Alex and nicos, as soon as your characters are done go ahead and post in discussion. If I don't hear from you guys by tomorrow I may have to reopen recruitment
So, Alex Mack already rolled up a shoanti bloodrager, but said he is open to doing a different concept. So maybe you guys wanna talk about making something else (unless you both want to play a blood rager?)
I don't care if there's two bloodragers in the group ;p. I don't know how to party feels about it, but I'm all about it the blood rager is cool.
My personal favorite of the classes so far is the Shaman, just because the nature spirit is awesome. Let's you have essentially a witch's familiar that eventually gets treated as a druid's animal companion. I rolled up a Shoanti lycanthrope (werebear) Shaman with a grizzly bear familar as an NPC in my IRL campaign and he is awesome.
Ok cool. We all post very regularly so I hope you can log in and post at least a couple times a day.
I don't know if anyone's cares story wise why he is with the party? We could say he was there the whole time or that he saw you climbing into the ravine...
Male Human Arcanist 1
LN Medium humanoid (human)
Init +4; Senses Perception +0
DEFENSE
AC 10, touch 10, flat-footed 10
hp 6 (1d6)
Fort +0, Ref +0, Will +2
OFFENSE
Speed 30 ft.
Melee quarterstaff +0 (1d6)
Special Attacks Ray of Frost, ranged touch attack 0+, damage 1d3/19-20x2
Arcanist Spells Prepared (CL 1st; concentration +5)
1st—Ray of Enfeeblement (dc 15) and Cause Fear (dc 15). 3/day
0th (at will)—Detect Magic, Message, Mage Hand and Ray of Frost
Base Statistics
STATISTICS
Str 10, Dex 13, Con 14, Int 18 (16+2), Wis 10, Cha 16
Base Atk +0; CMB +0; CMD 10
Feats Improved Initiative and Spell focus (Conjuration)
Skills Knowledge (arcana, planes, religion) +8, Use Magic Device 7+, Spellcraft 8+, Sense Motive 5+ and Intimidate 8+.
Traits Fiendish Confidence and Outcast's Intuition
Languages Common, Draconic, Infernal, Abyssal and Celestial
SQ Arcane pool 1 point, Consume Spells and Arcana Exploit Dimensional Slide
spells known Ray of Enfeeblement, Cause Fear, Burning Hands, Mage Armor, Grease, Obscuring Mist and Sickening Ray
Combat Gear Staff (free), Potion of Cure Light Wounds (50 gp) and 20 gp.
Namon Nazzar:
Born in Cheliax and raised on a diet of dark knowledge and diabolism Namon Nezzar is a renegade diabolist on the run for both his life and for knowledge. Namon Nazzar like many eager diabolists has made various pacts with devils and this is from whence his power is derived. Namon struck a deal with a representative of Mephistopheles for power, unfortunately for Namon his theories on magic and the planes were considered by the academic elite to be lethal to their position and as such charges were manufactured against him. Namon had just enough warning to escape Cheliax and after years of wandering his research has confirmed something interesting about the sunless citadel of legend. It is said that long ago a great diabolist made his home in it's depths and Namon wishes to find out if any of this diabolist's writings still remain... For if there is one thing that Namon is greedy for it is dark secrets and forbidden lore.
As for where the Namon Nezzar is in the sunless Citadel he could easily be investigating a tunnel or ruin of some sort near the npcs...