DaJelly's Sunless Citadel (Group 1) (Inactive)

Game Master DajellyMan

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Game Master

onward to the ghost room or back to check out that southwest door?


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

southwest

1d20 + 6 + 1d6 ⇒ (12) + 6 + (4) = 22 stealth using an inspiration point

1d20 + 7 ⇒ (11) + 7 = 18 perception


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18
Rameth the Delver wrote:
We can move on and do another fight, level then rest, since it looks like most want to do that. Lets scout forward

Good call. Seems like if anything is beyond the southwest door, it might not be drow, though that door might lead back to the other section beyond the ghost room.

While Naia would want to check it out to be sure, it will leave the evidence of our little massacre unsecured unless we take great pains to cover it up...


Game Master

well maybe Ird an the goblins got ballsy. There were no survivors to say who done it, right?

You all head back (after doing whatever you do or don't so with the bodies) and try the south western door. You find the door I liked but a bit bent out of shape. It takes only a minute to force it open into the next room.

The masonry walls of this 20-foot wide hall are in poor repair. The far end is especially bad, as it has completely collapsed, filling the southern section with rubble. The western wall is in much better shape than the other walls, and holds a stone door with a rearing dragon carved in relief upon it. The door contains a single keyhole, which is situated in the rearing drsgon's open mouth.

Rameth:

You think you hear scratching sounds coming from the rubble to the south, but you can't say what, if anything, you heard


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth gestures to the others and points to the corner, then he tosses his torch towards the rubble to see what happens.


Game Master

There are a multitude of shrieks and then a squirming, roiling mass of tiny squeaking rats jumps out of the rubble and moves towards the party, teeth flashing and claws scratching everything in its path. As the rats pour out if the rubble, they split into two distinct groups.

rats init: 1d20 + 6 ⇒ (8) + 6 = 14

everyone go ahead and roll init, I feel lazy an don't wanna type it all out in my phone ;)


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

I often use a dice app on my phone for inits :)

1d20 + 3 ⇒ (6) + 3 = 9

Rats!

Sovereign Court

Male Aasimar (Angelkin) Warpriest 2; Hp 19/19; AC 17/11/16; Fort +5 | Ref +1 | Will +6; Init +2; Perc +1; Darkvision 60'

Great... rats.

Init: 1d20 + 1 ⇒ (12) + 1 = 13


Half-elf AC 23 [21], FF 21 [19], Touch 13 [11]; Hp: 83[104]; Saves: Fort +11(+14), Ref +5, Will +7[+9]; CMD 22; Perception +12.

Init: 1d20 + 2 ⇒ (8) + 2 = 10


Init 4+, ac 10, touch ac 10, ff ac 10, F 0+, R 0+, W 3+, hp 10

Initiative1d20 + 4 ⇒ (7) + 4 = 11


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

Initiative: 1d20 + 5 ⇒ (14) + 5 = 19


Game Master

quartle init: 1d20 + 2 ⇒ (5) + 2 = 7

Enemies go first!

The first swarm of rats swarms over rameth, biting and scratching and dealing 1d6 ⇒ 2 damage.

The second swarm rushes over to naia, biting and scratching as well and dealing her 1d6 ⇒ 1

Those of you hit make a fort save and also make an AoO


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

Hang on - does my 19 for Initiative not beat their 14?

If not:

Fortitude: 1d20 + 3 ⇒ (1) + 3 = 4

AoO: 1d20 + 4 ⇒ (18) + 4 = 22
Slash!: 1d8 + 3 ⇒ (4) + 3 = 7


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Averaged all heroes go at same time I believe


Game Master

yes, averaged out you guys rolled a 12 for init


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

I have one flask of acid! That's all Rameth says as he watches the rats close in


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

"Owww. Ouch! Bit me! Maybe this drowic ichor will slow them down?!?!"


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18
DajellyMan wrote:
yes, averaged out you guys rolled a 12 for init

Fair enough, seems like a good method.


Game Master

it just makes things run a little smoother, instead of waiting in people during their turn


Init 4+, ac 10, touch ac 10, ff ac 10, F 0+, R 0+, W 3+, hp 10

Namon made a brief invocation to the eighth and called forth a barrage of ice to strike the rats...

Icy Ray, 1d20 ⇒ 11, damage1d3 ⇒ 1


Half-elf AC 23 [21], FF 21 [19], Touch 13 [11]; Hp: 83[104]; Saves: Fort +11(+14), Ref +5, Will +7[+9]; CMD 22; Perception +12.

Totally like the init system

Stupid little beasts! - When I will be facing dragons?

Attack + dmg: 1d20 + 3 ⇒ (20) + 3 = 231d10 + 7 ⇒ (10) + 7 = 17


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

1d20 + 3 - 1 ⇒ (4) + 3 - 1 = 6 AOO for 1d4 + 3 + 2 + 1 ⇒ (2) + 3 + 2 + 1 = 8

Fort 1d20 + 1 ⇒ (5) + 1 = 6

Sovereign Court

Male Aasimar (Angelkin) Warpriest 2; Hp 19/19; AC 17/11/16; Fort +5 | Ref +1 | Will +6; Init +2; Perc +1; Darkvision 60'

Roland pulls out a torch, lights it, holds it out if anyone want to take it.


Game Master

round 1

Rat swarms- crawl over / attack Rameth and naia, dealing 2 and 1 damage respectively.

Naia swings at the swarm as it crawls over her, hacking away at several vermin! (3 damage)

Rameth swings a the swarm crawls towards him but misses any critter!

both if you fail your saves :/
__________________

Naia -

Roland - pulls out and lights a torch, offering it up to anyone wishing to hold it.

whoop! Thought you guys already had light. The citadel I pitch black without a light source.

