DMummy's Mask

Game Master Elmdorprime

Evil Looms. Cowboy Up. Kill It. Get Paid.

Slave Trenches


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Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"Aye, I have a scrape or three if ye be offering some moderate curatives."

Down ~14


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan dings with his CLW wand
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
ding: 1d8 + 1 ⇒ (1) + 1 = 2


Map Undead M Railroad Engineer 13

As a reminder you can go further into the room whose door you opened, there's another room to the north on the east wall of the corridor and the corridor appears to wrap around another room (the door to the north on the east wall of the corridor enters into that large room).

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"Thanks bud. ."

Dwalindor will head toward the room to the north to look around.

Percep : 1d20 + 9 ⇒ (14) + 9 = 23


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan follows.


Map Undead M Railroad Engineer 13

As you move through the room you find the walls of this burial chamber are lined with stone biers, each holding an open sarcophagus engraved with spirals and flying night birds. Three large stone tables hold piles of books, dried food, statuettes, and other offerings to those resting here that are of little worth.

Clearly those interred here were animated at the same time as the rest of the dead and managed to stumble forth into action. The undead you killed remain dead but the room extends north and dead ends. You must go back into the corridor.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Nothin' more this way, guys."

Dwalindor will do an about-face (assuming the perception and his dwarven stonelore finds no secret doors).


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan follows along.


Map Undead M Railroad Engineer 13

Dwalindor assumes correctly. To the door to the north? (L5 on the last map).


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Yep


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Thorrpe does his thing

1d20 + 10 ⇒ (7) + 10 = 17Percep
1d20 + 16 ⇒ (10) + 16 = 26 DD
1d20 + 17 ⇒ (11) + 17 = 28 stealth


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

After retrieving his blade Albus walks along with the rests of the group.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

What did you find on it, Thorpe?
Or are you letting Shad do the dirty work this time?


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Go Shad, go Shad! Albus whispers.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Shad is still figuring it all out. Just a second.

Shad waits for the DM


Map Undead M Railroad Engineer 13

DM appears in a flash of smoke and candy.

Slowly you realize the candy isn't for you.

The door is unlocked and untrapped; as you open it you see tidy wooden cabinets with brass knobs and labels are filling a musty library to the brim. A large cedar table stands against the south wall and three large skeletons are posed watchfully next to the table. One carries something covered with a cloth.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Considering all the stuff that has been popping up, those will no doubt attack us as soon as we go in.


Map Undead M Railroad Engineer 13

*Whistles*


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Thorrpe sneaks on in and prepares to attack

1d20 + 17 ⇒ (3) + 17 = 20 stealth


Map Undead M Railroad Engineer 13

Whooooooooooo gooooooooesssssss theeeereeeee?!


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan stays silent. Because if he doesn't answer, then they will believe that no one is there.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

1d20 + 10 ⇒ (12) + 10 = 22 percep

who said it?

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor nods at Noonan in agreement.

Hearing the voice and seeing Thorpe and Noonan did not say anything.

Who said that? Thorpe this better not be some stupid trick by Shad!


Map Undead M Railroad Engineer 13

The voice came from underneath the cloth covering the item held by one of the skeletons.

Cooommeeee clossseeerrrrr....yooooouuuuu dooooo nooooottttt smeeeellllll oooooooofffff hiiiiiimmmmmmm...


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan edges in, making sure to keep the others within his Circle Against Evil

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor will move closer with Noonan's move,
staying in the circle, and no closer than 10' reach of Amanda.

"Playing hide-o-seek in there? Not funny! Boo!"


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Thorrpe pulls out a holy water and hits the talker with it

1d20 + 7 + 1 - 1 ⇒ (12) + 7 + 1 - 1 = 19 for 2d4 + 1 + 2 + 3d6 ⇒ (3, 3) + 1 + 2 + (5, 1, 5) = 20 holy water

If it doesn't sizzle then its a good guy


Map Undead M Railroad Engineer 13

Does holy water go through oilcloth?


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Well there goes that possible negotiation

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Noonan, one thing you gotta learn with Thorpe. Ever since we first
met him, he has excelled at cutting negotiations short.
I think it has something to do with his stature.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Stature? I got a hump and that don't cause me problems.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

I dunno, does it? Thorrpe certainly doesn't know. Seems like some DR to me

No. If it is dead then it will try to kill us, if it isn't then it just got woken up more. Win win.

Shad says so.


Map Undead M Railroad Engineer 13

Hmmmm. Well, whatever, I'm sure it'll work out.

