Darkness over Arglondar

Game Master Chingo Chaplo


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HP: 17/31 | DR 4(8) | AC 19 (23) (T: 15/FF: 14) | CMD: 23| Fort+10 Ref+11 Will+8 (+2 all vs evil and +2 vs death and necromancy. Immune to disease) | Init:+7 | Perception:+5 (Darkvision) Lay on hands 1d6 -sickened; 1/5, Hero: 2 Spoils Wiki Journal

Chingo I'm possibly interested in hiring a driver for the trip to Avalath. Is that something your open to allowing and how would you like to handle it as far as tracking expenses, npc stats, etc? I don't want to put extra stuff on you unless you like tracking or playing the NPCs out. I was thinking the NPC could be one of Larafae's faithful.


I'm totally fine with that :) But it's 2:45 here in Denmark and I've been up early, so I'm really too tired to look up expenses and such.


HP: 17/31 | DR 4(8) | AC 19 (23) (T: 15/FF: 14) | CMD: 23| Fort+10 Ref+11 Will+8 (+2 all vs evil and +2 vs death and necromancy. Immune to disease) | Init:+7 | Perception:+5 (Darkvision) Lay on hands 1d6 -sickened; 1/5, Hero: 2 Spoils Wiki Journal
Chingo Chaplo wrote:
I'm totally fine with that :) But it's 2:45 here in Denmark and I've been up early, so I'm really too tired to look up expenses and such.

I'll take care of payment, you go to bed. Its tomorrow already! :P


I really should, but I'm worldbuilding :)

Map of Eredim


HP: 17/31 | DR 4(8) | AC 19 (23) (T: 15/FF: 14) | CMD: 23| Fort+10 Ref+11 Will+8 (+2 all vs evil and +2 vs death and necromancy. Immune to disease) | Init:+7 | Perception:+5 (Darkvision) Lay on hands 1d6 -sickened; 1/5, Hero: 2 Spoils Wiki Journal

Color me impressed


Male Half-Elf Bladedancer 2

I thought that I'd perhaps have less money, since it seems to me that the rest of the party (old players, at least) do not have 1k gp in total. :)

Very well, I'll update my sheet.


Male Half-Elf Bladedancer 2
Chingo Chaplo wrote:

I really should, but I'm worldbuilding :)

Map of Eredim

VERY cool map. What did you use to make it?


Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

Collectively our party is sitting on a good pile of gold.
Magnes has several magic items that I have not gotten around to writing down on his sheet. I'd thought about upgrading weapons/armor but minor magic stuff sounded like more fun.

@old Group and/or new group.
I'm thinking that one of the things Magnes would try to pick up in town with a Mystcaster present in the group again would be a wand of Mysthealing. As it stands we are still down a healer type so having a low level wand to fill in the gap between combats would be very useful.


HP: 17/31 | DR 4(8) | AC 19 (23) (T: 15/FF: 14) | CMD: 23| Fort+10 Ref+11 Will+8 (+2 all vs evil and +2 vs death and necromancy. Immune to disease) | Init:+7 | Perception:+5 (Darkvision) Lay on hands 1d6 -sickened; 1/5, Hero: 2 Spoils Wiki Journal

Picking up supplies for the party is something of a concern as I don't think any single person should bare the sole cost of supplies meant for everyone.

I'd be willing to throw in a share for a wand of cure light or fast healing 1, but I would also like to propose taking a percentage of loot out of party wealth before dividing it to pay for things like this in the future, like maybe 10%. What does everyone think of that?


HP: 17/31 | DR 4(8) | AC 19 (23) (T: 15/FF: 14) | CMD: 23| Fort+10 Ref+11 Will+8 (+2 all vs evil and +2 vs death and necromancy. Immune to disease) | Init:+7 | Perception:+5 (Darkvision) Lay on hands 1d6 -sickened; 1/5, Hero: 2 Spoils Wiki Journal

Chingo, what's the travel time to Avalath by dwarf speed and by horse?


4 days by river barge up the Baravos River, 6 days by horse along the River Road, 12 days by dwarf


HP: 17/31 | DR 4(8) | AC 19 (23) (T: 15/FF: 14) | CMD: 23| Fort+10 Ref+11 Will+8 (+2 all vs evil and +2 vs death and necromancy. Immune to disease) | Init:+7 | Perception:+5 (Darkvision) Lay on hands 1d6 -sickened; 1/5, Hero: 2 Spoils Wiki Journal

Oh, river barge, hadn't considered that. Still could use horses for overland travel though once we get to the starting point right?


Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

unfortunately meh race ain't tha' best of watercraft.


Male Human Sorcerer 2 hp 12/12 Init +5 AC 13 Touch 11 Flat 12 Fort +1 Ref +1 Will +2 Energy 6/6

But good at drinking with pirates, right?


Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

imagine if your boat kept drinking all your rum.
Yes though, Magnes is just good at drinking with anything that has lips to drink with.


Male Human Sorcerer 2 hp 12/12 Init +5 AC 13 Touch 11 Flat 12 Fort +1 Ref +1 Will +2 Energy 6/6

I see, he's good at it, but doesn't like pouring out his money if he doesn't have to.


Kai of No Past wrote:
Chingo Chaplo wrote:

I really should, but I'm worldbuilding :)

Map of Eredim

VERY cool map. What did you use to make it?

Thanks. I used GIMP 2


Rhialla Arken wrote:
Oh, river barge, hadn't considered that. Still could use horses for overland travel though once we get to the starting point right?

The Wyvernwaeld is primarily dense forest though there are paths that you could ride on. The only road really suitable for carriages is the caravan route to Tarnoth.


HP: 17/31 | DR 4(8) | AC 19 (23) (T: 15/FF: 14) | CMD: 23| Fort+10 Ref+11 Will+8 (+2 all vs evil and +2 vs death and necromancy. Immune to disease) | Init:+7 | Perception:+5 (Darkvision) Lay on hands 1d6 -sickened; 1/5, Hero: 2 Spoils Wiki Journal
Chingo Chaplo wrote:
Rhialla Arken wrote:
Oh, river barge, hadn't considered that. Still could use horses for overland travel though once we get to the starting point right?
The Wyvernwaeld is primarily dense forest though there are paths that you could ride on. The only road really suitable for carriages is the caravan route to Tarnoth.

Won't be needing a driver then.


Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

Well if we are going on a riverboat Magnes is going to need more rum.

As to party expenses, think we'd already been doing something like that for small stuff like Inn costs. I'd be fine with skimming a % off the top to pay for things like healing magic and such.


Male Human Sorcerer 2 hp 12/12 Init +5 AC 13 Touch 11 Flat 12 Fort +1 Ref +1 Will +2 Energy 6/6

Personally I'm fine with dividing gold, Darvinen is the opposite, but he also doesn't like stealing, so if everyone agrees on a flat 10-20% for group expenses before they get any gold, he'll be good to share loot.


Male Half-Elf Bladedancer 2

Guys, I'm gonna be offline till Monday.


Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

See you then.


HP: 17/31 | DR 4(8) | AC 19 (23) (T: 15/FF: 14) | CMD: 23| Fort+10 Ref+11 Will+8 (+2 all vs evil and +2 vs death and necromancy. Immune to disease) | Init:+7 | Perception:+5 (Darkvision) Lay on hands 1d6 -sickened; 1/5, Hero: 2 Spoils Wiki Journal

In that case, Rhialla is all set to head to Avalath via river barge. Kai and Rhialla can catch up in spoilers when he returns.


Shall we fast forward once Magnes and Jarvinen are done talking to Pindwiggan?


HP: 17/31 | DR 4(8) | AC 19 (23) (T: 15/FF: 14) | CMD: 23| Fort+10 Ref+11 Will+8 (+2 all vs evil and +2 vs death and necromancy. Immune to disease) | Init:+7 | Perception:+5 (Darkvision) Lay on hands 1d6 -sickened; 1/5, Hero: 2 Spoils Wiki Journal

Unless Sereniti has anything else to finish up in the spoiler or upon Rhialla's return to the Gallery I don't mind if we flash forward.


Attack Longsword: +5 Damage: 1d8+2 | Primal Roar 2/2 | Second Wind: 4d4+4 1/1 | Inititiative +3 Perception +10 Diplomatic +12 Sense Motive +11 | Hero: 2 | Matalars-Boon: 1/1
HP & Armor & Saves:
HP 33/33 | AC/T/FF 17/11/16 | DR 4 | Fort +5 / Refl +4 / Will +3

Same. Nothing against it


Ehm, let me just tie up loose ends such as the farewell from Sereniti, and I apologize for not having done so earlier...


HP: 17/31 | DR 4(8) | AC 19 (23) (T: 15/FF: 14) | CMD: 23| Fort+10 Ref+11 Will+8 (+2 all vs evil and +2 vs death and necromancy. Immune to disease) | Init:+7 | Perception:+5 (Darkvision) Lay on hands 1d6 -sickened; 1/5, Hero: 2 Spoils Wiki Journal

No need to apologize. :)

Here's Rhialla's plan:

Travel to Avalath
Visit the Hollow Oak Inn
Pick up a guide
Visit the Wizard Calferan Athaven
Head toward the Ruin at Calferan Athaven's direction
Find Illysari
Return to Avalath
Return to Bhelskar

Opportunity objectives:

Explore Aratheel Ruin
Deal with Bherug Tribe Raids


Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]

Kevroth's plan:
Buy horses, buy ammo supplies, buy a few sundry items.
Make more bullets at the inn.
Accompany people on their trip.


