Davian Grallus' "Jade Regent Adventure Path"

Game Master DavianGrallus

Campaign Map!


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Silver Crusade

Male Human (Xian-Min) Samurai 1
Spoiler:
AC 17/T11/FF16 HP 22/22 F+6 R+1 W+0 Init +1 Perception +6

A well it´s ok. For a while I can use a wakazashi.


Besides, you need both a katana and a wakizashi for a complete daisho, samurai! :P

Arieys nods at Shalewen's words.

"So you'll probably get more out of them than he will. What about you, Rokkad?"


Hunter 2 | HP 13/13 | AC 17, Touch 14, FF 13 | CMB +2 | CMD 16 | Fort +3, Ref +7, Will +3 | Init +4 | Senses: Low-Light | Perception +9 | Spells: 1st 2/3

What's the Magus Shack and who's Wumpus? I assume that's Walthus and I vote for him until fully healed.


M Aasimar Spirit Summoner 2 | AC: 14, touch: 12, FF: 12 | HP: 11/15 | F: +1, R: +2, W: +4 | Init: +2, Perc: +10 | Spells: 1/3

"I could use the wand and I would like one of the healing potions. Other than that, let us get some rest and continue towards the goblins camp. Unless, of course, the cards point you in another direction?" Rokkad answers with an arched eyebrow and the faintest of smiles.


Knowledge Local: 1d20 + 8 ⇒ (16) + 8 = 24


Party Health:
Ikoma 22 / 22 | Horse 17 / 17 | Arieys 12 / 12 | Shalewen 13 / 13 | Shadow 24 / 24 | Rokkad 11 / 15 | Kokip 10 / 13 | Mitsuko 18 / 18 |

Which location do you want to know more about, Mitsuko?

I did mean Walthus. -.- no idea how that became Wampus! xD

Excellent! You now have a wakizashi Ikoma :P

As the adventurers settle and make camp the last drizzles of rain finish. Waking up the next morning they find that the spider is gone from the cave, most likely out on some sort of prowl for breakfast.

Now realizing the danger of the thorns that guard the entrance to the cave, the group is more than capable of cutting their way through the poisonous and troublesome barrier to find a beautiful day awaiting them outside.

Unfortunately due to the rain, and the swamp's natural environment, it is also extremely humid. DC's to save against fatigue are going to be induced after 6 hours of travel instead of 8

1 for Walthus, 1 for Goblin Camp. Feel free to take your time determining a direction, and rolling to learn about where you would be going for each destination.


Okay Ill roll one for each location. Though to be fair the only new one is Megus's

Know:Goblin Hideout: 1d20 + 8 ⇒ (19) + 8 = 27


Another for goblin camp!

Silver Crusade

Male Human (Xian-Min) Samurai 1
Spoiler:
AC 17/T11/FF16 HP 22/22 F+6 R+1 W+0 Init +1 Perception +6

"We were tasked to clear the goblin camp. That should be our next destination!"


Hunter 2 | HP 13/13 | AC 17, Touch 14, FF 13 | CMB +2 | CMD 16 | Fort +3, Ref +7, Will +3 | Init +4 | Senses: Low-Light | Perception +9 | Spells: 1st 2/3

Despite the bandaging and a good night's sleep, Shadow was still limping in the morning. Shalewen would have preferred to rest another night at least but Ikoma was right. They had a mission. And its not like they hadn't dealt with worst odds. She'd keep him close and use him sparingly. Only one thing could make them return. She looks at Mitsuko and her pack where the letter resided. "How important is that?"


M Aasimar Spirit Summoner 2 | AC: 14, touch: 12, FF: 12 | HP: 11/15 | F: +1, R: +2, W: +4 | Init: +2, Perc: +10 | Spells: 1/3

Awakening refreshed and ready to take on the goblins, Rokkad summons Kokip. Noting that the avatar still shows some signs of the previous night's combat, he channels his own energy into him to restore the serpent to full fighting strength.

