nat.:

Given the size of the chameleon and intent of the spider, allowing it to eat the meal alone would take over another hour. It would only leave such a large prey if it felt threatened, as after the hunt and meal the spider would surely sleep.

Interacting with it now, however, would be the most dangerous point of facing the spider.


Arieys lights one of her torches and addresses the others.

"We should definitely leave this spider be. It'd only abandon the meal it's got if it feels threatened. Otherwise it'll just finish it in about an hour and then take a nap."

Plus, I think spiders are cute and don't want to play to the stereotypes Tolkien laid out! :P


Party Health:
Ikoma 22 / 22 | Horse 17 / 17 | Arieys 12 / 12 | Shalewen 13 / 13 | Shadow 24 / 24 | Rokkad 11 / 15 | Kokip 10 / 13 | Mitsuko 18 / 18 |

Taking the passage on the east side of the cavern the group continues to hear dripping from the moist ceiling of the cave though the munching and clicking of the giant spider begins to fade off into the background.

As you approach under the brilliant embers of Shalewen's torches you find a rather large pool of water in the cavern. It is here you notice that not only is there water leaking from the cavern walls but a stream flowing in to fill this pool from the flooding storm outside.

Now that the noise of the storm has dulled you can hear the slow pop and ripple of a tiny overflowing stream between your feet.

Though there is no way around the pooling water of difficult terrain you notice that the visible floor underneath the pool's surface is more than a little slick. Acrobatics DC 14 to not slip!


Fort: 1d20 + 1 ⇒ (9) + 1 = 10

The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks for 24 hours

Mitsuko stepped in noticing the darkness and would frown as she waited for someone to light a torch. Opening the entrance again to get some fresh air as the smell just made her stomach roll. She wasn't sure what it was but something was making her feel ill.


Hunter 2 | HP 13/13 | AC 17, Touch 14, FF 13 | CMB +2 | CMD 16 | Fort +3, Ref +7, Will +3 | Init +4 | Senses: Low-Light | Perception +9 | Spells: 1st 2/3

Shalewen steps one foot in the water and retracts it. She looks closely at the floor and follows the sound to the gushing cracks. She takes a tentative step forward and finds it manageable but just barely. Shadow would have significant difficulty here and most likely a few of the others. She looks back at Ikoma and Mitsuko specifically. She holds up a hand for the others to wait. Maybe there was a way stop the flow of water or a way to drain it.

K:Nature: 1d20 + 5 ⇒ (5) + 5 = 10
K:Dungeoneering: 1d20 + 5 ⇒ (16) + 5 = 21

Having the others hold off while Shalewen tries to find a way to navigate or reduce the water level (above rolls). Take 10 on Acro and she barely makes it thanks to high dex. Doubtful many others could. Also taking 10 on perception for 18.


Party Health:
Ikoma 22 / 22 | Horse 17 / 17 | Arieys 12 / 12 | Shalewen 13 / 13 | Shadow 24 / 24 | Rokkad 11 / 15 | Kokip 10 / 13 | Mitsuko 18 / 18 |

Two things. 1) Damn Mitsuko ;( 2) Shalewen, no worries, I already took everyone's resting perception into account with the description given. For your other rolls....

Shalewen:

Kn. Nature

Nothing other than the obvious is found.

Kn. Dungeoneering

It's amazing what things can do to reduce the slipperiness of other objects. Placing cloths, tarps, etc. down can not only reduce the slipperiness, but get rid of it all together.

However, if nothing is big enough to cover the slick as one solid piece, it will simply slide off. The only other counter to this is to slowly clean the slick, or to unearth the surrounding mud and dirt in an attempt to cover it up.

Given the current supplies, though it may cause fatigue, the second option is the only viable one for this scenario.

Given your knowledge of this task, there is a high chance (DC 12 Fort Save) of people becoming fatigued from the task. Dividing the effort from the current group to two people would raise the DC further. (DC 15 Fort Save).

Otherwise the slick must be risked as is.


Arieys looks on as the others consider their options.


