Dave the Dwarf Presents: Legacy of Fire!

Game Master Gandrik Th-kar

Loot Log

The Great Dome Map(outside)

Not in use

Not in use

Current Battle map

Notes

Characters


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Alch 2|| HP 13/18|| AC 15 FFAC 13 TAC 13 || FRW 4, 5, 1||

Old loot items, claim them now or they will get sold:

Various Items of Magic
Bracers of armor +1 (1000gp book value)
Ring of feather fall (If no one wants this, Gunk will take it. That could save a life. 8))
+1 small size warhammer (2400gp book value assuming we add in the masterwork value as well)
Chime of opening (4 charges book value of 3000gp)

Coins and Valuables
150 gp
32 gp (religious artifacts already subtracted)
43 gp
silver bowl 75 gp

Everyone add 300gp/9 33gp to your gold (68 gp going to the party purse) for the coins and valuables.


+1 Mace
Masterwork Leather Armor
+1 Dagger
Teak box containing wooden symbol of Sarenrae
Fully charged broach of shielding


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Either Hajar, Hamzah or Akim will probably want the holy symbol, or conversely as a possible new convert you could take it.


Male
Spoiler:
AC 18-FF 17-Touch 11/HP 16/11/Channel Energy: 5/6 Day
Cleric of Sarenrae 2
Hajar nar Jundi wrote:
Wow, that I made a mistake that huge is impressive =/. We have seriously played this the wrong way at my table for 1.5 years now. I don't think I'm gonna tell my tabletop group.

I've done this before. I did the Massive Damage rule wrong for years until I read it closely. I was giving fort saves everytime someone did over 50 points of damage. It is based on a percentage of the targets hit points.


Male
Spoiler:
AC 18-FF 17-Touch 11/HP 16/11/Channel Energy: 5/6 Day
Cleric of Sarenrae 2

Is the wooden holy symbol magical?

Someone should take that +1 mace for melee against skeletons. Probably Hajar so he can bust up that skeleton DR and save on smites. I still think we should hold onto the chime of opening at least until we have easy access to knock.

Did Dave tell us if we could sell at this point in time? We're a long way from an area for selling items.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

I'll carry the mace for now. But I don't want it permanently. And yes, we are pretty far away from selling/buying anything.


The holy symbol is not magic

Strangly enough there is a black market in Kelmarane if you want to trade with gnolls.
You can send an npc to sell and buy for you. Or you can travel to the nearest town.

Let me ask the group this. The AP is very clear that Kelmarane was a trading town that was abandoned then years later gnolls took it over. Almah tells you this. Other info you would know from Almah. Battle Markets, mentioned by Lek, are common in Katapesh. Think of a glatators arena in the middle of a shopping mall. The one in Kelmarane was abandoned for reasons Almah will not share at this point. She needs to be sure she can trust you.

Ok how far away would the next town be? Say it was the real medieval world how far away would at least a small town be? The AP does not referance this at all. I want you to be able to buy and sell I also want the next town to be a realistic distance away. What do you think? How do you do it in your games?

One more thing. Ignore the hole with the blood around it. It was supposed to have Stirges there bur I did not want to do a pointless combat so I threw undead at you instead. I was thinking about putting something in the hole but Id rather skip it. Its just a mundane rats nest now.

You still need to explore the fungus though.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

I kinda like the idea of being far from civilization.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

I found this Map of katapesh. Looks like kelmarane is pretty far from anything.

Grand Lodge

Male Sylph Conjurer (Focused Teleportation) 5

Raj will claim the brooch if that's alright with everyone


My original thought was a week away. Is that too far apart?


Male
Spoiler:
AC 18-FF 17-Touch 11/HP 16/11/Channel Energy: 5/6 Day
Cleric of Sarenrae 2

I figured we were way out in the middle of nowhere. I like having the feel of isolation when doing something like retaking a lost village far from civilization.

Grand Lodge

Male Sylph Conjurer (Focused Teleportation) 5

None of the items except the hammer are really useless, so we should do alright as far as treasure even if we aren't back in the city for a while.

I'll also take the bracers if no one else wants them. I'll probably sell them later, but in the meantime having a 13 AC instead of a 12 AC without Mage armor can't hurt.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Just using the map in Dark Markets. The closest town is El-Fatar, its about 60 miles away. Its also a pretty small settlement. Maybe we can trade items with Almah and the members of the caravan?


