DMummy's Mask

Game Master Elmdorprime

Evil Looms. Cowboy Up. Kill It. Get Paid.

Slave Trenches


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Map Undead M Railroad Engineer 13

Albus's sword hits the undead but the magic seems to misfire.

Dwalindor's hammer however slams hard onto the ground next to the statue however, who turns its attention to Dwalindor while the undead slashes at Albus again.

Attack (Claws): 1d20 + 10 ⇒ (7) + 10 = 17

The claws miss the dodging magus.

The flail sings through the air again towards the rapidly moving dwarf.

Attack (Flail): 1d20 + 11 ⇒ (15) + 11 = 26
Damage (Flail): 2d6 + 8 ⇒ (4, 4) + 8 = 16
Attack (Flail): 1d20 + 6 ⇒ (17) + 6 = 23
Damage (Flail): 2d6 + 8 ⇒ (5, 5) + 8 = 18

It slams twice into the barbarian.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor grunts as the two slams nearly knock the wind out of him.

Egads! Albus, Noonan...uh I may need some help here. Hurry up with that bag of bones.

34-4DR=30dmg noted

Adm earthbreaker, rage, pa/FF : 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27 for damage: 2d6 + 6 + 3 + 6 ⇒ (3, 4) + 6 + 3 + 6 = 22

Adm earthbreaker, rage, pa : 1d20 + 5 - 2 + 2 ⇒ (17) + 5 - 2 + 2 = 22 for damage: 2d6 + 6 + 3 + 6 ⇒ (2, 5) + 6 + 3 + 6 = 22

He will step back 5' (S21) after his swings.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

HP 34/34
AC20T10FF20 (+2 vs. evil)
Saves F8R3W10 (+2 vs. evil)
Weapon in Hand: Mace +1
Effects: Magic Circle Against Evil 10'(+2 AC/Saves vs. Evil 60 minutes)
Resources: Channel 3/7,Divine Favor (+2 3 rounds)

Noonan channels again to heal his allies.
Channel: 3d6 ⇒ (6, 3, 2) = 11


Map Undead M Railroad Engineer 13

Post Albus, Barring Destruction of Crypt Thing:

Dwalindor's earthbreaker slams hard into the moving statue, causing cracks to appear throughout the statue as chunks fall off.

The crypt thing seems concerned by the dwarf's skillful maneuvering.

Nooooo, must not interfere...with the maaassttteerrr's plaaaans!

It continues its attacks on Albus with single-mindedness.

Attack (Claws): 1d20 + 10 ⇒ (17) + 10 = 27
Damage (Claws): 1d8 + 4 ⇒ (2) + 4 = 6

The statue takes its own step towards Dwalindor to finish him off.

Attack (Flail): 1d20 + 11 ⇒ (1) + 11 = 12
Attack (Flail): 1d20 + 6 ⇒ (5) + 6 = 11

Sadly the damage from the hammer stops the statue from crushing the desert barbarian.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Thorrpe enjoys the healing he takes!

Assuming shooting will not provoke:

Thorrpe fires his crossbow at the crypt thing

Handxbow/DA: 1d20 + 9 + 1 - 2 ⇒ (10) + 9 + 1 - 2 = 18 for 1d4 + 1 + 1 + 4 ⇒ (4) + 1 + 1 + 4 = 10

If it is close enough where shooting provokes:

Thorrpe lights a smoke stick on his square, then stands up

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor tries to take another step away and west of the statue, to help Thorrpe position to the other side (flank?)

"Rrrrr...Alright statue. Let us see what Amanda can do to you again.

The dwarf can feel he is running out of time and must hurry.

Adm earthbreaker, rage, pa/FF : 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30 for damage: 2d6 + 6 + 3 + 6 ⇒ (3, 5) + 6 + 3 + 6 = 23

Adm earthbreaker, rage, pa/FF : 1d20 + 5 - 2 + 2 ⇒ (9) + 5 - 2 + 2 = 14 for damage: 2d6 + 6 + 3 + 6 ⇒ (4, 1) + 6 + 3 + 6 = 20

Next round is his last round of rage...then...well, things could get ugly


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Dm I did not completetly understood your post regarding Albus's spell. Did the spell fired but the creature was immune or did the sword attack missed.

Albus slashes at the undead.
Trying...

Attk: 1d20 + 9 - 2 ⇒ (1) + 9 - 2 = 8
Dmg: 1d10 + 5 + 1 ⇒ (10) + 5 + 1 = 16
In case spell did not fire last round: 6d6 ⇒ (6, 6, 4, 4, 5, 1) = 26

With these rolls no second attack for Albus if he is still holding his shocking grasp.
Casting Def DC15: 1d20 + 12 ⇒ (3) + 12 = 15
Arcane Mark Spellstrike: 1d20 + 9 - 2 ⇒ (4) + 9 - 2 = 11
Dmg: 1d10 + 5 + 1 ⇒ (10) + 5 + 1 = 16

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Albus the thing has obviously cursed you! :-(


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Yea :(


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Focus your chi!


