Dave the Dwarf Presents: Legacy of Fire!

Game Master Gandrik Th-kar

Loot Log

The Great Dome Map(outside)

Not in use

Not in use

Current Battle map

Notes

Characters


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Alch 2|| HP 13/18|| AC 15 FFAC 13 TAC 13 || FRW 4, 5, 1||

Oh and my kids bought me a bunch of Shattered Star standard booster packs for my birthday. I have most of the set now. Woot!!


nice !


I like the buying selling system.

How do you come up with the DC's?

I hate all of you that have tabletop games =P


Alch 2|| HP 13/18|| AC 15 FFAC 13 TAC 13 || FRW 4, 5, 1||

i just guestimate the dc based on the rarity of the item and the cash available in the town. all towns have a gp rating. i basically set the dc at around 12ish for affordable items and up the dc the closer to that dc you get.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

I would have the Dc reflect the size of the city and worth of the item. Bigger city -dc higher worth +dc

Grand Lodge

Male Sylph Conjurer (Focused Teleportation) 5

I'm pretty sure the poison is ready to go as it is, you'd just need to make the check if you were either a, making poison from scratch, or b, condensing it (taking two doses and making them into one stronger dose).

I'm not as big a fan of the buying system as I am the selling system: it may bog us down. On the other hand, I'm planning to eventually take a couple of Item creation feats, and if I can apply checks like that to the materials I purchase that would be awesome *envisions making super powerful staff at 30% cost*.


Lets vote on these house rules of mine.

Do you like not having initative?

Do you want to start using attacks of oppurunity?

Anything else you would like to change?

I'm a new GM and this is a long AP so I want opinions on how we can make this better.


Do you like not having initative?

yes i am fine

Do you want to start using attacks of opportunity?

up to you, don't care at all

Anything else you would like to change?

i am fine with the way things are.


Alch 2|| HP 13/18|| AC 15 FFAC 13 TAC 13 || FRW 4, 5, 1||

the poison crafting ruled are pretty clear. the problem right now is this is a pretty expensive poison and I'm low level. it will get a lot better.

Grand Lodge

Male Sylph Conjurer (Focused Teleportation) 5

What I'm saying is I don't think you need to craft this poison. Poisons like Drow Poison are alchemical creations, but giant scorpion venom is giant scorpion venom. Nevertheless, you're the alchemist and have probably read the rules more carefully than I have.

@Dave: I find not using initiative to be much better, as it speeds up the game in my opinion. As for AoO, I like things the way they are, but only because it is a great benefit to me. No casting defensively, Nemaide's tiny size doesn't earn him AoO when he tries to do something, I can make combat maneuvers without risk; while I'm completely biased, I love it.

Oh, and Gunk, go ahead and add 1 flask of the poison to your inventory [should that be listed on the treasure sheet?] and I'll remove it from mine.


Just know if things get out of balance I will make changes.


Alch 2|| HP 13/18|| AC 15 FFAC 13 TAC 13 || FRW 4, 5, 1||

Well, it was explained to me this way many years ago and it kind of made sense.

A scorpion (or a spider, snake, or poisonous plant) makes its own venom. That venom is kept fresh within the creature itself. As soon as it is exposed to the air, it starts to deteriorate. Part of the alchemical process is to give the poison a 'shelf life' if you will.

The other thing is that each of these creatures has it's own unique delivery system for that specific poison. Alchemists need to remake this poison for a new delivery system ... ie a dagger, arrow, or beverage or what have you. The stinger on a scorpion "injects" a fair bit of poison into the victim. An arrow or dagger puts much less inside the victim because it lacks the injection system. So the second part of the alchemical process is to distill the poison to make it stronger or more potent so that a smaller amount can be effective.


Alch 2|| HP 13/18|| AC 15 FFAC 13 TAC 13 || FRW 4, 5, 1||

Oh, and I will be out for a few hours tonight. So role playing the interrogation may need to pause for a bit. 8)


Male
Spoiler:
AC 18-FF 17-Touch 11/HP 16/11/Channel Energy: 5/6 Day
Cleric of Sarenrae 2
GM: Dave the Dwarf wrote:

Lets vote on these house rules of mine.

Do you like not having initative?

Do you want to start using attacks of oppurunity?