Cast Rejuvenate Eidolon, Lesser: 1d10 + 1 ⇒ (6) + 1 = 7


Arieys sits by Shadow and slips him some jerky from her rations after breakfast, giving him generous ear scratches and pats to help make his struggle with a bum leg a little more bearable. She could tell Shalewen was concerned about him, even if she didn't express it.

"Ha! The Harrow can only suggest a direction to go, Uncle Rokkad! It's up to the Harrower to decide whether to walk in that direction, and mine is to the Licktoad camp!" she says when she's done, standing up and riffling through her cards for show.


Party Health:
Ikoma 22 / 22 | Horse 17 / 17 | Arieys 12 / 12 | Shalewen 13 / 13 | Shadow 24 / 24 | Rokkad 11 / 15 | Kokip 10 / 13 | Mitsuko 18 / 18 |

Just to ensure everyone sees, everyone is at full HD and I'll be listing all your HP to keep proper track in my GM alias.

Mitsuko Licktoad Village:

A filthy village-fort surrounded by a crude wooden palisade sits atop a low hummock of solid ground here. A wooden gate in the north wall of the palisade lies in shambles on the ground. Nearby, a large, algae-filled pool on the northeastern side breaks the palisade and allows a clearer view into the village’s interior, which consists of a collection of ramshackle huts connected by wooden walkways, all built on thick wooden stilts.

The Licktoad Goblins are one of the smallest tribes in the Sandpoint Hinterlands, but are also the closest and seemingly most dangerous threat to its people. Based on local tellings from the Sandpoint Guard, one of the goblins had been kicked out for writing. This goblin also stole, supposedly, quite a hefty amount of fireworks.

Their leader is Chief Gutwad, who is some sort of ranger and a rather formidable opponent should he be surrounded by his tribe.

Mitsuko Megus' Shack:

A sagging one-story shack sits in this clearing, its walls dingy with age and encrusted with lichen and fungus. A partially collapsed shed sits just to the northeast, while small pouches, twisted knots of feathers, and dangling wind chimes made of bones hang from branches and roof edge alike.

Old Megus was, at least until recently, a cranky and practiced witch of the swamps. She has supposedly died due to one of her many experiments, but the shack remains with untold items and possible dangers inside. She also had a river boat of some sort that made her travels through the swamp rather easy compared to the rest.

Things and Stuff: 1d100 ⇒ 56

The party would find that it takes nearly three hours to journey from the cavern to the Licktoad Village. Luckily however, they have little need to navigate as they did the day before as the weather was seeming to cooperate in their favor.

Approaching the village they would see a rather unexpectedly impressive barricade of wooden posts and a gate to allow entry, or bar intruders. The village was also unsettlingly quiet, and at the gate was a good pile of collapsed skeleton frames and goblin bodies.


M Earth Spirit Eidolon (AC: 20, T: 14, FF: 16, CMD: 17, DR: 1/evil, HP: 12/13, F: +1, R: +7, W: +3

A mental request from Rokkad sends Kokip slithering forward towards the gate, alert for any sign of a trap.

Stealth: 1d20 + 9 ⇒ (3) + 9 = 12
Perception: 1d20 + 5 ⇒ (13) + 5 = 18 (with Scent ability)


"Well, good thing it's not a trap," Arieys says sarcastically. She riffles through the cards again to project her magical protection.

Arieys casts mage armor on herself.

Silver Crusade

Male Human (Xian-Min) Samurai 1
Spoiler:
AC 17/T11/FF16 HP 22/22 F+6 R+1 W+0 Init +1 Perception +6

"Shall we ride in and attack them. Goblins are afraid of horses, this might help."


"We? You're the only one WITH a horse, Ikoma."


"The Licktoad Goblins are one of the smallest tribes in the Sandpoint Hinterlands. Based on local tellings from the Sandpoint Guard, one of the goblins had been kicked out for writing. This goblin also stole, supposedly, quite a hefty amount of fireworks.

