| DMummy |
Albus's sword hits the undead but the magic seems to misfire.
Dwalindor's hammer however slams hard onto the ground next to the statue however, who turns its attention to Dwalindor while the undead slashes at Albus again.
Attack (Claws): 1d20 + 10 ⇒ (7) + 10 = 17
The claws miss the dodging magus.
The flail sings through the air again towards the rapidly moving dwarf.
Attack (Flail): 1d20 + 11 ⇒ (15) + 11 = 26
Damage (Flail): 2d6 + 8 ⇒ (4, 4) + 8 = 16
Attack (Flail): 1d20 + 6 ⇒ (17) + 6 = 23
Damage (Flail): 2d6 + 8 ⇒ (5, 5) + 8 = 18
It slams twice into the barbarian.
Dwalindor the Pahmet
|
Dwalindor grunts as the two slams nearly knock the wind out of him.
Egads! Albus, Noonan...uh I may need some help here. Hurry up with that bag of bones.
34-4DR=30dmg noted
Adm earthbreaker, rage, pa/FF : 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27 for damage: 2d6 + 6 + 3 + 6 ⇒ (3, 4) + 6 + 3 + 6 = 22
Adm earthbreaker, rage, pa : 1d20 + 5 - 2 + 2 ⇒ (17) + 5 - 2 + 2 = 22 for damage: 2d6 + 6 + 3 + 6 ⇒ (2, 5) + 6 + 3 + 6 = 22
He will step back 5' (S21) after his swings.
| Noonan3 |
HP 34/34
AC20T10FF20 (+2 vs. evil)
Saves F8R3W10 (+2 vs. evil)
Weapon in Hand: Mace +1
Effects: Magic Circle Against Evil 10'(+2 AC/Saves vs. Evil 60 minutes)
Resources: Channel 3/7,Divine Favor (+2 3 rounds)
Noonan channels again to heal his allies.
Channel: 3d6 ⇒ (6, 3, 2) = 11
| DMummy |
Dwalindor's earthbreaker slams hard into the moving statue, causing cracks to appear throughout the statue as chunks fall off.
The crypt thing seems concerned by the dwarf's skillful maneuvering.
Nooooo, must not interfere...with the maaassttteerrr's plaaaans!
It continues its attacks on Albus with single-mindedness.
Attack (Claws): 1d20 + 10 ⇒ (17) + 10 = 27
Damage (Claws): 1d8 + 4 ⇒ (2) + 4 = 6
The statue takes its own step towards Dwalindor to finish him off.
Attack (Flail): 1d20 + 11 ⇒ (1) + 11 = 12
Attack (Flail): 1d20 + 6 ⇒ (5) + 6 = 11
Sadly the damage from the hammer stops the statue from crushing the desert barbarian.
| Thorrpe |
Thorrpe enjoys the healing he takes!
Thorrpe fires his crossbow at the crypt thing
Handxbow/DA: 1d20 + 9 + 1 - 2 ⇒ (10) + 9 + 1 - 2 = 18 for 1d4 + 1 + 1 + 4 ⇒ (4) + 1 + 1 + 4 = 10
Thorrpe lights a smoke stick on his square, then stands up
Dwalindor the Pahmet
|
Dwalindor tries to take another step away and west of the statue, to help Thorrpe position to the other side (flank?)
"Rrrrr...Alright statue. Let us see what Amanda can do to you again.
The dwarf can feel he is running out of time and must hurry.
Adm earthbreaker, rage, pa/FF : 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30 for damage: 2d6 + 6 + 3 + 6 ⇒ (3, 5) + 6 + 3 + 6 = 23
Adm earthbreaker, rage, pa/FF : 1d20 + 5 - 2 + 2 ⇒ (9) + 5 - 2 + 2 = 14 for damage: 2d6 + 6 + 3 + 6 ⇒ (4, 1) + 6 + 3 + 6 = 20
Next round is his last round of rage...then...well, things could get ugly
| "Angel Eyes" Albus |
Dm I did not completetly understood your post regarding Albus's spell. Did the spell fired but the creature was immune or did the sword attack missed.
Albus slashes at the undead.
Trying...
Attk: 1d20 + 9 - 2 ⇒ (1) + 9 - 2 = 8
Dmg: 1d10 + 5 + 1 ⇒ (10) + 5 + 1 = 16
In case spell did not fire last round: 6d6 ⇒ (6, 6, 4, 4, 5, 1) = 26
With these rolls no second attack for Albus if he is still holding his shocking grasp.
