
Nebdel Melfcane |

The more I read the rules, I'm beginning to wish I'd used my re-roll for wounds instead of weapon skill. I plan to be a shooter more than slasher anyway.
Guess I'll just have to be a bit more carefull. Which actually makes a bit more sense for an 'assassin' anyway.

Nebdel Melfcane |

I read it as a compact gun is using a smaller clip or pack than the normal version.
May not be true, but that is how I read it.
Anyway it was just a thought as to how you could simulate something along the lines of a sub machine gun. They tend to be a bit less powerful and shorter ranged. But they are less bulky and many could be fired with one hand (if not as accurately). {shrug}

Nebdel Melfcane |

Would a tech-priest like Occux be the one most likely to know how to use tools to open the plug or would that be more of a manual labor type thing that I might know?
I guess I'm not sure what type of skill check that would be.

DM - ARC |

i had too many.
3500 Tau
5000 combined daemonhunters and witchhunters
2500 Blood angels (sold because i always won and noone would play me afterwards)
1800 vanilla space marines
smattering of other minis i bought vuz they looked cool
3 unbuild, unpainted and unplayed fantasy armies
All over the span of the last 15 years
looking at that list makes me cry, had i saved i coulda probably but a downpayment on a house

Jacques Equus |

Those are point values, Nebdel.. :p
I just bought another Trukk yesterday. Oh the joys. Another battlewagon and some nobs will probably round out my list... but damn I need to take a break from spending, heh. Should just give it a year to finish painting all the models I already have.

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I've got roughly 2,000-ish points of Chaos Marines. Looking to add a Helldrake and a Forgefiend to my army soon. Also thinking of taking Daemon allies to get some horrors, flamers, and screamers. With the update White Dwarf gave them, Tzeentch daemons can be nasty.
To look at the price of the game though, one: you have to consider the rate at which you make purchases. As long as you're not looking to jump strait into the tournament scene, $50-$100 is enough to get you a decent beginning army (roughly the same amount one would spend on a new video game). You can increase slowly from there as you get your models painted. $30-$40 dollars every month or two from there isn't bad. Two: realize that the models you're assembling are permanent. You don't beat the game and are done, nor will new ones be released 5 months later that invalidate the ones you currently have (i.e. like any TCG). Three: on a note to all TCG (trading card game) players, the money looks like a lot because you're spending it in larger doses when compared to card booster packs. When you only drop $3 for a pack, it doesn't seem like much, but the amount you get, the frequency they are being bought at, and that's not counting the new release big box sets to go along with that... People who play card games spend way more on that than Warhammer players, it's just harder to notice.
The main thing to consider is that it's not just a game, it's a hobby as well. You're not just buying and playing with them, you're painting them, modeling them, making scenery to go with them. It really should be looked at more as a hobby than a game when looking at price.

Jacques Equus |

I think you've done a good job thus far in keeping the pace of the game moving forward. In a real life kind of game I would frown at the GM making these kinds of decisions for our characters, but you've got an excellent handle of our personalities and I totally believe in the necessity of it for pace's sake.
I've played in only a few other PbP's thus far, but I enjoy how you've worked to integrate our backgrounds into the narrative.
Thus far, really enjoying it.

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ARC, I'm really enjoying the game, but some RL issues are causing me to have less and less time to post. Rather than drag everyone out waiting for me or having you run my character for, I think I'm just going to have to back out of this one. I've really enjoyed the game so far, and thanks for letting me in. Happy hunting everyone.

Jastilus Voct |

I have a plan...
Thanks for joining us Jastilus, since you havent done so yet can you please roll your stats here. Full creation rules are at the beginning.
You wish me to re-roll?
WS 2d10 + 20 ⇒ (2, 5) + 20 = 27
BS 2d10 + 20 ⇒ (1, 4) + 20 = 25
St 2d10 + 20 ⇒ (5, 9) + 20 = 34
To 2d10 + 20 ⇒ (3, 5) + 20 = 28
Ag 2d10 + 20 ⇒ (7, 3) + 20 = 30
In 3d10 + 20 ⇒ (10, 7, 8) + 20 = 45
Pe 2d10 + 20 ⇒ (3, 4) + 20 = 27
Wi 2d10 + 20 + 5 + 3 ⇒ (7, 9) + 20 + 5 + 3 = 44
Fe 2d10 + 20 ⇒ (9, 4) + 20 = 33
All else can be found on the character sheet already created. Forgot I get a re-roll. We'll try to get a better perception
2d10 + 20 ⇒ (3, 2) + 20 = 25
I hate my dice already :D
Note: Those are raw stats except for WP (I added the quirk bonus 'cause I remembered it)
Switch Str and Per please as well.

Jastilus Voct |

Thanks guys! I'm going about this as if you guys just got saddled with the brainy weirdo everyone remembered from school. You know, socially awkward, but smart enough to be useful. (I've also gone over some of the skills everyone else took, and while there's a bit of overlap, I'll be diverging soon to fill in some gaps I'm seeing in the group...like Medicae...gotta have one with it, and Adepts have some really nice advancement on it. I lose out on Total Recall, but maybe I'll be able to finagle an elite advance somewhere down the line. Nudge. Nudge :D)

Nebdel Melfcane |

Guys I think we need to try to be a little more clear in the specific plans.
I had asked Julian to follow nearby so I could call in backup if needed. But Julian's and Octus' response do sound like the were planning on joining me in the scouting. And I did not notice the difference to bring it up.
I will try to make sure I read your actions more carefully. We all need to state a little more clearly things like travel order and following distance.

Fusebox |

I've always been of the opinion that las weapons would make a sound more akin to a loud pop made by the air the beam travels through exploding. The zap sound really only happens with a sustained beam, not a burst which if I'm not mistaken, las weapons use instead. Due to the nature of what's causing the sound, the only way to quiet the sound is to make the beam less powerful, which you probably don't want to do.