Darkness over Arglondar

Game Master Chingo Chaplo


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HP: 17/31 | DR 4(8) | AC 19 (23) (T: 15/FF: 14) | CMD: 23| Fort+10 Ref+11 Will+8 (+2 all vs evil and +2 vs death and necromancy. Immune to disease) | Init:+7 | Perception:+5 (Darkvision) Lay on hands 1d6 -sickened; 1/5, Hero: 2 Spoils Wiki Journal

Whereas Tabby cat could be Magnes's cat or Bhalur and until relatively recently Sabrik as well.


Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]

Welcome! Looking forward to your addition to the group.


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

Thanks for the warm welcome, guys. I'm happy to tie into anyone's backstory. Once I figure out my race/backstory, I'll look into possible tie-ins with you folks, assuming Chingo doesn't have some diabolic intro in mind. :)

FWIW, I'm building a Sorcerer of some stripe. I haven't read through the gameplay thread yet so... if you guys have any thoughts on spell school focus that you think would work better than others based on your adventures so far - 'blaster caster', utilitarian, 'team support', 'charmer', etc. please let me know. Given the variant mist-weave rules, a 'blaster caster' may be a challenge to play as effectively as can be done in standard PF games, but I can certainly take a whack at it if you guys would like overt arcane 'oomph'. It will just take me allocating some feats/foci to the effort.

Your feedback is welcome!


Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

The best spells on Bang/buck in this group have been a fairly short list.
the spell Snowball is one of the best low level blasts in the game.
Even with the mystcasting rules a level one spell is still quick enough to be viable.

Infernal healing has been reflavored as "Myst healing" and no longer carries the stigma the original did.

Vanish is excellent for positioning.

I don't think we really need a true blaster, it was nice as our previous PC spell caster was an Arcanist who would output 5d6 snowball spells as his combat trick.
It saved our butts against the giant brain eating spider we encountered.

Though going Orc bloodline with VMC wizard to pick up the Evocation schools ability to swap elements could be very fun if blasting is your interest.

Fluff wise you'll want to figure out why you'd be in a massive forest. The easiest option would be coming from one of the Waedfolk tribes as we are in the area.
This page has all the races far as I recall. You might look at them and see if any catch your fancy.

Hrmm... A local from the town we helped further north or a Friend of Phineas Pendiwiggin who was sent with some information that the investigator had managed to procure might work as easy tie ins and reasons to be there if you don't want to be a local.


The myst will henceforth be known as the Flux. Hope you didn't grow too attached to it being called the myst.

Phineas Pindwiggan

The Blue Dragon Society if you want him to be a guild mage.


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

I'm not committed to a blast-caster, as I've played them a number of times. I might go with a mix of utility and battlefield control spells which could work out well with the mix of up-close and stand-off combatants on the team.

FWIW, I tend to do balanced spell builds (pretty even numbers of offensive/defensive/utility spells).

At this point, I've had the spark of fun idea for my guy's character which I think, as I flesh it out, will be reflected in his bloodline, spell choices, etc. I'll let you guys know more as it develops. Gotta see if I can make it viable.

Thanks for the help and links!


Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

Flux, myst, po-tae-to po-ta-toe.

Hrmmm... the fancy new psychic bloodline looks really cool. Might even be worth the penalties for crossblooded.
Casting in full plate is an attractive trick.

I'll also be interested to see what Rhialla will do with a NPC willing to double down on the threat of torture when tied up and surrounded.


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

Yowza, I'll check that bloodline out.

Regarding Rhialla... what she does in her leisure time is her business. What happens in the Wyvernwaeld, stays in the Wyvernwaeld. ;P

That is pretty kinky for a pally, though.


Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

There are upsides and downsides to Psychic casting, armor is nice. Being completely neutered by something simple as the shaken condition is not.

Yep, it might be time for the rest of the part to go examine the architecture more closely.
I don't suppose you've heard of the Powder keg of justice story? It amuses me as Paladins are so often maligned in the way their class restricts them.
Though my favorite paladin is Michael carpenter of the Dresden files, because Lawful stupid paladin is cardboard flat.


