Dark Heresy - Saladaris Cell (Inactive)

Game Master Aiunder

Heresy knows no bounds and the inquisition will do everything in its power to hold it at bay.


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JT I ask you before regarding your unexplained jump from 34 Ballistic skill to 45 and you still haven't corrected this, do so


Teifling Inquisitor for Asmodeus 5, HP:47/47, AC:16, Touch:12, Flat Footed:14 F:+7, R:+3, W:+7, Init:+5, Perc:+10

Just letting everyone know, I'm not sure how active I will be over the holiday weekend.

I usually check the boards several times a day. Even if I can't think of anything applicable to post, I do check.

But for the nex few days I may only be able to check once or twice a day.


No problem.


Teifling Inquisitor for Asmodeus 5, HP:47/47, AC:16, Touch:12, Flat Footed:14 F:+7, R:+3, W:+7, Init:+5, Perc:+10

Since I've not played this sytem before, how hard/risky would it be for me to charge the last gunman (when we are down to one) and take him down alive?


that would require you to leap from the second story currently onto broken concrete. Or run back through the building then around while the fight is still going on and hope that you make it in time since its a very large building (think something like a small mall)


UNACCEPTABLE!!!!! We do not accept feeble excuses like "wahh wahh my family wants me to spend time with them!!! My wife wants sex! I need a shower!!" When a new post pops up you betta be there to respond ON TIME rabble rabble rabble!

hehe

P.S. Happy Thanksgiving :D Get stuffed!


...
Turkey?


Male Human Guardsman/Conscript

Ok I think this is what happened I rolled my extra dice for ballistic skills which was an 8 in the interest thread and switched fellowship for the original BS to adapt from arbiter to guardsman and did a +5 boost plus I originally was going gunmetal city which was a +5 and I had thought Divinity granted a +3, when I subtracted everything and moved it back around I came up with 50 but here is the correct math:

20 + 9 + 7 + 8 + 5 = 49


You switched your willpower and fellowship

from recruitment copy and pasted:
To keep people happy I will roll in the open
2d10 + 20 ⇒ (7, 8) + 20 = 35 weapon skills
2d10 + 20 ⇒ (4, 10) + 20 = 34 ballistic [ooc]+8 from 3rd die +5 from advancement = 47
2d10 + 20 ⇒ (3, 6) + 20 = 29 strength
2d10 + 20 ⇒ (8, 5) + 20 = 33 toughness
2d10 + 20 ⇒ (10, 2) + 20 = 32 agility
2d10 + 20 ⇒ (1, 6) + 20 = 27 intelligence
2d10 + 20 ⇒ (3, 1) + 20 = 24 (31) perception
2d10 + 20 ⇒ (3, 5) + 20 = 28 willpower
2d10 + 20 ⇒ (9, 7) + 20 = 36 fellowship

2d10 + 20 ⇒ (8, 3) + 20 = 31 reroll

adding your bonus die to BS would give you a total of 47

Now that i understand your math just fix that and your all good to go.


Male Human Arbitrator

Reading through the Eisenhorn trilogy, it's easy to appreciate Glossia as a code-language. It is, for the most part, phonetic. While there4 are specific code words the use like, "Talon wishes Thorn," meaning Eisenhorn, codename Talon, contacting Ravenor, codename Thorn. "Rapturous beasts below" indicates enemies are within. But unlike other, stiffer, code phrases, Glossia, as Eisenhorn calls it, is just beautifully easy to understand because it relies more on metaphor than route direct translation of code phrases. This allows for certain code phrases to be made up on the fly, relying on the group's understanding of the nature of Glossia to translate, but making the code highly adaptable. It allows the reader to understand as well, which is always nice.

Take this one exchange from the first book, Xenos.

“Thorn wishes aegis, rapturous beasts below.”

“Aegis, arising, the colours of space,” Betancore responded, immediately and correctly.

“Rose thorn, abundant, by flame light crescent.”

A pause. “By flame light crescent? Confirm.”

“Confirm.”

“Razor delphus pathway! Pattern ivory!”

“Pattern denied. Pattern crucible.”

“Aegis, arising.”

Eisenhorn tells Aegis (Midas Betancore) that one of their allies has fallen. Betancore is angry and wants to go in guns blazing, but Eisenhorn tells him no and to go for a more defensive backup approach.

Just food for thought. Not saying we should start making up our own code language. That would be a lot of effort. Just a piece of interesting Inquisition notation.


