| DM - ARC |
Okay these are the books I have so anything not found in these books are unavailable.
Dark Heresy:
Core
Inquisitors handbook
Ascension
Blood of Martyrs
Disciples of the Dark Gods
Radicals handbook
Purge the unclean
all three Haarlock heresy books
creatures anathema
game masters kit
Rogue Trader
Core
Into the storm
Game master kit
Edge of the abyss
Lore of the expanse
Battlefleet Koronus
Deathwatch
Core
The Emperor protects
Rites of battle
game master kit
| Fusebox |
Got a character rolled already, lol. Was actually looking to join another Play by post somewhere else but it's either so slow paced it might as well be standing still, or very freshly dead so... Octus Camillus, essentially a recovering addict and former pimp with a double barrelled shotgun and a silver tongue he uses to confuse people.
Also there's a few things from Only War that I'm more partial to than vanilla Dark Heresy, such as full auto burst being -10BS instead of +10, kinda gives single shot attacks an actual purpose instead of a fallback if you've got a full auto weapon. Then there's the possibility of customizing your weapons beyond simple attachements. I'd recommend looking into it if you haven't.
| Rasputin17 |
Damn, you've got a larger heaping than I'll ever have. Heh, so are we only going for the base Dark Heresy classes here or are we also looking at a combination thereof? S'not like I'd be that one guy who'd beg to be an Astartes and run around blowing shit up; I'm just curious.
If it is only Dark Heresy, than I'm looking at either being the lore-guy (Adept) or an Assassin, though played like a Bounty Hunter in the line of Harlan Nayl from the Ravenor series.
| Rasputin17 |
Right then. It's getting late in my parts (that's New York ie. Eastern Standard Time for future reference in terms of timezones) and I'll hopefully have a somewhat brief backstory up sometime tomorrow. I'll hopefully find some time during the day.
I'm debating between Ballistics Skill or Perception as my main skill. Which would you fine fellows say is best for an Arbitrator?
Also, and I'm sorry if I don't sound well versed in how the game usually works, are we the subordinates of the Interrogator or were we just recruited by him? Also, from what Ordo is he?
| Servi Santaria |
So where do characters get posted?
Go to your my account page and look for Aliases. There you can create different characters and write out a page of information, like Mrs. Servi here.
| Fusebox |
WS 1d10 + 1d10 + 20 ⇒ (1) + (10) + 20 = 31
BS 1d10 + 1d10 + 20 + 3 ⇒ (8) + (4) + 20 + 3 = 35
S 1d10 + 1d10 + 20 ⇒ (7) + (3) + 20 = 30
T 1d10 + 1d10 + 15 ⇒ (6) + (4) + 15 = 25
Ag 1d10 + 1d10 + 1d10 + 20 ⇒ (3) + (5) + (1) + 20 = 29
Int 1d10 + 1d10 + 20 ⇒ (4) + (2) + 20 = 26
Per 1d10 + 1d10 + 20 ⇒ (6) + (1) + 20 = 27
WP 1d10 + 1d10 + 20 ⇒ (10) + (10) + 20 = 40
Fel 1d10 + 1d10 + 25 ⇒ (6) + (1) + 25 = 32
Fate points 1d10 ⇒ 1
Wounds 1d5 ⇒ 1
Edit: Rerolling Agility
1d10 + 1d10 + 1d10 + 20 ⇒ (10) + (8) + (4) + 20 = 42
Here we go: Octus Cammilus.
| Spazmodeus |
OK going for Tech-Priest from an imperial world
WS 2d10 + 20 ⇒ (3, 4) + 20 = 27
BS 2d10 + 20 ⇒ (9, 2) + 20 = 31
S 2d10 + 20 ⇒ (8, 9) + 20 = 37
T 2d10 + 20 ⇒ (8, 3) + 20 = 31
AG 2d10 + 20 ⇒ (2, 10) + 20 = 32
INT 3d10 + 20 ⇒ (3, 2, 7) + 20 = 32
PER 2d10 + 20 ⇒ (7, 8) + 20 = 35
WP 2d10 + 20 ⇒ (6, 3) + 20 = 29
FEL None LOL
Fate points 1d10 ⇒ 10 = 3
Wounds 1d5 + 8 ⇒ (5) + 8 = 13
re-roll WS 2d10 + 20 ⇒ (9, 10) + 20 = 39
Switching WS and int
so we have
WS 32
BS 31
S 37
T 31
AG 32
IN 39
PER 35
WP 29
| Spazmodeus |
Let see what some random numbers give
Build 1d100 ⇒ 64 = Fit
coloration 1d100 ⇒ 8 = skin:dark, hair:dyed, eyes :blue
age 1d100 ⇒ 45 = stripling 1d20 + 10 ⇒ (17) + 10 = 27
birth planet 1d100 ⇒ 11 = agriworld
quirks 1d100 ⇒ 39 = nervous tic
divination 1d100 ⇒ 46 = “There are no civilians in the battle for survival." toughness +2, Wound +1
Sounds good to me !!!
| Jacques Equus |
This is Rasputin17 with the Arbitrator, Jacques Equus.
