Darkness over Arglondar
Game Master
Chingo Chaplo
I will provide another link soon the game is called Black Snow and takes place in the land of Krenlir
there's still time to join us
Girian Lewyn Warrior1 Arcanist 2 HP: 27/27 DR:1| AC: 15 T: 13 FF: 12 CMD: 17 | Fort: +5, Ref: +3, Will: +5 | Init: +9 Energy:10/13 4/4pnts |Senses: normal Perception+9(+11 w/Familiar)
Hrmm... a shame I ahve to work soon.
Anyway, with the players finally linking up this would be a fine time to have Girian separate from the group. He'd coordinate with his army group to get ready for the main assault and show the black stripes (Smiley's company*) where to go.
*I say regiment but I have no idea how many people are under Smiley's command, previously the force was described as an elite group so I'd assume something like 50-80 man force counting in support teams and such.
Sorcerer 5 / uMonk 1 :: HP:39 | AC:26 ; T:21 ; FF:22 ; CMD:24/20 | Fort:+5 ; Ref:+7 ; Will:+8 | Init:+3 ; SM:+7 ; PER:+9 (Darkvision 10’, Low-Light)
Sorry for the late chime-in. I do have a d20 account but I was out last night and today.
I have a game on Roll20 tonight, room is open now, if anyone of you would like to join? https://app.roll20.net/join/1073466/cIcU-g
HP: 14/30; Spell Energy: 8/17 [4], Lightning arc: 3/7
I think we need to find a regular day of week and time period for having Roll20 sessions. For me Saturdays are definitely out for the future now.
How about fridays everyone?
HP: 17/31 | DR 4(8) | AC 19 (23) (T: 15/FF: 14) | CMD: 23| Fort+10 Ref+11 Will+8 (+2 all vs evil and +2 vs death and necromancy. Immune to disease) | Init:+7 | Perception:+5 (Darkvision) Lay on hands 1d6 -sickened; 1/5, Hero: 2 Spoils Wiki Journal
I tend to always have parties on Friday evenings.
HP: 14/30; Spell Energy: 8/17 [4], Lightning arc: 3/7
HP: 17/31 | DR 4(8) | AC 19 (23) (T: 15/FF: 14) | CMD: 23| Fort+10 Ref+11 Will+8 (+2 all vs evil and +2 vs death and necromancy. Immune to disease) | Init:+7 | Perception:+5 (Darkvision) Lay on hands 1d6 -sickened; 1/5, Hero: 2 Spoils Wiki Journal
I'm not sure. What would you prefer?
Sorcerer 5 / uMonk 1 :: HP:39 | AC:26 ; T:21 ; FF:22 ; CMD:24/20 | Fort:+5 ; Ref:+7 ; Will:+8 | Init:+3 ; SM:+7 ; PER:+9 (Darkvision 10’, Low-Light)
I can't guarantee I'll be available on Sundays, but I'll try.
Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]
HP: 17/31 | DR 4(8) | AC 19 (23) (T: 15/FF: 14) | CMD: 23| Fort+10 Ref+11 Will+8 (+2 all vs evil and +2 vs death and necromancy. Immune to disease) | Init:+7 | Perception:+5 (Darkvision) Lay on hands 1d6 -sickened; 1/5, Hero: 2 Spoils Wiki Journal
Saturday works best for me Sundays are usually busy.
I could use Roll20 to make a map if that would help?
Sorcerer 5 / uMonk 1 :: HP:39 | AC:26 ; T:21 ; FF:22 ; CMD:24/20 | Fort:+5 ; Ref:+7 ; Will:+8 | Init:+3 ; SM:+7 ; PER:+9 (Darkvision 10’, Low-Light)
I think a map, even a rough one, would be great.
Here you will find the map of your current location.
HP: 17/31 | DR 4(8) | AC 19 (23) (T: 15/FF: 14) | CMD: 23| Fort+10 Ref+11 Will+8 (+2 all vs evil and +2 vs death and necromancy. Immune to disease) | Init:+7 | Perception:+5 (Darkvision) Lay on hands 1d6 -sickened; 1/5, Hero: 2 Spoils Wiki Journal
Hmm, wish we had some way to sneak past these guys.
HP: 14/30; Spell Energy: 8/17 [4], Lightning arc: 3/7
Please do actions for Arukara to keep the pace of story going. I suffering with huge mental debilitating headaches last few days. Can't really focus, even basic arithmetic is even a struggle.
HP: 17/31 | DR 4(8) | AC 19 (23) (T: 15/FF: 14) | CMD: 23| Fort+10 Ref+11 Will+8 (+2 all vs evil and +2 vs death and necromancy. Immune to disease) | Init:+7 | Perception:+5 (Darkvision) Lay on hands 1d6 -sickened; 1/5, Hero: 2 Spoils Wiki Journal
Anyone heard from Chingo?
Sorry I'm here. Had a couple of busy days.
Magnes, let me know what you do in the surprise round
Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn)
Blah. Magnes swigs' a potion of long arm and boosts his dexterity. Hoping to land somewhere I can stand 10ft away from any foe but still be within range to stab them. Im hoping to get a ton of AoO's from the warriors either moving to fight me or moving to fight the rest of the group.
Will post whenbib get a few spare minutes
HP: 14/30; Spell Energy: 8/17 [4], Lightning arc: 3/7
Oki, I feeling better now after serious infection illness. Feels I got a brain again.