Male Human Guardsman/Conscript
DM - ARC wrote:

You switched your willpower and fellowship

from recruitment copy and pasted:
To keep people happy I will roll in the open
2d10 + 20 ⇒ (7, 8) + 20 = 35 weapon skills
2d10 + 20 ⇒ (4, 10) + 20 = 34 ballistic [ooc]+8 from 3rd die +5 from advancement = 47
2d10 + 20 ⇒ (3, 6) + 20 = 29 strength
2d10 + 20 ⇒ (8, 5) + 20 = 33 toughness
2d10 + 20 ⇒ (10, 2) + 20 = 32 agility
2d10 + 20 ⇒ (1, 6) + 20 = 27 intelligence
2d10 + 20 ⇒ (3, 1) + 20 = 24 (31) perception
2d10 + 20 ⇒ (3, 5) + 20 = 28 willpower
2d10 + 20 ⇒ (9, 7) + 20 = 36 fellowship

2d10 + 20 ⇒ (8, 3) + 20 = 31 reroll

adding your bonus die to BS would give you a total of 47

Now that i understand your math just fix that and your all good to go.

Ah there is the right answer I thought the +3 added to BS from my divinity which would have given me 50. On my sheet i figured it out and added the +3 to WS 35 + 3 + 5 = 43

WS is up to 43

BS is now 47.


Sorry, but did the runner stay in cover for the durration of his retreat? Because if he didn't then by my interpretation of the rules he couldn't have moved.

"If a Pinned character
is in cover relative to the attacker that Pinned them, he may not
leave it except to retreat (provided that he can remain in cover while
doing so)."

I say this with the utmost respect to your decision sir, you are the GM afterall and therefore THE LORD GOD ALLMIGHTY PRAISE BE TO GM.


Should've described better, the cover had taken so hits that it wasn't cover any more and the thug ran away to the nearest cover. The car is technically closer so he wouldn't have ran. He can still be shot at. He's in cover not gone. Long range (-10) shots for your pistols can still get him.


Alrighty, thank you very much :D


Male Human Guardsman/Conscript

Do these guys count as mutants?


For my buddy JT:

Using Fate Points:

Fate points can be used for a variety of reasons, and will refresh at the beginning of a new session. Their uses are as follows:

***Re-roll any one failed Test. The results of the re-roll are final
***Count as having rolled a 10 on an Initiative Test
***Add an extra degree of success on a Test
***Instantly recover 1d5 Wounds
***Recover from being stunned

Burning Fate Points

You can permanently reduce your total fate points to survive whatever it was that would normally kill the character. You *may* be horribly wounded, but you would otherwise live.

P.S. I don't see anything there that allows for re-rolling damage done. Since is damage test is not a "succeed/fail" test, it cannot be re-rolled.

It is always easier to hit a closer target. Using cover is always good. Suppressing Fire is used so that other team mates can maneuver to get a better shot. When a target is subject to suppressing Fire they test to be pinned. If they fail, they have a -20 to their BS test and can only take a Half Action (either move or shoot, not both in one round)


Jastilus Voct wrote:

For my buddy JT:

Using Fate Points:

Fate points can be used for a variety of reasons, and will refresh at the beginning of a new session. Their uses are as follows:

***Re-roll any one failed Test. The results of the re-roll are final
***Count as having rolled a 10 on an Initiative Test
***Add an extra degree of success on a Test
***Instantly recover 1d5 Wounds
***Recover from being stunned

Burning Fate Points

You can permanently reduce your total fate points to survive whatever it was that would normally kill the character. You *may* be horribly wounded, but you would otherwise live.

P.S. I don't see anything there that allows for re-rolling damage done. Since is damage test is not a "succeed/fail" test, it cannot be re-rolled.

It is always easier to hit a closer target. Using cover is always good. Suppressing Fire is used so that other team mates can maneuver to get a better shot. When a target is subject to suppressing Fire they test to be pinned. If they fail, they have a -20 to their BS test and can only take a Half Action (either move or shoot, not both in one round)

In regards to re-rolls, it's probably best if you reserve your re-roll options for Tests you have a reasonable chance of winning. I would never use a re-roll for WS or BS since I have a 27WS and a 25BS. Int tests, WP tests and *maybe* Perception tests I'll take the chance at. (Perception is one of the attributes I'll be raising up as it has easy increase track). I would use a Fate to add a success if there is a threshold to be met (i.e. "you need three successes to make your test. Or three or more degrees to win the Test") Obviously, I'd also use a Fate to recover wounds, but most likely I will never take the initiative unless there was an action I would want to take that doesn't involve rolling to hit. (i.e. run forward to grab a McGuffin, use a cogitator before the enemy uses it, etc). I would use a Fate to recover from being Stunned if it allows me to take cover before getting shot.


