Dave the Dwarf Presents: Legacy of Fire!

Game Master Gandrik Th-kar

Loot Log

The Great Dome Map(outside)

Not in use

Not in use

Current Battle map

Notes

Characters


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Male
Spoiler:
AC 18-FF 17-Touch 11/HP 16/11/Channel Energy: 5/6 Day
Cleric of Sarenrae 2

I know nothing of this adventure path either. Should be fun.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

It was mostly for fluff. However, if there were any obvious evil clerics among the group it would have pointed them out, if they were below 4th level it wouldn't have said anyways

Detect Chaos/Evil/Good/Law
Creature/Object Aura Power
None Faint Moderate Strong Overwhelming
Aligned creature 1 (HD) >4 5–10 11–25 26–50 51 or higher
Aligned Undead (HD) — 2 or lower 3–8 9–20 21 or higher
Aligned outsider (HD) — 1 or lower 2–4 5–10 11 or higher
Cleric or paladin — 1 2–4 5–10 11 or higher
Aligned magic item or spell (caster level) 5th or lower 6th–10th 11th–15th 16th–20th 21st or higher
1 Except for undead and outsiders, which have their own entries on the table.
2 Some characters who are not clerics may radiate an aura of equivalent power. The class description will indicate whether this applies.

Gah! I spent alot of time formatting this chart only to have the boards destroy my spacing


Just a reminder this is a High post volume game. So the story may move forward without your input. I fully plan to make it through all 6 books to do that in a PbP I need to move things along.

Allways feel free to backtrack and tell us what your character was doing at an earlier point.


What skill would you think replaces rope use? Dex check?


Male shirren priest mystic 4 | SP 28 HP 30 | RP 6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, blindsense (vibration) 30 ft.;SM:+4 | Speed 30ft | Active conditions: None.

escape artist, opposed rolls


Ah yea perfect sense


Male Human Paladin 2 Wizard 3

For some future planning:

I'm planning for Raj to take the Improved Familiar Feat, but I'm not sure how you want to take care of making the switch. Getting a new familiar requires a monetary investment, and I don't want to get rid of Nemaides. So, I'm wondering if you would rule that taking the Improved Familiar feat would automatically allow me to gain a new familiar, and if I could gain that new familiar by having the current one morph into the new one, keeping his personality.


Works for me I easy and I like to bend the rules. Come up with a ritual or story why he is going to change and go with it.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

There is actually a magical bird in the bestiary thats like a larger smarter raven....I think its called a Grier...it was in the Serpent's Skull bestiary iirc


DM you should announce when there is a new round. it is indeed hard to follow when we get to act again :)


We never got past the first.

Hajar never took an action he just spoke.


i know i am just saying for the future dm ...


Yea no worries I'm about to post some combat clarifications.


1. First post goes first in combat. Please list what round it is in your post. My creatures will do the same.

2.After a combat post I will update the action and where everyone is, who still can act, and what round we are in.

3. For fairness we need to use standard, move, full round, and free actions. Ignore the AoO's


M Human (Keleshite) Ranger 5
status:
HP 46/46 , AC 18, T 14, FF 15, Melee +10 (2d4+5 18-20x2), Ranged +8 or +5/+5(1d8+3), Perception +10, Init +4, Fort +6, Ref +6 Will +3

Hey guys,

I've been having trouble keeping up with the posting on weekends. I have the ability to post often while at work, but weekends are much harder.

If you feel that you would all be better served by someone else, then I can step down. If you guys are ok with it, and Dave if you ever want to DM-PC me to move things along, then I'd like to stay as I'm enjoying the game so far.

I understand if you would like to have someone else step in.


Furball:
HP 23/23, AC 16, T 11, FF 15, CMD 16, Fort +4, Ref +6, Will +3, Init +3, Perc +2, Melee +3
Druid 3; HP 24/24; AC 14, T 12, FF 12; F +4, R +4, W +7; Melee +2, Ranged +3; CMD 14, CMB +2; Init +2, Per +10; Speed 20 ft;

I certainly don't mind.


Male shirren priest mystic 4 | SP 28 HP 30 | RP 6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, blindsense (vibration) 30 ft.;SM:+4 | Speed 30ft | Active conditions: None.

