Dave the Dwarf Presents: Legacy of Fire!

Game Master Gandrik Th-kar

Loot Log

The Great Dome Map(outside)

Not in use

Not in use

Current Battle map

Notes

Characters


351 to 400 of 753 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>

Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

We have plenty of pc's around I'd rather not have combat be even more clogged up than it already is. Hamzah why don't you rebuild yourself into something you wanna play and keep the profile, Hajar would miss having Hamzah around.


Hamzah please rebuild your character as you wish. There is an NPC cleric at the caravan that sells healing potions at cost so no worries about healing.

If you end up needing a cleric then I will bring Gandrik in as one. Until then lets see what happens.


If anyone else is unhappy with their character feel free to remake it as well.


Male
Spoiler:
AC 18-FF 17-Touch 11/HP 16/11/Channel Energy: 5/6 Day
Cleric of Sarenrae 2

I'm going to keep Hamzah around as a NPC and a priest who dedicates his life to rebuild the monastery. I think I'll bring in my sword of storms of concept I originally was going to play. I'll have to think about it some.


Cool whatever you want to do.


If anyone wants to speak ti NPC Hamzah I would like you to respond to them.


Male
Spoiler:
AC 18-FF 17-Touch 11/HP 16/11/Channel Energy: 5/6 Day
Cleric of Sarenrae 2

Will do.


Alch 2|| HP 13/18|| AC 15 FFAC 13 TAC 13 || FRW 4, 5, 1||

whoa! Miss a morning and find out late one of the core players isnt happy. Ham play what you like to play. Having been in your position before, I know what youre going through. If it helps, Gunk will soon be able to heal and cure many conditions as well.


Leyli Wildspeaker wrote:

Or an oracle, either or I'm fine with an npc character.

May I also suggest for someone to provide screenshots of the map for people like me that can't access pyromancer at work.

I may do a second map in google docs so it can be accesed easier.

Grand Lodge

Male Sylph Conjurer (Focused Teleportation) 5

If Gandrik knows cure light wounds, that would be a great aid. Then again, somebody has to have a tragically heroic death in order for the evil to be defeated, that's just how these things work. :P

I will miss channel positive energy though, but don't paladins get that eventually?


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Yes we get it. 6th level I believe.


I can make a heal/buff bot or you can try it without a designated healer its up to you guys.


Can everyone access google docs on the computer or mobil device they use the most for posting?

I can make maps on pyro and post them up with google.


Furball:
HP 23/23, AC 16, T 11, FF 15, CMD 16, Fort +4, Ref +6, Will +3, Init +3, Perc +2, Melee +3
Druid 3; HP 24/24; AC 14, T 12, FF 12; F +4, R +4, W +7; Melee +2, Ranged +3; CMD 14, CMB +2; Init +2, Per +10; Speed 20 ft;

That's perfect for me GM!

As for healing, we have funds that we are pooling for healing. I feel that as long as we get access to wands that would be good enough for out of combat healing. I'm not really a fan of healing during combat.

I might re-train my druid to be a caster so we don't clog up the melee areas and so Raj can get a little help.

Grand Lodge

Male Sylph Conjurer (Focused Teleportation) 5

Well, the most obvious place to put in a new character for Hamzah would be to have him be one of the guys we rescue, but for now I think you may have to hold off on that.

So, at low levels (1-5), between Hajar's lay on hands, an occasional CLW from Leyli, and a wand when we can get our hands on one, we should be ok.

At mid levels (6-11), we'll have the previous methods, though both Leyli and the wand will be comparatively less useful for healing. To make up for this though, Hajar will have channeling, Leyli can supply an occasional lesser restoration (though that may be another good one for a wand). Gunk will also have some healing capabilities, but more limited than Leyli. We will probably be a little short on healing in this era, especially if we face undead and Hajar needs to use his channeling offensively. By this time however, I will have craft wondrous item, and I can make an item with Leyli's help that can heal us.

At high levels (12-20) is where we will really hurt for healing capabilities. Hajar will be the primary healer, but for the most part Leyli's and time of being useful for healing will be over, unless she acquires a staff capable of casting Heal for one charge (not necessarily far-fetched, since I will have craft staff by level 13... Maybe 15). Gunk will be in a similar situation, both due to the fact his spells only go to 6th level and because of the method in which they are delivered. However, both Leyli and Gunk's non HP restoring healing spells will be very valuable, and Hajar's mercies will also help in this department. In addition, I will be able to bargain for the services of beings who can cast spells as high level clerics, and they can support the other healers in emergencies.

So all in all, we can cover the bases of a cleric pretty well if we invest a few gp, except for probably levels 3 and 4, before we can go purchase a wand and are facing something that holy power will most likely be invaluable against. So, if Hamzah sticks around until the prisoners are freed, that will give us time to get up to level 3, maybe even level 4 before the switch is made. At level 3 my celestial creatures should be able to handle the offensive part of holy power, as long as we don't come against something using protection from good, and hopefully Hajar and Leyli will be able to pull the full weight of healing.

As for google docs: I thought I could access it from mobile, but while I can see google docs, for some reason I'm having trouble modifying them. Not sure if it's user error or not, could someone give me some guidance there?