Then their leader is Chief Gutwad, who is some sort of ranger and a rather formidable opponent should he be surrounded by his tribe. So if we take them on we should clear out the tribe as we go. If there are skeleton's then I would say they probably tried to still from the cave."


Hunter 2 | HP 13/13 | AC 17, Touch 14, FF 13 | CMB +2 | CMD 16 | Fort +3, Ref +7, Will +3 | Init +4 | Senses: Low-Light | Perception +9 | Spells: 1st 2/3

"Not afraid. Hate. Dogs too," Shalewen corrects. If Ikoma rode in there he'd likely get way ahead of the others and be the goblins' entire focus. Maybe that would work. Maybe not. It'd be extremely dangerous for him. Same for Shadow. "Ambush." It wasn't quite a question. More a statement of preference.


Party Health:
Ikoma 22 / 22 | Horse 17 / 17 | Arieys 12 / 12 | Shalewen 13 / 13 | Shadow 24 / 24 | Rokkad 11 / 15 | Kokip 10 / 13 | Mitsuko 18 / 18 |

Kokip:

As Kokip slithers towards the gate the gore becomes more and more apparent, and the scent of dead and alive goblins is overwhelmingly strong.

Despite this, the camp is rather quiet.

No rattling of skeletons is heard on the other side of the wall.


Arieys gets out her spear and waits for Kokip to return to them...


M Earth Spirit Eidolon (AC: 20, T: 14, FF: 16, CMD: 17, DR: 1/evil, HP: 12/13, F: +1, R: +7, W: +3

Kokip relays his impressions to Rokkad as he slithers up to and through the gate, trying to pinpoint the locations of the live goblins.


M Aasimar Spirit Summoner 2 | AC: 14, touch: 12, FF: 12 | HP: 11/15 | F: +1, R: +2, W: +4 | Init: +2, Perc: +10 | Spells: 1/3

"Kokip does not find any sign of skeletons, only living and dead goblins. Perhaps they are fighting among themselves?" he whispers.

Darting towards the wall, he readies his spear and slides along it until he reaches the gate, then waits for Kokip to let him know what lies beyond it.


"We should go in unless you can guarantee Kokip can't be seen. Right now we do have an advantage." She said quietly following them to the gate.


Hunter 2 | HP 13/13 | AC 17, Touch 14, FF 13 | CMB +2 | CMD 16 | Fort +3, Ref +7, Will +3 | Init +4 | Senses: Low-Light | Perception +9 | Spells: 1st 2/3

Shalewen had a hard time believing goblins defended against all these skeletons. And that they built the impressive palisade wall. They weren't known for the kind of focus it would take to build this. Something else was at work here but without investigating, she could guess all day. So, in lieu of anything meaningful to add, she follows along quietly. She darts to the other side of the gate and peers in. She was confident in her own stealth and tails Kokip as best she can. She orders Shadow to stay for now.

Handle Animal Push DC 25: 1d20 + 9 + 4 ⇒ (11) + 9 + 4 = 24 [ooc]He doesn't actually know Stay.
Stealth: 1d20 + 9 ⇒ (4) + 9 = 13


Animal Companion 2 | HP 24/24 | AC 14, Touch 12, FF 12 | CMB +3 (+5 vs trip) | CMD 15 (21 vs trip) | Fort +5, Ref +5, Will +2 | Init +2 | Senses: Low-Light, Scent| Perception +5

Shadow doesn't seem to understand. She moves forward, he moves forward. She stops and he stops. Try as she might, he won't stay still.

Stealth: 1d20 + 6 ⇒ (4) + 6 = 10


Party Health:
Ikoma 22 / 22 | Horse 17 / 17 | Arieys 12 / 12 | Shalewen 13 / 13 | Shadow 24 / 24 | Rokkad 11 / 15 | Kokip 10 / 13 | Mitsuko 18 / 18 |

As you all slowly open the gate you find it to be rickety and greatly damaged. It nearly falls off as you swing it open while rope brackets grind and squeak against dry wood.