Hasn't bothered me man, I've found that we are posting alot. I'm probably posting too much and I'm gonna try and limit myself.


I'm glad you are ok with me NPCing you. I am even more happy that you are having fun.

Post when you can we will move forward if the group seems to be ready to move. I will try to slow things down if we have an important section that everyone should have input on.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Hey guys, just a quick snippet of some of Hajar's worldviews. To help you understand his motivations

Mercy:
You believe all beings should be treated with compassion, even if they are transgressors. For instance, you would rather imprison a murderer than kill him outright for his crimes. Also, you do not believe in exterminating the offspring of wicked creatures when they are encountered, as you believe the innocent young should not be punished for the crimes of their elders. Instead, you might seek to find a place for them to be taken in. With this ideal, you may be from almost any region
(including Katapesh, Qadira, and any part of Taldor), but you are likely a worshiper of Sarenrae, Shelyn, or Milani.

Guardian:

Guardians respect life and believe there is no greater duty
or higher calling than protecting the lives of innocents
and those who are too venerable to protect themselves.
These brave, unwavering individuals gladly risk life and
limb in defending whoever or whatever they have vowed
to protect, whether it’s a city, village, fortress wall, or even
a strategic pass. They willingly sacrifice themselves to the
last soul to carry out their duty, and they find their honor,
valor, and glory in defense rather than in taking the battle
to others. When not actively involved in protecting their
charge, they spend their time teaching defensive tactics
and skills to those willing to learn.
If you are a guardian, you:
• Protect the lives of others at your own risk.
• Are motivated to protect the weak and the innocent.
• Improve the tactics and defensive skills of those you aid.
Code: You risk your life to protect the lives and wellbeing
of others.

Redeemer:

Redeemers believe that with a few exceptions, most beings
are capable of goodness. Beings not following the path of
light need only be given a chance to renounce their wayward
behavior and be enlightened to the true path of goodness,
thus allowing them to redeem their souls and atone for
their vile deeds. Redeemers believe in patience, knowing
old habits are hard to break. Of course, those who refuse
proffered redemption opportunities must not be allowed to
continue along their destructive paths, so redeemers must
permanently prevent them from doing further harm.
If you are a redeemer, you:
• Value life and are patient.
• Are motivated to bring others into the light, believing
they deserve a second chance.
• Are willing to kill those who refuse redemption.
Code: The lost can be returned to the light if given the
chance; you must offer it and show them the way.


M Human (Keleshite) Ranger 5
status:
HP 46/46 , AC 18, T 14, FF 15, Melee +10 (2d4+5 18-20x2), Ranged +8 or +5/+5(1d8+3), Perception +10, Init +4, Fort +6, Ref +6 Will +3

Thanks for that Hajar.

In response, I will give you a bit more information about Naziri:

He hates Gnolls. He also is a survivor and hunter. His faith in Sarenrae is not very mature. He picked up his beliefs from his mentor, a Paladin of Sarenrae, but as he is not a full on Paladin or Cleric, his hold on her tenets is significantly more pliable. If you and Hamzah were not in the party, he would continue to act much more brazenly, but having the anchor of other followers is often going to make him second guess his own reactions.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Good rp potential there, especially if we have to work with Gnolls or ally with them.

Reminder, gnolls aren't all necessarily evil alignment in Golarion. There are a ton CN.


M Human (Keleshite) Ranger 5
status:
HP 46/46 , AC 18, T 14, FF 15, Melee +10 (2d4+5 18-20x2), Ranged +8 or +5/+5(1d8+3), Perception +10, Init +4, Fort +6, Ref +6 Will +3

yep. That's the rubbing point. It's gonna be a tough situation for him if/when we encounter some that we need to ally with, or it is not appropriate to slay them.


Alch 2|| HP 13/18|| AC 15 FFAC 13 TAC 13 || FRW 4, 5, 1||

You do realize that this rigid stance on redemption is going to bog the campaign down dramatically right? If we have to belabor and debate every single kill, the whole 'post 5 times a day' advantage will be lost as will many people's interest in it.