Map Undead M Railroad Engineer 13

Albus, the first sword attack hit, the second spell-combat melee attack roll for the spell didn't hit.

Noonan and Albus: I know this is kind of weird with the post-Albus thing but my tracking you act again before the monster does.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

HP 34/34
AC20T10FF20 (+2 vs. evil)
Saves F8R3W10 (+2 vs. evil)
Weapon in Hand: Mace +1
Effects: Magic Circle Against Evil 10'(+2 AC/Saves vs. Evil 60 minutes)
Resources: Channel 2/7,Divine Favor (+2 3 rounds)

Noonan attacks the Crypt thing
Mace,PA: 1d20 + 8 ⇒ (6) + 8 = 141d8 + 7 ⇒ (3) + 7 = 10


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]
DMummy wrote:

Albus, the first sword attack hit, the second spell-combat melee attack roll for the spell didn't hit.

Noonan and Albus: I know this is kind of weird with the post-Albus thing but my tracking you act again before the monster does.

Ok, so Albus is still holding the spell, which prevents him from spellstriking until he discharges it with a sucefull melee attack. So only the first attack happened last round. Same thing now, can only do the second attack if first one hits.

Albus attacks again!

Attk: 1d20 + 9 - 2 ⇒ (1) + 9 - 2 = 8
Dmg: 1d10 + 5 + 1 + 6 ⇒ (7) + 5 + 1 + 6 = 19

This is starting to #*% me off.


Map Undead M Railroad Engineer 13

Uh oh, critical miss. Have you considered just casting a spell as a spell?

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

So do they go now or are we up again? I lost track on the init order. Just want to make sure you are not waiting on me.


Map Undead M Railroad Engineer 13

Giving Albus a little wiggle room because I'm generous. But hey, I'm game to continue. You'll like one of the results.

Dwalindor, in the final roaring fury of his rage slams his hammer into the statue and the cracks spiderweb through it and the statue shatters - pieces fly all over the room, a rather large hand slamming hard into the ground next to Thorrpe's head, causing the floor to smash and small shards to cut into his skin. No damage.

Thorrpe's arrow bounces off the pieces ineffectually.

Albus and Noonan have no luck killing the undead and the crypt thing hisses at the death of its ally, and its claws reach for Albus again.

Attack (Claws): 1d20 + 10 ⇒ (1) + 10 = 11

It's filthy nails miss the rapidly moving magus however, opening it up to a finishing blow.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"One down...how you coming...on that one...guys?

Dwalindor drops out of rage as he stumbles back to the north, hoping Albus and Noonan finish the thing.

He turns and looks back at Thorrpe.

"You doing ok, sport?....You cannot go running off finding new friends. Shad is plenty for now you know."


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Thorrpe stands and fires at the undead thing

Handxbow/DA: 1d20 + 9 + 1 - 2 ⇒ (5) + 9 + 1 - 2 = 13 for 1d4 + 1 + 1 + 4 ⇒ (4) + 1 + 1 + 4 = 10

I didn't do it! I was hear then I was magicked there. Even Shad was confused.

Thorrpe says as his bolt flies wide.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Battle Stats
HP 34/34
AC20T10FF20 (+2 vs. evil)
Saves F8R3W10 (+2 vs. evil)
Weapon in Hand: Mace +1
Effects: Magic Circle Against Evil 10'(+2 AC/Saves vs. Evil 60 minutes)
Resources: Channel 2/7,Divine Favor (+2 2 rounds)

Noonan moves to help Albus

Mace,DF,PA: 1d20 + 8 ⇒ (13) + 8 = 211d8 + 7 ⇒ (3) + 7 = 10


Map Undead M Railroad Engineer 13

Was waiting for Albus but I'll resolve this now.

Noonan's mace hits the undead hard, causing its flesh to blacken as the necromantic magic animating the body weakens. The creature fails to fall under the hammer blow however.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

We have it in the ropes!


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Thanks. That one did not want to go quietly. The magus grumbles while cleaning the swet from his forehead. He proceeds to search this room.

Perc: 1d20 + 9 ⇒ (20) + 9 = 29
Familiar's Perc: 1d20 + 9 ⇒ (19) + 9 = 28


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

It is still up! DOn't put yer blade down just yet.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor will move up and wack it if Albus does not drop it.

Albus - behind you! It is still moving bud!"


Map Undead M Railroad Engineer 13

Lol.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

What would be really NOT funny, is if he rolled the '20' on the search and rolls another '1' on the attack. Then the other 3 of us will have to grapple the undead and let him CdG for satisfaction.


Map Undead M Railroad Engineer 13

I don't know - I think that would be very funny.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan gets ready tos wing if the Crypt Thing is still moving.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Shad says you should actually hit the thing Albus


Map Undead M Railroad Engineer 13

A giant hand will lift the ceiling and metal claw will lower itself and pluck Albus up by his collar and out of the tomb. Then the metal claw will lower a riveted steel version of Albus into the tomb and the hand will put the ceiling back.