HP: 17/31 | DR 4(8) | AC 19 (23) (T: 15/FF: 14) | CMD: 23| Fort+10 Ref+11 Will+8 (+2 all vs evil and +2 vs death and necromancy. Immune to disease) | Init:+7 | Perception:+5 (Darkvision) Lay on hands 1d6 -sickened; 1/5, Hero: 2 Spoils Wiki Journal
Glad you're feeling better Arukara.
I think we're currently in an intermission until Chingo gets less busy.
Currently everyone has basically set up and rolled their attacks or declared their actions for the surprise round ambush on some Bherug soldiers guarding the stairs to the lower temple
Good to hear DarkOne. Welcome back.
Yeah I'm sorry that I've been so busy lately. I will make an update today. That's a promise.
HP: 14/30; Spell Energy: 8/17 [4], Lightning arc: 3/7
I finally updated the profile page, to make use of Spell Energy instead of the D20 System spell slots.
Have a question: How does bonus spells from high ability scores are handled in Myst Weaving system, considering Myst Weaving uses Constitution ability to increase the pool of energy?
HP: 17/31 | DR 4(8) | AC 19 (23) (T: 15/FF: 14) | CMD: 23| Fort+10 Ref+11 Will+8 (+2 all vs evil and +2 vs death and necromancy. Immune to disease) | Init:+7 | Perception:+5 (Darkvision) Lay on hands 1d6 -sickened; 1/5, Hero: 2 Spoils Wiki Journal
No need to apologize, we know life is prone to get busy. We appreciate your dedication and effort thus far.
Thank you for being understanding Rhialla.
@Arukara so far primary casting ability score has meant more spells known IIRC.
Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)
Yep, that darn real life interfering with your much more awesome fake Internet life.
EDIT: Bah. crappy combat dice. the bane of poor ol' magnes.
HP: 14/30; Spell Energy: 8/17 [4], Lightning arc: 3/7
Chingo Chaplo wrote: Thank you for being understanding Rhialla.
@Arukara so far primary casting ability score has meant more spells known IIRC.
Hmmmm.... Might work for other spell casters such as wizards and sorcerers. However for divine casters such as druid and clerics, they automatically gain all the spells up to their highest spell level they can cast.
Have you looked at Rogue Genius Games book on alternative spell system called Houserule Handbooks: Spellpoints Compilation? This might be a good basis for your system.
Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)
One of my face to face games is running that system. For some strange reason the GM decided to run modifier pathfinder rather than using Green Ronin's system for Dragon Age.
The Spell point system and the Spellstave book worked out for shoehorning a DA mage into pathfinder.
Male I am a meat Popsicle
In traditional pathfinder, high ability score results in more spells per day.
What we are trying to move toward, though we are not there yet, is a non-vancian system. I am not even really in favor of spell points as a casting system, as that is still highly influenced by the core concepts of vancian magic.
If you are unsure what Vancian magic is, here is a link.
I am supposed to be the one refining the magic system into a non-vancian system, but have sadly been very busy with a move a new semester. My school workload is settling into a routine, so I should have time to devote to this soon.
btw Lurch I have some stuff for you to look over
Male I am a meat Popsicle
Cool! I will be headed home in about three hours. Will you still be up then?
Male I am a meat Popsicle
okay. I will hit you up on google.
HP: 14/30; Spell Energy: 8/17 [4], Lightning arc: 3/7
Wow. I truly thought Chingo was the only creator of this setting and system.
I see what you guys come up for bonuses resulting from high wisdom score for divine spell casters, as they have full known spell lists.
Hi guys.
I'll update the game today after about 3 hours from now.
Sorry for being so slow lately. I'm working on multiple projects, while at the same time attending school. I hope to be back in full speed soon.
But I love this game, and am surely not going to stop it, if you've been worrying about that.
Thanks for being so patient with me and not giving up on the game.
Kind regards,
Chingo
HP: 17/31 | DR 4(8) | AC 19 (23) (T: 15/FF: 14) | CMD: 23| Fort+10 Ref+11 Will+8 (+2 all vs evil and +2 vs death and necromancy. Immune to disease) | Init:+7 | Perception:+5 (Darkvision) Lay on hands 1d6 -sickened; 1/5, Hero: 2 Spoils Wiki Journal
Good things can come to those that wait :)
HP: 14/30; Spell Energy: 8/17 [4], Lightning arc: 3/7
Rhialla Arken wrote: Good things can come to those that wait :) Does that also include death.
Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)
In relation to the Aoo thing
It would be a time saving trick so you don't have to wait for me to post before you do the bad guy's actions. Aoo's being interrupt effects it slows down the flow of the game if you have to wait for me to make them each time.
I don't know how the enemies are going to respond in the game so it would be hard for me to post Aoo's before they are provoked.
Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)
I seem to have mislabeled my spear thrust as a bomb. Whoops.
HP: 17/31 | DR 4(8) | AC 19 (23) (T: 15/FF: 14) | CMD: 23| Fort+10 Ref+11 Will+8 (+2 all vs evil and +2 vs death and necromancy. Immune to disease) | Init:+7 | Perception:+5 (Darkvision) Lay on hands 1d6 -sickened; 1/5, Hero: 2 Spoils Wiki Journal
I was wondering about that, seemed appropriate at the time though
Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)
@ Hawk: From my understanding the remaining warriors/bugbear chose to mob Magnes due to him dropping from the ceiling and appearing behind them.
from the way the other ones have dropped I'm fairly certain that the only enemy left standing right now is the bugbear. Rhialla and Kevroth hammered the remaining warriors with ranged attacks this round.
So with a charge action you would very likely be able to get into flank with Magnes to stab the bugbear.*
*Assuming the bugbear is still alive.
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