Male Human Sorcerer 2 hp 12/12 Init +5 AC 13 Touch 11 Flat 12 Fort +1 Ref +1 Will +2 Energy 6/6

We don't have 750gp just lying around, do we? If not, will we be able to purchase expensive items in the Wyvrenwaeld?


Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

I'm assuming Bhalur donated most of his funds to his church.
(Might be reasonable to say that they in turn gifted him with some superior armor and weapons. Though it could very well be he already got something.

Far as I can see Kevroth has definitely not spent all of his reward money.

I've spent most of mine with minor alchemical tools and magic stuff. (all the five dollar word items out of the alchemy guide) Plus some actual alchemy stuff to use with them.

I know Rhialla spent the majority on a masterwork longbow or was at least planning to.

We could also try to make some agreement with the church to borrow it and pay for it later.


Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

Looking at the world map it appears that the Wyvernwaeld is north of Bhelskar.
The spine of Korthas is to the west but the tip of the spine reaches fairly close to the forests where we were going to head.

I can't see the Merkul river or mount Hargnir on the map. Though the mountain chain Haewan's crown is directly north of the Wyvernwaeld forest.


HP: 17/31 | DR 4(8) | AC 19 (23) (T: 15/FF: 14) | CMD: 23| Fort+10 Ref+11 Will+8 (+2 all vs evil and +2 vs death and necromancy. Immune to disease) | Init:+7 | Perception:+5 (Darkvision) Lay on hands 1d6 -sickened; 1/5, Hero: 2 Spoils Wiki Journal

125 demars a person is all that needed for a full wand assuming Rhialla can't get one for less than full price.

I'm not sure Rhialla can abandon her mission. She doesn't know anything about an actual attack that has occured, or even which town was hit. She would waste days travelling to both places hoping to prevent a dream. What's worse is we don't know anything about the two guys that aren't dragons, so we don't even know where to start other than with an ageless and unstoppable dragon.


Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

Yanno we do happen to have an investigator with some rather great skill in learning about things like that.
We could perhaps put him on the job of figuring out which of the two is in danger and set up Rhialla's wizard friend as a contact he can send super speedy magic messages to or some such.

It will put Rhialla's mission on a time crunch for us to keep up with the other one but as it is a rescue mission there was already a time limit to begin with.

Thinking on it Magnes will have at the very least 125 to pitch for a wand. The Myst/infernal healing wand is superior for the sake of actual healing but unless we can find a seller quickly it will likely make more sense to just hit the temple directly ahead of us.

Also Magnes got what he needed out of those Grimoire's so we would have a little bit more of gold added to our pile. Might be good to keep the resulting coin for purposes of purchasing stuff like wands and the help of a guide.


Attack Longsword: +5 Damage: 1d8+2 | Primal Roar 2/2 | Second Wind: 4d4+4 1/1 | Inititiative +3 Perception +10 Diplomatic +12 Sense Motive +11 | Hero: 2 | Matalars-Boon: 1/1
HP & Armor & Saves:
HP 33/33 | AC/T/FF 17/11/16 | DR 4 | Fort +5 / Refl +4 / Will +3

Am I wrong with my assumption, but the whole Dragon Matron for good and Acolytes are essentially for fighting against bad dragons, and promote goodness of the "good" ones, as well ensure the friendship / trade / understanding between those on the goodside?

This whole vision now conflicts with the interest of the party and Bhalur would surely embark on such a journey to try at least prevent some casualties.

Also, Bhalur has still 150 Gold / Demar left so might as well invest it to Wand, but might as well have to buy Horse.


Attack Longsword: +5 Damage: 1d8+2 | Primal Roar 2/2 | Second Wind: 4d4+4 1/1 | Inititiative +3 Perception +10 Diplomatic +12 Sense Motive +11 | Hero: 2 | Matalars-Boon: 1/1
HP & Armor & Saves:
HP 33/33 | AC/T/FF 17/11/16 | DR 4 | Fort +5 / Refl +4 / Will +3

Edited my last post! Found even map about our surroundings in Arglondar -> Thanks Chingo.

Had to dig in our Discussion thread to find it lawl


HP: 17/31 | DR 4(8) | AC 19 (23) (T: 15/FF: 14) | CMD: 23| Fort+10 Ref+11 Will+8 (+2 all vs evil and +2 vs death and necromancy. Immune to disease) | Init:+7 | Perception:+5 (Darkvision) Lay on hands 1d6 -sickened; 1/5, Hero: 2 Spoils Wiki Journal

Magnes, I updated the spoils and sold the Grimoirs. Just went ahead and threw the money into the party collection so we're at 260.86 coins.

