Dwalindor the Pahmet
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@gm - sorry I mistakenly thought the tiles were constantly swarming and he would be able to reach two easily. If we need to ready then yes only one atk - thanks .
| "Angel Eyes" Albus |
Familiar's Perc: 1d20 + 9 ⇒ (2) + 9 = 11
Perc: 1d20 + 9 ⇒ (7) + 9 = 16
Just a second mate, I need to catch my breath. Who has the cure wand?
Albus uses some charges of the item to get back to his feet.
3xCLW: 3d8 + 3 ⇒ (2, 1, 7) + 3 = 13
Ok
Dwalindor the Pahmet
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"Thanks for that healing. Let's do these doors. Thorpe? Ready?."
Dwalindor will open the door once they are checked (assuming Thorpe does his usual routine)
| DMummy |
No traps - really!
A fifteen-foot-tall statue of a matronly woman with long, flowing hair stands in the center of this chamber between two large stone tables. Ten curtained alcoves break up the hieroglyph-covered walls. Enormous bronze doors stand to the north and south.
The statue in the center of the room depicts Pharasma, with a dagger in one hand and a sprig of kheper-wer—a medicinal herb used in childbirth—in the other.
I can't think of anyway to block things off so you can see coordinates and there's a true "fog" but you can't see beyond the brown shapes which are meant to be opaque curtains.
Dwalindor the Pahmet
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Dwalindor whistles.
"Well that there is a sight you don't see every day. At least she don't look like some zombie or lich."
kn:rel: 1d20 + 1 ⇒ (9) + 1 = 10
Dwalindor the Pahmet
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Dwalindor scratches his beard.
Is this statue magical or any of these curtains or doors trapped? I don't like something about this room. Not sure what...but I am sure we will know soon enough."
| Thorrpe |
Thorrpe pops in and looks about
1d20 + 10 ⇒ (11) + 10 = 21
Shad does not like this statue. I think it is rather nice
Dwalindor the Pahmet
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"Boo!" Dwalindor grins.
Dwalindor the Pahmet
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Yes, Dwalindor will open/enter doors or doorways checked by Thorpe or Shad.
"What cha got, Shad?."
| Thorrpe |
waiting for the result from looking behind the curtain
Dwalindor the Pahmet
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Worse...a normal mirror :-p .
Dwalindor the Pahmet
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left to right sounds good starting with the one left of the one we entered by? .
Dwalindor the Pahmet
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"You got it man."
Dwalindor will stride into the tunnel to the northeast, trusting his keen dwarven vision to get into keep him from trouble.
| DMummy |
As you move down the tunnel you come to a large room with no other exits (for once). Half-walls and heavy curtains divide this room into a network of small apartments and common spaces. Colorful linens, faded with age, lie neatly folded at the foot of each bare bed, save for the far end of the room, where rich silks and pillows cover a bed surrounded by a mess of discarded books and notes.
In two of the apartments you come across two bodies of beautiful but somewhat ill looking women, dressed in fine Taldan silks and Osirian jewelry. Something is...unusual about their remains.
The bodies seem to be preserved with gentle repose - and not from ancient times.
The silks and jewelry would be worth 2,400 gp.
Dwalindor the Pahmet
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perception: 1d20 + 8 ⇒ (7) + 8 = 15
Dwalindor scratches his beard.
That does not sound like the work of undead or their masters...I would not think. Who would preserve them...do you know how they died?"
Dwalindor the Pahmet
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Dwalindor nods and follows Noonan with Amanda ready to bash.
| Thorrpe |
1d20 + 11 ⇒ (15) + 11 = 26 appraise
The jewelry and silks are worth money.
Dwalindor the Pahmet
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"Either way they did not just die and then walk down here on their own. Somebody put them there and may still be around or worse....out collecting more ."
Dwalindor will look for other rooms or exits that could lead to the missing body snatchers.
| "Angel Eyes" Albus |
Albus scratches his head thinking.
Thats some fine a... ladies indeed. Do you think someone store them to be raised into something else later? Nothing would shock me anymore in this place.
The magus helps the dwarf search the rest of the big room.
Casts detect magic
Perc: 1d20 + 9 ⇒ (18) + 9 = 27
Familiar's Perc: 1d20 + 9 ⇒ (15) + 9 = 24
Dwalindor the Pahmet
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Finding anything Albus?
Dwalindor continues to look for other exits or hiding places.
Dwalindor the Pahmet
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Does there appear to be any magical devices in the room or rings/headband on them? Something to control them? Or is it just their bodies radiating as magical? .
| Thorrpe |
1d20 + 10 ⇒ (9) + 10 = 19 percep
1d20 + 17 ⇒ (15) + 17 = 32 stealth
Thorrpe leads the way
| DMummy |
Just the bodies.
As you troop back inside the curtain in the southeast corner twitches aside and you see coal-red eyes burning behind in the alcove.
A body lurches forward and shreds of leathery flesh cling to this skeletal figure. Knowledge: Religion to identify.
Initiative (Monster): 1d20 + 6 ⇒ (17) + 6 = 23
Initiative (Albus): 1d20 + 4 ⇒ (20) + 4 = 24
Initiative (Dwalindor): 1d20 + 2 ⇒ (13) + 2 = 15
Initiative (Noonan): 1d20 + 4 ⇒ (1) + 4 = 5
Initiative (Thorrpe): 1d20 + 4 ⇒ (1) + 4 = 5
Monster wins.
Everyone roll a Will Save, DC 16 or you're frightened for 1d4 ⇒ 3 rounds.
It vanishes from site and appears behind Noonan. Croaking a wave of eldritch energy waves out from the creature and as it touches you you feel a wave of nausea sweep over you.
Roll another separate Will Save, also DC 16
The nausea passes and you're in the same point.
You reappear in an unfamiliar room...
Direction (Albus): 1d8 ⇒ 5
Direction (Dwalindor): 1d8 ⇒ 1
Direction (Noonan): 1d8 ⇒ 6
Direction (Thorrpe): 1d8 ⇒ 4
Distance (Albus): 1d10 ⇒ 7
Distance (Dwalindor): 1d10 ⇒ 3
Distance (Noonan): 1d10 ⇒ 4
Distance (Thorrpe): 1d10 ⇒ 8