- Condition: Abrupt exposure to bright light (sunlight or daylight spell); Effect: blind for 1 round
- Condition: Continued exposure to bright light; -1 penalty to all attack rolls, saves, and checks
Size: Medium: no bonuses or penalties
Speed: walk 30'
Stealth Expert: +4 bonus on Stealth checks
Treetop Acrobat: Effect: Climg speed of 20', +8 bonus on Climb checks, +2 bonus on Acrobatics
Type: Humanoid, Reptilian
Weapon Proficiency: Claws as natural weapons
Class abilities
1: Armour Proficiency: Light and medium armour, and no shield proficiency excluding towershields. Armour and shield may not be made of metal.
1: Bonus Language: Add Sylvan as additional choice language. Add Druidic as known free language, only known by druids. Druid are forbidden to teach language to non-druids
1: Chaotic, Evil Good and Lawful Spells: Effect: can't cast spells that opposed druid's own alignment or deities alignment.
1: Domain powers (air): Gain the following powers
- Lightning Arc (Sp): Effective cleric level: druid level. Condition: standard action, Effect: unleash an arc of electricity targeting any foe within 30 feet as a ranged touch attack. This arc of electricity deals 1d6 points of electricity damage + 1 point for every two cleric levels you possess. Uses: per day = 3 + Wisdom modifier
1: Nature Sense (Ex): Effect: +2 bonus on Knowledge (nature) and Survival checks
1: Nature's Bond (Ex): Normally a choice of two options. Effect 1: Gaining domain powers and bonus spells. Valid cleric domain are: Air, Animal, Earth, Fire, Plant, Water or Weather. Also choose from Animal and Terrain Domains, and also sub-domains of any of the valid domains. Domain spell slot can't be used to cast spontaneous spells. Effect 2: Gain animal companion, which is enhanced version of the normal animal version
1: Orisions (Sp): Effect: they have unlimited use for each prepared 0-level spells
1: Spells: Condition: To cast spells, wisdom score equal 10 + spell level. Effect: cast divine spells from the druids spell list. May not cast spells of opposite alignments. Must choose and prepare spells in advance. DC of spell is 10 + spell level + Wis mod. Daily spell allotment is given on table, and receives bonus spells for high Wisdom score (see table). Preparation requires 1 hour trance-like meditation, and prepare any spell on the druid list for that spell level.
1: Spontaneous Domain Casting:Replaces Spontaneous Casting. Effect: Loose a prepared spell to cast domain spells of same or lower level.
1: Weapon Proficiency: Proficient only with club, dagger, dart, quarterstaff, scimitar, scythe, sickle, shortspear, sling and spear. Proficient also with all natural attacks while using wildshape.
1: Wild Empathy (Ex): Condition: affects animals, druid and animal must be able to study each other and be within 30' of each other under normal conditions. Duration: generally 1 min, depending on current situation. Effect: Functions like Diplomacy check made to improve attitude of a person. Roll 1d20 + druid level + Cha mod to determine wild empathy check result. Domestic animal starts off with indifferent. Wild animals starts off usually unfriendly. Magical beast with Int score of 1 or 2, have -4 penalty on check result.
2: Windwalker (Ex): Effect: penalties from natural or magical wind effects are treated as one step less severe.
3: Stormvoice (Ex): Effect: storm druid’s voice can magically carry over howling winds and peals of thunder. Whenever a Perception check is needed to hear the druid’s voice, the DC is reduced by an amount equal to the druid’s level.
Feats
1: Combat Casting: Condition: Casting on the defense or while grappled; Effect: +4 bonus on concentration checks
3: Death From Above: Condition: full-round action; Effect:
Traits
1: Air-Touch: Gain Dr 1/- (against creatures and attacks with ait type)
1: Elemental Enfowment: Activate: Immediate action; Condition: Cast spell with air, earth, fire or water descriptor; Effect: Gain temporary hit points equal spell's level; Duration: 1 min.
Domain Spells Air
Power
Lightning Arc (Sp): Activate: standard. Condition: range attack. Uses: (3 + Wis mod) per day. Effect: unleash lightning arc up to 30' targetting any foe. Electricity does 1d6 + 1/2 druid level.
Total weight carried: 60.05 lbs
Current load: Light
Storage (camp, room, wagon, etc)
None
Special items
None
Notes
None
Group equipment
None
Description:
Height: ?
Weight: ? lbs
Gender: Female
Eyes: large yellow orange
Ears: Hidden
Nose: Pointed black beak
Hair: Long light grey feathers
Skin: Mostly covered in soft short feathers, moltly coloured of drak and light greys
Dominant Hand: Right
Age: ?
Appearance
Looking upon her only reveals a hidden humanoid form resides within the mottle coloured cloak of greens, browns and greys typically found in the forest of Wyvernweald.
She lifts her head up to stand straight, and her lightly grey feather coloured hands appears out her cape displaying long black claw nails, before moving upwards to shift her hood backwards. Revealing a pair of striking large yellow orange eyes set against dark grey feathered head with light longer feather rising above. Closing looking at her head one quickly notices a large pointed black beak separating the eyes.
Personality
Generally always serious (rarely laughs or smiles), determined, stern, frank (to the point), respectful to leaders of other allied tribes, show little emotion (except for major loss of loved ones), pragmatic, loyal and honourable.