M Aasimar Spirit Summoner 2 | AC: 14, touch: 12, FF: 12 | HP: 11/15 | F: +1, R: +2, W: +4 | Init: +2, Perc: +10 | Spells: 1/3

Rokkad squats down near the edge of the pool to gauge the distance they would have to cross to reach the other side. "Kokip, could you stretch yourself along the edge of the pool and allow us to crawl along your broad back?" he asks after a few moments.


Arieys smiles a bit.

"I didn't know the ancestor spirits of the Shoanti made themselves into bridges."


Prestidigitation?


M Earth Spirit Eidolon (AC: 20, T: 14, FF: 16, CMD: 17, DR: 1/evil, HP: 12/13, F: +1, R: +7, W: +3

The large Serpent rears up to gaze into Arieys' eyes. "I will allow it." he states simply in his deep voice before slithering through the water along the passage.


Party Health:
Ikoma 22 / 22 | Horse 17 / 17 | Arieys 12 / 12 | Shalewen 13 / 13 | Shadow 24 / 24 | Rokkad 11 / 15 | Kokip 10 / 13 | Mitsuko 18 / 18 |

heh, even more clever Rokkad. I'll allow Kokip to do this as it is snake like. Allow me to read a little bit before my next post so I can see how to work this.

Mitsuko- this could be done... it would take quite a bit of time though no fatigue since it is a cantrip. I would allow you to coordinate with Kokip to do this a tad faster.


Arieys starts as Kokip addresses her directly.

"I suppose when you're a powerful ancestor spirit, what is honorable action is your own decision."

She clasps her hands and bows.

"I apologize for the teasing, Great Kokip."


M Aasimar Spirit Summoner 2 | AC: 14, touch: 12, FF: 12 | HP: 11/15 | F: +1, R: +2, W: +4 | Init: +2, Perc: +10 | Spells: 1/3

Once Kokip has moved into position to divert part of the water flow and Mitsuko has dried up the slippery mud, Rokkad stalks further down the passage, peering around the corner to check for any other hazards.

Stealth: 1d20 + 2 ⇒ (1) + 2 = 3
Perception: 1d20 + 9 ⇒ (11) + 9 = 20


Hunter 2 | HP 13/13 | AC 17, Touch 14, FF 13 | CMB +2 | CMD 16 | Fort +3, Ref +7, Will +3 | Init +4 | Senses: Low-Light | Perception +9 | Spells: 1st 2/3

I should have looked at the map. There is a spot to the southeast that looks dry. Also I have a grappling hook.

Shalewen forgoes using Kokip for assistance. Not because she was afraid of him but because she could make it on her own. He said he'd allow it but it still felt demeaning. She raises her bow and torch to shoulder level and uses them to balance as she slides along to the dry area southeast. Shadow whines at the shore but stays put once Shalewen gives the command. She slides a little with the flow but eventually makes it to dry rock. Once there she ties her rope to a grappling hook and tosses it back to the others.

If the grappling hook is attached to something, Shelewen can pull and provide support for others to cross. So can we say she and Kokip are aiding? That's +4. If Mitsuko clears a clean path then everyone should be able to make it.

Silver Crusade

Male Human (Xian-Min) Samurai 1
Spoiler:
AC 17/T11/FF16 HP 22/22 F+6 R+1 W+0 Init +1 Perception +6

Feeling still sickned the samurai looks at the makeshift bridge.How shall I manage that..."I will have to take my time, my tummy is still wobsi."


Mitsuko looked at Ikoma and saw he looked as green as she did. Taking a deep breath she would help people across before going across herself. Good thing she ate a light breakfast and lunch.


Party Health:
Ikoma 22 / 22 | Horse 17 / 17 | Arieys 12 / 12 | Shalewen 13 / 13 | Shadow 24 / 24 | Rokkad 11 / 15 | Kokip 10 / 13 | Mitsuko 18 / 18 |

See discussion thread. Sorry about that guys- new notifications weren't showing up for me -.-


Party Health:
Ikoma 22 / 22 | Horse 17 / 17 | Arieys 12 / 12 | Shalewen 13 / 13 | Shadow 24 / 24 | Rokkad 11 / 15 | Kokip 10 / 13 | Mitsuko 18 / 18 |

The group moves steadily and reliably across the slick as Mitsuko uses her abilities to slowly and surely clear it away with Kokip aiding her for balance. Shalewen takes a daring trip across the slick as well to maximize the aid to the group. Between Kokip's aiding, Mitsuko's prestidigitation, and Shaelwen's rope, the overflow and slick become a mere puddle and child's play to the party.