Male Human Arbitrator

Danke for the clarification.


Jacques Equus wrote:
Danke for the clarification.

bitte sehr


For those of you who do not know, the sign of the aquilla is made with two hands.

The symbol is made in front of your chest, centered and at a comfortable distance.

Extend your fingers on your left hand and extend your thumb upward, bending the thumb slightly at the first knuckle. (Keep your fingers together, as if extending your hand for a handshake)

Place your right hand behind the left in the same position so that the back of your right wrist is against the inside of your left wrist.

Your fingers form the wings and your thumbs form the two heads of the aquilla eagle.


Huh, always wondered about how that was made. Also, JT when did you reload? Because that cost you at least a half action and a full auto burst is a full action, which unless I misread you've done every round. Also a full auto burst has been house ruled as -5bs, not +20. Other than that you're doing fine sir :)


Male Human Guardsman/Conscript

If you are putting more rounds in the air like a shotgun why would you be less likely to hit? In that case it would be better to shoot semi auto then right? I guess I will go with a half action then semi auto fire.


Its a fix for balance since semi auto is an additonal hit per two degrees of sucess and full auto is an additional hit per degree of sucess. Using the base rulles there is almost no reason not to use full auto all the time unless you run low on ammo.


Also: recoil.


Teifling Inquisitor for Asmodeus 5, HP:47/47, AC:16, Touch:12, Flat Footed:14 F:+7, R:+3, W:+7, Init:+5, Perc:+10

I was skimming websites and read a different fix that others used. (I didn't save it and can't find it now.)

Semi-auto was 3 separate attacks at -5, -10, and -15 to hit.

Full-auto was 5 separate attacks at -10, -15, -20, -25, and -30 to hit.

They claimed it took longer but you got 'more realistic' results.


Male Human Guardsman/Conscript

Jastilus, can I use a fate point to recover 1d5 wounds and move to cover this round.


According to RAW you can. Dunno if there is a house rule for it though. And I'm not sure how he will work it. Will it impede normal Medicae checks, or is it more a case of, well it "looked" bloody, but not really a wound?

Also, using a Fate point is not listed as any specific action, so it may well be a free action.


For you, it would def be worth it.

P.S. Go BEARS!


Its not an action so yes you can shrug off the injury and dive for cover.


So does the "recover 1d5 wounds count" as "it didn't happen" or is it something that may cause issues with Medicae tests later?


Male Human Guardsman/Conscript

Did any of you guys play the Dawn Of War Video Game series?

What was your favorite race?

I loved that game even better than Starcraft. I liked Marines, Imperial Guard and the Dark Eldar the best.

What was your favorite quote?

For me there were a whole lot of them it is hard to pick just one.

I really Really liked the mod where you played the Steel Legion. That was the alltime best, but it was buggy and didn't run well on Microsoft Vista.


DoW: Soulstorm. Sisters of Battle. I have a 3000 pt army of them (previously 4000 with the Witchhunter Codex, still sad that they gutted my army :P) Also have a 3000 pt DA army (from the previous codex, stoked that my boys finally get their due).

No one specific quote from the game, although from the SoB codex we get:

"There is no such thing as a plea of innocence in my court. A plea of innocence is guilty of wasting my time. GUILTY!---Grand Inquisitor Fyodor Karamazov


Male Human Guardsman/Conscript

OHHHH Yeah I forgot about them. They are kickass!I love how fanatic they are in the game. Even more so than the Space Marines.


Male Human Arbitrator

Ah, yes, Inquisitor Krazypantsoff. Out of all the named Inquisitors, even my favorite, Ravenor, Grand Inquisitor Fyodor is just a delight. And yeah, I'm sorry your codex got butchered. I bought the Dark Heresy box set when it came out and bought a Predator and a forgeworld venerable dreadnought to match the set, and while I like the flavor of the Dark Angels, I'm still scared to see what Matt Ward, our Spiritual Liege, has in store for the Dark Angels codex. Cheese. Cheese everywhere.