Anything else you would like to change?

I'm a new GM and this is a long AP so I want opinions on how we can make this better.

1. No initiative seems to be working fine. You're using a narrative style and pushing the campaign along. If you rolled initititive, it would slow everyhing down as we would have to wait for posting in order. I'm ok without initiative.

2. No AoOs is working fine. Doesn't slow things down.

3. So far I'm ok with it. It's like old school D&D in many ways where you narrate most of what's going on. Keep on pushing on. Characters don't get fun until we get some levels, especially casters.


Male
Spoiler:
AC 18-FF 17-Touch 11/HP 16/11/Channel Energy: 5/6 Day
Cleric of Sarenrae 2

Preparing poison from a creature is still a process as far as I know. Normally poison is taken from live creatures because I believe the process of poison creation is biological for most creatures. I'm assuming Gunk is harvesting poison from poison sacs and preserving it for use on weapons.


Male
Spoiler:
AC 18-FF 17-Touch 11/HP 16/11/Channel Energy: 5/6 Day
Cleric of Sarenrae 2

Dave,

Why precisely are we with Almah? Are we caravan guards? Are we hear to receover the village of Kelamarene from gnoll in habitation? Why did we join up with Almah to begin with?


Hamzah Hamas Al Dajannah wrote:

Dave,

Why precisely are we with Almah? Are we caravan guards? Are we hear to receover the village of Kelamarene from gnoll in habitation? Why did we join up with Almah to begin with?

Your hired guns if you will. The Pactmasters want Kelmarane back and have tasked Almah with doing that. You agreed to come for your own reasons but she is also paying you to reclaim the city.


Guys come up with a compromise. Ill make a jail if thats what it will take. I feel like burning the gnoll alive is going to end with me having one less player because of the resulting conflict.


Male
Spoiler:
AC 18-FF 17-Touch 11/HP 16/11/Channel Energy: 5/6 Day
Cleric of Sarenrae 2

I think it is fairly appropriate myself.

Hajar is extreme about his desire to redeem.

Gunk is a gnoll hater to the point he gets a bonus to hit and damage. I could see Gunk losing it and torching a gnoll.


Alch 2|| HP 13/18|| AC 15 FFAC 13 TAC 13 || FRW 4, 5, 1||

Indeed Gunk is a gnoll hater and for the life of him cannot understand why the rest of you are not. Gnolls commit atrocities all across this land from border to border. Even Sarenrae has created a cohort of paladin soldiers to defend those who cannot defend themselves against the gnoll horde. They are not missionaries spreading the faith. They are soldiers there to fight a war or at the very least to defend the innocent in that war. This is baffling to the gnome ... and very frustrating. And from a game play perspective, it is baffling to me as a player as well I won't lie. The doctrine of redemption, when taken too far, impedes other core tenets of the faith. To me it seems clear that spying on a camp in order to give an enemy the tactical advantage in times of war should invoke the Swift Retribution clause of Sarenrae's doctrine. Heck, if pooping on a holy book invokes the swift retribution clause why doesn't a blatant act of war? It is baffling to me.

That being said, both Hajar AND Gunk will need to soften their stance if we are to be successful. That and we will need a way of deciding who to redeem and who not to redeem so that we don't get bogged down in roleplay every single monster we face.


Male
Spoiler:
AC 18-FF 17-Touch 11/HP 16/11/Channel Energy: 5/6 Day
Cleric of Sarenrae 2

From a player perspective I assumed Hajar is playing an aspect of the character to the extreme. He's a Suli with an 8 intelligence. A simple- minded understanding of Sarenrae's doctrine and a temper are fitting for a Suli Paladin with an 8 intelligence and an average wisdom. That's why I'm playing my priest to guide the simple-minded paladin down a more sensible path.

The alignment arguments you two are having are kind of strange to me. Alignment is a guideline. I use it to guide my character's general thinking, but I don't follow it as a rigid law. A paladin or cleric still has a personality. You have to take into account things like martial training and upbringing. A paladin is a trained soldier of the faith. He will prosecute a war in an effective fashion including making hard decisions about how to handle prisoners so as not to bog down the war. Paladins are charisma-based characters often leading armies into battle. If they were to engage in behavior that puts the army at risk, few would follow them. I balance the martial aspect of the paladin character with the doctrine of the faith with my character's individual personality. I do the same with the priest.