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

LOL! I've pulled off something similar to the powder keg of justice once... but I like playing 'grey' or pallies on the border of being de-frocked.

Link if you're curious


Good stuff Rhialla. I'm unfortunately too tired to post more today. If I don't sleep too long I'll have time before school tomorrow to post.

Dark Archive

Guys, I'm gonna have to bow out. I simply don't have the time, since my job is getting brutal right now. Sorry for letting you down.


HP: 17/31 | DR 4(8) | AC 19 (23) (T: 15/FF: 14) | CMD: 23| Fort+10 Ref+11 Will+8 (+2 all vs evil and +2 vs death and necromancy. Immune to disease) | Init:+7 | Perception:+5 (Darkvision) Lay on hands 1d6 -sickened; 1/5, Hero: 2 Spoils Wiki Journal

We understand, no worries. Take car Kai


Take care Kai. And let me know if you're looking to join again some day.


Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]

A bientot, Kai.

(sorry for no accents, I dunno how to make them)


Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

That sucks, thanks for telling us. Sad to see you go, the cat liked you.


Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

@Hawkwren. Your spoiler titles amuse me.
Would I be correct in thinking you are interested in going down the path of Arcane Trickster?


Sorcerer 4 :: HP:24 | AC:18 ; T:13 ; FF:15 ; CMD:16/13 | Fort:+2 ; Ref:+4 ; Will:+7 | Init:+3 ; SM:+3 ; PER:+8 (Darkvision 10’, Low-Light)

Actually, that notion didn't even cross my mind. :)

I tend to roll with 'serious' casters, so I just thought it would be fun to play one that was more devil-may-care and inclined to get into (and hopefully out of) scrapes while going after occult 'trinkets'. Call him a larcenous sorceror (Larceror?)

My vague plan with Hawk is to keep his Sorceror level well above Rogue one... maybe 2 to 1?


@Hawkren post coming up


Sorcerer 4 :: HP:24 | AC:18 ; T:13 ; FF:15 ; CMD:16/13 | Fort:+2 ; Ref:+4 ; Will:+7 | Init:+3 ; SM:+3 ; PER:+8 (Darkvision 10’, Low-Light)

Fabulous!

keeping with the alliterative 'F' theme :)


Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

That would basically make you a 2/3rds caster anyway.
You'll likely make up for it in the group by having skills out the wazoo.

I'm actually attempting to run something similar as a pure sorcerer.
the Kobold bloodline actually makes an amazing base for it.

Hrmm... a shame you're already set in a class. I bet you'd have some fun with the Investigator Psychic detective archetype

As that gives you all the fun bits of the investigator and bard-like spell casting tied in. Admittedly psychic spellcasting but with how drag/drop the archetype is I'd bet it would be really simple to twist that over to an arcane spell list.


Sorcerer 4 :: HP:24 | AC:18 ; T:13 ; FF:15 ; CMD:16/13 | Fort:+2 ; Ref:+4 ; Will:+7 | Init:+3 ; SM:+3 ; PER:+8 (Darkvision 10’, Low-Light)

Those are some intriguing ideas. But I am really curious to playtest the casty aspects of Chingo's system so that ruled out psy-based spellcasting.


Getting some food and then I will be back with more posts


HP: 17/31 | DR 4(8) | AC 19 (23) (T: 15/FF: 14) | CMD: 23| Fort+10 Ref+11 Will+8 (+2 all vs evil and +2 vs death and necromancy. Immune to disease) | Init:+7 | Perception:+5 (Darkvision) Lay on hands 1d6 -sickened; 1/5, Hero: 2 Spoils Wiki Journal

Did I miss a post for updating the loot page from the bugbear spoils? Ornthalas's pay depends on it. :p


Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

Ah, I asked chingo.
We fought entirely generic bugbears. Generi-bears if you will.
As such we have 6 copies of;
Leather armor 5gp
Light wooden shield 1.5 gp
Morningstar 4gp
Javelin x3 1.5gp
"Other Treasure"*

Making each bugbears total wealth 12 GP.
+72 gp once we sell off the swag.