I've no problem with the role play opportunities your stance offers but at some point we need to find a way to move forward.Over the years I've played with 100s of paladins and played dozens of them myself and my philosophy was always as follows:

1. Evil begets more evil and commits evil acts by its very nature.
2. Evil is not redeemable. It will remain evil no matter how kind you are to it. You can't expose it to good deeds and kindness and expect it to become good; something it is not. Put it this way, if you were captured by an demon and it tried to 'redeem' you by showing you scenes of torture and baby eating would you witness that and say 'oh hey thats kind of cool. I should become evil so I can do that stuff'? Not bloody likely because you are not evil ... though you might go mad but that is a whole other argument.
3. Evil is relative. If something breaks into your home and steals your children to eat them you'd call it evil. They would however call it hunting or survival. If something tries to eat your kids, you kill it to protect them.
4. If it is evil, it is your job as a paladin to end it; period. No qualms about it. You MUST end it. In most campaigns, if you do not end it, you lose your paladin status and become a confused fighter.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8
Gunk wrote:


1. Evil begets more evil and commits evil acts by its very nature.
2. Evil is not redeemable. It will remain evil no matter how kind you are to it. You can't expose it to good deeds and kindness and expect it to become good; something it is not. Put it this way, if you were captured by an demon and it tried to 'redeem' you by showing you scenes of torture and baby eating would you witness that and say 'oh hey thats kind of cool. I should become evil so I can do that stuff'? Not bloody likely because you are not evil ... though you might go mad but that is a whole other argument.
3. Evil is relative. If something breaks into your home and steals your children to eat them you'd call it evil. They would however call it hunting or survival. If something tries to eat your kids, you kill it to protect them.
4. If it is evil, it is your job as a paladin to end it; period. No qualms about it. You MUST end it. In most campaigns, if you do not end it, you lose your paladin status and become a confused fighter.

I don't even know how to respond to this except to say. Your wrong about pretty much all of those points. Except maybe 3, depending on interpretation. See my above post for the ideas of mercy, redemption, guardianship. Also, my personal paladin's code is in my profile.


M Human (Keleshite) Ranger 5
status:
HP 46/46 , AC 18, T 14, FF 15, Melee +10 (2d4+5 18-20x2), Ranged +8 or +5/+5(1d8+3), Perception +10, Init +4, Fort +6, Ref +6 Will +3

I agree that we can't always get bogged down into a should I/should I not, argument. However, I feel that in this situation, one enemy, who is easily subdued is a prime target for some role-play on the topic.

I can tell you that I already further fleshed out my character's personality based upon this.

I do not however want this to become an issue in an otherwise cohesive group (ooc). I will agree not to belabor each and every kill or not kill situation, but I will role-play my qualms with those as well.

Hajar, I might recommend some extended thought on what you think should be considered "redeemable" and how to delineate that. For expediency's sake if nothing else. I do not however want you to feel that you have to compromise your character concept.


Male Human Paladin 2 Wizard 3

Hey, if things get too bogged down you do have a CHAOTIC good wizard hanging around that just might decide to take things into his own hands now and then if people can't decide whether or not to kill something... Should help keep things moving ;)


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8
Al-Akim Naziri wrote:

I agree that we can't always get bogged down into a should I/should I not, argument. However, I feel that in this situation, one enemy, who is easily subdued is a prime target for some role-play on the topic.

I can tell you that I already further fleshed out my character's personality based upon this.

I do not however want this to become an issue in an otherwise cohesive group (ooc). I will agree not to belabor each and every kill or not kill situation, but I will role-play my qualms with those as well.

Hajar, I might recommend some extended thought on what you think should be considered "redeemable" and how to delineate that. For expediency's sake if nothing else. I do not however want you to feel that you have to compromise your character concept.

Absolutely Al-Akim, I think I've stated this before but the list of absolutely irredeemable creatures is pretty small. Outsiders with the evil subtype, evil undead, evil aberrations (considered anathema to Sarenrae). Pretty much anything else is redeemable. Now, obviously individual actions are to be considered. Unrepentant creatures are irredeemable but those can be anything.


Alch 2|| HP 13/18|| AC 15 FFAC 13 TAC 13 || FRW 4, 5, 1||

Hajar, you may want to go the the message boards and do a search for 'lawful good vs lawful stupid'. There you will see all sorts of people complaining about extremist and uncompromising paladins who take a rather absolute stance on their deity's code.