For example, Hamazah can't ignore redeeming creatures that sue for mercy. At the same time he doesn't have the means to imprison and work towards their redemption right now. In his mind that means will come by ridding the village of the gnolls and setting up a new church of Sarenrae. He's not going to be torturing gnolls or massacring their young, but he's not going to be a burden on the effort to retake the village by trying to force his beliefs on others forcing to them to act as guards for their prisoners. That's not sensible to Hamzah.


Male
Spoiler:
AC 18-FF 17-Touch 11/HP 16/11/Channel Energy: 5/6 Day
Cleric of Sarenrae 2

Seems we lost our main martial. Akim the ranger can serve as the main martial. He doesn't seem to post too much.

I guess you'll have to write Hajar out if he doesn't come back, Dave. Be nice if he would continue. You can't force someone to continue to play.

Kind of sucks. If Hajar weren't here, I would have made my Magus and Akim could have made the cleric.


Our new player should be posting here soon.


Also I need someone to step up as leader of the party. I had thought Hajar would make the most sense. Now I need a new one for game purposes. Please...


Alch 2|| HP 13/18|| AC 15 FFAC 13 TAC 13 || FRW 4, 5, 1||

I'd volunteer myself but given what happened with Hajar I'm not sure I would be a good candidate. I obviously misread that situation badly.


If I was going to place magic items in the game you guys what would you like to see? I do not know what an alchemist would want in the way of treasure. Spell books for a wizard? Weapons and armor is good for everyone else I assume?


Alch 2|| HP 13/18|| AC 15 FFAC 13 TAC 13 || FRW 4, 5, 1||

Wands of any spell I can cast are great. As is light armor. Scrolls or spell books of spells in the Alchemist spell list are perfect as I can quickly add them to my formula book and then hand the book or scroll over to anyone else that can use it. Scribing it in my formula book doesn't use up the scroll.

Grand Lodge

Male Sylph Conjurer (Focused Teleportation) 5

Well that's kinda nice, we can both get a spell from the same scroll... Raj has a scroll of mount and a scroll of sleep if you want to scribe either of those.

Scrolls and wands are great, pearls of power are fun, and a lesser Rod of Metamagic Extend would be awesome. Oh! And a handy haversack too. (I feel like I'm making a Christmas wish list...)

Also, while it would certainly be too powerful for low levels, has anybody heard of a magic item that creates either a large extra dimensional structure or conjures a large structure that can be put up and taken down at will? Planar Binding spells require a fair bit of preparation and protected space (NOTHING must disturb the summoning circle) and it would be nice to not have to start over in finding a suitable spot and drawing up everything whenever Raj needs to bargain for a creature's services again.


Male shirren priest mystic 4 | SP 28 HP 30 | RP 6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, blindsense (vibration) 30 ft.;SM:+4 | Speed 30ft | Active conditions: None.

Hey everyone,

This is Hajar's player and I'd like to apologize to everyone at the "digital" table. This morning I actually got angry at an Ipad screen, and thats not what I'm all about as a person. In my anger I sent Dave a PM that was pretty short and basically told him I was out. Dave, I feel that this was unfair to you and I should have waited for you to post about what occured before taking rash action. I was having a great time playing Hajar and I let one event get to me and for that I am ashamed.

To Gunk, honestly I didn't really feel like you were interested in roleplaying with me until yesterday. Mostly, I just felt that you were interested in a "kick in the doors, kill everything and take their loot" type of campaign and I just wasn't into that. You repeatedly berated my style, said everything I was doing was wrong you took action knowing that it would cause conflict and then to top it off you made a joke of it. What happened to that gnoll should have been up to the DM to adjudicate as he saw fit, and I would have been more than ok with it.

Thanks for the game guys, I had fun but I think you'll probably enjoy it more without me moralizing every chance I get.


magic weapon of course and cool, fun wondrous items....