Male
Spoiler:
AC 18-FF 17-Touch 11/HP 16/11/Channel Energy: 5/6 Day
Cleric of Sarenrae 2

I'm only going to switch from the cleric if the dwarf is coming in. I'm assuming we're taking in this dwarf as part of the expedition? If the dwarf isn't joining, then I'll stick with the cleric.

If we're going to get some NPC in, I'd rather than NPC be a healer so I can play something else.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

I'd rather we didn't have a party size of 8.


Hamzah if you are not having fun you should switch.

Hajar why are you so aginst having another character? I can not see how it would make combat slower as all he woud do is buff and heal. Maybe shoot the ocasional crossbow bolt. If its going to allow Hamzah to have fun then it seems to be a no brainer. Plus its not like you guys are ever waiting in me to post.

I know this campaign has its rules change about after every combat. I am tweaking rules based off player preference. I do not want to see this group break apart so I am trying to find that fun fast tatical combat we all want. Hang in there and keep giving me your input.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Because its going to break combat pretty bad. You'll have to adjust by throwing CR monsters that are way tough at us or throw gobs more at us. This is just my opinion, I would rather Hamzah rerolled and we kept the party at 7. I'm not worried about healing, at all. Remember, if things die fast, then we don't need healing.


Alch 2|| HP 13/18|| AC 15 FFAC 13 TAC 13 || FRW 4, 5, 1||

Remember, Gunk can create potions for you to use as well. At the moment, Gunk can create any level 1 potion for any 'spell' he can cast. So cure light wounds potions are easily made and relatively cheap. He can make 2 per day ... or more during down time. This will continue as we progress throughout the levels. So next level he will be able to create cure moderate wounds and a few levels after that cure serious wounds.

Disadvantages of potions:
1. They are expensive to make. Even with a potion crafter in the party, it will cost about 50% of the book price.

2. They are a standard action to consume.

Advantages:

1. You can carry your own potions and heal yourself in combat. This isn't an option with a wand because not everyone can use the wand. But everyone can use a potion.

2. Handy dandy cleric in a bottle.

Plus, we can take advantage of the heal kits and natural healing to top us off so to speak.


Gunk can you make the loot log open to anyone to change? I that way I can just put your loot in the log and save you from having to read back through all the posts and find what it was.


To whoever put the arrow and the questions on the map.

That is very cool keep doing it =D


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Twas me. I'll probably use the comment function also at some point. I like the functionality of Google docs and sharing. I use it a whole bunch at work.


Maybe you can teach me some stuff about it.


Check out the Basic battle map. It has coordinates so even if you cant alter the map you can say. I will move to J 23 then someone can move for you.

It also has your character pictures.

The dragon thing is Furball I did not know what else to use other then maybe a wolf.

It will not be real pretty but it will work.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Ok, I'm ready to get this thing going again. Where has Grim gone? and Naziri?


They should be back soon.

Grim is at a wedding I know.


Furball:
HP 23/23, AC 16, T 11, FF 15, CMD 16, Fort +4, Ref +6, Will +3, Init +3, Perc +2, Melee +3
Druid 3; HP 24/24; AC 14, T 12, FF 12; F +4, R +4, W +7; Melee +2, Ranged +3; CMD 14, CMB +2; Init +2, Per +10; Speed 20 ft;
Hajar nar Jundi wrote:
Because its going to break combat pretty bad. You'll have to adjust by throwing CR monsters that are way tough at us or throw gobs more at us. This is just my opinion, I would rather Hamzah rerolled and we kept the party at 7. I'm not worried about healing, at all. Remember, if things die fast, then we don't need healing.

I really think with pots, scrolls and wands, plus the occasional heal from me or whoever else, we have all the out of combat healing we have. If you waste a standard action healing, you could have given an opportunity for the opponent to crit on your face!

One suggestion to meet halfway, would be for the dwarf to just follow us but disappear in combat, like he hates it so much, so he runs away and hide and cant do anything in combat. Then once its over, he can come out of his hiding place and offer some heals but it's always 1 spell level lower and limited so we dont rely on it. Just a suggestion.


Yea we will work it out. You will have the healing you need without relying on an NPC.

Actually no combat heals will balance things in my favor.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

No combat heals? I've got LoH swift action ftw.


Furball:
HP 23/23, AC 16, T 11, FF 15, CMD 16, Fort +4, Ref +6, Will +3, Init +3, Perc +2, Melee +3
Druid 3; HP 24/24; AC 14, T 12, FF 12; F +4, R +4, W +7; Melee +2, Ranged +3; CMD 14, CMB +2; Init +2, Per +10; Speed 20 ft;

We meant for the dwarf npc if ever he comes along.


Male
Spoiler:
AC 18-FF 17-Touch 11/HP 16/11/Channel Energy: 5/6 Day
Cleric of Sarenrae 2

Is the dwarf joining us? If he is joining, then I'm going to make a new guy. If he isn't, then I'm going to keep Hamzah. I don't want to leave the group without a cleric.