As the gate is fully opened a wild pig comes tearing across, wailing and squealing as it darts past you clearly in fear of its life. More goblin bodies, burned to ashes, can be seen just into the courtyard past a pool at the little village's front and center.

Small goblin breaths fill the otherwise silent air as the fire of the goblin bodies crackles. More dead skeletons are littered about the place, some of them with long sword still in hand. A few of them could even be recognized as the dreaded four-armed mudra, so recently faced by the party the day before.

Roll20 map has also been updated!


M Earth Spirit Eidolon (AC: 20, T: 14, FF: 16, CMD: 17, DR: 1/evil, HP: 12/13, F: +1, R: +7, W: +3

Kokip's tongue flicks out to taste the air as he slithers through the ruined bodies of the dead and undead towards the nearest building. He pokes his head in, staying close to the floor, searching for any survivors.

Perception: 1d20 + 5 ⇒ (9) + 5 = 14
Stealth: 1d20 + 9 ⇒ (10) + 9 = 19


SQUEALY NORD!

Arieys riffles through her cards and casts the growth spell on Ikoma again, increasing his size so he could squash the goblins like insects!

Casting enlarge person on Ikoma!

Silver Crusade

Male Human (Xian-Min) Samurai 1
Spoiler:
AC 17/T11/FF16 HP 22/22 F+6 R+1 W+0 Init +1 Perception +6

Unsaddling Ikoma waits for the spell to take effect and smiles approvingly, looking forward to dole out justice for all!


Female Aasimar [Witch (Cartomancer) 2, AC 11, T11, FF10 / HP 12/12, F+1 R+1 W+5 / CMB +1, CMD 12 / Init +1, Perc. +6]

Syeira smiles back at Ikoma as he's filled with the strength of the Mountain Man once more!


Hunter 2 | HP 13/13 | AC 17, Touch 14, FF 13 | CMB +2 | CMD 16 | Fort +3, Ref +7, Will +3 | Init +4 | Senses: Low-Light | Perception +9 | Spells: 1st 2/3

So the skeleton's from the cave had attacked it seemed. But why? Did the goblin's steal something they shouldn't have? Again she tries to stealth forward in the direction of goblin breathing without Shadow following.

Handle Animal Push DC 25: 1d20 + 9 + 4 ⇒ (4) + 9 + 4 = 17
Stealth: 1d20 + 9 ⇒ (19) + 9 = 28

But true to his name he continues to follow. And if he was going to follow, she could at least make him better at it.

Shadow Stealth: 1d20 + 6 + 4 ⇒ (10) + 6 + 4 = 20 Switching Animal focus to Owl for +4 stealth.


Party Health:
Ikoma 22 / 22 | Horse 17 / 17 | Arieys 12 / 12 | Shalewen 13 / 13 | Shadow 24 / 24 | Rokkad 11 / 15 | Kokip 10 / 13 | Mitsuko 18 / 18 |

Perception: 1d20 - 1 ⇒ (11) - 1 = 10
Perception 2: 1d20 - 1 ⇒ (8) - 1 = 7

Several goblins huddle and walk out of the front door of the guard tower H4 while Shalewen and Shadow stalk up close to it, their nervous breathing louder than ever.

Kokip sees nothing but skeleton remains and a few more dead goblins inside the small gathering of goblin hovels before him as he hears goblins come outside behind him.

Upon realizing you are not skeletons, the goblins immediately screech and bare their weapons, still having not yet seen Shalewen, though soon she and shadow would be without cover. One of them wields a Desnan Candle, clearly stolen from the cavern your group had just left.

Initiative Goblins: 1d20 + 6 ⇒ (13) + 6 = 19
Initiative Shalewen and Shadow: 1d20 + 4 ⇒ (17) + 4 = 21
Initiative Syeira: 1d20 + 1 ⇒ (2) + 1 = 3
Initiative Ikoma: 1d20 + 1 ⇒ (2) + 1 = 3
Rokkad and Kokip: 1d20 + 4 ⇒ (15) + 4 = 19
Mitsuko: 1d20 + 2 ⇒ (4) + 2 = 6

Initiative Order: Shalewen / Shadow, Goblins, Rokkad / Kokip, Mitsuko, Syeira and Ikoma. Shalewen, you are still stealthed this round, but without cover, you will be seen on the goblin's turn.