Male
Spoiler:
AC 18-FF 17-Touch 11/HP 16/11/Channel Energy: 5/6 Day
Cleric of Sarenrae 2
nilesr wrote:

Hey everyone,

This is Hajar's player and I'd like to apologize to everyone at the "digital" table. This morning I actually got angry at an Ipad screen, and thats not what I'm all about as a person. In my anger I sent Dave a PM that was pretty short and basically told him I was out. Dave, I feel that this was unfair to you and I should have waited for you to post about what occured before taking rash action. I was having a great time playing Hajar and I let one event get to me and for that I am ashamed.

To Gunk, honestly I didn't really feel like you were interested in roleplaying with me until yesterday. Mostly, I just felt that you were interested in a "kick in the doors, kill everything and take their loot" type of campaign and I just wasn't into that. You repeatedly berated my style, said everything I was doing was wrong you took action knowing that it would cause conflict and then to top it off you made a joke of it. What happened to that gnoll should have been up to the DM to adjudicate as he saw fit, and I would have been more than ok with it.

Thanks for the game guys, I had fun but I think you'll probably enjoy it more without me moralizing every chance I get.

I don't mind if you come back if you were having fun playing your character. I built Hamzah with the idea that Hajar the Paladin of Sarenrae would be there.

I also thought it would be cool if once you hit 3rd level, your character could speak gnoll. It would have been a miracle. It would have also been more fun to see Hajar work at redeeming the creatures we face rather than expect it to happen. You had a cool situation to roleplay as Hajar worked to restore the monastery, learn gnoll, create an area for holding those he wanted to redeem, and then set about doing it over many levels.

The followers of Sarenrae are patient. Though he can't force his ways on the other members of the party. He can patiently work toward his goal of offering redemption to even vile gnolls and show the others he means what he says.

Hajar leaving in a fit of anger right now makes him look bad. It makes the faith of Sarenrae look bad. Hajar would not let Gunk's angry action drive him from his mission. He would be patient with Gunk and work for the next opportunity to offer redemption.

I think you should come back and give it more time. Roleplaying Hajar redeeming something over many levels is a lot more fun than it happening easily as soon as he sets foot in the desert. The whole personality arc would have been fun.

Soon he would have had a prison set up. The others would have had no excuse to deny him from taking a prisoner and attempting to redeem it. Hamzah was going to work with him. I'm sure Akim would have helped. We would have set up an area to make the redemption happen.


Male shirren priest mystic 4 | SP 28 HP 30 | RP 6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, blindsense (vibration) 30 ft.;SM:+4 | Speed 30ft | Active conditions: None.

Hamzah, rping with you was quite fun. I just spoke with Dave and I'll come back and play.


Welcome back Hajar!

I respect your desire to redeem evil. Therefore non redeemable characters will be VERY Evil like spit in your face evil. If a character is acting as if he would like the chance to change please do not fire bomb him...OK?

The pugwampi was part of the AP and it pretty much made it clear that it would die no matter what you guys did.

The Gnoll was something I made up. I was going to have him give you some intel and then probably betray you at a point that did not really matter and he was going to be killed anyway.

I am liking the idea of redeeming a Gnoll or other monster I think it can be some great roleplay. So that opportunity will present itself at some point. Maybe not even in this book...but sometime.

I want everyone to roleplay the character they want, Killing Gnolls or Saving Gnolls, I was really sad when Hajar quit and he is back now. Lets continue forward and have fun!

Thanks everyone!


Male
Spoiler:
AC 18-FF 17-Touch 11/HP 16/11/Channel Energy: 5/6 Day
Cleric of Sarenrae 2

Good to hear Hajar is back. I hate it when a good story loses a key character when it seems inappropriate to do so.


welcome back


I put some stuff in Campaign info.

Hopefully it will not get me reported...


Alch 2|| HP 13/18|| AC 15 FFAC 13 TAC 13 || FRW 4, 5, 1||

Are any of you Android users? If so, I've had it up to here with posting on the paizo forums on my tablet and my phone. Using the bbcode tags is an absolute pain. I will be writing an android application specifically for this. I plan on eventually having the character numbers right in the app so posting will be a breeze. But that will be down the road a bit. For the first edition it will simply add in your bbtags. If you are interested, let me know and get you a copy.

And if you are an apple or blackberry user it's just as big a pain but I don't have time to developed for those platforms.