Male
Spoiler:
AC 18-FF 17-Touch 11/HP 16/11/Channel Energy: 5/6 Day
Cleric of Sarenrae 2

60 miles is two days. That's not bad. You can usually move about 30 miles a day if focusing on travel. At the moment I'm going to assume we're isolated and focused on retaking the village. At the moment Hamzah does not wish to trade with gnolls. Perhaps his thoughts will change later.


Can you link that map?

Its likely you will not be trading until the second book.


Male
Spoiler:
AC 18-FF 17-Touch 11/HP 16/11/Channel Energy: 5/6 Day
Cleric of Sarenrae 2

That is a nice monastery. Hopefully Hajar and I can get the Sarenrae part going again.

Is Akim pretty much gone? He hasn't posted in days.


Grim will claim the +1 Dagger if it is alright with everyone.

(the massive damage rule/ + channel energy you reference were from 3.5)


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8
Grim The Wanderer wrote:

Grim will claim the +1 Dagger if it is alright with everyone.

(the massive damage rule/ + channel energy you reference were from 3.5)

Ahhh, thats why we were doing it that way. We are all 3.5 holdovers. We meet this saturday, I think I might telll them about the channeling rule...

More than fine with me Grim, its optimal!


i still play 3.5 and even until recently 2.0 :)


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Here is the map from the Dark Markets splatbook about Katapesh.

MAP

My apologies for the slight fuzziness, I'm not very good with editing pictures and stuff I pretty much just prntscreen + Cnrtlv the map.


M Human (Keleshite) Ranger 5
status:
HP 46/46 , AC 18, T 14, FF 15, Melee +10 (2d4+5 18-20x2), Ranged +8 or +5/+5(1d8+3), Perception +10, Init +4, Fort +6, Ref +6 Will +3

Guys! SO sorry for being gone. Weekends are a bit difficult for me to post, but this one more so than usual.

My friend was discharged from the Army on sunday after 11 years of service and 2 tours in Iraq. We had a huge celebration almost all day sunday, and into Monday morning. My sincerest apologies for not being able to post.

Luckily, Al-Akim has been fairly depressed due to breaking his Falchion so he wouldn't have been too talkative.


Male
Spoiler:
AC 18-FF 17-Touch 11/HP 16/11/Channel Energy: 5/6 Day
Cleric of Sarenrae 2

You're back. Read up. Your sword is fixed through the grace of Sarenrae (and a friendly DM Dave).


M Human (Keleshite) Ranger 5
status:
HP 46/46 , AC 18, T 14, FF 15, Melee +10 (2d4+5 18-20x2), Ranged +8 or +5/+5(1d8+3), Perception +10, Init +4, Fort +6, Ref +6 Will +3

I'm catching up right now. Again....serious apologies everyone.


Alch 2|| HP 13/18|| AC 15 FFAC 13 TAC 13 || FRW 4, 5, 1||

Welcome back!


M Human (Keleshite) Ranger 5
status:
HP 46/46 , AC 18, T 14, FF 15, Melee +10 (2d4+5 18-20x2), Ranged +8 or +5/+5(1d8+3), Perception +10, Init +4, Fort +6, Ref +6 Will +3

thanks Gunk!


Al-Akim Naziri wrote:
thanks Gunk!

I understand man. You will always have a spot but I will not be able to have major plots revolve around you is all.


M Human (Keleshite) Ranger 5
status:
HP 46/46 , AC 18, T 14, FF 15, Melee +10 (2d4+5 18-20x2), Ranged +8 or +5/+5(1d8+3), Perception +10, Init +4, Fort +6, Ref +6 Will +3

Thanks Dave, and I will try to be more consistent on the weekends. I will also let you guys know when I will be unavailable. Also, feel free to DM/PC me if you ever need to.


Furball:
HP 23/23, AC 16, T 11, FF 15, CMD 16, Fort +4, Ref +6, Will +3, Init +3, Perc +2, Melee +3
Druid 3; HP 24/24; AC 14, T 12, FF 12; F +4, R +4, W +7; Melee +2, Ranged +3; CMD 14, CMB +2; Init +2, Per +10; Speed 20 ft;

I work 7pm to 7am PST so I'm usually asleep around the day and that's where the majority of the posts happen, I apologize for dragging it a little bit. Feel free to DMPC me if it happens.


Male
Spoiler:
AC 18-FF 17-Touch 11/HP 16/11/Channel Energy: 5/6 Day
Cleric of Sarenrae 2

That's a long day. I'm a graveyard person too. That's why I post a lot at night. I'm usually up when Dave is posting during the day as I don't sleep until around 1pm PST.


I understand your pain Leyli. when i wake up there are 30+ post waiting for me.

