DaJelly's Sunless Citadel (Group 1) (Inactive)

Game Master DajellyMan

Dungeon Map

Current Map


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Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

Nice work lads!


Game Master

quartle, looking at your stats I have your perc at +9? (+4 wis +1 rank + 3 class skill + 1 trait). Is that extra +2 a shaman feature?


Game Master

You detect an aura of necromancy in the room, but it does appear to be a very very old spell.

So... Do you open the secret door first?


Init 4+, ac 10, touch ac 10, ff ac 10, F 0+, R 0+, W 3+, hp 10

Letting his eyes go back to their normal color Namon speaks...

My allies this room is radiant with the power of the grave, those of blacker hearts then my own weaved castings here.


Vital:
HP 9/9, AC 20 T 15 FF 16, Per +7 Init +5*, F +3 R +4 W +5, CMB -1, CMD 13, Speed 30, Climb 20

"Necromancy!" Quartle spits the words out with a sharp rasp. "The tales are true then. We may have more to trouble us here than the drow if remnants of this magic remain. We might as well start with the secrets that hide here. Perhaps the drow haven't found this passage." As Quartle is speaking you catch a glimpse of a small green reptilian head and a bit of shell tucked into a hole cut in his leathers.
Other +2 is Alertness from the turtle familiar, after all what familiar would be better for a grippli :)


Half-elf AC 23 [21], FF 21 [19], Touch 13 [11]; Hp: 83[104]; Saves: Fort +11(+14), Ref +5, Will +7[+9]; CMD 22; Perception +12.

I agree with Frog...quartle.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

You are correct. Once everyone is ready lets open it up.

Rameth moves to just beside the door, dagger in one hand and shield extract in the other.

Sovereign Court

Male Aasimar (Angelkin) Warpriest 2; Hp 19/19; AC 17/11/16; Fort +5 | Ref +1 | Will +6; Init +2; Perc +1; Darkvision 60'

Roland indicates his readiness to enter.


Game Master

Ok, Rameth goes to open the door. It appears to be unlocked, though it hasn't been opened in a long while. It resists the attempt to open, through finally gives way and slides over, revealing a cold and damp pocket chamber. As the door slides open, you hear a discernible *click*, indicating some sort of trap activating. However, whatever trap was set into this door appears to have long ago malfunctioned, as nothing seems to happen.

The rubble filled room contains several arrow slits along the other wall, indicating this must have been some sort of defensive position. The skeletons of four long-dead archers slump again the east and south walls.

Bright yellow hell fire lights up in their eye holes, as they slowly creak their way back to unlife.

skelly init: 1d20 + 6 ⇒ (20) + 6 = 26

MAP!!!!

[ooc]Ok, roll init and then we'll go

- before enemies
- enemies
-ater enemies

for round 1, then switch up you party / enemies / party / enemies etc.


Vital:
HP 9/9, AC 20 T 15 FF 16, Per +7 Init +5*, F +3 R +4 W +5, CMB -1, CMD 13, Speed 30, Climb 20

I don't mind if you want to roll initiative for me. Usually makes it a little quicker to have the GM do it, but for this time...1d20 + 2 ⇒ (2) + 2 = 4 On second thought... :)


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

1d20 + 2 ⇒ (10) + 2 = 12

I also am a fan of dm rolling init

Sovereign Court

Male Aasimar (Angelkin) Warpriest 2; Hp 19/19; AC 17/11/16; Fort +5 | Ref +1 | Will +6; Init +2; Perc +1; Darkvision 60'

"We have found one result of the necromatic energies you sensed, we have skeletons here."

init: 1d20 + 2 ⇒ (11) + 2 = 13

"And they look to be quick heaps of bones."

DM roll of init is fine by me also. ;) pssst... +40 to my rolls remember


Init 4+, ac 10, touch ac 10, ff ac 10, F 0+, R 0+, W 3+, hp 10

1d20 + 4 ⇒ (19) + 4 = 23

Namon looked grimly on as the skeletons rose from the grave...

also a fan of gm rolling Initiative


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

Initiative: 1d20 + 5 ⇒ (7) + 5 = 12

Naia hears Roland's words, but without a visual cue she is even more perturbed than usual.

The living dead!

DM rolling Initiative ok by me. I prefer to roll myself usually, but as Ealasaid said it can kill BP waiting for all PC's to roll. Luckily we have a rapid-post-rate group!


Half-elf AC 23 [21], FF 21 [19], Touch 13 [11]; Hp: 83[104]; Saves: Fort +11(+14), Ref +5, Will +7[+9]; CMD 22; Perception +12.
Rameth the Delver wrote:


I also am a fan of dm rolling init

We are 3 then

=======

Lets destroy them qiuckly

Initiative: 1d20 + 2 ⇒ (1) + 2 = 3

EDIT: Oh the Irony


Game Master

ok, in the future I'll just roll it for you. But since you all rolled already...

Skellys will go first followed by everyone else!