I post mostly on an Ipod


me me me grunk

:)


Furball:
HP 23/23, AC 16, T 11, FF 15, CMD 16, Fort +4, Ref +6, Will +3, Init +3, Perc +2, Melee +3
Druid 3; HP 24/24; AC 14, T 12, FF 12; F +4, R +4, W +7; Melee +2, Ranged +3; CMD 14, CMB +2; Init +2, Per +10; Speed 20 ft;

<raises her hands>

That would be a HUGE help.


Alch 2|| HP 13/18|| AC 15 FFAC 13 TAC 13 || FRW 4, 5, 1||

Lol, ok I will start developing in September. My Java is rusty as I switched over to several other languages a number of years ago.


Im 50/50 on this so what does the group think?

I am asking this because DR sucks. Of course remember if it works for you it will work against you later when you get DR.

DR/Bludgeoning

Should bite attacks count as half bludgeoning?

Should slash attacks count as half Bludgeoning?

Piercing does not make any sense but should Piercing count has half slashing?

Should slashing count as half piercing?


Male
Spoiler:
AC 18-FF 17-Touch 11/HP 16/11/Channel Energy: 5/6 Day
Cleric of Sarenrae 2

Here are the rules for natural attacks and the type of damage for each attack.

http://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules #TOC-Natural-Attacks

I usually follow the natural attacks rules. I can understand why a bite is all three. Usually a bite pierces, then crushes, then tears (slashes)what it is attacking.

A claw impacts and rips the flesh.

You can take a look at all the different types of natural attacks.

Ultimately it is your call, Dave. I'll go with what you decide.

Grand Lodge

Male Sylph Conjurer (Focused Teleportation) 5

FromUniversal Monster Rules (actually, pulled it from a thread on here where someone was claiming to be quoting the rules, but someone may want to verify):

Type: Weapons are classified according to the type of damage they deal: B for bludgeoning, P for piercing, or S for slashing. Some monsters may be resistant or immune to attacks from certain types of weapons.

Some weapons deal damage of multiple types. If a weapon causes two types of damage, the type it deals is not half one type and half another; all damage caused is of both types. Therefore, a creature would have to be immune to both types of damage to ignore any of the damage caused by such a weapon.

In other cases, a weapon can deal either of two types of damage. In a situation where the damage type is significant, the wielder can choose which type of damage to deal with such a weapon.

***
Also, apparently bite does all three kinds of damage, including slashing. That doesn't actually make sense to me, but...

Ok, signing off for real this time.

Raj will use acid splashes on the zombies.

Grand Lodge

Male Sylph Conjurer (Focused Teleportation) 5

I concur with Hamzah that it's GM's ruling though.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

DR isnt that big of a deal. Even at 2nd level we have a bunch f options, my elemental aura and loh can damage the skelly as can Hamzah's channel while it heals us. Also, Gunks bombs aren't effected. I'm not a big fan of multiple damage types on one weapon/attack. So I vote no on the confusing damage type question


Ok its settled natural attacks count as all 3! Thanks everyone!


Hajar that is incorrect its either the positive energy heal the living or the positive energy damages the undead. It doesn't do both at the same time:

Channel Energy;

A good cleric (or a neutral cleric who worships a good deity) channels positive energy and can choose to deal damage to undead creatures or to heal living creatures. An evil cleric (or a neutral cleric who worships an evil deity) channels negative energy and can choose to deal damage to living creatures or to heal undead creatures. A neutral cleric of a neutral deity (or one who is not devoted to a particular deity) must choose whether she channels positive or negative energy. Once this choice is made, it cannot be reversed. This decision also determines whether the cleric can cast spontaneous cure or inflict spells (see spontaneous casting).

Channeling energy causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on the cleric. The amount of damage dealt or healed is equal to 1d6 points of damage plus 1d6 points of damage for every two cleric levels beyond 1st (2d6 at 3rd, 3d6 at 5th, and so on).


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Wow, that I made a mistake that huge is impressive =/. We have seriously played this the wrong way at my table for 1.5 years now. I don't think I'm gonna tell my tabletop group.


Alch 2|| HP 13/18|| AC 15 FFAC 13 TAC 13 || FRW 4, 5, 1||

I made the same mistake with my cleric at my table top group way back when. It's an easy one to make. Our 'rules lawyer' caught it right quick and it only lasted a session or two until we started playing it right.

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