Initiative (Monster): 1d20 + 2 ⇒ (9) + 2 = 11
Initiative (Monster): 1d20 + 5 ⇒ (19) + 5 = 24
Initiative (Monster): 1d20 + 5 ⇒ (16) + 5 = 21
Initiative (Monster): 1d20 + 5 ⇒ (7) + 5 = 12

Initiative (Albus): 1d20 + 4 ⇒ (15) + 4 = 19
Initiative (Dwalindor): 1d20 + 2 ⇒ (10) + 2 = 12
Initiative (Noonan): 1d20 + 4 ⇒ (10) + 4 = 14
Initiative (Thorrpe): 1d20 + 4 ⇒ (10) + 4 = 14

Ccccccccuuuuuuuuuuuursssseeeee yyyyyyyooooouuuuuuuu! Iiiii'llllllll ffffffeeaaassstttttt ooooonnnnn yyyyyyooooouuuuurrrrr iiiiinnnnnnaaaaarrrrrdddsssss!

The eyes of the skeletons suddenly blaze with hideous blue arcane light and they start to move.

The cloth drops and you see a hideous sight - an animated undead head sitting in a gilded cage pressing against the bars and gnashing with its teeth.

Two of the skeletons advance and bring to bear huge swords that flash faster than mortal hands can move, unburdened of the limitations of mere flesh.

Attack (Longsword): 1d20 + 7 ⇒ (17) + 7 = 24 VS. Thorrpe
Damage (Longsword): 1d8 + 3 ⇒ (6) + 3 = 9
Attack (Longsword): 1d20 + 7 ⇒ (13) + 7 = 20 VS. Dwalindor

Meanwhile the head spits out a bolt of pure malice towards Noonan - the crackling black energy seems to tumble through the air.

Attack (Dread Bolt): 1d20 + 7 ⇒ (5) + 7 = 12
Damage (Dread Bolt): 2d8 ⇒ (3, 1) = 4 DC 16 Will Save for Half

Map

Proceed to murder-hobo.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor, remembering the last time he was attacked by a floating corpse head, decides to leave that to the experts of Noonan and Albus.

"You guys deal with that spitting head. Amanda knows how to deal with bones! Rarrrhhrrr!"

He will rage and attack the skeleton immediately to his south.

Adm earthbreaker, rage, fav, pa/FF : 1d20 + 10 + 2 + 2 ⇒ (15) + 10 + 2 + 2 = 29 for damage: 2d6 + 6 + 2 + 6 + 3 ⇒ (6, 2) + 6 + 2 + 6 + 3 = 25

Adm earthbreaker, rage, fav, pa: 1d20 + 5 + 2 - 2 + 2 ⇒ (9) + 5 + 2 - 2 + 2 = 16 for damage: 2d6 + 6 + 2 + 6 + 3 ⇒ (1, 5) + 6 + 2 + 6 + 3 = 23


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

HP 32/34
AC20T10FF20 (+2 vs. evil)
Saves F8R3W10 (+2 vs. evil)
Weapon in Hand: Mace +1
Effects: Magic Cicle Against Evil 10'(+2 AC/Saves vs. Evil 60 minutes)
Reasources: Channel 5/7,

Will: 1d20 + 12 ⇒ (7) + 12 = 19

How rude

Noonan sneezes and sends a wave of energy through the room

Channel damage DC 18: 3d6 ⇒ (2, 5, 3) = 10

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

@GM-the longsword would have hit Dwalindor AC19 pre rage and FF...I did not see dmg. I am assuming one was 5' closer so Dwalindor would have to had stepped back.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Thorrpe moves to I-10 and ducks behind the coffin and activates shield Actively ducking behind it


Map Undead M Railroad Engineer 13
Dwalindor the Pahmet wrote:
@GM-the longsword would have hit Dwalindor AC19 pre rage and FF...I did not see dmg. I am assuming one was 5' closer so Dwalindor would have to had stepped back.

Whoops! I'm just so used to missing our dwarven hero I assumed it missed.

Damage (Longsword): 1d8 + 3 ⇒ (1) + 3 = 4

Yeah, probably fine to take that hit. I'll get you one day. One day!

Will Save: 1d20 + 7 ⇒ (11) + 7 = 18
Will Save: 1d20 + 7 ⇒ (6) + 7 = 13
Will Save: 1d20 + 7 ⇒ (6) + 7 = 13
Will Save: 1d20 + 12 ⇒ (15) + 12 = 27


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

On it. Albus whisper and steps forward swinging his blade with both hands in a wide arc aimed at the caged head.

Since you asked we are the church of Pharasma... sorta... and its dirt nap time for tou folks.

Attk: 1d20 + 9 - 2 ⇒ (3) + 9 - 2 = 10
Dmg: 1d10 + 7 + 6 + 1 ⇒ (3) + 7 + 6 + 1 = 17


Map Undead M Railroad Engineer 13

Albus's swing misses while the sizzling energy released by Noonan visibly eats away at the skeletons and head. Meanwhile Dwalindor smashes the skeleton to the south into the ground.

Yyyyyyyyyyyyyyyyyooooooooooooooooooouuuuuuuuuuuuuuuuuuuuuuuu!

The enemies attack again - one advances heedless at Noonan trying to cut the cleric down.