Know now if I have to channel, I'm going to use it. In a group this large against this many enemies as opponents, I can't possibly use Selective Channeling to elminate them. So I'm not going to bother. Channel Energy wasn't built for encounters as large as the ones we play. I'll do my best to avoid including enemies in it, but it will be real hard with 8 or so enemies in encounters.


Hamzah I would rather you make a new character and we will figure out heals later.


Furball:
HP 23/23, AC 16, T 11, FF 15, CMD 16, Fort +4, Ref +6, Will +3, Init +3, Perc +2, Melee +3
Druid 3; HP 24/24; AC 14, T 12, FF 12; F +4, R +4, W +7; Melee +2, Ranged +3; CMD 14, CMB +2; Init +2, Per +10; Speed 20 ft;

Im still here Gm, I dont want this game to die too.. If you guys dont mind I can change into a cleric that focuses on summons, so we can still have a heal or something.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Stop worrying about heals, gonna take extra loh at 3rd level for some battle support and I'll use wands for ooc healing. We will be fine.


Seriously guys! Hamzah make a new character!

Really though please do what you gotta do to have fun. I am not going to TPK you because you do not have a designated healer.

Naziri may want to change as he had talked about playing a cleric in recruitment and since he can not post much healer may be a good roll for him.

Here is how I see this game. The first few combats I was figuring things out and I wanted you to feel like you were a bad ass. Last combat with the boar and the gnolls was much more challenging if not a little slow and confusing. Now I am going to use a battle map and we will have some fun tactical combat. So change your character to something you want to play for a year or more.


Alch 2|| HP 13/18|| AC 15 FFAC 13 TAC 13 || FRW 4, 5, 1||

Yeah, nothing worse than not playing what you really want to play. Hamzah, really we have plenty of healing ... plenty. Make a new character and enjoy the campaign for goodness sake.

I've edited the permissions on the loot log so that anyone can now edit the document.

Oh, and GM Dave, I'm still here. I have been checking in 6+ times per day lately. There hasn't been much call to post ... but I'm checking in nonetheless.

Edit: speaking of loot, did anyone think to loot that last group we took out? If so, please feel free to edit the log. I guess once we get back to the caravan we can sell all the non magical stuff to Almah.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Gunk, unlock the google doc and dave said he would just add loot to the doc.


Yea the mundane loot is in a post somewhere I will look it up.

I was wondering if we just came to a lull and no one had anything to say. I will push us forward with a quickness!

Oh and Hamzah create your character at level 3 you guys are almost there anyway.


Alch 2|| HP 13/18|| AC 15 FFAC 13 TAC 13 || FRW 4, 5, 1||

Hajar, are you having problems editing the loot log? I unlocked the sheet prior to my post.


Male
Spoiler:
AC 18-FF 17-Touch 11/HP 16/11/Channel Energy: 5/6 Day
Cleric of Sarenrae 2

Ok. I'll make a new guy. I'll keep Hamzah around for post-combat healing at the monastery during downtime.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Hamzah and Dashki would make a great set of NPC's to have as allies in the region.

@ Gunk, I can edit it now.


Alch 2|| HP 13/18|| AC 15 FFAC 13 TAC 13 || FRW 4, 5, 1||

Since we are taking the afternoon off, Gunk would like to spend 4 hours making CLW potions. That would give us 2 more.

Craft Alchemy: 1d20 + 12 ⇒ (4) + 12 = 16 ... possibly +2 more if I use that alchemy lab we found in the ruins.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

You have the GP to make some? Also, need to find the values of all the mundane non masterwork gear and sell it at 1/2. I edited up the loot log a little bit.


Alch 2|| HP 13/18|| AC 15 FFAC 13 TAC 13 || FRW 4, 5, 1||

Hajar, you can't put a sum total like that on the loot sheet as we cannot yet sell the magical loot. We can only sell the mundane loot items to the caravan. So it is kind of pointless putting a total there at this time.

And yes, I have the coin to make CLW potions. We also have 66 gp in the 'party purse' incidentally. I will add that to the loot log.


Alch 2|| HP 13/18|| AC 15 FFAC 13 TAC 13 || FRW 4, 5, 1||

Log is now updated. Each of you has earned 246 gp and 492 gp has been added to the party purse.

Edit: I now have 2 more potions of CLW (CL 2) available to whomever wants one. Gunk doesn't really need them as he has his own.


Male
Spoiler:
AC 18-FF 17-Touch 11/HP 16/11/Channel Energy: 5/6 Day
Cleric of Sarenrae 2

I'm going to keep playing Hamzah. I can't think of anything interesting in a group this size.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

@ Gunk, I like the way you did it.

@ Hamzah, what happened to your Magus idea?


Alch 2|| HP 13/18|| AC 15 FFAC 13 TAC 13 || FRW 4, 5, 1||

Be a dual wielding dervish style fighter. Like the one from Game of Thrones ... dammit I forget his name at the moment. That would be a hoot! Monk? Fighter? Not sure which would be a better fit for that one.

8)


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Dual wielding on GoT????? Blasphemy.

1 to 50 of 753 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Dave the Dwarf Presents: Legacy of Fire! Discussion All Messageboards

Want to post a reply? Sign in.