They range from the paladin who while frothing at the mouth, zealously throws itself at any and all evil and seeks to destroy it at all costs to ones like yourself who believe that all life is sacred and redeemable and you should use kind words and candy to subdue it before you give it a pat on the head and convert it.

In my nearly 40 years of playing this game I've come to the conclusion that the paladin is one of the most polarizing character classes in the game and it has produced many many many varied opinions on how they should be played. I've expressed mine. You've expressed yours. Ne'er the twain shall meet as they say. But if you read those threads you will notice one thing for sure, those extremist paladins cause a lot of problems in the game. Some of those problems are role play opportunities, most are just plain cumbersome to deal with after a while.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Well, everything I've quoted in game comes from Paizo splatbooks on the different faiths and classes. So, I think my view is vindicated and not just from anecdotal evidence and messageboards. Also, in a slightly unrelated note, how long do you think I've been playing RPG's?


Keep cool guys. Its all gonna work out fine.


Male Human Paladin 2 Wizard 3

You've quoted paizo stuff, but don't forget what the books themselves deem the most important rule: Never play in such a way that it messes up the fun of others. Have your paladin views, just don't let them get in the way of the fun of the other people at the digital table. That's reasonable compromise, I think. No need for PvP incidents.


Alch 2|| HP 13/18|| AC 15 FFAC 13 TAC 13 || FRW 4, 5, 1||

Just a heads up guys, I will be away camping for the next two and a half days so my posting will be sporadic and from my phone. Formatting will be kept to a minimum but I hope I don't confuse anyone with my lack of it.


Male
Spoiler:
AC 18-FF 17-Touch 11/HP 16/11/Channel Energy: 5/6 Day
Cleric of Sarenrae 2

I don't mind Hajar's roleplaying. I think it will create a good roleplaying dynamic with the priest. The priest is not nearly as merciful as the Paladin, though at times he will support Hajar's desire to show mercy. Not in this instance though.

Hamzah believes in Sarenrae's doctrine of redemption, but also Sarenrae's doctrine of swift justice. A priest's job is to tend to the flock. He sees both Hajar and Akim as members of Sarenrae's congregation, so he will talk with them when he thinks guidance is needed.

Hajar's more extreme than usual desire to show mercy even to something like a Pugwampi is a character trait he wishes to exhibit. It doesn't exist in every paladin or follower of Sarenrae, but it does in Hajar. I think we should respect his desire to roleplay that trait and work with it.

It may change over time as he faces more evil. He's a young Paladin of Sarenrae wanting to please his goddess and offer her saving light to any he feels might be redeemed by it. He's playing it up fine.

We'll keep things going. Dave doesn't seem to mind pushing through should things get bogged down. And as long as he doesn't mind adjusting if someone responds with something that alters things, I'm ok with that.


Furball:
HP 23/23, AC 16, T 11, FF 15, CMD 16, Fort +4, Ref +6, Will +3, Init +3, Perc +2, Melee +3
Druid 3; HP 24/24; AC 14, T 12, FF 12; F +4, R +4, W +7; Melee +2, Ranged +3; CMD 14, CMB +2; Init +2, Per +10; Speed 20 ft;
Torivor wrote:
Hey, if things get too bogged down you do have a CHAOTIC good wizard hanging around that just might decide to take things into his own hands now and then if people can't decide whether or not to kill something... Should help keep things moving ;)

All of us arguing about whether to kill or not then a huge fireball will just come out of the sky that probably is not far fetch aha!


Alch 2|| HP 13/18|| AC 15 FFAC 13 TAC 13 || FRW 4, 5, 1||

Just a point of order, how are we going to handle loot. Hamzah has brought up an important point that should be settled prior to any arguments. I have always favored the honor system myself. But how do each of you see it? I've no problems with valuable holy relic's going back to the Church of Sarenrae.

I also suggest we take 2 equal portions of any coin and liquidated items and set that aside for party use. It will go towards curing ailments like disease, poison, restoration and the like. Also, it could help pay for party items like wands of healing and such.