Rokkad, despite attempting to be stealthy, is rather loud as he crosses with the others. His feet stick and plop as everyone else's does in the water and through the cement like mud caking over his shoes.

Despite the noise, however, he does catch a glimpse of a few things as they all make it to the other side-

Rokkad's Perception Check:

As Rokkad begins to look around he sees more than the basics of the cavern and its slick; to the south of the cavern wall he would see several old and mud buried skeletons fill the earth. To the west, similar to the spider cavern towards the entrance of the cave, Rokkad would see one large tunnel split off into two. Unfortunately based on their angles, it would require a more thorough investigation to see what was at the end of either one.

You have faced a faceless stalker, a mighty storm, bypassed a deadly spider, and impressed your GM with your excellent teamwork! At this time I am going to ask you all level up to level 2 :) I know I missed a few days this week, and leveling up can take some time, so I plan on posting through the weekend to make up for it.


Arieys follows after the others, bringing up the rear.

HOORAH! I'll have to update Arieys' sheet tomorrow when I have more time.


Hunter 2 | HP 13/13 | AC 17, Touch 14, FF 13 | CMB +2 | CMD 16 | Fort +3, Ref +7, Will +3 | Init +4 | Senses: Low-Light | Perception +9 | Spells: 1st 2/3

Shalewen looks at the options available as pointed out by Rokkad. A smaller tunnel to the right that splits into two or follow the water down the main tunnel. She would prefer following the main tunnel but not without making sure their flank was secure. She whistles and points down the smaller tunnel's right branch. Shadow obeys and goes exploring.

Take 10 on handle animal. Sending the Shadow down the right off shoot. I placed his picture at the entrance to the one I am talking about on roll 20.


Animal Companion 2 | HP 24/24 | AC 14, Touch 12, FF 12 | CMB +3 (+5 vs trip) | CMD 15 (21 vs trip) | Fort +5, Ref +5, Will +2 | Init +2 | Senses: Low-Light, Scent| Perception +5

Perception: 1d20 + 5 ⇒ (14) + 5 = 19

Shadow ambles down the tunnel, nose down and ears up, searching for anything living or dangerous. He weaves back and forth making sure not to miss a single scent.


Arieys closes her eyes and makes a small, low hum as Shadow scouts ahead. The winds of destiny were pushing them further into these caves. She could feel it in her bones, filling her and her companions with power.


M Earth Spirit Eidolon (AC: 20, T: 14, FF: 16, CMD: 17, DR: 1/evil, HP: 12/13, F: +1, R: +7, W: +3

Kokip slithers off after the wolf, his tongue flicking in and out to taste the air. When they reach the branch point, he raises up to peer down the left tunnel.

Perception: 1d20 + 5 ⇒ (11) + 5 = 16


Party Health:
Ikoma 22 / 22 | Horse 17 / 17 | Arieys 12 / 12 | Shalewen 13 / 13 | Shadow 24 / 24 | Rokkad 11 / 15 | Kokip 10 / 13 | Mitsuko 18 / 18 |

Shadow:

As Shadow begins to search through the right tunnel, he very quickly returns to Shalewen with a little webbing on his nose. It would appear that this path connects to the other side of the giant spider's den that Arieys had identified.

Kokip:

As Kokip slithers and peers down the left tunnel he would both hear a small bubbling of water and catch sight of a series of glistening blue rocks of some sort. From what could be gathered, it could be some sort of quartz formation in the cave down this way.

Things: 1d20 ⇒ 9

As Arieys begins to hum she would notice, or at least think she noticed, one of the unearthed skeleton feet flick in response.


Arieys stops humming and quietly gasps.

"It seems The Beating has been drawn for us...the dead do not rest quietly in this cave," she says in a low voice.


