DaJelly's Sunless Citadel (Group 1) (Inactive)

Game Master DajellyMan

Dungeon Map

Current Map


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Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

Naia frowns in disgust and moves away, pointing at the bedroll.

"It's colder there than elsewhere in the room..."


Init 4+, ac 10, touch ac 10, ff ac 10, F 0+, R 0+, W 3+, hp 10

It is harmless, I suspect that the sheer amount of necromantic energy is keeping this.. "echo" tied to the mortal realm...

Sovereign Court

Male Aasimar (Angelkin) Warpriest 2; Hp 19/19; AC 17/11/16; Fort +5 | Ref +1 | Will +6; Init +2; Perc +1; Darkvision 60'

Roland pasues for a moment to listen for the sounds of battle, trying to determine the status of the fight.

Perception: 1d20 + 1 ⇒ (17) + 1 = 18

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On Going Effects:


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

Naia likewise listens for sounds of the battle.

"I do not any longer believe we can insert ourselves successfully into yonder battle before it ends, nor do I think we can travel with haste to the battle without exposing ourselves to further risk or harm -swift travel allows for too little care or caution.
This room has far too many entrances to it - if we wish to ambush any pursuers or scouts looking to ascertain where the watery creature came from, I advise we return to the initial site and wait for them as Rameth and Ealasaid suggested.
"


Vital:
HP 9/9, AC 20 T 15 FF 16, Per +7 Init +5*, F +3 R +4 W +5, CMB -1, CMD 13, Speed 30, Climb 20

"Agreed. Let's go." Quartle joins the others if they head back.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth nods and walks back

i can't help but feel bad for the creature

Sovereign Court

Male Aasimar (Angelkin) Warpriest 2; Hp 19/19; AC 17/11/16; Fort +5 | Ref +1 | Will +6; Init +2; Perc +1; Darkvision 60'

Roland brings up the rear, keeping an eye out behind them.

perception: 1d20 + 1 ⇒ (13) + 1 = 14

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On Going Effects:


Game Master

Ok, so back to the water room!

Roland, when you were all still back in the large room, you noticed the sounds appeared to be coming from the North West.

On the way back to the water room, you hear the sounds slowly begin to die out and the battle appear to end. You do not hear or see anything else on the walk back, except for a pretty cool little slug that was oozing along at one point. He was pretty chill.

The water room contains many rusted pieces of pipes and four empty barrels, besides the pipes and keg that lead through the complex.


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

I'm guessing a human could not fit in the barrels?

Just double checking - the skeletons were in room 5, the zombolds and chest
in room 13, the broken cage/bedrolling ghost of whimperer's past was room 15 and the water elemental/pipes room 14?

If that is correct, then perhaps some of use could wait in room 13 and some could hide behind the door or barrels in the pipe room (#14). Any other ideas? We want to make sure we contain them is all…


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Do we know that they will come for us?

Sovereign Court

Male Aasimar (Angelkin) Warpriest 2; Hp 19/19; AC 17/11/16; Fort +5 | Ref +1 | Will +6; Init +2; Perc +1; Darkvision 60'

[ooc]1 or 2 could also wait in room #4.[ooc]

"Rameth, while I not sure if they will come this way, they could easily track the water trail back this way. I agree that it may be a wise decision to lay in wait for a few moments to see what happens."

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On Going Effects:


Half-elf AC 23 [21], FF 21 [19], Touch 13 [11]; Hp: 83[104]; Saves: Fort +11(+14), Ref +5, Will +7[+9]; CMD 22; Perception +12.
Rameth the Delver wrote:
Do we know that they will come for us?

No. But we lose nothing by waiting

Ealasaid could wait in room 13.


Game Master

@Naia, all your speculations are correct.

So, who's going to wait in what rooms? Are you guys just gonna hide or are you trying to make an elaborate Scooby-Doo trap?


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth will wait in the water elemental room to the side of the door.

Sovereign Court

Male Aasimar (Angelkin) Warpriest 2; Hp 19/19; AC 17/11/16; Fort +5 | Ref +1 | Will +6; Init +2; Perc +1; Darkvision 60'

Roland will wait in Room #4, with the door slightly ajar.

