DaJelly's Sunless Citadel (Group 1) (Inactive)

Game Master DajellyMan

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Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth translates, though perhaps the venom of the words is lost the intent remains.


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

Fleshwarpers. This place just got about a million times more interesting...


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

shall we take him out ? A live Drow is certainly proof they are around.


Game Master

especially with the release of bestiary 4, they added a whole section for flesh warps! It's gonna be awesome hehehe


Half-elf AC 23 [21], FF 21 [19], Touch 13 [11]; Hp: 83[104]; Saves: Fort +11(+14), Ref +5, Will +7[+9]; CMD 22; Perception +12.
Namon Nazzar wrote:
What is he saying Rameth? Also half elf if you know the language of your elven parentage speak it, perhaps after the millennia in the depths the drow still speak their own, warped form of the elven tongue.

Just for a second a spark of fury lights in Ealasaid eyes.

No wizard, I do not know the elven tongue...

...We have to move, there are still things to kill in this cave.


Game Master

The drow gives a look of hate at the half-elf, and then mockingly says in Elven:

Elven:

"I can barely understand your foul uplander tongue, but I understand enough to see your rage. Did the dirty half breed not learn her dirty elvish tongue? Such a shame haha. You shall be an interesting test subject, I do not believe the mistress has had the pleasure of defiguring a half-elf..."

He then gives a hideous laugh.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth kicks the Drow in the mouth


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

Naia looks on impassively, though it is apparent to the party she is not uninterested - her absence from her favored lookout position making it conspicuous...


Init 4+, ac 10, touch ac 10, ff ac 10, F 0+, R 0+, W 3+, hp 10

If you are truly incapable of the tongue then I advise that you embrace your inner fury and finish the prisoner off... Without a way to speak to him he is useless and remember it is warlock not wizard.


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

Naia watches the scene very carefully, staring at the drow's eyes from time to time, admiring the dark-elf's bravery in the face of certain... murder.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

My question is being ignored shouldn't we take him back as the prof we need?


Half-elf AC 23 [21], FF 21 [19], Touch 13 [11]; Hp: 83[104]; Saves: Fort +11(+14), Ref +5, Will +7[+9]; CMD 22; Perception +12.
Rameth the Delver wrote:
My question is being ignored shouldn't we take him back as the prof we need?

It could be interesting, but maybe the goblins becomes be a problem.


Vital:
HP 9/9, AC 20 T 15 FF 16, Per +7 Init +5*, F +3 R +4 W +5, CMB -1, CMD 13, Speed 30, Climb 20

"Sure, let's take him out. I doubt that they are friends of the goblins either."


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

Sorry Rameth, I totally didn't understand the question, and had forgotten the goblins wanted proof of drow. I thought they just wanted the drow cleared out and an artifact recovered.

Also "take him out" sometimes means "kill him", thus adding to my confusion...

Naia snaps out of her strange reverie.
"Yes. My apologies Rameth. Mayhap yon goblin-chief shall reward us for this prisoner."

Naia considere Ealasaid's point.

"Agreed. The goblins are duplicitous and not to be trusted."


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

not the goblin! The mayor.


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

Ah. Yes - here is the post Mayor's Reward

"Did I say goblin. I meant the Mayor. Of course. Reward time!" Naia eyes Rameth shrewdly.


Half-elf AC 23 [21], FF 21 [19], Touch 13 [11]; Hp: 83[104]; Saves: Fort +11(+14), Ref +5, Will +7[+9]; CMD 22; Perception +12.

Never is bad time for a reward


Game Master

Yes, the mayor wanted proof of drow. The goblins want some sort of orb of power, they know of the drow and want them gone so they can reclaim the citadel as ancient goblin homeland. They may also be rather opposed to you all just walking out past them.


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

Sounds lie we may need to offer/promise the goblins something or trick them. Sorry Roland…


Init 4+, ac 10, touch ac 10, ff ac 10, F 0+, R 0+, W 3+, hp 10

Actually we don't need him alive as proof, his head is all the evidence we would require...


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

True but, we might get more if we bring proof and a prisoner

also dm what did we loot from this gouop?


