
Hajar nar Jundi |

We have plenty of pc's around I'd rather not have combat be even more clogged up than it already is. Hamzah why don't you rebuild yourself into something you wanna play and keep the profile, Hajar would miss having Hamzah around.

Hamzah Hamas Al Dajannah |

I'm going to keep Hamzah around as a NPC and a priest who dedicates his life to rebuild the monastery. I think I'll bring in my sword of storms of concept I originally was going to play. I'll have to think about it some.

Gunk |

whoa! Miss a morning and find out late one of the core players isnt happy. Ham play what you like to play. Having been in your position before, I know what youre going through. If it helps, Gunk will soon be able to heal and cure many conditions as well.

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If Gandrik knows cure light wounds, that would be a great aid. Then again, somebody has to have a tragically heroic death in order for the evil to be defeated, that's just how these things work. :P
I will miss channel positive energy though, but don't paladins get that eventually?

Hajar nar Jundi |

Yes we get it. 6th level I believe.

Leyli Wildspeaker |

That's perfect for me GM!
As for healing, we have funds that we are pooling for healing. I feel that as long as we get access to wands that would be good enough for out of combat healing. I'm not really a fan of healing during combat.
I might re-train my druid to be a caster so we don't clog up the melee areas and so Raj can get a little help.

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Well, the most obvious place to put in a new character for Hamzah would be to have him be one of the guys we rescue, but for now I think you may have to hold off on that.
So, at low levels (1-5), between Hajar's lay on hands, an occasional CLW from Leyli, and a wand when we can get our hands on one, we should be ok.
At mid levels (6-11), we'll have the previous methods, though both Leyli and the wand will be comparatively less useful for healing. To make up for this though, Hajar will have channeling, Leyli can supply an occasional lesser restoration (though that may be another good one for a wand). Gunk will also have some healing capabilities, but more limited than Leyli. We will probably be a little short on healing in this era, especially if we face undead and Hajar needs to use his channeling offensively. By this time however, I will have craft wondrous item, and I can make an item with Leyli's help that can heal us.
At high levels (12-20) is where we will really hurt for healing capabilities. Hajar will be the primary healer, but for the most part Leyli's and time of being useful for healing will be over, unless she acquires a staff capable of casting Heal for one charge (not necessarily far-fetched, since I will have craft staff by level 13... Maybe 15). Gunk will be in a similar situation, both due to the fact his spells only go to 6th level and because of the method in which they are delivered. However, both Leyli and Gunk's non HP restoring healing spells will be very valuable, and Hajar's mercies will also help in this department. In addition, I will be able to bargain for the services of beings who can cast spells as high level clerics, and they can support the other healers in emergencies.
So all in all, we can cover the bases of a cleric pretty well if we invest a few gp, except for probably levels 3 and 4, before we can go purchase a wand and are facing something that holy power will most likely be invaluable against. So, if Hamzah sticks around until the prisoners are freed, that will give us time to get up to level 3, maybe even level 4 before the switch is made. At level 3 my celestial creatures should be able to handle the offensive part of holy power, as long as we don't come against something using protection from good, and hopefully Hajar and Leyli will be able to pull the full weight of healing.
As for google docs: I thought I could access it from mobile, but while I can see google docs, for some reason I'm having trouble modifying them. Not sure if it's user error or not, could someone give me some guidance there?

Hamzah Hamas Al Dajannah |

I'm only going to switch from the cleric if the dwarf is coming in. I'm assuming we're taking in this dwarf as part of the expedition? If the dwarf isn't joining, then I'll stick with the cleric.
If we're going to get some NPC in, I'd rather than NPC be a healer so I can play something else.

Hajar nar Jundi |

I'd rather we didn't have a party size of 8.

GM: Dave the Dwarf |

Hamzah if you are not having fun you should switch.
Hajar why are you so aginst having another character? I can not see how it would make combat slower as all he woud do is buff and heal. Maybe shoot the ocasional crossbow bolt. If its going to allow Hamzah to have fun then it seems to be a no brainer. Plus its not like you guys are ever waiting in me to post.
I know this campaign has its rules change about after every combat. I am tweaking rules based off player preference. I do not want to see this group break apart so I am trying to find that fun fast tatical combat we all want. Hang in there and keep giving me your input.

Hajar nar Jundi |

Because its going to break combat pretty bad. You'll have to adjust by throwing CR monsters that are way tough at us or throw gobs more at us. This is just my opinion, I would rather Hamzah rerolled and we kept the party at 7. I'm not worried about healing, at all. Remember, if things die fast, then we don't need healing.