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
On Going Effects:


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

Naia will wait in Room 13 with Ealasaid, unless Quartle and Namon want to, in which case Naia will support Rameth. She just prefers coming at people from behind… Aah, stuff it. Naia will wait behind the barrels in room 4 with Rameth.

Roland, Room 4 is just a bit far away… 30 ft from #4 door to #14 door…, though you might also keep an eye on the southwestern door of room 4 in case "they" come that way…


Init 4+, ac 10, touch ac 10, ff ac 10, F 0+, R 0+, W 3+, hp 10

Namon will be found lurking in wait near Roland...

Sovereign Court

Male Aasimar (Angelkin) Warpriest 2; Hp 19/19; AC 17/11/16; Fort +5 | Ref +1 | Will +6; Init +2; Perc +1; Darkvision 60'

Yep, Roland thought about all that and more, but he is adaptable. ;)

Roland looks at the light source(s) that just came into the room with him.

"Welcome friends," Roland says with a smile. "Yes, I see the plan forming in my mind now, attract them to this room with the light, so that the others may attack from the rear."

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On Going Effects:


Game Master

Ok, so Ealasaid and Buffy in room 13, Rameth and Quartle in room 14, Roland and Namon in room 4?

after 6d10 ⇒ (7, 9, 10, 9, 5, 9) = 49 minutes, you all hear the faint pitter patter of footsteps coming down the hall. No light sources are seen. When the steps enter the hallway, they suddenly stop, apparently alerted to the light.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth chugs down his last shield extract and puts a sharpened knife in each hand


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

No, in my post I equivocated before I went for supporting Rameth in the end, and Quartle didn't post. I'm hiding behind the barrels.

Though I got the room number wrong! Regardless, Naia is in the water elemental roo - 14 - with Rameth, in the dark, unable to see, behind the barrels.

Naia gets a sunrod ready to unleash.


Game Master

Ah yes, I did read that, and then promptly forgot :x. So Rameth and Naia in the water room, let's just say Quartle is in the other room with Ealasaid, so that everyone is in a group of two?

Let me know if there is anything else anyone wants to do in preparation, otherwise we will continue on!


Init 4+, ac 10, touch ac 10, ff ac 10, F 0+, R 0+, W 3+, hp 10

Namon lets the invocations of the eight run through his mind as he prepares to unleash them upon unsuspecting foes...


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

Naia listens very carefully for armor clinking, feet padding or heavy breathing to know when other evildoers (apart from her!) enter the room...

Perception: 1d20 + 5 ⇒ (8) + 5 = 13


Game Master

Out of the corner of her eye, Naia sees four humanoid shapes very quietly creep into the hallway. They are not talking, but they certainly seem to be fervently gesturing to each other with various hand motions.

It seems that they have decided it is safe, and move down the hall towards the light...

Surprise Round, go!

MAP!

Init:

Darque: 1d20 + 5 ⇒ (18) + 5 = 23
Ealasaid: 1d20 + 2 ⇒ (5) + 2 = 7
Rameth: 1d20 + 2 ⇒ (17) + 2 = 19
Namon: 1d20 + 4 ⇒ (9) + 4 = 13
Roland: 1d20 + 1 ⇒ (3) + 1 = 4
Quartle: 1d20 + 2 ⇒ (2) + 2 = 4

Enemies: 1d20 + 2 ⇒ (3) + 2 = 5


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth charges out to E10 and takes a cut at the different looking one unless that is not a drow or whatever

1d20 + 3 - 1 ⇒ (19) + 3 - 1 = 21 for 1d4 + 3 + 2 + 1 ⇒ (2) + 3 + 2 + 1 = 8


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

oocrit threat

confirmation of threat 1d20 + 3 - 1 ⇒ (16) + 3 - 1 = 18 for 1d4 + 3 + 2 + 1 ⇒ (2) + 3 + 2 + 1 = 8

Rameth leaves the knife in his foe and pops another one out of his spring loaded wrist sheathe


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Wow I hope that was a boss or their caster lol


Game Master

Oh, Rameth, you would almost one shot the captain... ;p

Rameth charges from his hiding place as the (quite obviously now) drow move past them, falling hook, line, and sinker for the trap.

