DaJelly's Sunless Citadel (Group 1) (Inactive)

Game Master DajellyMan

Dungeon Map

Current Map


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Half-elf AC 23 [21], FF 21 [19], Touch 13 [11]; Hp: 83[104]; Saves: Fort +11(+14), Ref +5, Will +7[+9]; CMD 22; Perception +12.

Damn! - Eleasaid try to strike back then ft to E5 to let roland pass

attack + dmg: 1d20 + 5 ⇒ (7) + 5 = 121d10 + 10 ⇒ (9) + 10 = 19


Game Master

Ealasaid, are you currently in a bloodrage? I apologize, but I cannot remember or find it :x


Init 4+, ac 10, touch ac 10, ff ac 10, F 0+, R 0+, W 3+, hp 10

while he couldn't tell what the drow had spoken from the look on his face Namon guessed that he was angry...

Namon spoke a brief incantation and unleashed from his outstretched finger a blast of searing cold torn from the eighth itself...

icy ray, attack1d20 ⇒ 4, damage 1d3 ⇒ 2


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

Schgnorfple Schgnorfple Schgnorfple zzzzzzzz.


Game Master

Quartle snaps back to attention, realizing his friends need him, and hops into the hallway. (5' step to D5). He then pokes past Ealasaid and strikes at the drow in D3 with his longspear.

Longspear: 1d20 ⇒ 111d6 - 1 ⇒ (2) - 1 = 1


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Someone kick Darque!


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth steps forward again and levels another nasty cut at the Drow in fromt of him

1d20 + 3 - 1 ⇒ (20) + 3 - 1 = 22 for 1d4 + 3 + 2 + 1 ⇒ (2) + 3 + 2 + 1 = 8


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

lol to confirm

1d20 + 3 - 1 ⇒ (15) + 3 - 1 = 17 for 1d4 + 3 + 2 + 1 ⇒ (1) + 3 + 2 + 1 = 7


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

As that one falls Rameth again leaves the dagger in his foe and draws his club, holding it in both hands.

More like Rameth Drowbane. My goodness I have never had a run like this before


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

Disjointed and demonaic dreams of drow druggery derail Darque's decline....

Schnorpfle, ghhhhhhhk, schnorpfle, zzzzzzzzzzzzzz.


Game Master

Excellent use of alliteration! You can have a +1 to your next fort save to wake up.

Sovereign Court

Male Aasimar (Angelkin) Warpriest 2; Hp 19/19; AC 17/11/16; Fort +5 | Ref +1 | Will +6; Init +2; Perc +1; Darkvision 60'

Round 3

Roland steps up next to Rameth and strikes at the remaining Drow.

Longsword: 1d20 + 6 ⇒ (6) + 6 = 12
Longsword Damage: 1d8 + 3 ⇒ (7) + 3 = 10 +Vs Chaotic: 1d6 ⇒ 1

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
On Going Effects: Blessing(Law), 7 rds


Half-elf AC 23 [21], FF 21 [19], Touch 13 [11]; Hp: 83[104]; Saves: Fort +11(+14), Ref +5, Will +7[+9]; CMD 22; Perception +12.
DajellyMan wrote:
Ealasaid, are you currently in a bloodrage? I apologize, but I cannot remember or find it :x

yes


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18
DajellyMan wrote:
Excellent use of alliteration! You can have a +1 to your next fort save to wake up.

I had wondered about waking up. Is this a duration thing? When do I get a save? I wasn't aware I got one... Darque is in no rush - the delectations of dazzling diminishment decry no delay...


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Next save is after a minute


Game Master

Drow Poison:

Frequency 1/minute for 2 minutes

Initial Effect unconsciousness for 1 minute; Secondary Effect unconsciousness for 2d4 hours; Cure 1 save

Is that everyone for Round 3?


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Yup


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

Schgnfnorfple zzzzzzz ghkkkhhhhh schgnfnorfple zzzzz

(So a minute? 10 rounds?....)

Schgnfnorfple zzzzzzz ghkkkhhhhh schgnfnorfple zzzzz

Decidedly dark derivations of dread and dangerous dreamscapes deride Darque...


Game Master

Round 2:

Naia - OD's on some Drow drugs and passes out hard.

Rameth - Charges forward, another knife springing into his hand and then just as quickly into the neck of another Drow, dealing 7 damage and dropping it to the group, bleeding and dying.

Namon - Casts cause fear on another Drow, but having seen this trick contribute to the deaths of his comrades, this drow manages to shake off the fearful effects Namon attempts to instill in his mind.

Ealasaid - Nimbly steps over Buffy's sleeping, nubile form and charges toward's the chatty drow. Flail raised on eye, she brings all her Elven rage into a furious blow against her enemy! But... the drow manages to evade.

Quartle - Lunges with his longspear but doesn't connect.

Roland - Seeing trouble behind them, he rushes over to aid his allies.

Drow - The drow in front of Ealasaid drops its hand crossbow andin one fluid motion pulls out its rapier and lunges at the elf.

