DMummy's Mask

Game Master Elmdorprime

Evil Looms. Cowboy Up. Kill It. Get Paid.

Slave Trenches


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HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Well that was a let down. Let's see what happens. Thorrpe checks the water for any kind of trap

1d20 + 10 ⇒ (12) + 10 = 22 percep

Assuming none he will reach in the water and start pulling things out, from outside the pool to start


Map Undead M Railroad Engineer 13

Nothing happens as Thorrpe puts his hand in the pool.

...Yet.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

jerk!

Thorrpe goes for the bracers and invites Dwalndor to help pull out the bars.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Once Thorpe has the bracers, Dwalindor will move close to the bars. He sets Lucy againt a rock or wall as he tries for a bar.

"We will see whats I can pulls up ."


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan clutche shis mace in case things go pear shaped


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Hey Sunny! Where did you come from again? I wonder if you knew me and Shads old master? He was a powerful wizard!


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Kapitesh. Didn't know any wizards.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor contiues his effort with the bars.

"Katipests? Is that far from here? You may finds it hard to believe, but I ain't never been far from Wati myself...once I came out of the desert that is ."


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Uh..Hmm..Just not sure how far it is.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Yea! katapesh! That's where I am from! Maybe we know the same people! Who do you know!


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

I know this guy named John, he kinda knew nothing.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

OH MY GODS!! I KNOW JOHN! DO YOU KNOW FRITZ?


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Yes...They killed him.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

no not Fritz. People just think he is dead. I'm sure he is fine. What about Delilah?

Thorrpe says as he keeps tossing out bars


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Oh HER. Total gold digger who dumped some long haired guy when a better deal came along.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Hahaha! That totally sounds like her! Oh man! I think me you and Shad are going to be great friends! You ever spend any time down on Derloff lane?


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Hmm..Never heard of that place sounds like a place where old men spend their time.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor ignores the banter and continues his work unless interrupted.


Map Undead M Railroad Engineer 13

The rods are surprisingly easily pulled from the fountain - almost as if they'd lain there undisturbed for centuries before you came along.

You think you can fetch a good price for the rods too...

The ornate bronze doors beckon to you, taunting you to come further into the Sepulcher.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

1d20 + 11 ⇒ (5) + 11 = 16 appraise on the bars
1d20 + 11 ⇒ (6) + 11 = 17 appraise on the bracers or spell craft if it is magic


Map Undead M Railroad Engineer 13

You are unable to determine the value of the bars.

You do believe the bracers are an Ancient Osiriani set of bracers of armor + 1.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"Those should fetch a nice chunk of gold...even from that thief-wanna-be, Ibrahim!"

Dwalindor picks up Lucy and moves to the doors.

"Albus, you have been awfully quiet since we got down here."


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

[ooc]Albus suddenly topples forwards with a knife in his back.[/ooc[

Noonan move sup behind Dwalindor.


Map Undead M Railroad Engineer 13

Are you opening the doors or waiting for Albus?


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

opening the doors How many of the bars do we get?

Ill figure out what these are worth later.

Thorrpe moves to the door and checks it for traps, then unlocks or DD's it then hides to the side of it and lets Dwalindor open the door.

1d20 + 10 ⇒ (19) + 10 = 29 percep
1d20 + 16 ⇒ (2) + 16 = 18 DD to disarm or unlock
1d20 + 16 ⇒ (19) + 16 = 35 DD to disarm or unlock if needed
1d20 + 17 ⇒ (9) + 17 = 26 stealth

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Opens the door.

No sweat.


Map Undead M Railroad Engineer 13

Thirty

The arched ceiling of this chamber towers overhead, rising to a height of sixty feet above the tiled floor. Hundreds of small alcoves cover the walls, hidden behind neglected silk curtains in blue and gold. A small altar sits in the center, caked in unsightly stains. A heavy scent of camphor and pitch hang in the air.

A large silver seal depicting a phoenix spiraling around its own tail is inset into the top of the altar, but the seal is blackened and appears half-melted.

But mostly you notice the zombies chained to the wall - and the ones wandering the floor.

Map

They're zombies, you opened the door, you win initiative.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"Noonan...this room looks custom made fer ya bud ."