His blade cuts deep into the back of one of the dark elves, nearly dropping him to the floor. His eyes fly wide with anger and horror as blood begins to spill from his mouth. He is alive, but just barely...

Undercommon:

"BRIAN, G&%!@~NIT! YOU SWORE THERE WAS NOONE THIS COULD BE A TRAP! GAAAAH! KILL HIM! KILL HIM DEAD!"

Sovereign Court

Male Aasimar (Angelkin) Warpriest 2; Hp 19/19; AC 17/11/16; Fort +5 | Ref +1 | Will +6; Init +2; Perc +1; Darkvision 60'

Surprise

Roland says a quick prayer to Iomedae asking for her blessing.

Standard, invoke Blessing of Law

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On Going Effects: Blessing(Law), 10 rds


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

Naia readies her shortspear as the drow pass. She moves into the corridor and by the light of yonder doorway throws her shortspear at the drow minion/scout/patroller in the left, moments before seeing Rameth rushing through the doorway moment s later to stick the Not Quite Big Bad Evil Guy.

Move action: Move to E7
Standard Action: Throw Spear D10

Spear Drow: 1d20 + 3 ⇒ (15) + 3 = 18
New Piercing: 1d6 + 3 ⇒ (2) + 3 = 5

[ignore my PM Dajelly, I worked it out. Sending you another one]


Half-elf AC 23 [21], FF 21 [19], Touch 13 [11]; Hp: 83[104]; Saves: Fort +11(+14), Ref +5, Will +7[+9]; CMD 22; Perception +12.

Ealasaid 5 ft to D9 enter bloodrage and attack the D10 drow.

Attack + damage: 1d20 + 5 ⇒ (17) + 5 = 221d10 + 10 ⇒ (9) + 10 = 19


Init 4+, ac 10, touch ac 10, ff ac 10, F 0+, R 0+, W 3+, hp 10

Namon emerges from his hiding place and makes an invocation to the eighth, in front of him appears a chilling apparition... It is the spirit of a damned soul from the eighth, it is beyond all sanity and memory and it is hungry...

casting Cause Fear on the drow in E13


Game Master

Surprise Round

Naia - waits for the drow to pass and then rushes into the hall, throwing a spear at the one across the passage, wounding him badly!

Rameth - Springs out from behind the door, knives flashing. His blade cuts deep into the back of one of the dark elves, nearly dropping him to the floor.

Namon - Will Save: 1d20 - 1 ⇒ (9) - 1 = 8

The drow's eyes grow wide in fear. It let's out a cry in Undercommon.

"It is one of the spirts of the citadel, come to claim its ghostly revenge!"

Ealasaid - Steps out of the doorway as Naia's spear strikes the dark elf, and then lets her flail crush the drow into oblivion, leaving it dead and bleeding on the ground.

Quartle -

Roland - bows his head in silent prayer to Iomedae. (invoking blessing of law)

_____________________

New Map

go ahead and post round 1 actions, they rolled crap for their init.


Init 4+, ac 10, touch ac 10, ff ac 10, F 0+, R 0+, W 3+, hp 10

Namon makes a brief invocation to the eighth and unleashes a ray of hellish frost at the frightened drow... As he let forth the invocation he spoke in Abyssal, the tongue of demonkind who were the masters of the drow.

attack1d20 ⇒ 13, damage 1d3 ⇒ 3

Abyssal:
I am Namon Nazarr, champion of the eighth layer of Hell! Through me the will of the crimson king is channeled and exacted, bow or I will damn your souls to my master's dominion to suffer for eternity!

Intimidate1d20 + 8 ⇒ (7) + 8 = 15

Sovereign Court

Male Aasimar (Angelkin) Warpriest 2; Hp 19/19; AC 17/11/16; Fort +5 | Ref +1 | Will +6; Init +2; Perc +1; Darkvision 60'

Round 1

Roland steps around and through the doorway, with the light from the room backlighting Roland he approaches the fearful drow in the lead.