My Chapter Master carves his name on the hearts of everything he sees! Even the EMPRA!!

I'm a little scared waiting for the new 'Dex. Although from what I hear they may make it easier for the DA to avoid the overheating rule on plasma (I also hear that there will be an overabundance of plasma in the DA).


Male Human Arbitrator

Oh, I've been hearing everything from plasma gun attack bikes to plasma cannon predators to plasma plasma plasmas, twin linked!


Male Human Guardsman/Conscript

Heh kinda like when the melta guns hit?


Male Human Arbitrator

You know, running a mostly fast attack list, I'm not as afraid of melta as others. Sure, it's indeed a sad day when my battlewagon gets penetrated and my poor Nobz mob inside have to take a bunch of strength 4 ap - hits. Go go 5+ invulnerable saves and 5+ feel no pain! But a bunch of AV 10 open topped assault vehicles that have a 2/6 chance of not exploding when they explode is just purely delightful. They're meant to blow up. It's alright!


Teifling Inquisitor for Asmodeus 5, HP:47/47, AC:16, Touch:12, Flat Footed:14 F:+7, R:+3, W:+7, Init:+5, Perc:+10

I'm not as familar with the system as I could be.

Is the microbead communication considered perfectly secure or could others be listening in on the broadcast?

I find it hard to believe humans could invent any sort of transmission that someone else can't listen in on with enough effort and similar tech levels. But I seem to be the only one considering this aspect.


Nebdel Melfcane wrote:

I'm not as familar with the system as I could be.

Is the microbead communication considered perfectly secure or could others be listening in on the broadcast?

I find it hard to believe humans could invent any sort of transmission that someone else can't listen in on with enough effort and similar tech levels. But I seem to be the only one considering this aspect.

Your question displays a distinct lack of faith in the Emperor's ability to defend his servant's transmissions. That smacks of heresy and worse. Are you sure you wish to pursue this line of questioning?

(lol)

http://starwars.wikia.com/wiki/File:I_find_your_lack_of_faith_disturbing.JP G

(Desc.: Jaqcues watches as Jastilus administers the "Emperor's Contempt" maneuver to Nebdel for asking hard questions.)


Male Human Guardsman/Conscript

Good question man! I would assume there would be some sort of encryption because there are so many radio wave producing devices in 40k in a hive. Also those listening in would have to know who to pinpoint but I guess the DM would be able to tell us more on how it works in his universe.


depending on the quality they work like normal 2-way radios, they have basic encryptions but someone who wanted to could easily use a vox system to tune in ad break the encryption. If you want very secure you should probably start saving up for best craftsmanship versions since they'll be almost impossible to listen in on and would have much better range. But the game and your careers are young, there's time to build up to those.


Teifling Inquisitor for Asmodeus 5, HP:47/47, AC:16, Touch:12, Flat Footed:14 F:+7, R:+3, W:+7, Init:+5, Perc:+10

Ok, that fits with what I was expecting. We should probably try to be descreet with our broadcasts.


Male Human Arbitrator

It's that mention that brings me back to Glossia. Emperor how I love Glossia. Glossia was devised on the premise that, yes, people are going to be listening to your communications, but nobody wants to have to decrypt everything you say. It's meant for small short range orders that won't have too much consequence in the long run, usually because the orders are to shoot anybody who would have cause to listen in.


maybe we can develop our own code, and when speaking in code we preface our posts with (Glossia) or something like that.


Teifling Inquisitor for Asmodeus 5, HP:47/47, AC:16, Touch:12, Flat Footed:14 F:+7, R:+3, W:+7, Init:+5, Perc:+10

Can I recharge compact las pistol charge packs or do I just have to buy new ones?
I only fired a few shots, but it only holds 5.

I'm also assuming ammo in not interchangable. So have to buy hunting rifle, auto gun, and auto pistol rounds separately. Correct?


Las packs can be re-charged. Not sure how we are handling the sp ammo


Teifling Inquisitor for Asmodeus 5, HP:47/47, AC:16, Touch:12, Flat Footed:14 F:+7, R:+3, W:+7, Init:+5, Perc:+10

Do I have to buy a charger or is it just assemed I have whatever is needed to plug it into a standard socket?


ammo is bought by weapon. Recharging isn't really covered in the books for some reason so lemme think about that one. As for a code like glossia there is the skill ciphers for that.

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