Init 4+, ac 10, touch ac 10, ff ac 10, F 0+, R 0+, W 3+, hp 10

That may be true, however a problem emerges... He could easily alert the drow and goblins to our presence, he can't do that if he is dead. Plus one doesn't need a live prisoner to get answers, with the right scrolls I will get answers from beyond the grave. Or I will see what the Lord of the Eighth is willing to dredge up, make a sacrifice big enough and Hell will answer you quickly and precisely...


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

It doesn't take that long to get out, lets just beat him unconscience.


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

Although impressed by the warlock's supposed abilities, Naia's disdain for the arcane arts (or divine for that matter) pushes her to agree with the delver.

"I agree with Ram. We don't need to hide from the goblins. Or at least I don't think we do. And I think him being alive, and somewhat fresh will make more of an impression on the Mayor."

She looks the captive over one more time. Then smiles sickly sweet and leans in close with her spear, waving it at parts of the drow with studied nonchalance.

"There's no need to keep him whole however. Hands, teeth, nose. None of those are integral to his continuing life."

She sniffs, then just as quickly turns away to resume her watch.

"Do what thou shall, and quickly - then let us go."

Perception: 1d20 + 5 ⇒ (6) + 5 = 11


Game Master

five each of: (leather armor, light steel shield, rapier, hand crossbow with 20 bolts, drow poison [2 doses]), and 15d6 ⇒ (3, 1, 6, 5, 2, 4, 4, 2, 6, 6, 1, 3, 4, 5, 6) = 58 gp


Vital:
HP 9/9, AC 20 T 15 FF 16, Per +7 Init +5*, F +3 R +4 W +5, CMB -1, CMD 13, Speed 30, Climb 20

"I agree. Probably worth more alive. Even though he is a most unpleasant fellow. A quick trip back to town seems in order. It might prepare us better for what the drow have in store. I am eager to continue investigating these ruins."


Half-elf AC 23 [21], FF 21 [19], Touch 13 [11]; Hp: 83[104]; Saves: Fort +11(+14), Ref +5, Will +7[+9]; CMD 22; Perception +12.

It woudl be easier if we just kill him, but if you wat him alive we have to make sure we will not scape.

Ealasaid do non lethal damage in order to put the drow unconcious, she also break his leg using her flail

That was unpleasant...so, shall we go?


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Agreed. Rameth supervises the tying of the Drow.

roland did you get the new supplies there?

Sovereign Court

Male Aasimar (Angelkin) Warpriest 2; Hp 19/19; AC 17/11/16; Fort +5 | Ref +1 | Will +6; Init +2; Perc +1; Darkvision 60'

yep... Not at a computer yet, and these phones aren't that smart. ;p


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

np just wanted to make sure we didn't get lost in the shuffle


Game Master

The drow is easily tied up tightly, and he hisses in pain as Ealasaid breaks his legs, and then subsequently goes quiet as he is knocked unconscious.

You quickly pack up camp and lead him out to the front courtyard, carefully avoid the pit, and then head down the ravine back towards the stairs. The firelight of the goblin camp is soon seen through the thick fog. If there was ever a time to decide about stealth or not, it would be now.


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

Naia pulls up and hisses quietly.

I say we try the truth, with some bribery. We have a prior deal with the mayor. Once rewarded for the drow we will come back stronger. Plus we can sweeten the deal with some of this drow equipment or give them a few shinies - coins, baubles what have you.
They will likely want the drow themselves for some bestial amusement, but I think if we give them some weapons or armor they might be sated. Plus, we are their only hope to retrieve their artifact, AND we can get them more of this armor and weaponry inside. But first we need to do what we need to do. They should understand that…
"

She smiles cruelly.

"[/b]Plus, if there is any trouble, I'll have my crossbow ready and loaded to shoot the leader…[/b]


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

I agree. Lets do it.


Init 4+, ac 10, touch ac 10, ff ac 10, F 0+, R 0+, W 3+, hp 10

Another alternative is available now that I think of it, I have not made my daily invocations to Merchant of Souls... I can request an invocation that will allow us to make the goblin leader exceptionally pliant to our desires.

charm person and consider Namon at least for an hour to have not prepared his spells.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Even better.