You just can't beat that new book smell, and hardcover nonetheless!
WS: 2d10 + 20 ⇒ (7, 7) + 20 = 34
BS: 3d10 + 20 ⇒ (4, 8, 5) + 20 = 37
S: 2d10 + 20 ⇒ (2, 1) + 20 = 23
T: 2d10 + 20 ⇒ (7, 8) + 20 = 35
Ag: 2d10 + 20 ⇒ (6, 5) + 20 = 31
Int: 2d10 + 20 ⇒ (7, 7) + 20 = 34
Per: 2d10 + 20 ⇒ (3, 8) + 20 = 31
WP: 2d10 + 20 ⇒ (7, 3) + 20 = 30
Fel: 2d10 + 20 ⇒ (5, 10) + 20 = 35
Starting Wealth: 2d10 + 50 ⇒ (1, 4) + 50 = 55
Fate Points: 1d10 ⇒ 5 Meaning two.
Wounds: 1d5 + 8 ⇒ (2) + 8 = 10
Imperial Divination: 1d100 ⇒ 63: "Be a boon to your brothers and a bane to your enemies" - Increase Fellowship by +3
Re-rolling Strength S: 2d10 + 20 ⇒ (1, 9) + 20 = 30
I'm also going to switch Fellowship with Perception, so that's Per: 35 and Fel: 31 + 3 because of divination.
While a season member of the Arbites, Jacques never seemed to rise higher than his ranking as an investigator, even in his old age. This may inevitably have proved a boon as the upper echelons of the Adeptus Arbites on Harna VII became wrapped up, whether intentionally or unknowingly, in a crime racket for the transportation of heretical tomes and materials from some of the more crucial worlds in the sector.
In his investigations, Jacques learned of these machinations and felt determined to stop them, or die trying. He was beaten to the punch however, as the Interrogator Nethial Hobbs Risedar III tracked the racket to its source on Harna VII and killed all those responsible, even eliminating some of the less responsible pawns in the scheme for their unwitting involvement. The lone investigator who sought to fight against the crime was brought before the man for "interrogation" and was almost executed too. Jacques, however, managed to convince the interrogator of his skills, his loyalty to the Emporer and his steadfast devotion to the truth underlying all things, all heresy and all crime in the galaxy. After this encounter, the Interrogator decided to take Jacques on as part of his entourage.
LordHector
|
Imperial World Psyker:
WS: 2d10 + 20 ⇒ (8, 10) + 20 = 38
BS: 2d10 + 20 ⇒ (2, 5) + 20 = 27
S: 2d10 + 20 ⇒ (3, 1) + 20 = 24
T: 2d10 + 20 ⇒ (1, 1) + 20 = 22
Ag: 2d10 + 20 + 2 ⇒ (5, 6) + 20 + 2 = 33
Int: 2d10 + 20 ⇒ (8, 4) + 20 = 32
Per: 2d10 + 20 ⇒ (1, 3) + 20 = 24
WP: 2d10 + 20 + 3 ⇒ (8, 4) + 20 + 3 = 35
Fel: 2d10 + 20 ⇒ (3, 7) + 20 = 30
Re-roll Toughness: 2d10 + 20 ⇒ (8, 4) + 20 = 32
Sanctioning Side Effect: 1d100 ⇒ 73 - Tongue Bound
Wounds: 1d5 + 8 ⇒ (5) + 8 = 13
Fate: 1d10 ⇒ 3 - 2+1=3
Build: 1d100 ⇒ 75 - Fit: 1.75m/70kg
Age: 1d100 ⇒ 89 - Veteran: 1d10 + 40 ⇒ (5) + 40 = 45
Skin: 1d100 ⇒ 13 - Dark
Hair: 1d100 ⇒ 30 - Dyed (Red)
Eyes: 1d100 ⇒ 74 - Green
Quirks: 1d100 ⇒ 79 - Quivering Fingers
Handedness: 1d10 ⇒ 4 - Right
Imperial Birth Planet: 1d100 ⇒ 21 - Backwater
Divination: 1d100 ⇒ 97 - 'Trust in your Fear'