_________________________

Round 1

Two skeletons charge Roland an rameth. Another steps up an claws rameth. The fourth bends down and picks up an old shield and a rusted longsword.

charge vs. roland: 1d20 + 4 ⇒ (17) + 4 = 211d4 + 2 ⇒ (1) + 2 = 3
charge vs. rameth: 1d20 + 4 ⇒ (7) + 4 = 111d4 + 2 ⇒ (4) + 2 = 6

full attack vs rameth: 1d20 + 2 ⇒ (6) + 2 = 81d20 + 2 ⇒ (11) + 2 = 131d4 + 2 ⇒ (3) + 2 = 51d4 + 2 ⇒ (2) + 2 = 4


Init 4+, ac 10, touch ac 10, ff ac 10, F 0+, R 0+, W 3+, hp 10

Namon swung his staff in an arc aiming to smash the skeleton who had attacked Roland's skull...

attack1d20 ⇒ 15, damage 1d6 ⇒ 5


Half-elf AC 23 [21], FF 21 [19], Touch 13 [11]; Hp: 83[104]; Saves: Fort +11(+14), Ref +5, Will +7[+9]; CMD 22; Perception +12.

SO, we go by order of initiative?


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth pulls his club and swings two handed power attack

1d20 - 1 + 3 + 1d6 ⇒ (10) - 1 + 3 + (6) = 18 for 1d6 + 4 + 3 ⇒ (4) + 4 + 3 = 11

Burn tow inspiration for the attack bonus


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18
Namon Nazzar wrote:

Namon swung his staff in an arc aiming to smash the skeleton who had attacked Roland's skull...

attack1d20, damage 1d6

Namon, how are you getting to the Skeletons? Rameth and Roland are through the doorway and Naia is closer to the door - even if the skeleton is right next to Roland in D6 or E6 or E7 you'd need 15' reach?!?!

Can Naia actually reach anything either? If not she studies the skeleton attacking Roland if she can even see it...


Init 4+, ac 10, touch ac 10, ff ac 10, F 0+, R 0+, W 3+, hp 10

oops forgot...if it isn't possible for Namon to clobber a skeleton he will do the following

Namon spoke a brief invocation in the Infernal tongue for knowledge of his foes...

knowledge, religion check1d20 + 8 ⇒ (6) + 8 = 14


Vital:
HP 9/9, AC 20 T 15 FF 16, Per +7 Init +5*, F +3 R +4 W +5, CMB -1, CMD 13, Speed 30, Climb 20

"Tell me if any of you want me to call on the spirits of battle to make you larger and stronger. If I won't be in the way, I can try to throw them off balance to make it easier for Rameth and Roland to strike them."
Offering to move to C7 and use my longspear for an aid other to help Rameth or Roland. 1d20 ⇒ 17 to give Roland +2 AC if you take me up on it.


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18
Quartle wrote:

"Tell me if any of you want me to call on the spirits of battle to make you larger and stronger. If I won't be in the way, I can try to throw them off balance to make it easier for Rameth and Roland to strike them."

Offering to move to C7 and use my longspear for an aid other to help Rameth or Roland. 1d20 to give Roland +2 AC if you take me up on it.

Is that Aid Another offer for either of them? You only mention Roland at the end there...


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

Naia hears Quartle's offer, and smiles broadly.

"I would dearly love to feel your magic Quartle, and grow to fearsome proportions, but I fear we cannot even get inside the room..."


Half-elf AC 23 [21], FF 21 [19], Touch 13 [11]; Hp: 83[104]; Saves: Fort +11(+14), Ref +5, Will +7[+9]; CMD 22; Perception +12.

I need space to charge!

I delay to see if roland get out of the way.


Vital:
HP 9/9, AC 20 T 15 FF 16, Per +7 Init +5*, F +3 R +4 W +5, CMB -1, CMD 13, Speed 30, Climb 20

"I shall not get in your way then Ealasaid." Quartle will stay back.
Aid Other does require me to pick one of them, but if there is a chance to get you or Ealasaid into the fight, that would be a better option.


Half-elf AC 23 [21], FF 21 [19], Touch 13 [11]; Hp: 83[104]; Saves: Fort +11(+14), Ref +5, Will +7[+9]; CMD 22; Perception +12.

Does rammeth´s hit dstroyed the undead?


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

@ Quartle: I was just trying to clarify that the offer was for one of either of them, not just Roland. ;)


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Yes, embiggen me froggy!

Sovereign Court

Male Aasimar (Angelkin) Warpriest 2; Hp 19/19; AC 17/11/16; Fort +5 | Ref +1 | Will +6; Init +2; Perc +1; Darkvision 60'

Roland step to the side and swings at the skeleton.

5' step to E6

longsword: 1d20 + 5 ⇒ (3) + 5 = 8
damage: 1d8 + 3 ⇒ (6) + 3 = 9


Half-elf AC 23 [21], FF 21 [19], Touch 13 [11]; Hp: 83[104]; Saves: Fort +11(+14), Ref +5, Will +7[+9]; CMD 22; Perception +12.