*So pocket lint, the polished skull of an infant elf and thirteen molars with a hole bored in each so they can serve as a necklace.

Also I'm glad my off the cuff fantasy mushroom served its purpose. Argus is quite a daredevil when it comes to food. It pairs well with alcohol after all, it wouldn't do to be uninformed in such a field.


Sorcerer 4 :: HP:24 | AC:18 ; T:13 ; FF:15 ; CMD:16/13 | Fort:+2 ; Ref:+4 ; Will:+7 | Init:+3 ; SM:+3 ; PER:+8 (Darkvision 10’, Low-Light)

I'm just glad you weren't cooking up one of the other versions of the ettercap. :)


HP: 17/31 | DR 4(8) | AC 19 (23) (T: 15/FF: 14) | CMD: 23| Fort+10 Ref+11 Will+8 (+2 all vs evil and +2 vs death and necromancy. Immune to disease) | Init:+7 | Perception:+5 (Darkvision) Lay on hands 1d6 -sickened; 1/5, Hero: 2 Spoils Wiki Journal
Magnes Coalbrow wrote:

Ah, I asked chingo.

We fought entirely generic bugbears. Generi-bears if you will.
As such we have 6 copies of;
Leather armor 5gp
Light wooden shield 1.5 gp
Morningstar 4gp
Javelin x3 1.5gp
"Other Treasure"*

Making each bugbears total wealth 12 GP.
+72 gp once we sell off the swag.

*So pocket lint, the polished skull of an infant elf and thirteen molars with a hole bored in each so they can serve as a necklace.

Also I'm glad my off the cuff fantasy mushroom served its purpose. Argus is quite a daredevil when it comes to food. It pairs well with alcohol after all, it wouldn't do to be uninformed in such a field.

Should be enough to keep him one more day. He isn't going to like his tip.


Male human Nerd 2

Blah, fell asleep before I could write Magnes' s next post/girian's response.
Will do so tonight.


What's up with calling Magnes Argus?


Male human Nerd 2

Me being in a hurry to post and mixing up my dwarves


Ahh okay :) I would think that Magnes Brewmaster Coalbrow has a unique enough personality for him to differentiate himself from other dwarves, but I can understand if switching between writing two different dwarves you get them mixed up


Also, everyone please welcome DarkOne the Drow, our second new player


HP: 17/31 | DR 4(8) | AC 19 (23) (T: 15/FF: 14) | CMD: 23| Fort+10 Ref+11 Will+8 (+2 all vs evil and +2 vs death and necromancy. Immune to disease) | Init:+7 | Perception:+5 (Darkvision) Lay on hands 1d6 -sickened; 1/5, Hero: 2 Spoils Wiki Journal

Welcome DarkOne! I'll need to refresh my memory in the drow people's standing in the setting.


HP: 17/31 | DR 4(8) | AC 19 (23) (T: 15/FF: 14) | CMD: 23| Fort+10 Ref+11 Will+8 (+2 all vs evil and +2 vs death and necromancy. Immune to disease) | Init:+7 | Perception:+5 (Darkvision) Lay on hands 1d6 -sickened; 1/5, Hero: 2 Spoils Wiki Journal

Err, never mind that drow comment... I see it is one of the bird people right?


Yep. A koroku :)


Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

Greetings oh bird person.
Please pay no attention to us sharpening our knives or donning our "Fowl play? Hardly." screen printed shirts.

We would absolutely never eat a teammate. Certainly not with this spice rub.
Also did you know spice rub is an excellent insect repellent? You might enjoy this extra bottle I have.


Sorcerer 4 :: HP:24 | AC:18 ; T:13 ; FF:15 ; CMD:16/13 | Fort:+2 ; Ref:+4 ; Will:+7 | Init:+3 ; SM:+3 ; PER:+8 (Darkvision 10’, Low-Light)

Howdy, Arukara! I'm the other 'new guy', heretofore called NG#1. :)


Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

Also an entirely un-delicious human.


