DMummy's Mask

Game Master Elmdorprime

Evil Looms. Cowboy Up. Kill It. Get Paid.

Slave Trenches


4,351 to 4,400 of 11,569 << first < prev | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | next > last >>

Map Undead M Railroad Engineer 13

Thorrpe kills the zombie and you're left with barking undead chained to the walls.

Roll me a Perception check.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Perception: 1d20 + 10 ⇒ (3) + 10 = 13


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

1d20 + 10 ⇒ (6) + 10 = 16

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Percep : 1d20 + 9 ⇒ (20) + 9 = 29

"Hey, what's this over here? ."


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

A.A. Perc Dwalindor: 1d20 + 9 ⇒ (3) + 9 = 12

Where... You have sone keen eyes on you mate. Albus says looking at the direction pointed by the dwarf.


Map Undead M Railroad Engineer 13

While Thorrpe, Albus and Noonan spend their time staring at the ruins and the terrifying horde of chained zombies Dwalindor hears some people sneaking up behind them.

Map

Three cultists in masks - and a woman you remember from the auction house are standing behind you.

You fools! The mask belongs to us! We are the true heirs to the Sky Pharaoh’s legacy! When he rises again to reclaim his throne, we will receive Hakotep’s blessings, not the likes of you!

Initiative (Monster): 1d20 + 2 ⇒ (12) + 2 = 14
Initiative (Monster): 1d20 + 2 ⇒ (10) + 2 = 12
Initiative (Monster): 1d20 + 2 ⇒ (8) + 2 = 10
Initiative (Monster): 1d20 + 1 ⇒ (18) + 1 = 19
Initiative (Albus): 1d20 + 4 ⇒ (11) + 4 = 15
Initiative (Dwalindor): 1d20 + 2 ⇒ (10) + 2 = 12
Initiative (Noonan): 1d20 + 4 ⇒ (18) + 4 = 22
Initiative (Thorrpe): 1d20 + 4 ⇒ (1) + 4 = 5

You win.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Thorrpe moves quickly and fires at N7 catching her off guard ever so slightly

Handxbow/DA: 1d20 + 9 + 1 - 2 ⇒ (11) + 9 + 1 - 2 = 19 for 1d4 + 1 + 1 + 4 + 3d6 ⇒ (3) + 1 + 1 + 4 + (1, 5, 4) = 19 AND bleed 3 AND she is bewildered for a round receiving -2 to hit and saves

bleeding attack rogue talent, plus debilitating injury


Map Undead M Railroad Engineer 13

Sadly Thorrpe's arrow is unable to penetrate the woman's armor.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Flat footed!!! Dam her to hell!


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Battle Stats
HP 34/34
AC20T10FF20 (+2 vs. evil)
Saves F8R3W10 (+2 vs. evil)
Weapon in Hand: Mace +1
Effects: Magic Cicle Against Evil 10'(+2 AC/Saves vs. Evil 60 minutes)
Reasources: Channel 6/7,

Noonan casts Sound Burst on the woman at N-7. The 10 radius burst should also catch the ones to her south and west
Sonic Damage: 1d8 ⇒ 2
DC 15 Fort or be stunned for 1 round

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

If the woman does not appear to be stunned, Dwalindor will charge her in a rage.

"YOU!!!!"

MW Lucern, rage, pa/FF, chg : 1d20 + 10 + 2 + 2 ⇒ (1) + 10 + 2 + 2 = 15 for damage: 1d12 + 6 + 3 + 6 ⇒ (9) + 6 + 3 + 6 = 24

But he snags the long hammer on the doorway trying to get through.

If she is stunned, he will move in where he is 10' from her and the thug to the side (L-8) and swing/miss at him instead.


Map Undead M Railroad Engineer 13

Fortitude: 1d20 + 4 ⇒ (18) + 4 = 22
Fortitude: 1d20 + 2 ⇒ (3) + 2 = 5
Fortitude: 1d20 + 2 ⇒ (6) + 2 = 8

The stun happens to the small fry, but the woman appears unmoved - by Dwalindor and Noonan.


Map Undead M Railroad Engineer 13

Albus?


