DajellyMan |
It is in google drives, buts it's just a screen shot (: I could open it up to be edited and you guys can doodle on it if you want. idk, the pictures work for me an the program makes map building so easy!
your map looks just as good though. How did you make it able to just move around character images? I can do that in the program itself.. But can't keep it like that
DajellyMan |
Skeletons - the two skeletons in front of Roland and Rameth each charge the man in front of them, wicked claws reflecting the burning hell fire in their eyes!
The skeleton charging Roland manages to get a claw in, dealing 3 damage!
The skeleton charging Rameth is unable to land a blow, but another skeleton takes a step forward (E9) and slashes at the investigator, manages one claw to get in, and deals 4 damage!
The fourth skeleton bends down to pick up some ancient weapons and armor.
Namon- Recalling his knowledge of the undead, Namon explains to the group that these skeletons are resistant to attacks that don't have a blunt surface.
Roland- steps aside and swings his longsword at the vile creature but his attack glances harmlessly off the skeletons bones!
Darque- steps into the doorway and focuses her slaying talent upon the skeleton picking up weapons.
Rameth- whips out his club and brings it hammering down upon the skeleton that charged him! The skeleton collapses in a broken heap at his feet.
Quartle- Not really enough room to cast enlarge person on Rameth this turn, as the skellys are there and some of the party would have to move, meaning some of them would have to redo their actions for the round... Let's say you move into the doorway and smack a skelly with the blunt part of your spear at a -2?
Longspear: 1d20 - 2 ⇒ (19) - 2 = 171d6 - 1 ⇒ (6) - 1 = 5
Quartle realizes there is not enough room in this small chamber to pump Rameth full of his magic, so instead he bashes one of the creatures next to the Investigator in the head, crushing the skull in and extinguishing its unlife.
Ealasaid- charges the skelly that had charged Roland, but is unable to harm it.
Round 2
One of the skeletons slashes out with its claws in retaliation to the elf's charge!
Claws vs Ealasaid: 1d20 + 2 ⇒ (14) + 2 = 161d4 + 2 ⇒ (3) + 2 = 5
Claws vs Ealasaid: 1d20 + 2 ⇒ (6) + 2 = 81d4 + 2 ⇒ (4) + 2 = 6
One of the claws glances her graceful skin, dealing 5 damage!
The other, more important looking skelly gathers up its weapons and rushes towards Rameth, the only other target in sight. It swings its blade masterfully at him!
Scimitar vs Rameth: 1d20 + 3 ⇒ (18) + 3 = 211d6 ⇒ 2
Crit??: 1d20 + 3 ⇒ (2) + 3 = 51d6 ⇒ 6
The wicked curved blade slashes through the air and nicks him on the arm, dealing 2 damage.
__________________________________________
Everyone else go ahead and post round 2!
Rameth the Delver |
Rameth delays until embiggened
Post coming in a bit
Rameth the Delver |
Rameth grows and two hands his club 1d20 + 5 - 1 ⇒ (17) + 5 - 1 = 21 for 1d8 + 6 + 3 ⇒ (2) + 6 + 3 = 11
I need healing!
Roland de Ridonport |
Round 2
not sure what squares, if any, Rameth has grown into?
Looking to Quartle, "Can you heal him, I am going to provide Naia with a safe means of ingress."
Roland quickly swaps his longsword to his shield hand, postions his shield to optimize it's defensive strengths, and then he swings his gaunleted fist at the skeleton
Unarmed Strike w/ Gauntlet, FD: 1d20 + 3 - 4 ⇒ (19) + 3 - 4 = 18
Damage Gauntlet: 1d3 + 3 ⇒ (1) + 3 = 4
Fighting Defensively, Unarmed Strike will provoke an AoO from the skeleton.
When Roland will move around toward the second skeleton.
Fighting Defensively, and then moving to F8. I am intentionaly trying to draw a second AoO, if it has Combat Reflexes.
Current AC 19
Edit: Got my steps out of order for Fighting Defensively. Corrected the sequence.
Roland de Ridonport:
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
On Going Effects: Fighting Defensively
Ealasaid of the Golden hair |
Damm, that really hurted!
Ealasaid enters in bloodrage and 5 ft to flank with Roland
Attack: 1d20 + 6 ⇒ (9) + 6 = 151d10 + 7 ⇒ (1) + 7 = 8
*(Extra +2 if flanking with roland)
DajellyMan |
Rameth swells to an enlarged size and then promptly smashes the armed skeleton to bone dust.