I am in a completely different continent than most of you...

Grand Lodge

Male Sylph Conjurer (Focused Teleportation) 5

Wow, three of us work graveyard in PST? I work from 10pm-6am, but tomorrow's actually my last day of graveyard (yay!).

I will not be around much until Friday; white water rafting today, friend's wedding tomorrow, and trying to catch a few z's somewhere in there is going to keep me busy. Just have Raj go along with whatever's happening, I'll be back Friday afternoon.


No problem Raj have fun!


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Hey guys my job usually allows me access to my computer/desk multiple times a day, however part of my job requires going to meetings and conferences which limit my posting. Last week I was at a conference but luckily my ipad worked fine so i could post, this week I'm actually presenting at some meetings so I'll probably be unable to post again until maybe lunchtime or after work around 5pm CST. This isn't usual its just that the school year just started and I'm giving presentations to like 1500 educators at a time so its not like I can whip out the ipad when I want =(. Dave for both games feel free to play Nalun/Hajar as you want, you know my style.


Lets see...Nalun detects magic...Hajar hits stuff with his big sword after trying to convert....Yea I think I got it lol =P

I want to move through this AP fast so we can complete it but I dont want to go so fast I hinder roleplaying and fun along the way. I'm ok to slow down just a bit. I don't think this will be a problem.


I am going to have to start using the advanced template for you guys. I think I'm also gonna do the 4th edition DnD thing and have 1HP minions as well. I think that will make the fights more fun! If you are not familiar with minions they are the same monster as the regular creatures but they only have 1 HP each. That way you can throw big groups at a party but they go down easy and the PC's feel like bad asses!


Alch 2|| HP 13/18|| AC 15 FFAC 13 TAC 13 || FRW 4, 5, 1||

GM Dave, most of the Paizo APs are geared for a 4 party member group. We have 7. You can amp things up by adding more monsters. If I am not mistaken, there is a formula in the DMs guide for calculating the CR for an encounter based on party size and such. At one point I found a calculator online for this as well by pasting in the stat blocks. I've long since lost the link to that one though sadly.


M Human (Keleshite) Ranger 5
status:
HP 46/46 , AC 18, T 14, FF 15, Melee +10 (2d4+5 18-20x2), Ranged +8 or +5/+5(1d8+3), Perception +10, Init +4, Fort +6, Ref +6 Will +3

BTW, I will be out of town most of next week. On the 13-14 for a business trip, and then 15-19 on vacation. I should be able to post at least once a day, though it may be spotty. I will surely try for more.


Alch 2|| HP 13/18|| AC 15 FFAC 13 TAC 13 || FRW 4, 5, 1||

Have [a] great trip[s]!


have fun!


M Human (Keleshite) Ranger 5
status:
HP 46/46 , AC 18, T 14, FF 15, Melee +10 (2d4+5 18-20x2), Ranged +8 or +5/+5(1d8+3), Perception +10, Init +4, Fort +6, Ref +6 Will +3

thanks guys.


Alch 2|| HP 13/18|| AC 15 FFAC 13 TAC 13 || FRW 4, 5, 1||

Folks, if you have any spare time this weekend and are looking for something to do, check this out. Myself and a bunch of other teachers in my district have formed an indie film group and we are in the process of creating our second web series. It is in the genre of Fringe style sci-fi. Episodes 1, 2, and 3 are up now and 4, 5, and 6 will be released over the next few weeks.

Share it around if you like it. Your feedback is greatly appreciated. I think we've done exceptionally well for making a show with a budget of $0.

Episode 1, Episode 2, Episode 3


I will try to check it out!


i wouldn't mind slowing the pace a bit i am having a hard time logging on 3-5 times a day and seeing 20+ post :)


M Human (Keleshite) Ranger 5
status:
HP 46/46 , AC 18, T 14, FF 15, Melee +10 (2d4+5 18-20x2), Ranged +8 or +5/+5(1d8+3), Perception +10, Init +4, Fort +6, Ref +6 Will +3

Sounds awesome Gunk, I'll be checking that out once I get home.


Male
Spoiler:
AC 18-FF 17-Touch 11/HP 16/11/Channel Energy: 5/6 Day
Cleric of Sarenrae 2

Production values on those episodes were damn good for such a low budget production. I can't say I found the story and acting up to the level of the production values and special effects. Dialogue could use some tweaking. The scenes lacked a level of intensity that fit what was occurring. No noticeable sweat or fearful reaction at seeing such a mind-blowing evil being.