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Albus moves and attacks the cultist west of Dwalindor.

Attk: 1d20 + 9 - 2 ⇒ (9) + 9 - 2 = 16
Dmg: 1d10 + 5 + 6 + 1 ⇒ (6) + 5 + 6 + 1 = 18


Map Undead M Railroad Engineer 13

Not that one Albus!

The cultist that Albus attacks screams in pain as Albus's sword sticks in his gut.

I can't....die here I'm just one day...until....retirement!

Sadly he dies and slides off the sword's blade onto the floor as an abject lesson to always, always, always retire early using stockpiled vacation time.

With one cultist stunned and the other dead, the third cultist closes in to drive his sword against the dwarven barbarian.

Attack (Shortsword): 1d20 + 3 ⇒ (8) + 3 = 11

Happily for the raging dwarf the sword misses the agitated barbarian.

The woman is shocked at your immediate charge however calmly takes a step back and then promptly disappears from sight.


Map Undead M Railroad Engineer 13

Forgot!

Map


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Thorrpe moves into the room and up the wall.

Use major magic to cast monkey fish.

Everyone watching seems to see Thorpe's shadow move and literally press his feet to the wall as he climbs up it.

Now in K-6 but 10 feet up the wall


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

HP 34/34
AC20T10FF20 (+2 vs. evil)
Saves F8R3W10 (+2 vs. evil)
Weapon in Hand: Mace +1
Effects: Magic Cicle Against Evil 10'(+2 AC/Saves vs. Evil 60 minutes)
Reasources: Channel 6/7,

Noonan steps one square south and whacks the cultist.

+1 mace,PA: 1d20 + 6 ⇒ (7) + 6 = 131d8 + 5 ⇒ (4) + 5 = 9

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor, still raging cries out...

"Where do you think you are going, Missy!"

track: 1d20 + 11 ⇒ (1) + 11 = 12 vs DC 10 to locate her by SCENT

What is with these 1's? At least it is a skill check and not a save!...uhg

if she is within reach, or reach of a 30' move, he will swing at her.

attack if found:

MW Lucern, rage, pa/FF : 1d20 + 10 + 2 ⇒ (17) + 10 + 2 = 29 for damage: 1d12 + 6 + 3 + 6 ⇒ (7) + 6 + 3 + 6 = 22
miss: 1d100 ⇒ 86 high is good


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Did the women used magic or just walked out of the room? Trying a spellcraft to ID if it was magic.
Spellcraft: 1d20 + 10 ⇒ (11) + 10 = 21

Who else wants to be retired? Albus says steping to the next enemy by the dwarf.

Attk: 1d20 + 9 - 2 ⇒ (3) + 9 - 2 = 10
Dmg: 1d10 + 5 + 1 ⇒ (1) + 5 + 1 = 7

Casting Def DC15: 1d20 + 12 ⇒ (5) + 12 = 17
Arcane Mark Spell Spellstrike: 1d20 + 9 - 2 ⇒ (3) + 9 - 2 = 10
Dmg: 1d10 + 5 + 1 ⇒ (7) + 5 + 1 = 13

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"She's gots to be in here someplace, right Albus?"


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

I hope so. The magus whispers no wanting to think about the amount of power necessary for an actual teleport spell.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

If only I had decided to pray for a spell to reveal hidden foes.


Map Undead M Railroad Engineer 13

In a comedy of errors, Albus and Noonans attack bypass their opponents who move out of the way.

Dwalindor, determining the direction of an opponent is a move action. You can move to follow the opponent but that would be two move actions for this round instead of move/attack.

Albus, you identify the spell effect as invisibility.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor will take both moves to track down her position and move into position to strike

"I smells her over here....


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan gets ready to whack again while awaiting the strike of his target.


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

She turned invisible!

Who's turn is it?


Map Undead M Railroad Engineer 13

Enemies' turn now that Dwalindor's action is resolved.

Dwalindor's sniffing the air in combat would be comical if you weren't fighting for your life.

DM Only:

1d3 ⇒ 3

Unfortunately, as Dwalindor follows the scent he hears chanting from behind a pillar to the southwest and in clouds of dirty smoke three large dogs appear surrounding the barbarian - they have night black fur and eyes and mouths that glow red with an evil light.

