Roland de Ridonport |
Roland looks around for the disembodied voice that just gave Naia's introduction monologue.
Dang, and I was thinking we would be facing skeletons and zombies. But we got vampires, demons and dark forces to deal with. Iomedae, give me strength.
Darque Naia |
Naia's makeup improves by a factor of 10 and her hairdo is suddenly insanely well styled. She half expects the (more than likely) undead kobolds to ask for autographs or grow horns out of their heads.
Rameth the Delver |
We ready folks. This is going to get nasty. There is a chest in the corner that I would like to get into as well.
Rameth downs his shield extract and draws his two sharpened daggers from his boots.
Then he steps forward towards the chest. note he does all of this once everyone else has a chance to buff
Ealasaid of the Golden hair |
I hate undeads. If theose reamins will really rise to eat us, then we should strike first and ask question later - Ealasaid take her Heavy flil and is ready to strike at one of the corpses ifthey start moving.
DajellyMan |
Rameth slowly moves towards the chest, surprise surprise, the decayed corpses start to rid up and make strange dog-like moaning and yipping sounds... Zombie kobolds!
zombie init: 1d20 ⇒ 20
Roland init: 1d20 + 2 ⇒ (10) + 2 = 12
Rameth init: 1d20 + 2 ⇒ (8) + 2 = 10
Namon init: 1d20 + 4 ⇒ (5) + 4 = 9
Ealasaid init: 1d20 + 2 ⇒ (9) + 2 = 11
Quartle init: 1d20 + 2 ⇒ (9) + 2 = 11
Naia init: 1d20 + 5 ⇒ (18) + 5 = 23
working on a map right now!
Rameth the Delver |
DM note that my AC is 16 FF and 18 regular due to shield being up
Also I am going to bed now, so I will spoiler my action for you to do for me
1d20 + 3 - 1 ⇒ (13) + 3 - 1 = 15 add 2 if flank for 1d4 + 5 + 1 ⇒ (3) + 5 + 1 = 9 If somehow he gets an AOO, he will use the sharpened dagger in his other hand
Darque Naia |
Naia studies the nearest risen abomination, then brings her mace down at the head of the Zombie Kobold with a two handed swing.
Move action: Favored Target: Z-Kob
Standard Action:
Power Atk/Favored Target: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18
Damage: 1d6 + 7 ⇒ (4) + 7 = 11
DajellyMan |
Ok so zombie kobolds go and then party. (Don't have a map yet, I'm sorry! But there are four kobolds in this 20 x 25 ft room.)
Round 1
Two of the zombies reach out and attack Rameth! The other two slowly shamble towards the party, moaning and readying their decayed claws.
attack: 1d20 + 2 ⇒ (17) + 2 = 191d4 + 1 ⇒ (1) + 1 = 2
attack: 1d20 + 2 ⇒ (20) + 2 = 221d4 + 1 ⇒ (2) + 1 = 3
crit confirm: 1d20 + 2 ⇒ (15) + 2 = 171d4 + 1 ⇒ (2) + 1 = 3
Rameth takes 5 damage from getting double teamed by kobold zombies!
Buffy- lashes out with her greatsword, lopping off the head if one if the zombies attacking Rameth!
Namon- cats ray if first at the other zombie by Rameth, freezing a it's decayed body and dealing 3 damage.
Rameth- lashes out at the partially iced over zombie and stabs it through the brain! Stabs it dead!
Rameth the Delver |
Rameth grunts and staggers a bit from the attack.
Worthless magic. he swears
Roland de Ridonport |
Roalnd looks at yet another wounded member of the group and mentally takes stock of his remaining resources. He pulls out another scroll and casts it's contents on Rameth.
Scroll CLW: 1d8 + 1 ⇒ (2) + 1 = 3
"I will not be able to continue this pace of healing much longer."
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On Going Effects:
DajellyMan |
Sorry bout the delay guys!
Darque actually bashes in the head baseball bat style of a zombold with her mace. Some trick of the light had made it appear as a sword. Speaking of swords...
Ealasaid rushes forward, screaming all her fury and hatred and cuts the last zombie in half!
________________________
The battle is over, but anyone taking a listen can hear the very faint sounds of battle in the distance. Perhaps your water elemental friend found some buddies?
Anyways, Rameth takes a look at the chest and finds it is locked but untrapped. No magic is detected on the lock or the chest, though some faint magic emanates from inside.