If someone is dealing with some kind of extreme situation like outlined in the story, you would expect a more visceral reaction. The emotive acting in the film needs should be stepped up. I'm not expecting extreme dramatics, but there should be some subtle emotive performances added to the delivery of dialogue to strengthen the intensity of each scene.

The actors seemed to be delivering dialogue absent personality to sum it up. Needs more emotion in the more intense scenes.


Alch 2|| HP 13/18|| AC 15 FFAC 13 TAC 13 || FRW 4, 5, 1||

Thanks for the feedback Hamzah. For quite some time now I've been concerned by the 'woodenness' of the acting. It is something we are working on. Our DoP is excellent with lighting, camera angles, and editing. But there is less attention to acting than I'd like for sure. Though it does get better as we move into episodes 4-6. Truth be told, we really only have 1 person on set with any training in acting and shes an improv comedian ... not an entirely transferable skill set. Lol

Thanks for the input though. It is far more valuable than you might imagine.

PS That was me that died first. I died literally in the first episode BEFORE the credits rolled!


Alch 2|| HP 13/18|| AC 15 FFAC 13 TAC 13 || FRW 4, 5, 1||

Stuff not yet claimed
potion of cure moderate wounds,
potion of expeditious retreat,
masterwork breastplate,
masterwork
flindbar,
5 daggers
ring of Climbing.
Masterwork Leather Armor
+1 Dagger
Fully charged broach of shielding
+1 small size warhammer (2400gp book value assuming we add in the masterwork value as well)
Everyone add 300gp/9 33gp to your gold (68 gp going to the party purse) for the coins and valuables.

Claimed
+1 Mace {Hajar?}
Teak box containing wooden symbol of Sarenrae {Gunk}
Bracers of armor +1 {not sure who took this}
Ring of feather fall (Gunk)
Chime of opening (4 charges book value of 3000gp)


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Is this 33GP in addition to the earlier GP we took? Also, Grim took the +1 Dagger, and don't forget to include Tempest as my loot. I'm ok with having it count as part of my overall share. Yea, I'm carrying the +1 Mace but I don't want it for good. I'll take the Masterwork Breastplate after we have cleaned it and taken the gnollstink off of it.

Grand Lodge

Male Sylph Conjurer (Focused Teleportation) 5
Gunk wrote:

Stuff not yet claimed

potion of cure moderate wounds,
potion of expeditious retreat,
masterwork breastplate,
masterwork
flindbar,
5 daggers
ring of Climbing.
Masterwork Leather Armor
+1 Dagger
Fully charged broach of shielding
+1 small size warhammer (2400gp book value assuming we add in the masterwork value as well)
Everyone add 300gp/9 33gp to your gold (68 gp going to the party purse) for the coins and valuables.

Claimed
+1 Mace {Hajar?}
Teak box containing wooden symbol of Sarenrae {Gunk}
Bracers of armor +1 {not sure who took this}
Ring of feather fall (Gunk)
Chime of opening (4 charges book value of 3000gp)

Raj took the brooch and bracers, and [Grim?] took the +1 dagger. Also, Dave correct me if I'm wrong, but I believe the breastplate was size small.

EDIT: Hajar, if you don't want the mace, you might consider giving it to Hamzah. I know he currently uses a scimitar (I assume sarenrae's preferred weapon), but a mace is the classic cleric weapon and he could use both a magical and a bludgeoning weapon.


Male
Spoiler:
AC 18-FF 17-Touch 11/HP 16/11/Channel Energy: 5/6 Day
Cleric of Sarenrae 2
Gunk wrote:

Thanks for the feedback Hamzah. For quite some time now I've been concerned by the 'woodenness' of the acting. It is something we are working on. Our DoP is excellent with lighting, camera angles, and editing. But there is less attention to acting than I'd like for sure. Though it does get better as we move into episodes 4-6. Truth be told, we really only have 1 person on set with any training in acting and shes an improv comedian ... not an entirely transferable skill set. Lol

Thanks for the input though. It is far more valuable than you might imagine.

PS That was me that died first. I died literally in the first episode BEFORE the credits rolled!

I think it is great that you're doing it. Keep at it.

I enjoy creative work. I write fiction. Nothing published yet. I have some short stories, a novel and a half, and a screenplay complete. No luck selling any yet. I enjoy the work, so I keep at it. You never know what might one day resonate with enough people to have your work turn into your living. I did love The X-Files. Though your work also reminds me of that magician detective Harry Dresden as well.

You were the thug that was shot and went up in flame? That was a cool effect. Costumers were pretty good too.

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