Charge + Power attack!: 1d20 + 5 ⇒ (9) + 5 = 141d10 + 7 ⇒ (5) + 7 = 12


Game Master

Round 1

Skeletons - the two skeletons in front of Roland and Rameth each charge the man in front of them, wicked claws reflecting the burning hell fire in their eyes!

The skeleton charging Roland manages to get a claw in, dealing 3 damage!

The skeleton charging Rameth is unable to land a blow, but another skeleton takes a step forward (E9) and slashes at the investigator, manages one claw to get in, and deals 4 damage!

The fourth skeleton bends down to pick up some ancient weapons and armor.

Namon- it may be hard to see on the map, but you could totally move diagonally through the door to D9 without provoking... but your roll of 15 is barely not enough to hit so you can not move there if you wish

Recalling his knowledge of the undead, Namon explains to the group that these skeletons are resistant to attacks that don't have a blunt surface.

Roland- swings his longsword at the vile creature but his attack glances harmlessly off the skeletons bones!

Darque- ?

Rameth- whips out his club and brings it hammering down upon the skeleton that charged him! The skeleton collapses in a broken heap at his feet.

Quartle- ?

Ealasaid- who are you charging?


Init 4+, ac 10, touch ac 10, ff ac 10, F 0+, R 0+, W 3+, hp 10

Namon took the talking option


Game Master

ok cool, that's what I thought ;p so! While you're online, could you please update your profile and tag to have your current stats? Sorry to be a pain, but I just dont want to have to calculate it all myself


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth grunts in pain.

any chance we could get the map at the top of the page?


Init 4+, ac 10, touch ac 10, ff ac 10, F 0+, R 0+, W 3+, hp 10

this what you wanted?


Half-elf AC 23 [21], FF 21 [19], Touch 13 [11]; Hp: 83[104]; Saves: Fort +11(+14), Ref +5, Will +7[+9]; CMD 22; Perception +12.
DajellyMan wrote:

Ealasaid- who are you charging?

I am...not sure. As the only space to charge is trhough the square roland left, So I attack whatever skeleton I could in that range, someone that have charged preferably.


Game Master

@namon: yes exactly that! But, shouldn't your ac be 11? And your hp 8 or 9? And your to hit with ranged +1? I really don't mean to offend or be anal, just some things I noticed. Let me know if you need any help :)

Ealasaid charges forward at the skeleton that had previously charged Roland, but her attack is unable to connect!


Init 4+, ac 10, touch ac 10, ff ac 10, F 0+, R 0+, W 3+, hp 10

changed the con stats and dex stats were probably from the stat block I pasted during character creation, they are now at the correct number.


Game Master

aaaaahh, I see now! Thank you for clearing that up.

So Roland now stands at E6, Ealasaid at D7, skeletons at E7, E9, and G9. Just waiting for naia and quartle to post round 1 and then I'll update map and the skeletons are up for round 2!


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

Naia moves into the doorway and draws her shortsword and light mace. She sees the skeleton at the rear with sword and shield.

"If I can get to it, the one at the back is mine!"

5' step into doorway.
Standard action: Draw weapons.
Move action: Favored Target - skeleton with equipment (G9).


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

Oh, and I second the call to have a link to the current map in the Campaign Header or your profile... Probably best for it to be in Campaign Header in case you haven't posted on the current page...


Game Master

oh you guys ;p I plan in doing the current map and current loot links up at the top (I usually have it up in my campaigns), and in fact am in the process if map making currently!


Game Master

Ok, here is the new map. I have also put the link up at the top.

Going to give it a bit to see what Quartle wants to do, and if it's been a while I'll just puppet him for a turn.


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

Cool! Thx. BTW, Naia should be in the doorway, C6.


Game Master

Technically the door exists in C7 and C8, but I guess you mean you want to be at the corner. Ok, I'll wait to update the map until some more movement happens, but I will remember you are in C6


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

I don't mind, C7 is fine. Might even end up better.
I also just realised PF freaks out about diagonals, so diagonating (is so a word!) like I intended is likely not a 5' step. Grumble.


Vital:
HP 9/9, AC 20 T 15 FF 16, Per +7 Init +5*, F +3 R +4 W +5, CMB -1, CMD 13, Speed 30, Climb 20

Quartle seems to enter a trance and suddenly ghostly warriors of long ago begin coalescing from the walls and streaming toward Rameth.
Quartle begins casting enlarge person on Rameth. Takes effect at start of Quartle's next turn.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

might I also suggest you change the permissions so we can move ourselves on the map? also thank you for putting it up top, it is so much easier when phone posting!!

I would get out of the doorway, cause froggy is working his magic.


Game Master

@Rameth: Unfortunately it is impossible to do so. The map image is a solid picture, essentially a screen shot of a program. You would all have to also download said program, I would upload the save state, and then you could all individually load program load save state, edit, export screenshot, then send to me for upload... So, unfortunately it's a little unrealistic with my current technology (: I wish it would work though

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