One cultist turns on Albus in return for the attack and darts in with his short sword, trying to skewer Albus in the abdomen.

Attack (Short sword): 1d20 + 3 ⇒ (17) + 3 = 20
Damage (Short sword): 1d6 ⇒ 1

The other cultist plunges his sword down at Noonan like a opera star, trying to take the hunchback in the hunch.

Attack (Short sword): 1d20 + 3 ⇒ (10) + 3 = 13
Damage (Short sword): 1d6 ⇒ 3

The dogs turn and snap at Dwalindor, trying to bring him down in the pack.

Attack (Bite): 1d20 + 6 ⇒ (1) + 6 = 7
Damage (Bite): 1d4 + 3 ⇒ (3) + 3 = 6

Attack (Bite): 1d20 + 6 ⇒ (19) + 6 = 25
Damage (Bite): 1d4 + 3 ⇒ (1) + 3 = 4

Attack (Bite): 1d20 + 6 ⇒ (14) + 6 = 20
Damage (Bite): 1d4 + 3 ⇒ (4) + 3 = 7


Map Undead M Railroad Engineer 13

Took me an hour to post that. Geez.

Map!


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Thorrpe moves to K-3 where he stealths himself

1d20 + 17 ⇒ (4) + 17 = 21 stealth

Then he uses his quick runner shirt and moves back out just enough to send a shot at the one on O-7

remember I am on the wall

Handxbow/DA: 1d20 + 9 + 1 - 2 ⇒ (2) + 9 + 1 - 2 = 10 for 1d4 + 1 + 1 + 4 + 3d6 ⇒ (4) + 1 + 1 + 4 + (1, 4, 2) = 17 and -2 to its AC -4 vs me


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

And the snipe attempt

1d20 + 17 - 10 ⇒ (6) + 17 - 10 = 13 stealth for my snipe attempt

well my combat mastery continues


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

HP 34/34
AC20T10FF20 (+2 vs. evil)
Saves F8R3W10 (+2 vs. evil)
Weapon in Hand: Mace +1
Effects: Magic Cicle Against Evil 10'(+2 AC/Saves vs. Evil 60 minutes)
Reasources: Channel 6/7,

Noonan's hunch deflects the blow and he whacks back.
Mac,PA: 1d20 + 6 ⇒ (4) + 6 = 101d8 + 5 ⇒ (8) + 5 = 13

Right with you in the luck dept.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"Ouch! Demon Dawgs! Rrrrrrrr"
2 bites hit, for 2 and 5 respectively after DR

Dwalindor, still raging, will step 5' (Q-6) to the Southeast and try to cleave into the north and west one with Lucy.

Main MW Lucern, rage, pa/FF : 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21 for damage: 1d12 + 6 + 3 + 6 ⇒ (1) + 6 + 3 + 6 = 16

Cleave MW Lucern, rage, pa : 1d20 + 10 + 2 - 2 ⇒ (2) + 10 + 2 - 2 = 12 for damage: 1d12 + 6 + 3 + 6 ⇒ (2) + 6 + 3 + 6 = 17

AC=18 due to Cleave


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Albus attacks his enemy again hoping to finish him quickly.

Attk: 1d20 + 9 - 2 ⇒ (16) + 9 - 2 = 23
Dmg: 1d10 + 5 + 1 ⇒ (3) + 5 + 1 = 9

Casting Def DC15: 1d20 + 12 ⇒ (20) + 12 = 32
Arcane Mark Spell Spellstrike: 1d20 + 9 - 2 ⇒ (11) + 9 - 2 = 18
Dmg: 1d10 + 5 + 1 ⇒ (1) + 5 + 1 = 7


Map Undead M Railroad Engineer 13

Dwalindor manages to down one of the dogs while the other avoids the hammer end while Albus cuts down another cultist.

The remaining cultist steps back and unleashes a wave of burning flames on Albus.

Burning Hands: 2d4 ⇒ (1, 4) = 5 DC 13 Reflex for half

The remaining dogs manage to pin Dwalindor between them and again attack, trying to tear tendons and blood vessels.