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

Though hesitant to trust in arcanery Naia is nothing if not pragmatic and practical.

"Sounds good."


Vital:
HP 9/9, AC 20 T 15 FF 16, Per +7 Init +5*, F +3 R +4 W +5, CMB -1, CMD 13, Speed 30, Climb 20

"Yes, that sounds best Namon. We can always offer the shinies if he doesn't accept your own kind offer." The grippli's mouth spreads in a wide smile.


Init 4+, ac 10, touch ac 10, ff ac 10, F 0+, R 0+, W 3+, hp 10

Namon completed his invocations to the merchant of souls and then motioned that he was ready to begin...


Game Master

Namon creeps ahead of the party as they stealthily make their way through the fog and closer to the goblin camp... he begins to speak and gesture in the tell tale sign of magic casting, and then unleashes a mental assault against the goblin chief.

Will Save: 1d20 + 8 ⇒ (18) + 8 = 26


Cheif Ird snaps to attention, dropping his roast rat to the ground in astonishment.

"WHO DER? WHO DER!? BOYS, WE ARE UNDER ATTACK FROM DIRTY DROW AND THEIR MIND TRICKYS!!"


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

Well that went swimmingly. Nice roll Da-J. Things just got very interesting. ;)

On a happier note, Naia will now be justifiably convinced arcanists are complete flunkies. ;P


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

No you aren't. We are passing back through to go get more supplies so we can finish killing these dirty drow. We leave you with a small token of or friendship, when we return we will be able to finish the job.

Rameth tosses down two hand crossbows and a rapier for Ird.

Rameth would have taken a shield extract


Half-elf AC 23 [21], FF 21 [19], Touch 13 [11]; Hp: 83[104]; Saves: Fort +11(+14), Ref +5, Will +7[+9]; CMD 22; Perception +12.

Ealasaid give a strong kick to the captive drow then he punches him in the head then trhow him into the ground.

I suppose he was trying to scape


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

This one is coming with us. But we will be back through within the day to finish the job.

Rameth picks the Drow up by the tunic and flips him back over his shoulder.

Sovereign Court

Male Aasimar (Angelkin) Warpriest 2; Hp 19/19; AC 17/11/16; Fort +5 | Ref +1 | Will +6; Init +2; Perc +1; Darkvision 60'

Roland continues walking slowly in the fog, trying to keep 20-25 feet away from the goblin voices.

He stays at the ready incase things go wonky and he is needed to assist.

Stealth: 1d20 - 6 + 20 ⇒ (15) - 6 + 20 = 29 Effectivly invisible because of Fog


Vital:
HP 9/9, AC 20 T 15 FF 16, Per +7 Init +5*, F +3 R +4 W +5, CMB -1, CMD 13, Speed 30, Climb 20

"I think we've managed to slaughter about a half dozen of them already in spite of their tricks. This one has been special trouble though."


Game Master

Everyone addressing the chief make diplomacy checks, please. Or bluff checks if applicable.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

1d20 - 2 + 1d6 ⇒ (15) - 2 + (1) = 14 to assist someone good at this!

use 1 pt of inspiration


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

Naia scowls, remembering that on the way in Roland, currently hiding in the fog, was the big negotiator with Chief Ird. She thinks on her feet, hands held low and palms showing, ready to draw the loaded hand crossbow tucked behind her back in her belt...

"Chief Ird - Roland, the brave warrior, even now hunts the Drow, and when we return we will resume hunting for the artifact..."

Bluffing!: 1d20 + 4 ⇒ (1) + 4 = 5 Critical Fail!


Ird stares at Naia, but also frantically scans the fog for signs of Roland, who scares the crap out of him:

"You think goblin chief a fool? How you think chief become chief? Not by listening to lying woman folk *spit*. You can just tell Ird truth, and admit that you are scared of drow elves! Scary cats! Well, you best hurry on back, and get that dark elf out of my sight!

"Ird cares not what you do or go, so long as it doesn't harm goblins of Ird! But if you don't come back, goblin tribe come find you, and burn everything along the way! You made deal with Ird! Do not go back on deal! Or I eat your bones in my stew!"

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