Attack (Longsword): 1d20 + 7 ⇒ (6) + 7 = 13
Damage (Longsword): 1d8 + 3 ⇒ (6) + 3 = 9

The traces of positive energy burning the skeleton's form from the material plane however throw off its undead balance and it misses the cleric.

Meanwhile the head is carried by a skeleton forwards towards by the skeleton, which drops the cage towards a chain and attempts to use the head as a flail.

Attack (Head-flail): 1d20 + 7 ⇒ (6) + 7 = 13

While the cage fails to connect the head flails out and brushes rotting lips against Albus.

Attack (Touch): 1d20 + 9 ⇒ (12) + 9 = 21
Damage (Inflict Serious Wounds): 3d8 + 6 ⇒ (5, 3, 3) + 6 = 17 DC 18 Will Save for half.

A cascade of black lightning shoots around and over the magus ripping into his flesh.

Map

Map Note: Both the head and the skeleton carrying the head are in M7 however you cannot hit both with a single attack.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Would it be safe to say if both are in the same square that "cleave" could hit them both?


Map Undead M Railroad Engineer 13

Yes, that would work.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

1d20 + 17 ⇒ (4) + 17 = 21 stealth as a move

Thorrpe pops a wand out of his sleeve as a swift scorching ray
1d20 + 9 ⇒ (12) + 9 = 21 UMD

A ray of fire races toward the foe in th middle of the pack there

1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10 vs touch and FF if my stealth is high enough

damage4d6 + 3d6 ⇒ (2, 2, 4, 1) + (5, 3, 1) = 18 and it takes -2 to hit


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Reflex: 1d20 + 4 ⇒ (3) + 4 = 7
Hhmgf. The magus grunts before resuming his offensive.
Two can play that game! Attacks the skeleton holding the head.

Attk: 1d20 + 9 - 2 ⇒ (7) + 9 - 2 = 14
Dmg: 1d10 + 5 + 1 ⇒ (7) + 5 + 1 = 13

Casting Def DC16: 1d20 + 12 ⇒ (4) + 12 = 16
Shocking Grasp Spellstrike: 1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 17
Dmg: 1d10 + 5 + 1 + 5d6 ⇒ (9) + 5 + 1 + (1, 3, 6, 6, 6) = 37

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

If the undead are both standing after Albus, Dwalindor will step south and cleave into the skeleton and head (starting with whichever looks less damaged if possible).

"Good work, let's finish them off. HRHAHAHARRRR!

Adm earthbreaker, rage, fav, pa/FF : 1d20 + 10 + 2 + 2 ⇒ (20) + 10 + 2 + 2 = 34
for damage: 2d6 + 6 + 3 + 6 + 2 ⇒ (4, 5) + 6 + 3 + 6 + 2 = 26

Cleave Adm earthbreaker, rage, fav, pa : 1d20 + 10 + 2 + 2 - 2 ⇒ (9) + 10 + 2 + 2 - 2 = 21
for damage: 2d6 + 6 + 3 + 6 + 2 ⇒ (6, 5) + 6 + 3 + 6 + 2 = 28
If either skeleton or head dropped to Albus, then make this iterative attack at -5

confirm: 1d20 + 10 + 2 + 2 ⇒ (16) + 10 + 2 + 2 = 30
for damage: 4d6 + 38 ⇒ (3, 2, 2, 5) + 38 = 50


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Kersplody

HP 34/34
AC20T10FF20 (+2 vs. evil)
Saves F8R3W10 (+2 vs. evil)
Weapon in Hand: Mace +1
Effects: Magic Cicle Against Evil 10'(+2 AC/Saves vs. Evil 60 minutes)
Reasources: Channel 5/7,

Noonan swats at the nasty right in front of him
Mac+1: 1d20 + 7 ⇒ (7) + 7 = 141d8 + 3 ⇒ (8) + 3 = 11


Map Undead M Railroad Engineer 13

Surprisingly the attacks of Noonan, Thorrpe and Albus all miss the various skeletal warriors.

Dwalindor's vicious attack crushes the warrior carrying the cage with the head but he fails to hit the flying cage.

The last skeleton standing between you renews its assault on Noonan.

Attack (Longsword): 1d20 + 7 ⇒ (4) + 7 = 11

And fails.

Finally the head spits out a curse that travels to Dwalindor and he sees creeping blackness start to cover his vision.

Concentration: 1d20 + 9 ⇒ (11) + 9 = 20
Roll Fortitude or you're blind, DC 18

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Fort, rage : 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17

Ok Dwalindor may miss the save by 1 or if Noonans protection vs evil applies or it is a spell or spell-like or poison , either has +2 or +4. .


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

1d20 + 9 ⇒ (4) + 9 = 13umd

The wand doesn't go off, but stealth again

1d20 + 17 ⇒ (1) + 17 = 18


Map Undead M Railroad Engineer 13

You'd get the bonus from Noonan, the head isn't a nice person. Granted you don't have an evil-detector, er, paladin with you.

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