Move to E14

Then strikes the wrath of Iomedea down upon him.
Longsword: 1d20 + 6 ⇒ (11) + 6 = 17 Damage: 1d8 + 3 ⇒ (2) + 3 = 5+ vs Chaotic: 1d6 ⇒ 1

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On Going Effects: Blessing(Law), 9 rds

All my characters love to roll low numbers.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Seeing the drow on the ropes Rameth closes in for the kill

1d20 + 3 - 1 ⇒ (15) + 3 - 1 = 17 for 1d4 + 3 + 2 + 1 ⇒ (1) + 3 + 2 + 1 = 7

Assuming that drops him Rameth leaves that dagger in him as well and pops another from his other wrist sheathe.

then 5 ft steps into the downed captains space.

I am your doom! He shouts


Half-elf AC 23 [21], FF 21 [19], Touch 13 [11]; Hp: 83[104]; Saves: Fort +11(+14), Ref +5, Will +7[+9]; CMD 22; Perception +12.

Ealasaid does not have time to talk

DMG + attac: 1d20 + 5 ⇒ (6) + 5 = 111d10 + 10 ⇒ (8) + 10 = 18


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

Naia has a moment of indecision, then moves up behind Rameth, freeing her greatsword from its harness and slices at the drow nearby.

Move action: Draw greatsword and Move to E10.
Standard Action: Attack D11

Slash: 1d20 + 3 ⇒ (13) + 3 = 16 [Power Attack]
Blood!: 2d6 + 7 ⇒ (4, 2) + 7 = 13


Game Master

Surprise Round:

Naia - waits for the drow to pass and then rushes into the hall, throwing a spear at the one across the passage, wounding him badly!

Rameth - Springs out from behind the door, knives flashing. His blade cuts deep into the back of one of the dark elves, nearly dropping him to the floor.

Namon - The drow's eyes grow wide in fear. It let's out a cry in Undercommon.

Ealasaid - Steps out of the doorway as Naia's spear strikes the dark elf, and then lets her flail crush the drow into oblivion, leaving it dead and bleeding on the ground.

Quartle - Readies his blowgun and waits to see how the battle unfolds...

Roland - bows his head in silent prayer to Iomedae. (invoking blessing of law)

Round 1

Naia - Steps forward to assist Ealasaid fight the drow on that side of the hall. She lashes out with her greatsword, decapitating the dark elf and spraying sticky blood all over her bikini mail!

Rameth - Stabs his other dagger into the back of what must be the captain, dropping it to the ground unconscious and dying!

stabilize: 1d20 + 1 ⇒ (14) + 1 = 15

Namon - Shoots forth a frotsy ray, striking the frightful drow and leaving a thin layer of ice across his chest. He then rises up, seeing much larger than his usual self and address the Drow in Infernal. Their eyes all grow wide and they appear noticeably shaken.

Ealasaid - Since Naia moved in D10, I'm, moving you to flank with Roland, so long as that's ok?

Ealasaid gracefully steps over the fallen drow and moves to flank with Roland, flail flying in the air! The drow is so frightened that it actually manages to shiver out of the way!

Quartle - Leans up against the doorway, enjoying watching his party kill drow. He pulls out an apple and begins to munch.

Roland - Steps forward, longsword emblazoned the the crest of Iomedae, and then he brings the blade down at the drow's neck, ending its life!

______________________

Drow - Three more drow, seeing their leader drop and their allies slain, move forward in a rage! Their hands leap to hand crossbows at their hip and three bolts fly towards the party!

Bolt vs Naia: 1d20 + 3 ⇒ (15) + 3 = 181d4 ⇒ 1
Bolt vs Naia: 1d20 + 3 ⇒ (14) + 3 = 171d4 ⇒ 2

One of the bolts barely misses her, but the second bolt finds flesh, grazing the Slayer and dealing 1 damage!

Naia, also go ahead and make a fort save!

Bolt vs Rameth: 1d20 + 3 ⇒ (13) + 3 = 161d4 ⇒ 3

The bolt strikes Rameth true, but his magical shield prevents it from causing any harm!