Casting Def DC15: 1d20 + 12 ⇒ (3) + 12 = 15
Arcane Mark Spellstrike: 1d20 + 9 - 2 ⇒ (4) + 9 - 2 = 11
Dmg: 1d10 + 5 + 1 ⇒ (10) + 5 + 1 = 16
Dwalindor the Pahmet
|
Albus the thing has obviously cursed you! :-(
| Noonan3 |
HP 34/34
AC20T10FF20 (+2 vs. evil)
Saves F8R3W10 (+2 vs. evil)
Weapon in Hand: Mace +1
Effects: Magic Circle Against Evil 10'(+2 AC/Saves vs. Evil 60 minutes)
Resources: Channel 2/7,Divine Favor (+2 3 rounds)
Noonan attacks the Crypt thing
Mace,PA: 1d20 + 8 ⇒ (6) + 8 = 141d8 + 7 ⇒ (3) + 7 = 10
| "Angel Eyes" Albus |
Albus, the first sword attack hit, the second spell-combat melee attack roll for the spell didn't hit.
Noonan and Albus: I know this is kind of weird with the post-Albus thing but my tracking you act again before the monster does.
Ok, so Albus is still holding the spell, which prevents him from spellstriking until he discharges it with a sucefull melee attack. So only the first attack happened last round. Same thing now, can only do the second attack if first one hits.
Albus attacks again!
Attk: 1d20 + 9 - 2 ⇒ (1) + 9 - 2 = 8
Dmg: 1d10 + 5 + 1 + 6 ⇒ (7) + 5 + 1 + 6 = 19
This is starting to #*% me off.
Dwalindor the Pahmet
|
So do they go now or are we up again? I lost track on the init order. Just want to make sure you are not waiting on me.
| DMummy |
Giving Albus a little wiggle room because I'm generous. But hey, I'm game to continue. You'll like one of the results.
Dwalindor, in the final roaring fury of his rage slams his hammer into the statue and the cracks spiderweb through it and the statue shatters - pieces fly all over the room, a rather large hand slamming hard into the ground next to Thorrpe's head, causing the floor to smash and small shards to cut into his skin. No damage.
Thorrpe's arrow bounces off the pieces ineffectually.
Albus and Noonan have no luck killing the undead and the crypt thing hisses at the death of its ally, and its claws reach for Albus again.
Attack (Claws): 1d20 + 10 ⇒ (1) + 10 = 11
It's filthy nails miss the rapidly moving magus however, opening it up to a finishing blow.
Dwalindor the Pahmet
|
"One down...how you coming...on that one...guys?
Dwalindor drops out of rage as he stumbles back to the north, hoping Albus and Noonan finish the thing.
He turns and looks back at Thorrpe.
"You doing ok, sport?....You cannot go running off finding new friends. Shad is plenty for now you know."
| Thorrpe |
Thorrpe stands and fires at the undead thing
Handxbow/DA: 1d20 + 9 + 1 - 2 ⇒ (5) + 9 + 1 - 2 = 13 for 1d4 + 1 + 1 + 4 ⇒ (4) + 1 + 1 + 4 = 10
I didn't do it! I was hear then I was magicked there. Even Shad was confused.
Thorrpe says as his bolt flies wide.
| Noonan3 |
Battle Stats
HP 34/34
AC20T10FF20 (+2 vs. evil)
Saves F8R3W10 (+2 vs. evil)
Weapon in Hand: Mace +1
Effects: Magic Circle Against Evil 10'(+2 AC/Saves vs. Evil 60 minutes)
Resources: Channel 2/7,Divine Favor (+2 2 rounds)
Noonan moves to help Albus
Mace,DF,PA: 1d20 + 8 ⇒ (13) + 8 = 211d8 + 7 ⇒ (3) + 7 = 10
| "Angel Eyes" Albus |
Thanks. That one did not want to go quietly. The magus grumbles while cleaning the swet from his forehead. He proceeds to search this room.
Perc: 1d20 + 9 ⇒ (20) + 9 = 29
Familiar's Perc: 1d20 + 9 ⇒ (19) + 9 = 28
Dwalindor the Pahmet
|
Dwalindor will move up and wack it if Albus does not drop it.
Albus - behind you! It is still moving bud!"
Dwalindor the Pahmet
|
What would be really NOT funny, is if he rolled the '20' on the search and rolls another '1' on the attack. Then the other 3 of us will have to grapple the undead and let him CdG for satisfaction.
| DMummy |
A giant hand will lift the ceiling and metal claw will lower itself and pluck Albus up by his collar and out of the tomb. Then the metal claw will lower a riveted steel version of Albus into the tomb and the hand will put the ceiling back.