Dwalindor will 5' step into the room and swing at 2 zombies within reach of Lucy (sharp end)

MW Lucern, fav, pa/FF : 1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20 for damage: 1d12 + 6 + 2 + 6 ⇒ (11) + 6 + 2 + 6 = 25
MW Lucern, fav, pa : 1d20 + 5 + 2 - 2 ⇒ (6) + 5 + 2 - 2 = 11 for damage: 1d12 + 6 + 2 + 6 ⇒ (6) + 6 + 2 + 6 = 20


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

HP 34/34
AC20T10FF20 (+2 vs. evil)
Saves F8R3W10 (+2 vs. evil)
Weapon in Hand: Mace +1
Effects: Magic Cicle Against Evil 10'(+2 AC/Saves vs. Evil 60 minutes)
Reasources: Channel 6/7,

Noonan moves next to Dwal and sneezes

Channel DC 18: 3d6 ⇒ (1, 3, 6) = 10 30' burst


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Handxbow/DA: 1d20 + 9 + 1 - 2 ⇒ (1) + 9 + 1 - 2 = 9 for 1d4 + 1 + 1 + 3d6 + 4 ⇒ (2) + 1 + 1 + (6, 4, 3) + 4 = 21 Thorrpe fires away then hides

1d20 + 17 - 10 ⇒ (14) + 17 - 10 = 21 snipe


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]
Dwalindor the Pahmet wrote:


"Albus, you have been awfully quiet since we got down here."

The magus shrugs while walking behind Dwalindor. I just got a bad felling about this place I guess. Maybe I am just being paranoi... He says while the door is opened. #%$@!!!

Why couldn't I keep my mouth shutted?! Had to jinx it...

Albus casts shield on himself.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"Your feeling was right, Albus. Seems like we found zomboid central"


Map Undead M Railroad Engineer 13

Will Saves:

Will: 1d20 + 3 ⇒ (17) + 3 = 20
Will: 1d20 + 3 ⇒ (17) + 3 = 20
Will: 1d20 + 3 ⇒ (2) + 3 = 5
Will: 1d20 + 3 ⇒ (20) + 3 = 23
Will: 1d20 + 3 ⇒ (2) + 3 = 5
Will: 1d20 + 3 ⇒ (11) + 3 = 14
Will: 1d20 + 3 ⇒ (16) + 3 = 19
Will: 1d20 + 3 ⇒ (2) + 3 = 5
Will: 1d20 + 3 ⇒ (6) + 3 = 9

DM Only:

1d6 ⇒ 5

Positive energy erupts from the hunchback and washes over the zombies wandering free in the room - some seem to fight off the wave of terrifying energy but most simply seem to degrade before your eyes.

Meanwhile Dwalindor smashes one of the remaining zombies into the floor and Thorrpe's arrow, surprisingly, misses the others. The wily zombies evade the arrow by barely moving straight - like the crafty drunk they are hard to hit.

Two of them advance and attack Dwalindor.

Attack (Slam): 1d20 + 4 ⇒ (8) + 4 = 12
Attack (Slam): 1d20 + 4 ⇒ (12) + 4 = 16

Neither are able to penetrate the dwarven barbarian's defense and the rest press in on Noonan and Dwalindor intent on rending their sweet, sweet living flesh.

Updated Map

The remaining zombies are chained to the walls, but they strain at their bonds - intent on eating all of you as soon as they escape the chains binding them.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

This time Thorrpe tosses a holy water at a zombie

1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26 for 2d4 + 1 + 3d6 ⇒ (3, 2) + 1 + (6, 1, 3) = 16 sneak if it didnt see me and 1 damage to those near

He again attempts to snipe 1d20 + 17 - 10 ⇒ (13) + 17 - 10 = 20

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor will take his AOO on one of the approaching zombies as it moves through his reach.

"Look Lucy, they love ya!"

AOO MW Lucern, fav, pa : 1d20 + 10 + 2 - 2 ⇒ (17) + 10 + 2 - 2 = 27 for damage: 1d12 + 6 + 2 + 6 ⇒ (12) + 6 + 2 + 6 = 26

Then he will step back (if needed) and try to cleave through another pair if any still standing and adjacent.

Cleave1 MW Lucern, fav, FF/pa : 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16 for damage: 1d12 + 6 + 2 + 6 ⇒ (12) + 6 + 2 + 6 = 26

Cleave2MW Lucern, fav, pa : 1d20 + 10 + 2 - 2 ⇒ (6) + 10 + 2 - 2 = 16 for damage: 1d12 + 6 + 2 + 6 ⇒ (5) + 6 + 2 + 6 = 19

AC=17 due to cleave


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

HP 34/34
AC20T10FF20 (+2 vs. evil)
Saves F8R3W10 (+2 vs. evil)
Weapon in Hand: Mace +1
Effects: Magic Cicle Against Evil 10'(+2 AC/Saves vs. Evil 60 minutes)
Reasources: Channel 6/7,

Noonan debates channeling again but whacks the one to his right

Heavy Mace: 1d20 + 7 ⇒ (7) + 7 = 141d8 + 3 ⇒ (4) + 3 = 7


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Albus steps behind Dwalindor and attacks the zombie to the dwarf's left.