Female Aasimar [Witch (Cartomancer) 2, AC 11, T11, FF10 / HP 12/12, F+1 R+1 W+5 / CMB +1, CMD 12 / Init +1, Perc. +6]

Syeira glares at the goblin with the firework and it feels a strong sense of dread.

"Don't you DARE throw that!" she says, her voice taking on an otherworldly echo.

Syeira uses her evil eye hex on the goblin with the Desnan Candle, granting it a -2 penalty to his attack rolls for 5 rounds unless it makes a DC 15 Will Save.


Hunter 2 | HP 13/13 | AC 17, Touch 14, FF 13 | CMB +2 | CMD 16 | Fort +3, Ref +7, Will +3 | Init +4 | Senses: Low-Light | Perception +9 | Spells: 1st 2/3

Shalewen presses herself against the wooden wall of the watchtower when she hears the door open. She fights the urge to run as that would just cause more noise. Instead, she and Shadow move around the side of the watchtower and out of sight. Let Ikoma or Rokkad go first.

Stealth: 1d20 + 9 ⇒ (20) + 9 = 29
Shadow Stealth: 1d20 + 6 + 4 ⇒ (13) + 6 + 4 = 23

Heel trick for Shadow to avoid fighting. Can't fail the Handle Animal since its not a push. Stealth around the side of the watchtower and let Ikoma engage first.


Party Health:
Ikoma 22 / 22 | Horse 17 / 17 | Arieys 12 / 12 | Shalewen 13 / 13 | Shadow 24 / 24 | Rokkad 11 / 15 | Kokip 10 / 13 | Mitsuko 18 / 18 |

Syeira, your action won't come until *after* the goblins.

Goblin Perceptions:

Rolls!: 1d20 - 1 ⇒ (5) - 1 = 4
Rolls!: 1d20 - 1 ⇒ (2) - 1 = 1
Rolls!: 1d20 - 1 ⇒ (7) - 1 = 6
Rolls!: 1d20 - 1 ⇒ (11) - 1 = 10
Rolls!: 1d20 - 1 ⇒ (18) - 1 = 17

As Shalewen and Shadow sneak around the tower, the goblins gear up for those that are in front of them. Two charge the great stone snake, two go running at Rokkad, and the final one waves his desnan candle with a wild laugh as he runs towards the front line himself.

Kokip Charge 1: 1d20 + 4 ⇒ (20) + 4 = 24
Kokip roll to confirm: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d4 ⇒ 2
Kokip Charge 2: 1d20 + 4 ⇒ (19) + 4 = 23
Kokip roll to confirm: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d4 ⇒ 1

Rokkad Charge 1: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d4 ⇒ 4
Rokkad Charge 2: 1d20 + 4 ⇒ (7) + 4 = 11 Miss!

The goblins cut into Rokkad and Kokip as the one wielding the candle stops just short of the party's front line, unaware of the Shalewen behind him in the distance.

Alright everyone, you are up! Shalewen will be at the top of the order and then goblins again.

Silver Crusade

Male Human (Xian-Min) Samurai 1
Spoiler:
AC 17/T11/FF16 HP 22/22 F+6 R+1 W+0 Init +1 Perception +6

Taking a step forward after he enlarged Delay if necessary
the big samurai swings his old blade in a wide deadly arc.
Ordering windspirit to attack the samurai follows with his enlarged blade.
hoof: 1d20 + 5 ⇒ (1) + 5 = 61d4 + 4 ⇒ (4) + 4 = 8
attack: 1d20 + 5 ⇒ (4) + 5 = 92d6 + 10 ⇒ (3, 4) + 10 = 17


Hunter 2 | HP 13/13 | AC 17, Touch 14, FF 13 | CMB +2 | CMD 16 | Fort +3, Ref +7, Will +3 | Init +4 | Senses: Low-Light | Perception +9 | Spells: 1st 2/3

Shalewen had never seen what a firework could do if used as a weapon and she really didn't want to find out. Especially since it was aimed at her friends. She taps Shadow on the shoulder, tranferring a different blessing to him and sends him after the unaware goblin. Before he reaches it, she sends an arrow over his head at the same target.