So since there are 7 party members the math would work like this:

Each individual share = (total value of coins + total value of sold items)/9

Thus, each of us would earn a 1/9th share and 2/9ths would be held back in reserve for those party items.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Sounds good. What about found magical items? Does that just put someone "owing" the party bank until their portion balances out?


Alch 2|| HP 13/18|| AC 15 FFAC 13 TAC 13 || FRW 4, 5, 1||

Yeah, thats the honor system part. Any found magic items should be given to those who can and will use them. If an item comes up that more than 1 person can and will use, it should go to those who it would benefit most. Of course no one should receive two such items in a row. Also, any items being replaced should be offered back to the party to see if anyone else can use the item.

Scenario: the group finds a +2 ring of protection and three people say they would like to have it; Logan Ninefingers the barbarian, Fizban the Fabulous wizard, and Aragorn the ranger. After a brief discussion it is determined that Fizban received the +1 cloak of resistance during the last fight so he gracefully bows out. Then Aragorn says "look Logan, you are the party tank and are most often in combat. It is probably best if you take the ring since we'd spend less resources healing you." So Logan takes the ring. Then Logan pipes up and says "hey, I already have a +1 ring of protection. Aragorn would you like that? I know it isn't as good as the +2 but it sure is a lot better than your ring of create food and water. Aragorn agrees and the ring of create food and water is then sold and the coin is added to the party loot haul and divided up evenly among all party members.

I only added this last bit because our party sorcerer in our table top game is famous for hoarding magic items as "can and will use" and then selling them later.


Male
Spoiler:
AC 18-FF 17-Touch 11/HP 16/11/Channel Energy: 5/6 Day
Cleric of Sarenrae 2

I use the honor system as well.

You can divide the treasure by seven. I will ask for coin when I have need of it to use spells such as restoration and the like. Not sure if the wizard, druid, or alchemist have many spells requiring a party contribution. I think it will mostly be the cleric. When I do ask for contributions, I expect all to give to be fair.


Furball:
HP 23/23, AC 16, T 11, FF 15, CMD 16, Fort +4, Ref +6, Will +3, Init +3, Perc +2, Melee +3
Druid 3; HP 24/24; AC 14, T 12, FF 12; F +4, R +4, W +7; Melee +2, Ranged +3; CMD 14, CMB +2; Init +2, Per +10; Speed 20 ft;

+1 to what Gunk just said.


M Human (Keleshite) Ranger 5
status:
HP 46/46 , AC 18, T 14, FF 15, Melee +10 (2d4+5 18-20x2), Ranged +8 or +5/+5(1d8+3), Perception +10, Init +4, Fort +6, Ref +6 Will +3

sounds like a plan.


I'v got a map downloaded in google Docs. How can I share that with everyone?

In the mean time lets try to get combat running smoothly. Who is ready for there first RANDOM ENCOUNTER!!!!!111111!!!! =P


Can I get an email address from everyone?

I want to send you some maps that I cant just put up online.


Encounter Map

I'll show ya a google docs method

Falcon's Hollow

Top right corner, click share, anyone with link. You can also make your maps editable so we can move tokens if thats the way you wanna go.


The tokens is not but yea thanks for the anyone with link. I thought of that a bit ago.

I will send you all a PM with the link to the map. It will have the letters and numbers on it you just tell me where the party is going to explore and I will tell you whats up.


Ok sent everyone a PM with the link to the temple you are going to. You will be coming in from the west through that break in the wall. Like I said just pick out the area you want to explore and I will let you know what you see.

If you can not get that link to work let me know and I will try something else.


Sent the map 2 ways let me know if they work please.


Male Human Paladin 2 Wizard 3

It's a little small to read, but the second one works.


in the top part of the campaign description thread you can place link to map and combat grid and loot table and we will see it through out the thread.


Male
Spoiler:
AC 18-FF 17-Touch 11/HP 16/11/Channel Energy: 5/6 Day
Cleric of Sarenrae 2

The second one worked for me as well.


Male
Spoiler:
AC 18-FF 17-Touch 11/HP 16/11/Channel Energy: 5/6 Day
Cleric of Sarenrae 2

This is one battle we could really use Gunk's bombs. I hope he shows up soon.

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