Attk: 1d20 + 8 - 2 ⇒ (19) + 8 - 2 = 25
Dmg: 1d10 + 5 + 1 ⇒ (6) + 5 + 1 = 12

Crit Confirm: 1d20 + 8 - 2 ⇒ (11) + 8 - 2 = 17
Crit Dmg: 1d10 + 5 + 1 ⇒ (10) + 5 + 1 = 16

Casting Def DC15: 1d20 + 11 ⇒ (6) + 11 = 17
Arcane Mark Spell Spellstrike: 1d20 + 8 - 2 ⇒ (2) + 8 - 2 = 8
Dmg: 1d10 + 5 + 1 ⇒ (2) + 5 + 1 = 8


Map Undead M Railroad Engineer 13

Thorrpe, are you trying to make the ranged touch attack with the holy water and then another attack? And which zombie were you attacking?


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

no i am sniping the second roll is my stealth. To snipe is a standard action which allows an attack then an attempt to stealth at -20 (-10 due to rogues edge) aiming at I-8


Map Undead M Railroad Engineer 13

The barrage of attacks flatten several zombies - but the remainder still stand and continue to press in.

Attack (Slam): 1d20 + 4 ⇒ (1) + 4 = 5 Vs Dwalindor

Attack (Slam): 1d20 + 4 ⇒ (17) + 4 = 21 Vs Dwalindor
Damage (Slam): 1d6 + 4 ⇒ (5) + 4 = 9

Attack (Slam): 1d20 + 4 ⇒ (20) + 4 = 24 Vs Dwalindor
Attack (Slam, Confirm Critical): 1d20 + 4 ⇒ (19) + 4 = 23
Damage (Slam): 2d6 + 8 ⇒ (3, 5) + 8 = 16

Attack (Slam): 1d20 + 4 ⇒ (10) + 4 = 14 Vs Noonan

Their flailing hands reach out to try and hit Dwalindor and Noonan - only some of them are effective, but one zombie manages to club Dwalindor with a limb calcified by age and the undead disease.


Map Undead M Railroad Engineer 13

Map!


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Battle Stats
HP 34/34
AC20T10FF20 (+2 vs. evil)
Saves F8R3W10 (+2 vs. evil)
Weapon in Hand: Mace +1
Effects: Magic Cicle Against Evil 10'(+2 AC/Saves vs. Evil 60 minutes)
Reasources: Channel 6/7,

Noonan bashes the one to his right
Mace,PA: 1d20 + 6 ⇒ (7) + 6 = 131d8 + 5 ⇒ (8) + 5 = 13

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor reels back from the slam to the helm.

Well if that didnt ring my chimes...

He will swing back at two adjacent zombies, stepping as needed.

MW Lucern, fav, pa/FF : 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 19 for damage: 1d12 + 6 + 2 + 6 ⇒ (12) + 6 + 2 + 6 = 26

MW Lucern, fav, pa : 1d20 + 10 + 2 - 2 ⇒ (1) + 10 + 2 - 2 = 11 for damage: 1d12 + 6 + 2 + 6 ⇒ (8) + 6 + 2 + 6 = 22

ac=16 from cleave


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Thorpe rinses and repeats with his sniping and water at the foe in front of noonan

1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26 for 2d4 + 1 + 3d6 ⇒ (3, 2) + 1 + (5, 2, 1) = 14

Snipe/stealth 1d20 + 17 - 10 ⇒ (16) + 17 - 10 = 23


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

AC 20

Albus enters (moves to J6) and attacks the zombie to the left of the dwarf with a two hand chop.

Attk: 1d20 + 9 - 2 ⇒ (6) + 9 - 2 = 13
Dmg: 1d10 + 6 + 6 + 1 ⇒ (10) + 6 + 6 + 1 = 23


Map Undead M Railroad Engineer 13

The last unchained zombie attacks Noonan, mindlessly ignoring the other zombies vanishing in flashes of light and the undead flesh atomizing under the sprinkling of holy water.

Attack (Slam): 1d20 + 4 ⇒ (5) + 4 = 9

It misses, the clumsy undead limbs incapable of connecting.

Map


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan finishes off the last free zombie, if he somehow doesn't he is sure Dwalindor can.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Handxbow/DA: 1d20 + 9 + 1 - 2 ⇒ (5) + 9 + 1 - 2 = 13 for 1d4 + 1 + 1 + 4 + 3d6 ⇒ (4) + 1 + 1 + 4 + (5, 5, 6) = 26

Thorrpe pops out from hiding and fires at the last one

might hit it if it didnt know i was there

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor assumes Noonan or Thorpe finish off the remaining zombie as he steps further into the room.

provide flank, aid or take Aoo as appropriate .


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Pow: 1d20 + 6 ⇒ (3) + 6 = 91d8 + 5 ⇒ (4) + 5 = 9

Or maybe not.

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