The other drow loads another bolt and fires at Rameth!

Even though he is exposed from his attack, Rameth's shield once again protects him from the missile.

Ealasaid is not so lucky, and she takes the rapier point in her side, causing her 6 damage!

Round 3

Naia - the slayer slumbers soundly and dreams of daring, deep, and dark poetry.

Rameth - continues to be a total badass and annihilates yet another drow.

Namon - invokes the power of the eighth and casts ray of frost, but his spell fizzles out and he misses.

Ealasaid - Swings her flail with enough force to decapitate a grizzly bear, but her string of bad luck continues and she misses once more.

Quartle - stabs again with his longspear, ninja turtle style!

Turtle Power!: 1d20 ⇒ 181d6 - 1 ⇒ (6) - 1 = 5

Drow takes 5 damage and drops to exactly 0 hp

Roland - steps forward, the light of his goddess shining upon him! And then he brilliantly misses.

______________________________

Drow- Somehow, amazingly, Quartle's longspear finds a vital organ! The drow staggers and vaguely pokes at Roland with its rapier.

1d20 + 2 ⇒ (4) + 2 = 61d6 ⇒ 6

He then falls to the ground unconscious!

Ok, out of battle, another 300xp for everyone, putting you at 1000 total. Next encounter should level you guys.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth walks over to sleeping Beaty and shakes her awake if he can.

He retrieves his knives and sharpens them before putting them away, then if no one else has he loots


Game Master

He shakes her awake for about a minute, and then...

Fort save: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19

... she slowly comes to!

Feeling groggy, she looks about and smiles. It's probably one of her favorite things to wake up among the corpses of her enemies.

loot the bodies!:

6 - leather armor,
6 - light steel shield,
6 - rapier,
6 - hand crossbow with
6 - quarrels of hand crossbow bolts. (about 80 bolts total)
12 - vials of icky green liquid

18d6 ⇒ (2, 1, 4, 6, 6, 6, 1, 6, 4, 1, 2, 1, 6, 1, 2, 4, 2, 6) = 61 gp

The leader has:

MW breastplate
MW rapier
Heavy steel shield
4 vials of icky green liquid
a bottle of a sparkly clear liquid
a scroll
a wand made of bone
a leather pouch containing 40 pp


Half-elf AC 23 [21], FF 21 [19], Touch 13 [11]; Hp: 83[104]; Saves: Fort +11(+14), Ref +5, Will +7[+9]; CMD 22; Perception +12.

I dwefinitely could use the MW breastplate, chargingand bloodrage hurts too much my Ac.

Slowly Ealasaid calms down, only to feel more and more pain. She realize the wounds is deep.

We should retreat for a while


Init 4+, ac 10, touch ac 10, ff ac 10, F 0+, R 0+, W 3+, hp 10

Namon examines the leaders items with interest...

casting detect magic


Game Master

None of his equipmonk detects as magical, but the scroll, wand, and bottle all detect as magic.

spellcraft to identify what the scroll and wand do, Rameth already identified the potion as a potion of invis.


Init 4+, ac 10, touch ac 10, ff ac 10, F 0+, R 0+, W 3+, hp 10

spellcraft taking 10 for a total of eighteen


Game Master

18 is exactly enough.

The scroll is a scroll of dispel magic. The wand is a wand of CLW with 16 charges.

Sovereign Court

Male Aasimar (Angelkin) Warpriest 2; Hp 19/19; AC 17/11/16; Fort +5 | Ref +1 | Will +6; Init +2; Perc +1; Darkvision 60'

"Praise to Iomedea, she provides for her champion when he is in need." Roland says when he hears of the wand.

I have another 6 hours of driving so just roll if you need healing. I'll update loot list when I get back to a computer.


Half-elf AC 23 [21], FF 21 [19], Touch 13 [11]; Hp: 83[104]; Saves: Fort +11(+14), Ref +5, Will +7[+9]; CMD 22; Perception +12.

I have other 2 more round f bloodrage and that is it, still if there is healing I have no problem continuing.


Init 4+, ac 10, touch ac 10, ff ac 10, F 0+, R 0+, W 3+, hp 10

[b]I will be keeping this scroll, the wand will be most useful for the Aasimar...]/b]


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

WTF - Slayers don't have proficiency with every weapon ever created? Stoopid...So does this Slayer have the capability of shooting a hand crossbow?

"Gaaah. Bppplph. Thah. Gaaaah." Naia raises herself to a sitting position and after spitting vociferously thanks Rameth for taking the time to wake her. She takes a few moments to gather her wits before rising. She reslings her greatsword at her back, then slips her shortsword from its sheath and moves about methodically sticking each of the drow in the neck to ensure they are... slain.

Having finished her very professional task she gathers the poison ichor pots into a pile.

