
Thorrpe |

Well that was a let down. Let's see what happens. Thorrpe checks the water for any kind of trap
1d20 + 10 ⇒ (12) + 10 = 22 percep
Assuming none he will reach in the water and start pulling things out, from outside the pool to start

Thorrpe |

jerk!
Thorrpe goes for the bracers and invites Dwalndor to help pull out the bars.

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Once Thorpe has the bracers, Dwalindor will move close to the bars. He sets Lucy againt a rock or wall as he tries for a bar.
"We will see whats I can pulls up ."

Thorrpe |

Hey Sunny! Where did you come from again? I wonder if you knew me and Shads old master? He was a powerful wizard!

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Dwalindor contiues his effort with the bars.
"Katipests? Is that far from here? You may finds it hard to believe, but I ain't never been far from Wati myself...once I came out of the desert that is ."

Thorrpe |

Yea! katapesh! That's where I am from! Maybe we know the same people! Who do you know!

Thorrpe |

no not Fritz. People just think he is dead. I'm sure he is fine. What about Delilah?
Thorrpe says as he keeps tossing out bars

Thorrpe |

Hahaha! That totally sounds like her! Oh man! I think me you and Shad are going to be great friends! You ever spend any time down on Derloff lane?

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Dwalindor ignores the banter and continues his work unless interrupted.

DMummy |

The rods are surprisingly easily pulled from the fountain - almost as if they'd lain there undisturbed for centuries before you came along.
You think you can fetch a good price for the rods too...
The ornate bronze doors beckon to you, taunting you to come further into the Sepulcher.

Thorrpe |

1d20 + 11 ⇒ (5) + 11 = 16 appraise on the bars
1d20 + 11 ⇒ (6) + 11 = 17 appraise on the bracers or spell craft if it is magic

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"Those should fetch a nice chunk of gold...even from that thief-wanna-be, Ibrahim!"
Dwalindor picks up Lucy and moves to the doors.
"Albus, you have been awfully quiet since we got down here."

Thorrpe |

opening the doors How many of the bars do we get?
Ill figure out what these are worth later.
Thorrpe moves to the door and checks it for traps, then unlocks or DD's it then hides to the side of it and lets Dwalindor open the door.
1d20 + 10 ⇒ (19) + 10 = 29 percep
1d20 + 16 ⇒ (2) + 16 = 18 DD to disarm or unlock
1d20 + 16 ⇒ (19) + 16 = 35 DD to disarm or unlock if needed
1d20 + 17 ⇒ (9) + 17 = 26 stealth

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Opens the door.
No sweat.

DMummy |

Thirty
The arched ceiling of this chamber towers overhead, rising to a height of sixty feet above the tiled floor. Hundreds of small alcoves cover the walls, hidden behind neglected silk curtains in blue and gold. A small altar sits in the center, caked in unsightly stains. A heavy scent of camphor and pitch hang in the air.
A large silver seal depicting a phoenix spiraling around its own tail is inset into the top of the altar, but the seal is blackened and appears half-melted.
But mostly you notice the zombies chained to the wall - and the ones wandering the floor.
They're zombies, you opened the door, you win initiative.

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"Noonan...this room looks custom made fer ya bud ."
Dwalindor will 5' step into the room and swing at 2 zombies within reach of Lucy (sharp end)
MW Lucern, fav, pa/FF : 1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20 for damage: 1d12 + 6 + 2 + 6 ⇒ (11) + 6 + 2 + 6 = 25
MW Lucern, fav, pa : 1d20 + 5 + 2 - 2 ⇒ (6) + 5 + 2 - 2 = 11 for damage: 1d12 + 6 + 2 + 6 ⇒ (6) + 6 + 2 + 6 = 20

Noonan3 |

HP 34/34
AC20T10FF20 (+2 vs. evil)
Saves F8R3W10 (+2 vs. evil)
Weapon in Hand: Mace +1
Effects: Magic Cicle Against Evil 10'(+2 AC/Saves vs. Evil 60 minutes)
Reasources: Channel 6/7,
Noonan moves next to Dwal and sneezes
Channel DC 18: 3d6 ⇒ (1, 3, 6) = 10 30' burst