Gunk |

Remember, Gunk can create potions for you to use as well. At the moment, Gunk can create any level 1 potion for any 'spell' he can cast. So cure light wounds potions are easily made and relatively cheap. He can make 2 per day ... or more during down time. This will continue as we progress throughout the levels. So next level he will be able to create cure moderate wounds and a few levels after that cure serious wounds.
Disadvantages of potions:
1. They are expensive to make. Even with a potion crafter in the party, it will cost about 50% of the book price.
2. They are a standard action to consume.
Advantages:
1. You can carry your own potions and heal yourself in combat. This isn't an option with a wand because not everyone can use the wand. But everyone can use a potion.
2. Handy dandy cleric in a bottle.
Plus, we can take advantage of the heal kits and natural healing to top us off so to speak.

Hajar nar Jundi |

Twas me. I'll probably use the comment function also at some point. I like the functionality of Google docs and sharing. I use it a whole bunch at work.

GM: Dave the Dwarf |

Check out the Basic battle map. It has coordinates so even if you cant alter the map you can say. I will move to J 23 then someone can move for you.
It also has your character pictures.
The dragon thing is Furball I did not know what else to use other then maybe a wolf.
It will not be real pretty but it will work.

Hajar nar Jundi |

Ok, I'm ready to get this thing going again. Where has Grim gone? and Naziri?

Leyli Wildspeaker |

Because its going to break combat pretty bad. You'll have to adjust by throwing CR monsters that are way tough at us or throw gobs more at us. This is just my opinion, I would rather Hamzah rerolled and we kept the party at 7. I'm not worried about healing, at all. Remember, if things die fast, then we don't need healing.
I really think with pots, scrolls and wands, plus the occasional heal from me or whoever else, we have all the out of combat healing we have. If you waste a standard action healing, you could have given an opportunity for the opponent to crit on your face!
One suggestion to meet halfway, would be for the dwarf to just follow us but disappear in combat, like he hates it so much, so he runs away and hide and cant do anything in combat. Then once its over, he can come out of his hiding place and offer some heals but it's always 1 spell level lower and limited so we dont rely on it. Just a suggestion.

Hajar nar Jundi |

No combat heals? I've got LoH swift action ftw.

Hamzah Hamas Al Dajannah |

Is the dwarf joining us? If he is joining, then I'm going to make a new guy. If he isn't, then I'm going to keep Hamzah. I don't want to leave the group without a cleric.
Know now if I have to channel, I'm going to use it. In a group this large against this many enemies as opponents, I can't possibly use Selective Channeling to elminate them. So I'm not going to bother. Channel Energy wasn't built for encounters as large as the ones we play. I'll do my best to avoid including enemies in it, but it will be real hard with 8 or so enemies in encounters.

Leyli Wildspeaker |

Im still here Gm, I dont want this game to die too.. If you guys dont mind I can change into a cleric that focuses on summons, so we can still have a heal or something.

Hajar nar Jundi |

Stop worrying about heals, gonna take extra loh at 3rd level for some battle support and I'll use wands for ooc healing. We will be fine.

GM: Dave the Dwarf |

Seriously guys! Hamzah make a new character!
Really though please do what you gotta do to have fun. I am not going to TPK you because you do not have a designated healer.
Naziri may want to change as he had talked about playing a cleric in recruitment and since he can not post much healer may be a good roll for him.
Here is how I see this game. The first few combats I was figuring things out and I wanted you to feel like you were a bad ass. Last combat with the boar and the gnolls was much more challenging if not a little slow and confusing. Now I am going to use a battle map and we will have some fun tactical combat. So change your character to something you want to play for a year or more.

Gunk |

Yeah, nothing worse than not playing what you really want to play. Hamzah, really we have plenty of healing ... plenty. Make a new character and enjoy the campaign for goodness sake.
I've edited the permissions on the loot log so that anyone can now edit the document.
Oh, and GM Dave, I'm still here. I have been checking in 6+ times per day lately. There hasn't been much call to post ... but I'm checking in nonetheless.
Edit: speaking of loot, did anyone think to loot that last group we took out? If so, please feel free to edit the log. I guess once we get back to the caravan we can sell all the non magical stuff to Almah.

Hajar nar Jundi |

Gunk, unlock the google doc and dave said he would just add loot to the doc.

Hajar nar Jundi |

Hamzah and Dashki would make a great set of NPC's to have as allies in the region.
@ Gunk, I can edit it now.

Hajar nar Jundi |

You have the GP to make some? Also, need to find the values of all the mundane non masterwork gear and sell it at 1/2. I edited up the loot log a little bit.

Gunk |

Hajar, you can't put a sum total like that on the loot sheet as we cannot yet sell the magical loot. We can only sell the mundane loot items to the caravan. So it is kind of pointless putting a total there at this time.
And yes, I have the coin to make CLW potions. We also have 66 gp in the 'party purse' incidentally. I will add that to the loot log.

Hajar nar Jundi |

@ Gunk, I like the way you did it.
@ Hamzah, what happened to your Magus idea?

Hajar nar Jundi |

Dual wielding on GoT????? Blasphemy.