Roland and Ealasaid work in tandem to destroy the last remaining skeleton!
was going to update map and do a long summary post, but you all killed the skellys so combats over ;p you each get 150 xp for the skeletons and another 300xp for dealing with the goblins peacefully.
so it looks like the new classes have some powerful x / per day abilities. In the upcoming combats I'll try to make the fights last a bit longer so we can see these abilities shine a bit
Ealasaid of the Golden hair |
The fury in the eyes of Ealasaid disapear. She put her hand in her injury to conatain any bleeding. This is the price of glory there is no time to complain.
I suppose people will investigate if there is something unusual in that room, ealasaid make an aid another in the perception check and take 10.
DajellyMan |
The room appears to have once been a secret defensive spot for archers to hide in during a road and shoot safely through the murder holes.
The only items of interest in the room are the skeleton's masterwork scimitar and a rotten quiver containing three arrows that are surprisingly still intact and radiate faint magic.
Darque Naia |
Naia watches very carefully as Ealasaid takes the scimitar.
Killprize, one imagines. Rough that the frontliner was kept from the fight..
"Nice work all. Seems you all can bash a bit. Next time perhaps we stick to the marching order, lest we find ourselves outflanked."
Roland de Ridonport |
"Rameth, let me look at those wounds. You should be more careful in your exploration of these ruins." he says as he calls upon the healing powers of Iomedae.
Convert to CLW: 1d8 + 1 ⇒ (7) + 1 = 8
Roland when turns to check on the next wounded.
Please ensure your stat line has your current HP.
Rameth the Delver |
Rameth stretches over the freshly healed cuts.
itches a little.
Quartle |
"Ealasaid, do you also need to be healed? I can call on the spirits once more to heal your wounds." Quartle takes one more look around the room while giving Ealasaid a chance to assess her injuries. "I suppose we need to go back to the more obvious entrances."
Perception 1d20 + 11 ⇒ (10) + 11 = 21
Rameth the Delver |
1d20 + 7 ⇒ (3) + 7 = 10
Rameth searches for Treasure
and then will help ID the arrows 1d20 + 7 ⇒ (3) + 7 = 10 with spell craft
Darque Naia |
Naia switches to her regular longsword/shortsword combo and keeps watch in the room to the party's rear, with particular attention to the two unexplored western doors, while keeping an ear out for anything following/entering from the eastern door.
I'm your Lookout: 1d20 + 5 ⇒ (6) + 5 = 11
Rameth the Delver |
Let's head east
Rameth the Delver |
And by east I mean Northwest! Rameth says sheepishly
Must be that healing spell has addled my brain
Quartle |
Healing for Ealasaid...8+3=11. Battle shaman spirit allows healing spells cast on others at 2 CL higher and maximized. Unfortunately, at first level that also means I'm out of healing :(
Once everyone is ready to move forward to the doors, Quartle will look for traps in front of them and then check each door.
Area in front 1d20 + 11 ⇒ (1) + 11 = 12
Door 1 1d20 + 11 ⇒ (7) + 11 = 18
Door 2 1d20 + 11 ⇒ (12) + 11 = 23
Door 3 1d20 + 11 ⇒ (1) + 11 = 12
Rameth the Delver |
Rameth inches forward
1d20 + 6 ⇒ (16) + 6 = 22 stealht
1d20 + 7 ⇒ (6) + 7 = 13 percep
Rameth the Delver |
Wonder what is behind door number 2 here. Rameth attempts to open the lock
1d20 + 7 ⇒ (13) + 7 = 20 DD
Namon Nazzar |
Namon grabs Rameth by the shoulder and speaks, before you go about picking locks allow me to see if this area is like the previous one... I don't think you want to get incinerated by magical traps and the like do you?
casting detect magic
Rameth the Delver |
Go ahead.
DajellyMan |
Namon, you do not detect any magic on the door itself, or beyond it.
Those of you examining the hall, you notice that this door is covered in dust and whoever or whatever has been moving through here has apparently not attempted to go in there.
Quartle, knowing about water and those sorts of things, you suspect that the room beyond is some sort of pump house or something of the like that was once used to supply the citadel with water. If you know about anything, it's about water. You freaking love the stuff, think about it all the time.
Rameth the Delver |
Rameth opens the locked door