Thorrpe |

Handxbow/DA: 1d20 + 9 + 1 - 2 ⇒ (1) + 9 + 1 - 2 = 9 for 1d4 + 1 + 1 + 3d6 + 4 ⇒ (2) + 1 + 1 + (6, 4, 3) + 4 = 21 Thorrpe fires away then hides
1d20 + 17 - 10 ⇒ (14) + 17 - 10 = 21 snipe

"Angel Eyes" Albus |

"Albus, you have been awfully quiet since we got down here."
The magus shrugs while walking behind Dwalindor. I just got a bad felling about this place I guess. Maybe I am just being paranoi... He says while the door is opened. #%$@!!!
Why couldn't I keep my mouth shutted?! Had to jinx it...Albus casts shield on himself.

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"Your feeling was right, Albus. Seems like we found zomboid central"

DMummy |

Will: 1d20 + 3 ⇒ (17) + 3 = 20
Will: 1d20 + 3 ⇒ (17) + 3 = 20
Will: 1d20 + 3 ⇒ (2) + 3 = 5
Will: 1d20 + 3 ⇒ (20) + 3 = 23
Will: 1d20 + 3 ⇒ (2) + 3 = 5
Will: 1d20 + 3 ⇒ (11) + 3 = 14
Will: 1d20 + 3 ⇒ (16) + 3 = 19
Will: 1d20 + 3 ⇒ (2) + 3 = 5
Will: 1d20 + 3 ⇒ (6) + 3 = 9
1d6 ⇒ 5
Positive energy erupts from the hunchback and washes over the zombies wandering free in the room - some seem to fight off the wave of terrifying energy but most simply seem to degrade before your eyes.
Meanwhile Dwalindor smashes one of the remaining zombies into the floor and Thorrpe's arrow, surprisingly, misses the others. The wily zombies evade the arrow by barely moving straight - like the crafty drunk they are hard to hit.
Two of them advance and attack Dwalindor.
Attack (Slam): 1d20 + 4 ⇒ (8) + 4 = 12
Attack (Slam): 1d20 + 4 ⇒ (12) + 4 = 16
Neither are able to penetrate the dwarven barbarian's defense and the rest press in on Noonan and Dwalindor intent on rending their sweet, sweet living flesh.
The remaining zombies are chained to the walls, but they strain at their bonds - intent on eating all of you as soon as they escape the chains binding them.

Thorrpe |

This time Thorrpe tosses a holy water at a zombie
1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26 for 2d4 + 1 + 3d6 ⇒ (3, 2) + 1 + (6, 1, 3) = 16 sneak if it didnt see me and 1 damage to those near
He again attempts to snipe 1d20 + 17 - 10 ⇒ (13) + 17 - 10 = 20

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Dwalindor will take his AOO on one of the approaching zombies as it moves through his reach.
"Look Lucy, they love ya!"
AOO MW Lucern, fav, pa : 1d20 + 10 + 2 - 2 ⇒ (17) + 10 + 2 - 2 = 27 for damage: 1d12 + 6 + 2 + 6 ⇒ (12) + 6 + 2 + 6 = 26
Then he will step back (if needed) and try to cleave through another pair if any still standing and adjacent.
Cleave1 MW Lucern, fav, FF/pa : 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16 for damage: 1d12 + 6 + 2 + 6 ⇒ (12) + 6 + 2 + 6 = 26
Cleave2MW Lucern, fav, pa : 1d20 + 10 + 2 - 2 ⇒ (6) + 10 + 2 - 2 = 16 for damage: 1d12 + 6 + 2 + 6 ⇒ (5) + 6 + 2 + 6 = 19
AC=17 due to cleave

Noonan3 |

HP 34/34
AC20T10FF20 (+2 vs. evil)
Saves F8R3W10 (+2 vs. evil)
Weapon in Hand: Mace +1
Effects: Magic Cicle Against Evil 10'(+2 AC/Saves vs. Evil 60 minutes)
Reasources: Channel 6/7,
Noonan debates channeling again but whacks the one to his right
Heavy Mace: 1d20 + 7 ⇒ (7) + 7 = 141d8 + 3 ⇒ (4) + 3 = 7