Sorcerer 4 :: HP:24 | AC:18 ; T:13 ; FF:15 ; CMD:16/13 | Fort:+2 ; Ref:+4 ; Will:+7 | Init:+3 ; SM:+3 ; PER:+8 (Darkvision 10’, Low-Light)

Hey, I'm the 'other white meat'! And, from what I've heard, tasting vaguely like pork. :)


Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

Also let me know when you guys are set to move forward from this night. I was just stalling a bit to give our new players a chance to finish their conversation and stumble upon our camp.
Though some of it was also playing to Magnes's Hedonistic drawback.
One of the best way to make new friends is with excellent food though.

If that isn't the plan I'l wrap up my attempt at GoT hunger inducement and we can get rolling forward.


HP: 14/30; Spell Energy: 8/17 [4], Lightning arc: 3/7

Thanx for the spicy warm welcome to this adventure.


Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

Not only a deli- I mean deific concerned caster but a female on to boot.
I imagine Rhialla will be excited to see the gender needle swing a bit.

It should be interesting with a druid around.
their spell list is always fun.

Have you considered what you would like your character to do?
-----Crunch based Blah. Ignore if you are uninterested in my backseat gaming ways. I just like talking mechanics in games.

Crunch blah:

With storm druid as a selection I'm assuming you are interested in either blasting or abusing the reach rules.
The elven branched spear could be a fun trick for the second if you play to your race strengths and focus more toward a dexterity build.

Hrmm.. though really with no racial penalty to it you could also go for a STR build as well.
the death from above racial feat would be hilarious with that combo if you built for it.


Magnes Coalbrow wrote:

Also let me know when you guys are set to move forward from this night. I was just stalling a bit to give our new players a chance to finish their conversation and stumble upon our camp.

Considerate of you but you are still wide apart and it might be some time before you are brought together.


Rhialla, it sounds like we're going to get a journal entry from you?


Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

Look at Chingo go, so excited to jump us with his Chamele-Scorpi-tiger things.

also damn did those ever dice not want to work in your favor.


Could just be a big pile of poo


HP: 17/31 | DR 4(8) | AC 19 (23) (T: 15/FF: 14) | CMD: 23| Fort+10 Ref+11 Will+8 (+2 all vs evil and +2 vs death and necromancy. Immune to disease) | Init:+7 | Perception:+5 (Darkvision) Lay on hands 1d6 -sickened; 1/5, Hero: 2 Spoils Wiki Journal
Chingo Chaplo wrote:
Rhialla, it sounds like we're going to get a journal entry from you?

Yep, been thinking about how to approach it in a character development way.


HP: 17/31 | DR 4(8) | AC 19 (23) (T: 15/FF: 14) | CMD: 23| Fort+10 Ref+11 Will+8 (+2 all vs evil and +2 vs death and necromancy. Immune to disease) | Init:+7 | Perception:+5 (Darkvision) Lay on hands 1d6 -sickened; 1/5, Hero: 2 Spoils Wiki Journal

The year changing from 1247 to 447 is intentional yes?


Rhialla Arken wrote:
The year changing from 1247 to 447 is intentional yes?

Yes. I have changed a bit of the history. The former count of years was based on the Drakennath's End, but I felt like the end of the Time of Darkness when Sarvorath conquered much of the world with huge armies of undead, would make more sense for people to count the years from. So it is:

Dawnbringer's Era 447 DE
Brezzenta Reckoning 2481 BR
End of Drakennath 1464 EoD
Darakos Reckoning 992 DR
Caladyrian Independence 402 CI
Great Spring's Beginning 5125 GSB
Arglondar Reckoning 1230 AR

The Dawnbringer's Era is named after St. Heothar the Dawnbringer who used the Light of Thyris and sacrificed himself to defeat Sarvorath.


Rhialla Arken wrote:
Chingo Chaplo wrote:
Rhialla, it sounds like we're going to get a journal entry from you?
Yep, been thinking about how to approach it in a character development way.

Great new entry in Rhialla's Journal.

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