Hunter 2 | HP 13/13 | AC 17, Touch 14, FF 13 | CMB +2 | CMD 16 | Fort +3, Ref +7, Will +3 | Init +4 | Senses: Low-Light | Perception +9 | Spells: 1st 2/3

Shalewen pulls the webbing off Shadow's nose gives him a good scratch in his head for a job well done. "Spider," she says to the others while holding up the web. That path was relatively safe. She was about to send Shadow down the other when Arieys speaks up. She looks down the tunnel, drawing her bow. She would be pretty useless against most undead with a bow so she does not lead the way this time.


M Aasimar Spirit Summoner 2 | AC: 14, touch: 12, FF: 12 | HP: 11/15 | F: +1, R: +2, W: +4 | Init: +2, Perc: +10 | Spells: 1/3

Kokip returns from scouting the passage and a long glance passes between him and Rokkad. Rokkad starts "There are quartz formations the other way and the sound of bubbling water..." before Arieys interrupts. He tenses up and turns to inspect the bones while removing his sling and a few stones from his pouch.

Silver Crusade

Male Human (Xian-Min) Samurai 1
Spoiler:
AC 17/T11/FF16 HP 22/22 F+6 R+1 W+0 Init +1 Perception +6

"What do you see?" Looking around the samurai still feels very tops turvy and keeps a bit back.


Party Health:
Ikoma 22 / 22 | Horse 17 / 17 | Arieys 12 / 12 | Shalewen 13 / 13 | Shadow 24 / 24 | Rokkad 11 / 15 | Kokip 10 / 13 | Mitsuko 18 / 18 |

Unfortunately for the group, Ikoma's question answers itself as the skeleton with the dangling foot slowly rises with clacks and clicks while its bones assemble into place.

A sword can be heard being drawn much deeper in the cave and after several taps the skeleton slowly looks towards the group with a groan as its bones rattle and echo.

Initiative Rolls:

Ikoma: 1d20 + 1 ⇒ (19) + 1 = 20
Rokkad: 1d20 + 2 ⇒ (18) + 2 = 20
Shalewen and Shadow: 1d20 + 4 ⇒ (13) + 4 = 17
Arieys: 1d20 + 1 ⇒ (3) + 1 = 4
Mitsuko: 1d20 + 2 ⇒ (12) + 2 = 14
Mob Initiative: 1d20 + 6 ⇒ (8) + 6 = 14

Initiative Order: Rokkad, Ikoma, Shalewen, Mitsuko, Mob, Arieys


"Out of the frying pan..." Arieys says, clearly expecting another member of the party to finish the phrase.


"And into the fire. Time to dance it seems."


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Hunter 2 | HP 13/13 | AC 17, Touch 14, FF 13 | CMB +2 | CMD 16 | Fort +3, Ref +7, Will +3 | Init +4 | Senses: Low-Light | Perception +9 | Spells: 1st 2/3

Shalewen's head turns ever so slightly to a sound further down the tunnel. A sword being drawn. Another undead perhaps? She drops the torch at her feet and reaches for an arrow. Instead of knocking it, she holds it in her hand and says something under her breath. The tip of the arrow begins to glow and shine with same intensity as the torch at her feet.

The skeleton on the map is way too far for us to even see. Torch light only goes 20 and darkvision 60. Its 65 out. So for now, casting light in an arrow and switching animal focus to +2 strength for shadow.


M Aasimar Spirit Summoner 2 | AC: 14, touch: 12, FF: 12 | HP: 11/15 | F: +1, R: +2, W: +4 | Init: +2, Perc: +10 | Spells: 1/3

Starring down at the stones for a few moments, Rokkad intones a solemn prayer that causes them to glow faintly. He takes a few steps forward, places a stone in his sling and starts whirling it around his head, waiting for the skeleton to come into range.

Kokip slithers forward to meet the threat, rearing up to hiss in warning.

Cast Magic Stone.

Silver Crusade

Male Human (Xian-Min) Samurai 1
Spoiler:
AC 17/T11/FF16 HP 22/22 F+6 R+1 W+0 Init +1 Perception +6

Can I use my sword in its scabbard as a Blunt weapon?