Attack (Bite): 1d20 + 4 ⇒ (19) + 4 = 23
Attack (Damage): 1d4 + 3 ⇒ (1) + 3 = 4

Attack (Bite): 1d20 + 4 ⇒ (1) + 4 = 5
Attack (Damage): 1d4 + 3 ⇒ (2) + 3 = 5

The woman remains invisible.

Updated Map!

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor shrugs off the minor bite and steps back to smash the dog that bit him first.

"Baddd dog..,meet Lucy ."

MW Lucern, rage, pa/FF : 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31 for damage: 1d12 + 6 + 3 + 6 ⇒ (10) + 6 + 3 + 6 = 25

MW Lucern, rage, pa/FF : 1d20 + 5 - 2 + 2 ⇒ (8) + 5 - 2 + 2 = 13 for damage: 1d12 + 6 + 3 + 6 ⇒ (8) + 6 + 3 + 6 = 23


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

HP 34/34
AC20T10FF20 (+2 vs. evil)
Saves F8R3W10 (+2 vs. evil)
Weapon in Hand: Mace +1
Effects: Magic Cicle Against Evil 10'(+2 AC/Saves vs. Evil 60 minutes)
Reasources: Channel 6/7,

Noonan steps one square south and whacks again at the cultist
Mace,PA: 1d20 + 6 ⇒ (7) + 6 = 131d8 + 5 ⇒ (6) + 5 = 11

I am helping, I swear! I am purging the low rolls


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Reflex: 1d20 + 4 ⇒ (13) + 4 = 17

Come out, come out... whereever you are darlin'
The flames completly ruin Albus mood,he moves to engage the caster.

Attk: 1d20 + 9 - 2 ⇒ (9) + 9 - 2 = 16
Dmg: 1d10 + 5 + 1 ⇒ (7) + 5 + 1 = 13

Casting Def DC15: 1d20 + 12 ⇒ (16) + 12 = 28
Arcane Mark Spell Spellstrike: 1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 17
Dmg: 1d10 + 5 + 1 ⇒ (10) + 5 + 1 = 16

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor will keep using scent to try and find the woman, but cannot track her while fighting the dogs.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Thorrpe attempts to fire at the thug from his wall perch then stealth again

Handxbow/DA: 1d20 + 9 + 1 - 2 ⇒ (3) + 9 + 1 - 2 = 11 for 1d4 + 1 + 1 + 4 ⇒ (2) + 1 + 1 + 4 = 8

positive my snip failed last round

1d20 + 17 - 10 ⇒ (4) + 17 - 10 = 11 snipe

might as well try giving it a hug


1st Floor Map, 2nd Floor Map

Thorrpe's arrow flies off in a weird direction and Noonan's mace continues to not find a purchase on the cultist.

Albus's Flashing Blade(TM) and Dwalindor's mighty hammer however crush their opponents, leaving an eerie silence. Dwalindor realizes that the female cultist has escaped back up the stairs to the surface from whence she came - no doubt intimidated by the hammer of doom.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan looks around warily. Should we try to hunt her down?

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Yeah...give...me a....minute. Hah. Hey....who's got the ....happy...stick? Dwalindor huffs a bit as he recovers from raging.

Dwalindor will hit himself with the wand to get him back up a bit.

clw: 4d8 + 4 ⇒ (5, 1, 6, 6) + 4 = 22

"I think she went back up stairs


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Ready to go.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Thorrpe reloads and lays back on the wall

Which way?


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Up the stairs I think, we should let Dwalindor track her.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

4 chg used .

"Well I can try. I usually can only do it by scent when I get really mad. Problem is...I need to finds her to get my blood boiling ."

Survival : 1d20 + 9 ⇒ (19) + 9 = 28 to follow her tracks


Map Undead M Railroad Engineer 13

You see her tracks running away from the Sepulcher, and as the footsteps go you see them transition from delicate steps to heavy treads that indicate she started running.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

shad says she is probably long gone. Shall we move on?


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Well it looks like it, let us go back.

4,351 to 4,400 of 11,569 << first < prev | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DMummy's Mask All Messageboards

Want to post a reply? Sign in.