Attack vs Flat-footed: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d8 ⇒ 4

Striking from stealth should mean a flat-footed target. Attacking firework wielder and changing animal focus of Shadow to str.


Animal Companion 2 | HP 24/24 | AC 14, Touch 12, FF 12 | CMB +3 (+5 vs trip) | CMD 15 (21 vs trip) | Fort +5, Ref +5, Will +2 | Init +2 | Senses: Low-Light, Scent| Perception +5

Charge: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25
Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Trip: 1d20 + 6 ⇒ (16) + 6 = 22

It finally worked.

Shadow charges across the intervening space between him and the goblin and hits the little creature with 140lbs of canine fury. His teeth clamp on its arm and his body weight drives it to the ground.


M Aasimar Spirit Summoner 2 | AC: 14, touch: 12, FF: 12 | HP: 11/15 | F: +1, R: +2, W: +4 | Init: +2, Perc: +10 | Spells: 1/3

After stepping back to give the gigantic Ikoma room to crush the goblins, Rokkad pulls a number of pebbles from his pouch and starts chanting over them.

Cast Magic Stone.


M Earth Spirit Eidolon (AC: 20, T: 14, FF: 16, CMD: 17, DR: 1/evil, HP: 12/13, F: +1, R: +7, W: +3

Kokip gazes impassively at the goblins as their blows glance harmlessly off his tough scales, then snaps at one while lashing out with his tail at the other.

Bite: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 1d8 + 1 ⇒ (4) + 1 = 5
Tail: 1d20 + 1 ⇒ (8) + 1 = 9
Damage: 1d6 ⇒ 2


Female Aasimar [Witch (Cartomancer) 2, AC 11, T11, FF10 / HP 12/12, F+1 R+1 W+5 / CMB +1, CMD 12 / Init +1, Perc. +6]

Syeira glares at the goblin with the crossbow, with a disapproving frown that could turn bones to jelly.

Evil Eye Hex on the Goblin with the crossbow to impact his attack bonus. -2 penalty for 5 rounds, or 1 with a DC 15 Will Save.


Party Health:
Ikoma 22 / 22 | Horse 17 / 17 | Arieys 12 / 12 | Shalewen 13 / 13 | Shadow 24 / 24 | Rokkad 11 / 15 | Kokip 10 / 13 | Mitsuko 18 / 18 |

As Ikoma and Wind Spirit miss the goblins in front of them a friendly arrow arrives just in time to strike the goblin he was targeting.

Behind this arrow comes Shadow, easily gnawing away another goblin with its jaws as Syeira attempts to disable the goblin holding the firework.

Will Save: 1d20 - 1 ⇒ (2) - 1 = 1 -2 to all the things!

Kokip misses the assaulting goblins, who all but one managed to survive to retaliate against.

As the firework falls to the ground, it's previous owner dropping it, another goblin picked it up and sparks it. The candle sends sparks in every direction including the other goblins as they shriek and yip both in fear and excitement. It launches a tiny bolt of fire straight for Ikoma while the other attacks Rokkad.

Candle on Ikoma Ranged Touch: 1d20 ⇒ 15
Does 1 point nonlethal, 1 point of fire damage

Attack on Rokkad: 1d20 + 2 ⇒ (1) + 2 = 3

As the goblin misses its swing on Rokkad, the other two both attack Kokip with more yipping-

Attack 1: 1d20 + 2 ⇒ (7) + 2 = 9
Attack 2: 1d20 + 2 ⇒ (7) + 2 = 9
wow xD

But both goblins miss, most likely out of excitement from the desnan candle and its fire.