Party Health:
Ikoma 22 / 22 | Horse 17 / 17 | Arieys 12 / 12 | Shalewen 13 / 13 | Shadow 24 / 24 | Rokkad 11 / 15 | Kokip 10 / 13 | Mitsuko 18 / 18 |

Torchlight goes 20 feet of normal light, but the dim light given from that is a bit farther as well. I'll have to look up the rules, but he should still be within your sight, the extra five feet is an error. He was supposed to be at 60. If this changes anyone's actions, let me know.

Ikoma- I see what you're going for, hmm... I will have to think on that. Short term we must say no, though I'd consider making it an improvised weapon.

Pend another second for Mitsuko, then will post tomorrow for sure. I will be on the road, do not be surprised if it is simply a roll post from mobile :P


Mitsuko would draw her sword and shield shifting to a defensive position.

Silver Crusade

Male Human (Xian-Min) Samurai 1
Spoiler:
AC 17/T11/FF16 HP 22/22 F+6 R+1 W+0 Init +1 Perception +6

Ikoma and windspirit move forward towards the enemy.

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Party Health:
Ikoma 22 / 22 | Horse 17 / 17 | Arieys 12 / 12 | Shalewen 13 / 13 | Shadow 24 / 24 | Rokkad 11 / 15 | Kokip 10 / 13 | Mitsuko 18 / 18 |

Don't know if anyone has had any issues like I have, but I seriously have not been able to get the Paizo page to work for like 4 days xD

Post tonight, FINALLY. <3


Thanks, GM!


Party Health:
Ikoma 22 / 22 | Horse 17 / 17 | Arieys 12 / 12 | Shalewen 13 / 13 | Shadow 24 / 24 | Rokkad 11 / 15 | Kokip 10 / 13 | Mitsuko 18 / 18 |

Np. This site has been so sporadic the past few days -.- even on my super computer the page won't load up sometimes, and some days I only have a good hour long window to do anything with xD


Party Health:
Ikoma 22 / 22 | Horse 17 / 17 | Arieys 12 / 12 | Shalewen 13 / 13 | Shadow 24 / 24 | Rokkad 11 / 15 | Kokip 10 / 13 | Mitsuko 18 / 18 |

Sorry for the delay folks. Had a few things I had to properly identify with your awesome spellcraft rolls, AND needed to clarify a few mistakes I had made.


Party Health:
Ikoma 22 / 22 | Horse 17 / 17 | Arieys 12 / 12 | Shalewen 13 / 13 | Shadow 24 / 24 | Rokkad 11 / 15 | Kokip 10 / 13 | Mitsuko 18 / 18 |

I will begin a HD tally on players so that I can better keep track of it when you sleep, when you are hit in combat, etc.

Feel free to fully recover your HD after this first night's rest so that it is easier bookkeeping on all of us I introduce this!

In the meantime.... Updates later on knowledge rolls and push to the Goblin Camp!


Happy Independence Day, Bastille Day and Canada Day, everyone! :D


I've been thinking of shifting Arieys back to her original name, Syeira, and saying that she's named after the Syeira my friend is playing in our Second Darkness game. Does that sound okay with you folks?


Party Health:
Ikoma 22 / 22 | Horse 17 / 17 | Arieys 12 / 12 | Shalewen 13 / 13 | Shadow 24 / 24 | Rokkad 11 / 15 | Kokip 10 / 13 | Mitsuko 18 / 18 |

I'm fine with it :P

Also, I can't believe we've been at it for 9+ months! Approaching our first year pretty quick! :P

And finally, that pig for those that know Jade Regent, was indeed Squealy Nord :P

Silver Crusade

1 person marked this as a favorite.
Male Human (Xian-Min) Samurai 1
Spoiler:
AC 17/T11/FF16 HP 22/22 F+6 R+1 W+0 Init +1 Perception +6

I just know the we be goblins and there is suealy nord.


Party Health:
Ikoma 22 / 22 | Horse 17 / 17 | Arieys 12 / 12 | Shalewen 13 / 13 | Shadow 24 / 24 | Rokkad 11 / 15 | Kokip 10 / 13 | Mitsuko 18 / 18 |

Post tonight folks!

Sorry, work got crazy there for a few minutes!