ROBO-ALBUS ENGAGED. INITIATING ATTACK PATTERN 2.2c - SHOCKING GRASP SPELLSTRIKE.
Attack (Sword): 1d20 + 9 - 2 ⇒ (9) + 9 - 2 = 16
Damage (Sword): 1d10 + 5 + 1 ⇒ (4) + 5 + 1 = 10
Defensive Casting: 1d20 + 12 ⇒ (13) + 12 = 25
Attack (Spellstrike): 1d20 + 9 - 2 ⇒ (6) + 9 - 2 = 13
Damage (Spellstrike): 6d6 ⇒ (4, 4, 1, 4, 6, 3) = 22
Robo-Albus's swings miss the monster as well sadly - perhaps his software needs adjusting. The hand lifts the ceiling back up, the metal claw picks up Robo-Albus and deposits real Albus and then the hand lowers the ceiling back in place.
The crypt thing renews its assault on real Albus.
Attack (Claws): 1d20 + 10 ⇒ (19) + 10 = 29
Damage (Claws): 1d8 + 4 ⇒ (7) + 4 = 11
The claws rip into the magus who staggers back from the attack.
You all are back up.
| Noonan3 |
Battle Stats
HP 34/34
AC20T10FF20 (+2 vs. evil)
Saves F8R3W10 (+2 vs. evil)
Weapon in Hand: Mace +1
Effects: Magic Circle Against Evil 10'(+2 AC/Saves vs. Evil 60 minutes)
Resources: Channel 2/7,Divine Favor (+2 1 rounds)
Noonan bashes again
Mace: 1d20 + 8 ⇒ (16) + 8 = 241d8 + 7 ⇒ (3) + 7 = 10
Dwalindor the Pahmet
|
If it still stands, Dwalindor huffs and puffs, out of breath and saunters up to 10' of the creature and swings Amanda.
I...am here...if ...needed. I think Thorpe is better...too
Adm earthbreaker, fatigue, pa/FF : 1d20 + 10 - 1 ⇒ (2) + 10 - 1 = 11 for damage: 2d6 + 6 - 3 + 6 ⇒ (6, 4) + 6 - 3 + 6 = 19
Bah. This end.... of the room has a ....curse upon it! Push the skeleton over... by the statue and then we will hit it!"
| Thorrpe |
Handxbow/DA: 1d20 + 9 + 1 - 2 ⇒ (19) + 9 + 1 - 2 = 27 for 1d4 + 1 + 1 + 4 ⇒ (3) + 1 + 1 + 4 = 9
Thorrpe sends a bolt flying into the creature
| Thorrpe |
To confirm Handxbow/DA: 1d20 + 9 + 1 - 2 ⇒ (11) + 9 + 1 - 2 = 19 for 1d4 + 1 + 1 + 4 ⇒ (2) + 1 + 1 + 4 = 8
| DMummy |
Dwalindor's hammer slams into the floor while Noonan and Thorrpe manage to strike the crypt thing and the flesh turns deep black - the undead's necromantic magic fails under the pounding and the years catch up to the monster.
The skin and bones literally crumble to dust in front of you and you're briefly out of combat.
| Thorrpe |
Thorrpe pulls out a 3 scroll of clw to patch himself up a bit. He hands them to noonan
3d8 + 3 ⇒ (6, 5, 1) + 3 = 15
Dwalindor the Pahmet
|
Dwalindor nods in appreciation to Noonan as he finishes catching his breath.
"Thank you old man. I was thinking that blade curse would be the death of us. These two creatures have anything of magic on them? Or keys or nothing?"
| Thorrpe |
Thorrpe speaks
Shad would you check those out for us?
Detect magic and 1d20 + 19 ⇒ (17) + 19 = 36
Dwalindor the Pahmet
|
"I am good for now. I will carry the flail unless on of you wants to."
| Thorrpe |
We should use some of the treasures we have.
IE check the group loot sheet.
Thorrpe says as he uses his last scroll and a 2 potion
3d8 + 3 ⇒ (6, 3, 5) + 3 = 17
Dwalindor the Pahmet
|
Fair enough. He said large so could be heavy and penalty to use it .
| Thorrpe |
Thorrpe heads back to the room he was teleported to and looks about
1d20 + 10 ⇒ (2) + 10 = 12
Dwalindor the Pahmet
|
Dwalindor will try to fold the large flail into his backpack and, having recovered his breath, starts looking around as well.
"What is behind all these curtains? Hopefully no more friends for Shad.
He will casually poke another one to the east.
"I for one would be ready for a rest if this place has someplace we could defend.