Back to the top of initiative!


M Aasimar Spirit Summoner 2 | AC: 14, touch: 12, FF: 12 | HP: 11/15 | F: +1, R: +2, W: +4 | Init: +2, Perc: +10 | Spells: 1/3

Rokkad steps back again to take cover near Ikoma as he whirls his sling around his head before letting it fly at the attacking goblin.

Attack: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d6 + 1 ⇒ (5) + 1 = 6


M Earth Spirit Eidolon (AC: 20, T: 14, FF: 16, CMD: 17, DR: 1/evil, HP: 12/13, F: +1, R: +7, W: +3

With a low hiss, Kokip's powerful jaws snap at one of the goblins while his tail whips around to slam it from behind.

Both attack at the same goblin.
Bite: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d8 + 1 ⇒ (3) + 1 = 4
Tail: 1d20 + 1 ⇒ (6) + 1 = 7
Damage: 1d6 ⇒ 3


Female Aasimar [Witch (Cartomancer) 2, AC 11, T11, FF10 / HP 12/12, F+1 R+1 W+5 / CMB +1, CMD 12 / Init +1, Perc. +6]

Syeira gives another goblin her spooky stare!

Evil Eye on the goblin near Rokkad!

Silver Crusade

Male Human (Xian-Min) Samurai 1
Spoiler:
AC 17/T11/FF16 HP 22/22 F+6 R+1 W+0 Init +1 Perception +6

Ikoma attacks the goblins again.
attack: 1d20 + 5 ⇒ (6) + 5 = 112d6 + 10 ⇒ (2, 2) + 10 = 14
the Windspirit attacks]
attack: 1d20 + 5 ⇒ (5) + 5 = 101d6 + 4 ⇒ (2) + 4 = 6
attack: 1d20 + 5 ⇒ (7) + 5 = 121d4 + 4 ⇒ (3) + 4 = 7
attack: 1d20 + 5 ⇒ (5) + 5 = 101d4 + 4 ⇒ (2) + 4 = 6
I don´t believe it


Hunter 2 | HP 13/13 | AC 17, Touch 14, FF 13 | CMB +2 | CMD 16 | Fort +3, Ref +7, Will +3 | Init +4 | Senses: Low-Light | Perception +9 | Spells: 1st 2/3

Shalewen Begins to move closer, continuing to fire shots into the melee at the gate. She focuses her shots on the same target Shadow goes for.

Attack: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d8 ⇒ 1

Ptang. Epic fail.


Animal Companion 2 | HP 24/24 | AC 14, Touch 12, FF 12 | CMB +3 (+5 vs trip) | CMD 15 (21 vs trip) | Fort +5, Ref +5, Will +2 | Init +2 | Senses: Low-Light, Scent| Perception +5

After mauling the first goblin, Shadow moves onto the next, following the bright, sparking object.

Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Trip: 1d20 + 6 ⇒ (17) + 6 = 23

Huzzah. Go doggy.


Party Health:
Ikoma 22 / 22 | Horse 17 / 17 | Arieys 12 / 12 | Shalewen 13 / 13 | Shadow 24 / 24 | Rokkad 11 / 15 | Kokip 10 / 13 | Mitsuko 18 / 18 |

Only two goblins remain as Shadow and Rokkad strike those dodging Ikoma and Windspirit's blows down-

Kokip slays another goblin with his bite, just barely taking it down, as the final goblin-

Will Save: 1d20 - 1 ⇒ (1) - 1 = 0 wow

caves to the evil eye hex. Syeira, be sure to call out what effect from the evil eye you are giving to the goblin!

The goblin quickly turns a pale green and begins to run from the others, hearing more goblins cackling and whooping off in the distance at the sound of non-skeletal commotion.

Perception checks to see other goblins, and Kokip will receive an AoO for the fleeing goblin.

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