Party Health:
Ikoma 22 / 22 | Horse 17 / 17 | Arieys 12 / 12 | Shalewen 13 / 13 | Shadow 24 / 24 | Rokkad 11 / 15 | Kokip 10 / 13 | Mitsuko 18 / 18 |

Hey everyone! Sorry the wifi out here in Denver has not been working for my laptop at all -.- Update tonight!!!


Party Health:
Ikoma 22 / 22 | Horse 17 / 17 | Arieys 12 / 12 | Shalewen 13 / 13 | Shadow 24 / 24 | Rokkad 11 / 15 | Kokip 10 / 13 | Mitsuko 18 / 18 |

OK, I'm finally back.

Update didn't happen, wifi was *frustratingly* stupid at the hotel -.-

Post tomorrow!


Party Health:
Ikoma 22 / 22 | Horse 17 / 17 | Arieys 12 / 12 | Shalewen 13 / 13 | Shadow 24 / 24 | Rokkad 11 / 15 | Kokip 10 / 13 | Mitsuko 18 / 18 |

OK, so, with me being back, a few things.

1) We are SO CLOSE to having run this game for one year! I know all our posts (especially mine) have been sparring and slow, which brings me to number 2

2) How are we liking the paizo pace and medium? I know I, personally,
- can't use it on mobile effectively at all
- eats like 1/5th of my posts
- is not always the greatest interface to use

SO, anyone who would be willing to move this to a PbP on Roll20, or discord, please let me know.

We have also lost Mitsuko (has a sads) and will continue on as a party of four without her.

Given that two of you have an essential animal companion (and a third has a steed that he'll eventually charge with etc.) this does not worry me very much at all, so we'll keep rolling on.

Thank you for being so patient with me. Despite my infrequent posts, I do really love this adventure path! And my PC's!

Real life just gets in the way sometimes, and paizo's invariable versatility doesn't help xD xD xD


Female Aasimar [Witch (Cartomancer) 2, AC 11, T11, FF10 / HP 12/12, F+1 R+1 W+5 / CMB +1, CMD 12 / Init +1, Perc. +6]

Oh dear! We will miss Mitsuko greatly. :(

I personally prefer staying here. I...kind of don't know how to use Roll20 outside of the map, and I've never even HEARD of discord.


M Aasimar Spirit Summoner 2 | AC: 14, touch: 12, FF: 12 | HP: 11/15 | F: +1, R: +2, W: +4 | Init: +2, Perc: +10 | Spells: 1/3

I've never hear of discord either. I've only used Roll20 for the maps as well, but if everyone wants to move there I will muddle through.

Has anyone used RPGGeek for a PbP game? I have played dozens of games there (one of which just passed the 4 year mark!) and never had any problems. They have a lot of nice features as well!

Silver Crusade

Male Human (Xian-Min) Samurai 1
Spoiler:
AC 17/T11/FF16 HP 22/22 F+6 R+1 W+0 Init +1 Perception +6

Actually I would prefer to stay, as it males my live a bit easier.
But if the gm wants to move I will follow.


Hunter 2 | HP 13/13 | AC 17, Touch 14, FF 13 | CMB +2 | CMD 16 | Fort +3, Ref +7, Will +3 | Init +4 | Senses: Low-Light | Perception +9 | Spells: 1st 2/3

I also do not know what discord is and isn't Roll20 for live games? I would prefer PBP.

Some helpful tips though:

Wayfinder the app is only a dollar and is fairly useful for PBP.

Always Copy What You Type. Cannot stress that enough. Before submitting, copy it. If it fails, paste it and try again. If it fails, save it in notepad and try later. So much easier than typing it all over again.


Party Health:
Ikoma 22 / 22 | Horse 17 / 17 | Arieys 12 / 12 | Shalewen 13 / 13 | Shadow 24 / 24 | Rokkad 11 / 15 | Kokip 10 / 13 | Mitsuko 18 / 18 |

Yeah the copying is something I used to do, and then I was always in a rush to post and never did. I'd look back after a lunch break like 5 hours later and see the post never posted xD

Well, we will stay here then!