Namon - casts an icy ray on the swarm attacking naia, dealing 1 damage!

Ealasaid - swings her flail furiously at the swarm by naia, killing off the rest of the weakened swarm!

Rameth -

Quartle -


Half-elf AC 23 [21], FF 21 [19], Touch 13 [11]; Hp: 83[104]; Saves: Fort +11(+14), Ref +5, Will +7[+9]; CMD 22; Perception +12.

We have not time for this!

Perception: 1d20 + 3 ⇒ (20) + 3 = 231d10 + 7 ⇒ (7) + 7 = 14

:)

So, do we continue or do you guys want some rest?


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

That is a deadly stare Ealasaid! ;)


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

I thought there were two swarms?


Init 4+, ac 10, touch ac 10, ff ac 10, F 0+, R 0+, W 3+, hp 10

Namon calls forth another barrage of ice...

attack1d20 ⇒ 15, damage1d3 ⇒ 2


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

Still smarting from the likely diseased nips, Naia strikes at the creatures swarming over Rameth...

Attack!: 1d20 + 4 ⇒ (5) + 4 = 9
Slash!: 1d8 + 3 ⇒ (1) + 3 = 4


Game Master

yeah two swarms. Well one left now. One wasn't quite enough to level. Ealasaid, I'll save that awesome perception crit for after the fight.

Sovereign Court

Male Aasimar (Angelkin) Warpriest 2; Hp 19/19; AC 17/11/16; Fort +5 | Ref +1 | Will +6; Init +2; Perc +1; Darkvision 60'

I got the flaming torch for the fire damage to help deal with the swarms. I did not get it out for additional light, as Roland is not impaired by the darkness.


Game Master

oh good ;p I'll just go back to assuming someone always has light cast


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth moves out of the swarm. That should be my obly action since i was nauseated from failing the save right?


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

Ah. Well if Naia is also nauseated that would account for her lousy attack... ;)


Game Master

no you get a full turn. You don't know the effects if failing the save, as of right now you feel a little scratched up but fine.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

1d20 ⇒ 17 for 1d6 ⇒ 1

Rameth slams an acid flask into the swarm.


Game Master

1d20 ⇒ 171d6 - 1 ⇒ (6) - 1 = 5

Quartle pokes with his long spear Nd manages to skewer a few of the rats! (2 damage)

The swarm moves away from Rameth and his flask and begin crawling over Ealasaid!

bite! Scratch! Squeak!: 1d6 ⇒ 6

also make a fort save, Ealasaid

Ok! go go, hero party, go!


Game Master

Rameth and Ealasaid get AoOs


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

nice rolled minimum damage on the flask…told you my luck had turned!


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

1d20 + 3 - 1 + 1d6 ⇒ (10) + 3 - 1 + (4) = 16 dagger, plus inspiration 1d4 + 3 + 2 + 1 ⇒ (2) + 3 + 2 + 1 = 8


Half-elf AC 23 [21], FF 21 [19], Touch 13 [11]; Hp: 83[104]; Saves: Fort +11(+14), Ref +5, Will +7[+9]; CMD 22; Perception +12.

Ealasaid just feel disgust when the rat aproach her

AoO-Attack+dmg: 1d20 + 3 ⇒ (12) + 3 = 151d10 + 7 ⇒ (7) + 7 = 14

my turn

AoO-Attack+dmg: 1d20 + 3 ⇒ (10) + 3 = 131d10 + 7 ⇒ (7) + 7 = 14
fort: 1d20 + 4 ⇒ (1) + 4 = 5


Half-elf AC 23 [21], FF 21 [19], Touch 13 [11]; Hp: 83[104]; Saves: Fort +11(+14), Ref +5, Will +7[+9]; CMD 22; Perception +12.

Does it dies before it hit me?


Game Master

actually, yes, you kill it with the AoO (damn flails and their blunt damage!)

As the swarm closes in on her, Ealasaid brings her flail down on the remaining swarm, crushing them into oblivion!

Battle is over, everyone gets another 300 xp putting you at 1,300 exactly!

Go ahead and level up to 2!


Vital:
HP 9/9, AC 20 T 15 FF 16, Per +7 Init +5*, F +3 R +4 W +5, CMB -1, CMD 13, Speed 30, Climb 20

Quartle has darkvision, but also has the light cantrip so you can assume he casts it on someone who needs light more.
Quartle stabs at the rats again with his spear.
Attack 1d20 ⇒ 5
Damage 1d6 - 1 ⇒ (1) - 1 = 0
I think I'll resume letting DajellyMan roll for me :)


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

froggy why are stabbing dead rats?

how are doing hp?


Vital:
HP 9/9, AC 20 T 15 FF 16, Per +7 Init +5*, F +3 R +4 W +5, CMB -1, CMD 13, Speed 30, Climb 20

Oops, cross post :)
"Oh, they are dead, aren't they? If we run into something like them again, I have this paste that might help keep them away."
Quartle has vermin repellent if we ever need it again.


Half-elf AC 23 [21], FF 21 [19], Touch 13 [11]; Hp: 83[104]; Saves: Fort +11(+14), Ref +5, Will +7[+9]; CMD 22; Perception +12.

Done witht the level up, I just notice that level 2 is mostly empyy for bloodragers

I suppose we now look for a place to rest.?


Game Master

So... Looking for somewhere to rest? Are we trying to doors or going back? Or isuppose you could rest here?


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Lets just barricade ourselves into a room and rest here


Init 4+, ac 10, touch ac 10, ff ac 10, F 0+, R 0+, W 3+, hp 10

Agreed.

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