"I want this stuff. It's very, very... good. As for the breastplate, well Ealasaid, I said nothing when you took the masterwork scimitar without asking if anyone else wanted it. And I'll not take the breastplate. It's easily more your style. But next time we find something magical I can use [here pulls out shortspear from dead drow for theatrical effect with "schglup-like" sound for effect before stowing it on her back] I'd sure be appreciative."


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

BTW - not wanting all of the poison. I'm sure at least Rameth will want some too...


Game Master

Yeah, I think being a half rogue/ranger, the slayer should totally be proficient with hand crossbows.

It has been approximately 1.5 hours since you entered the ruins, making it around 5:00 PM. Hypothetically, you could all head back to town before it was too late. That is, assuming the goblins are fine with you leaving without their treasure.


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

"Leave?" Naia asks incredulously as she gathers up a handcrossbow and examines it under the dim light. She stands, somewhat unsteadily at first.

"We only just got here. We've made a beachhead. Our incursion won't go unnoticed for long [indicates dead drow in various states of dismemberment].
If we leave the citadel, the drow will close up the entrances, patrol more and post triple guards. We'll be f*(ked!
I'm for staying, resting for now in a secure location with sentries posted of our own and pressing onward as soon as possible.
"

Thanks Dajelly. Taking a handcrossbow and 40 bolts.


Init 4+, ac 10, touch ac 10, ff ac 10, F 0+, R 0+, W 3+, hp 10

Let us continue on, I will not leave this place until I find the writings that I came for... Any Drow that get in my way will soon learn what it means to displease a diabolist.


Game Master

Alright, your guys' link to where youve been in the dungeon should be up at the top. Let me know once you've decided where you'd like to go.


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

Casters - you guys need to restore spells? Want to hole up somewhere and rest? Also - pretty sure Ealasaid at least is wounded...


Init 4+, ac 10, touch ac 10, ff ac 10, F 0+, R 0+, W 3+, hp 10

Namon would prefer to do a little more exploring for the moment.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

rameth could use rest


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

Well, I gotta sleep. Dajelly - DMNPC Naia if necessary.


Half-elf AC 23 [21], FF 21 [19], Touch 13 [11]; Hp: 83[104]; Saves: Fort +11(+14), Ref +5, Will +7[+9]; CMD 22; Perception +12.
Darque Naia wrote:
Casters - you guys need to restore spells? Want to hole up somewhere and rest? Also - pretty sure Ealasaid at least is wounded...

Yes she is, althought if she get healed with the wand she would propose to continue.

I will write the Breastplate in my stats by the way.


Vital:
HP 9/9, AC 20 T 15 FF 16, Per +7 Init +5*, F +3 R +4 W +5, CMB -1, CMD 13, Speed 30, Climb 20

Quartle has used his only CLW spell and his enlarge person spell. He still has a bless left, but that's it...and when he gets to rest, he gets new spells to choose from due to the shaman changes. I'm good either way though, I can use the bless next fight and keep sticking things with the spear.

"I agree that we should not leave the ruin yet, but I can renew my spells when we have time to rest."

Sovereign Court

Male Aasimar (Angelkin) Warpriest 2; Hp 19/19; AC 17/11/16; Fort +5 | Ref +1 | Will +6; Init +2; Perc +1; Darkvision 60'

Roland taps Ealasaid with the bone wand, and then looks for other injured members of the group.

Wand CLW: 1d8 + 1 ⇒ (4) + 1 = 5 {Ealasaid}
Wand CLW: 1d8 + 1 ⇒ (1) + 1 = 2 {Rameth}
Wand CLW: 1d8 + 1 ⇒ (7) + 1 = 8 {Roland}

please have your stats line updated with current HP

Now that we have a CLW wand, I am less concerned about resting just yet. I also agree we should stay in the citadel.


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

Looks like we are continuing.

Naia senses the consensus, and quickly draws a blud-map on the corridor floor, occasionally refilling the point of her blade with fresh drow-ink.

"On the one hand, for the sake of completion and to make sure there are no dangers behind us, we should scout out the southwestern door in the round chamber Roland and Namon waited for the drow in, then return to the "ghost whimperer in the bedroll/broken cage" room and go from there.
On the other hand, we can ignore that unexplored region and press on toward the drow's likely command center...
"


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

Of course, either way, we can wait until after we rest if people need to prepare spells/recharge.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

I do not think we should leave, rather we barricade ourselves in somewhere and set up a warch


Game Master

Setting up camp in a room seems a safe plan. Do we want to venture further before doing so? Maybe so your not hiding by all the dead bodies?


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Isn't quartle going to eat then all?]/ooc]


Game Master

sure, quartle, go ahead and eat drow flesh. And then make a fort save


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

If we move a little further in we can leave the evidence behind us - my only concern is that the ghost whimperer room holds too many points of entry. Darque would suggest barricading it to prevent ingress from further in the citadel.
Otherwise, if we start exploring from it, it might be tricky to suss out all its successive, adjoining passageways, especially as we are not at full power.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

We can move on and do another fight, level then rest, since it looks like most want to do that. Lets scout forward

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