"Angel Eyes" Albus |

Albus steps behind Dwalindor and attacks the zombie to the dwarf's left.
Attk: 1d20 + 8 - 2 ⇒ (19) + 8 - 2 = 25
Dmg: 1d10 + 5 + 1 ⇒ (6) + 5 + 1 = 12
Crit Confirm: 1d20 + 8 - 2 ⇒ (11) + 8 - 2 = 17
Crit Dmg: 1d10 + 5 + 1 ⇒ (10) + 5 + 1 = 16
Casting Def DC15: 1d20 + 11 ⇒ (6) + 11 = 17
Arcane Mark Spell Spellstrike: 1d20 + 8 - 2 ⇒ (2) + 8 - 2 = 8
Dmg: 1d10 + 5 + 1 ⇒ (2) + 5 + 1 = 8

Thorrpe |

no i am sniping the second roll is my stealth. To snipe is a standard action which allows an attack then an attempt to stealth at -20 (-10 due to rogues edge) aiming at I-8

DMummy |

The barrage of attacks flatten several zombies - but the remainder still stand and continue to press in.
Attack (Slam): 1d20 + 4 ⇒ (1) + 4 = 5 Vs Dwalindor
Attack (Slam): 1d20 + 4 ⇒ (17) + 4 = 21 Vs Dwalindor
Damage (Slam): 1d6 + 4 ⇒ (5) + 4 = 9
Attack (Slam): 1d20 + 4 ⇒ (20) + 4 = 24 Vs Dwalindor
Attack (Slam, Confirm Critical): 1d20 + 4 ⇒ (19) + 4 = 23
Damage (Slam): 2d6 + 8 ⇒ (3, 5) + 8 = 16
Attack (Slam): 1d20 + 4 ⇒ (10) + 4 = 14 Vs Noonan
Their flailing hands reach out to try and hit Dwalindor and Noonan - only some of them are effective, but one zombie manages to club Dwalindor with a limb calcified by age and the undead disease.

Noonan3 |

Battle Stats
HP 34/34
AC20T10FF20 (+2 vs. evil)
Saves F8R3W10 (+2 vs. evil)
Weapon in Hand: Mace +1
Effects: Magic Cicle Against Evil 10'(+2 AC/Saves vs. Evil 60 minutes)
Reasources: Channel 6/7,
Noonan bashes the one to his right
Mace,PA: 1d20 + 6 ⇒ (7) + 6 = 131d8 + 5 ⇒ (8) + 5 = 13

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Dwalindor reels back from the slam to the helm.
Well if that didnt ring my chimes...
He will swing back at two adjacent zombies, stepping as needed.
MW Lucern, fav, pa/FF : 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 19 for damage: 1d12 + 6 + 2 + 6 ⇒ (12) + 6 + 2 + 6 = 26
MW Lucern, fav, pa : 1d20 + 10 + 2 - 2 ⇒ (1) + 10 + 2 - 2 = 11 for damage: 1d12 + 6 + 2 + 6 ⇒ (8) + 6 + 2 + 6 = 22
ac=16 from cleave

Thorrpe |

Thorpe rinses and repeats with his sniping and water at the foe in front of noonan
1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26 for 2d4 + 1 + 3d6 ⇒ (3, 2) + 1 + (5, 2, 1) = 14
Snipe/stealth 1d20 + 17 - 10 ⇒ (16) + 17 - 10 = 23

DMummy |

The last unchained zombie attacks Noonan, mindlessly ignoring the other zombies vanishing in flashes of light and the undead flesh atomizing under the sprinkling of holy water.
Attack (Slam): 1d20 + 4 ⇒ (5) + 4 = 9
It misses, the clumsy undead limbs incapable of connecting.

Thorrpe |

Handxbow/DA: 1d20 + 9 + 1 - 2 ⇒ (5) + 9 + 1 - 2 = 13 for 1d4 + 1 + 1 + 4 + 3d6 ⇒ (4) + 1 + 1 + 4 + (5, 5, 6) = 26
Thorrpe pops out from hiding and fires at the last one
might hit it if it didnt know i was there

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Dwalindor assumes Noonan or Thorpe finish off the remaining zombie as he steps further into the room.
provide flank, aid or take Aoo as appropriate .