Bhalur, if you need a horse once we're in Avalath, Rhialla can spot you the coin for the wand. Healing is more important than getting someplace faster while still injured. Aren't you 9' tall? You're like at a minimum of something like 600 lbs. You're going to need a bison or an elephant. Oh wait, a dragon!


Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

Sweet 1/3rd of the way there.

Amusingly enough Bison are actually stupid cheap in pathfinder.
50gp for a riding animal, 75 for one trained for combat. And whoa nelly are those mounts ever bomb proof.


HP: 17/31 | DR 4(8) | AC 19 (23) (T: 15/FF: 14) | CMD: 23| Fort+10 Ref+11 Will+8 (+2 all vs evil and +2 vs death and necromancy. Immune to disease) | Init:+7 | Perception:+5 (Darkvision) Lay on hands 1d6 -sickened; 1/5, Hero: 2 Spoils Wiki Journal
Darvinen Jaalae wrote:


I get that the Rhialla and Darvinen are not friends, is it a fun bit of roleplaying for you or are you just actually irritated? In one case, Darvinen will continue trying to be friends and continue being irritating.

Replying in to Darvinen from gameplay thread

After the spell casting incident and the Darvinen's perceived lie, Rhialla is definitely nonplussed in regards to Darvinen at best. At worst you're a liability in her eyes right now.

I as a player, don't care and I am not irritated with you. You are doing a fine job of playing your alignment and being that your character is so young it fits well. Inter party conflict is a fine thing as long as there are boundaries, and as long as you steer away from evil acts, as opposed to unlawful, I'll try to steer away from being lawful stupid. Otherwise it gets difficult for both characters and the GM and nobody wants to try and have fun at a difficult and grating game.

I respect that there is another human being on the other end of the posting and I appreciate your asking. If you ever feel frustrated or upset personally in regards to me personally, please feel free to private message me and we can try and work things out between us.

That applies to everyone btw.


Male Human Sorcerer 2 hp 12/12 Init +5 AC 13 Touch 11 Flat 12 Fort +1 Ref +1 Will +2 Energy 6/6

Just making sure you are not actually irritated, so long as you are enjoying being your character that's fine, Darvinen is definitely good, his drawback is headstrong so there's an actual mechanical penalty for him not stopping bad things from happening, he just likes lying and is entitled.


Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]

I have not updated Kevroth's Derim for a couple of purchases that I have written on paper.

So do not trust that. That being said, I will probably have most or all of my share for the wand.


Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

Well done on finding that map Bhallur. Though I'm a bit lost on how that path will be just on the way when we are starting in the city of Bhelskar.


Male Human Sorcerer 2 hp 12/12 Init +5 AC 13 Touch 11 Flat 12 Fort +1 Ref +1 Will +2 Energy 6/6

So I've only got about twenty gold, which makes sense, but it could realistically (as in it would fit my backstory) be much higher, if our DM wants it to be. I'm in favor of it staying as it is, but want to make it known that it could be higher, sortof.


Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

For the sake of purchasing a wand we ought to be fine.


HP: 17/31 | DR 4(8) | AC 19 (23) (T: 15/FF: 14) | CMD: 23| Fort+10 Ref+11 Will+8 (+2 all vs evil and +2 vs death and necromancy. Immune to disease) | Init:+7 | Perception:+5 (Darkvision) Lay on hands 1d6 -sickened; 1/5, Hero: 2 Spoils Wiki Journal

Bahlur how much money did you hand Rhialla?


Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]

And Kevroth handed over 160


Attack Longsword: +5 Damage: 1d8+2 | Primal Roar 2/2 | Second Wind: 4d4+4 1/1 | Inititiative +3 Perception +10 Diplomatic +12 Sense Motive +11 | Hero: 2 | Matalars-Boon: 1/1
HP & Armor & Saves:
HP 33/33 | AC/T/FF 17/11/16 | DR 4 | Fort +5 / Refl +4 / Will +3

150 Derims


Male Half-Elf Bladedancer 2

Hi, guys. I'm back. I've just read Discussion, and still have to catch up with the Game Thread, but I need to buy only a horse and necessary equipment, so I think I can pitch in with 200 coins easily.


HP: 17/31 | DR 4(8) | AC 19 (23) (T: 15/FF: 14) | CMD: 23| Fort+10 Ref+11 Will+8 (+2 all vs evil and +2 vs death and necromancy. Immune to disease) | Init:+7 | Perception:+5 (Darkvision) Lay on hands 1d6 -sickened; 1/5, Hero: 2 Spoils Wiki Journal

Kai take back 75gp of your 200
Bhalur take back 25gp of your 150
And Kevroth take back 35gp of 160

The wand costs 125ea and this is the easiest method for my brain to track it. Thanks.

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