For those who don't know, outside of the purposes of this, the Discord app is *awesome* and you should definitely look into it.

Roll20 is meh, but everyone here is more familiar with that.


M Aasimar Spirit Summoner 2 | AC: 14, touch: 12, FF: 12 | HP: 11/15 | F: +1, R: +2, W: +4 | Init: +2, Perc: +10 | Spells: 1/3

You have Kokip's HP at 10/13, but he should be at 12/13 because of his DR. Unless the goblins have Evil-aligned weapons..?


Party Health:
Ikoma 22 / 22 | Horse 17 / 17 | Arieys 12 / 12 | Shalewen 13 / 13 | Shadow 24 / 24 | Rokkad 11 / 15 | Kokip 10 / 13 | Mitsuko 18 / 18 |

Oh god no, I just missed the DR.

Adjusting now, thank you.


Female Aasimar [Witch (Cartomancer) 2, AC 11, T11, FF10 / HP 12/12, F+1 R+1 W+5 / CMB +1, CMD 12 / Init +1, Perc. +6]

Fight! Fight! Fight! >:)


Party Health:
Ikoma 22 / 22 | Horse 17 / 17 | Arieys 12 / 12 | Shalewen 13 / 13 | Shadow 24 / 24 | Rokkad 11 / 15 | Kokip 10 / 13 | Mitsuko 18 / 18 |

:P

Ikoma, Shalelu, you folks around? :P

Silver Crusade

Male Human (Xian-Min) Samurai 1
Spoiler:
AC 17/T11/FF16 HP 22/22 F+6 R+1 W+0 Init +1 Perception +6

Sure. I am not sure what to do! I am traveling and I don´t have access to roll20


Hunter 2 | HP 13/13 | AC 17, Touch 14, FF 13 | CMB +2 | CMD 16 | Fort +3, Ref +7, Will +3 | Init +4 | Senses: Low-Light | Perception +9 | Spells: 1st 2/3

Shit I forgot. I was waiting to so if someone went into melee.


Party Health:
Ikoma 22 / 22 | Horse 17 / 17 | Arieys 12 / 12 | Shalewen 13 / 13 | Shadow 24 / 24 | Rokkad 11 / 15 | Kokip 10 / 13 | Mitsuko 18 / 18 |

Yeah mobile for pbp is NOT great :P

Same for roll20 -.-

Sorry for absence, work has been insane. I will catch up tomorrow.


Female Aasimar [Witch (Cartomancer) 2, AC 11, T11, FF10 / HP 12/12, F+1 R+1 W+5 / CMB +1, CMD 12 / Init +1, Perc. +6]

My work too, I understand.


Party Health:
Ikoma 22 / 22 | Horse 17 / 17 | Arieys 12 / 12 | Shalewen 13 / 13 | Shadow 24 / 24 | Rokkad 11 / 15 | Kokip 10 / 13 | Mitsuko 18 / 18 |

Unfortunately life calls, and I have to stop running the game.

I really do apologize, and I hope you all had fun. We didn't go NEARLY as far as I wanted us all to go, and you made fantastic characters.

I'm sorry :( #FirstWorldProblems


M Aasimar Spirit Summoner 2 | AC: 14, touch: 12, FF: 12 | HP: 11/15 | F: +1, R: +2, W: +4 | Init: +2, Perc: +10 | Spells: 1/3

Sorry to hear that. I hope things get better for you!

Silver Crusade

Male Human (Xian-Min) Samurai 1
Spoiler:
AC 17/T11/FF16 HP 22/22 F+6 R+1 W+0 Init +1 Perception +6

No problem.
Well the third time this AP folds for me.
Have fun.


Female Aasimar [Witch (Cartomancer) 2, AC 11, T11, FF10 / HP 12/12, F+1 R+1 W+5 / CMB +1, CMD 12 / Init +1, Perc. +6]

We'll miss you! :(


Hunter 2 | HP 13/13 | AC 17, Touch 14, FF 13 | CMB +2 | CMD 16 | Fort +3, Ref +7, Will +3 | Init +4 | Senses: Low-Light | Perception +9 | Spells: 1st 2/3

Unfortunate but understandable. Can you set this to inactive then?

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