______________________________

Round 2, FIGHT!

NEWMAP


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth growls and charges

1d20 + 3 + 2 - 1 ⇒ (16) + 3 + 2 - 1 = 20 for 1d4 + 3 + 2 + 1 ⇒ (1) + 3 + 2 + 1 = 7


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

He leaves that dagger in his foe leaving him w one.

Sovereign Court

Male Aasimar (Angelkin) Warpriest 2; Hp 19/19; AC 17/11/16; Fort +5 | Ref +1 | Will +6; Init +2; Perc +1; Darkvision 60'

Roland moves forward quickly.

Double move to E6

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On Going Effects: Blessing(Law), 8 rds


Half-elf AC 23 [21], FF 21 [19], Touch 13 [11]; Hp: 83[104]; Saves: Fort +11(+14), Ref +5, Will +7[+9]; CMD 22; Perception +12.

I Hate you!

Charge + damage: 1d20 + 7 ⇒ (3) + 7 = 101d10 + 10 ⇒ (3) + 10 = 13
Final positon E4


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

Fortitude: 1d20 + 3 ⇒ (5) + 3 = 8

Naia topples forward onto the downed drow captain. And begins to loot him.

Perception: 1d20 + 5 ⇒ (3) + 5 = 8

Naia is looking for the captain's sword/mace, daggers, pouches etc; also checking out his armor as she goes. Does the captain or any of these other slain drow have hand crossbows? Naia has no more ranged capability. Though she *could* have grabbed her shortspear...


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

Unless of course the poison puts her to sleep...

And how many times do I have to tell you, it's a scale armor bikini! Completely stylish. None of that chainmail nonsense - chafes too much and sends completely the wrong message...


Game Master

They all have handcrossbows, the bolts of which appear to be dipped in a foul green liquid...

Before Naia gets a chance to loot the body, the room begins to spin and she falls unconscious!

And I said Bikini Mail! It could be interpreted either way! Bikimail... mail bikini... bah!


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

Zzzzzzz. Snorkle-hup. Zzzzzzz. Chfgggfllplllpflp. Snore. Zzzzzzzzz.


Init 4+, ac 10, touch ac 10, ff ac 10, F 0+, R 0+, W 3+, hp 10

seeing his comrade fall to the ground Namon moves right behind her sleeping form (11D) and calls forth another damned soul from the eighth to torment the living...

casting Cause Fear on the drow in D3


Game Master

Round 2

Naia - OD's on some Drow drugs and passes out hard.

Rameth - Charges forward, another knife springing into his hand and then just as quickly into the neck of another Drow, dealing 7 damage and dropping it to the group, bleeding and dying.

Namon - Drow Will Save: 1d20 - 1 ⇒ (17) - 1 = 16

Having seen this trick contribute to the deaths of his comrades, this drow manages to shake off the fearful effects Namon attempts to instill in his mind.

Undercommon:

"You dare use the toungue of the demon princes on us, mage? You killed the captain, and our leader's will be most displeased. He was... a favorite pet... and you shall pay for your insolence!"

Ealasaid - Nimbly steps over Buffy's sleeping, nubile form and charges toward's the chatty drow. Flail raised on eye, she brings all her Elven rage into a furious blow against her enemy! But... the drow manages to evade.

Quartle - Is MIA, apparently

Roland - Seeing trouble behind them, he rushes over to aid his allies.

______________________________

Drow - The drow in front of Ealasaid drops its hand crossbow andin one fluid motion pulls out its rapier and lunges at the elf.

The other drow loads another bolt and fires at Rameth!

Rapier vs. Ealasaid: 1d20 + 2 ⇒ (10) + 2 = 121d6 ⇒ 6
Hand crossbow vs. Rameth: 1d20 + 3 ⇒ (14) + 3 = 171d4 ⇒ 1 plus DC 13 Fort.

Even though he is exposed from his attack, Rameth's shield once again protects him from the missile.

Ealasaid is not so lucky, and she takes the rapier point in her side, causing her 6 damage!

____________________________________

Round 3!

UPDATEDMAP

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