Disable Device: 1d20 + 7 ⇒ (3) + 7 = 10
Disable Device: 1d20 + 7 ⇒ (9) + 7 = 16
It takes him a little bit, but he manages to pop the ancient lock.
- 600 sp, 110 gp, 3 pp
- Masterwork Chain Shirt.
- 3 light green potions.
Rameth the Delver |
Rameth attempts to ID the potions via Alchemy 1d20 + 8 ⇒ (8) + 8 = 16
who is keeping track of everything? Also Rameth would use the chain shirt if none of the meatier types want it. Also how much XP?
Rameth the Delver |
k roland add a suit of leather armor to the loot list please
Darque Naia |
The battle is over, but anyone taking a listen can hear the very faint sounds of battle in the distance. Perhaps your water elemental friend found some buddies?
Naia pauses a moment, head cocked to the side.
"Do you hear that? A fight! If we get in on it we could find either side injured or at some disadvantage... Who is up for some ambushing?"
Rameth the Delver |
Sounds like a good idea to me, shall we go set up the room that we freed it from? Rameth says as he resharpens his knives.
Darque Naia |
Whatever it is the elemental found, you can probably bet they have their best warriors taking care of it. You could probably imagine that after dealing with it, they would come investigating where it came from, assuming they are intelligent creatures.
We can't possibly know who or what is fighting. It could be anything, a random patrol, weak and injured adventurers etc...
"I'd prefer to meet them mid-battle to take advantage of the confusion and, if it is the water creature possibly save the beast. But if a set piece ambush is preferred, let's do it."
Rameth the Delver |
Agreed. Let's move. Rameth sees the logic of Darque's idea and he moves ahead, taking 10 on perception
Roland de Ridonport |
Roland follows the group, listening for the continuing battle.
Perception: 1d20 + 1 ⇒ (13) + 1 = 14
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On Going Effects:
Darque Naia |
What broken door?
Naia checks the ground for moisture, trying to track the Water Elemental, as well as follow the sounds of battle.
Survival: Track: 1d20 + 6 ⇒ (16) + 6 = 22
Perception: 1d20 + 5 ⇒ (16) + 5 = 21
Rameth the Delver |
following the elemental
yes !!
Rameth the Delver |
Do we have any idea of what kinds of creatures it sounds like?
I say we get close, cast any magics that we might have ready and we go in fast and hard.
Rameth is going to hold on to one of those CLW pots
DajellyMan |
@Rameth: You could try a survival check, but it just sounds mostly like ambiguous noise at this distance. Its just too far away to truly tell anything other than it sounds like a ruckus. Or any other synonym to ruckus. Fracas? Fray? Idk.
________________________________________
Ok, you all proceed through the recently broken door that the water elemental crashed through after y'all freed it.
This room appears to open up a bit into a much larger space. Five wooden doors stand in the walls here, one in each corner (NW,NE,SE,SW) and then a lone door stands to the south. Crudely executed symbols and glyphs, scribed in bright green dye, decorate this large and irregularly shaped crumbling chamber. A large pit in the chamber's center shows the remains of an ancient bonfire. A rusted metal cage in the center of the southern wall contains a gaping hole and stands empty.
In front of the broken cage, a small wooden bench is draped with green clothes. Upon it sit several small objects. A small bedroll sits in the corner that is obviously empty, however, from under the blankets comes an eerie glow and a faint ghostly whimpering...
Roland de Ridonport |
Once the group has moved in and Roland can see the symbols, he will try to recall if any look familiar to him.
Kn. Local: 1d20 - 2 ⇒ (15) - 2 = 13
Kn. Religion: 1d20 - 2 ⇒ (11) - 2 = 9
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On Going Effects:
Darque Naia |
If the battle is much further in to the citadel we risk rushing blindly into more trouble. Naia therefore would stop trying to find the battle.
Naia approaches the whimpering bedroll, weapons in hand, and prods it gingerly.
DajellyMan |
Namon, these symbols appear to be some form of Draconic. You recognize them as pertaining to ancient dragon colts. They don't say anything particularly interesting, just stuff like "praise be great dragons, dragons r00l, etc.
Roland, you remember local folk tale that this citadel was once home to dragon worshippers. Whether that was its original purpose or not is unclear.
When naia pokes the thing on the bedroll her sword goes straight through and the whimpering stops. Lifting the blanket reveals nothing underneath. The air around the bedroll is awfully chilly though.
Rameth the Delver |
Is it dangerous?
1d20 + 7 ⇒ (7) + 7 = 14 percep