ROBO-ALBUS ENGAGED. INITIATING ATTACK PATTERN 2.2c - SHOCKING GRASP SPELLSTRIKE.

Attack (Sword): 1d20 + 9 - 2 ⇒ (9) + 9 - 2 = 16
Damage (Sword): 1d10 + 5 + 1 ⇒ (4) + 5 + 1 = 10

Defensive Casting: 1d20 + 12 ⇒ (13) + 12 = 25

Attack (Spellstrike): 1d20 + 9 - 2 ⇒ (6) + 9 - 2 = 13
Damage (Spellstrike): 6d6 ⇒ (4, 4, 1, 4, 6, 3) = 22

Robo-Albus's swings miss the monster as well sadly - perhaps his software needs adjusting. The hand lifts the ceiling back up, the metal claw picks up Robo-Albus and deposits real Albus and then the hand lowers the ceiling back in place.

The crypt thing renews its assault on real Albus.

Attack (Claws): 1d20 + 10 ⇒ (19) + 10 = 29
Damage (Claws): 1d8 + 4 ⇒ (7) + 4 = 11

The claws rip into the magus who staggers back from the attack.

You all are back up.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Battle Stats
HP 34/34
AC20T10FF20 (+2 vs. evil)
Saves F8R3W10 (+2 vs. evil)
Weapon in Hand: Mace +1
Effects: Magic Circle Against Evil 10'(+2 AC/Saves vs. Evil 60 minutes)
Resources: Channel 2/7,Divine Favor (+2 1 rounds)

Noonan bashes again

Mace: 1d20 + 8 ⇒ (16) + 8 = 241d8 + 7 ⇒ (3) + 7 = 10


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

#%$@&!!!!!!!!!!!

Shocking Grasp Spellstrike: 1d20 + 9 ⇒ (2) + 9 = 11
Dmg: 1d10 + 7 + 1 + 6d6 ⇒ (8) + 7 + 1 + (2, 3, 6, 1, 6, 5) = 39

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

If it still stands, Dwalindor huffs and puffs, out of breath and saunters up to 10' of the creature and swings Amanda.

I...am here...if ...needed. I think Thorpe is better...too

Adm earthbreaker, fatigue, pa/FF : 1d20 + 10 - 1 ⇒ (2) + 10 - 1 = 11 for damage: 2d6 + 6 - 3 + 6 ⇒ (6, 4) + 6 - 3 + 6 = 19

Bah. This end.... of the room has a ....curse upon it! Push the skeleton over... by the statue and then we will hit it!"


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Handxbow/DA: 1d20 + 9 + 1 - 2 ⇒ (19) + 9 + 1 - 2 = 27 for 1d4 + 1 + 1 + 4 ⇒ (3) + 1 + 1 + 4 = 9

Thorrpe sends a bolt flying into the creature


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

To confirm Handxbow/DA: 1d20 + 9 + 1 - 2 ⇒ (11) + 9 + 1 - 2 = 19 for 1d4 + 1 + 1 + 4 ⇒ (2) + 1 + 1 + 4 = 8


Map Undead M Railroad Engineer 13

Dwalindor's hammer slams into the floor while Noonan and Thorrpe manage to strike the crypt thing and the flesh turns deep black - the undead's necromantic magic fails under the pounding and the years catch up to the monster.

The skin and bones literally crumble to dust in front of you and you're briefly out of combat.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Thorrpe pulls out a 3 scroll of clw to patch himself up a bit. He hands them to noonan

3d8 + 3 ⇒ (6, 5, 1) + 3 = 15


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan casts CSW on Albus
CSW: 3d8 + 6 ⇒ (4, 6, 6) + 6 = 22

and then CMW on Dwal
CMW: 2d8 + 6 ⇒ (6, 2) + 6 = 14

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor nods in appreciation to Noonan as he finishes catching his breath.

"Thank you old man. I was thinking that blade curse would be the death of us. These two creatures have anything of magic on them? Or keys or nothing?"


Map Undead M Railroad Engineer 13

You'd have to use Spellcraft and detect magic to find out!


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Thorrpe speaks

Shad would you check those out for us?

Detect magic and 1d20 + 19 ⇒ (17) + 19 = 36


Map Undead M Railroad Engineer 13

The flail carried by the statue is a large +1 keen flail but the crypt thing's dust carries no treasure.

There's the room Thorrpe came from the south and another tunnel leading to the northeast to explore.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

I have a few spells left and about two channels. Anyone still hurt?

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"I am good for now. I will carry the flail unless on of you wants to."


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

We should use some of the treasures we have.

IE check the group loot sheet.

Thorrpe says as he uses his last scroll and a 2 potion

3d8 + 3 ⇒ (6, 3, 5) + 3 = 17


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Well, I could use the flail and put my magical mace in the kitty to sell. Would that be a fair exchange?

+1 mace

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Fair enough. He said large so could be heavy and penalty to use it .


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Thorrpe heads back to the room he was teleported to and looks about

1d20 + 10 ⇒ (2) + 10 = 12


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Whoops, never mind about the flail then.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor will try to fold the large flail into his backpack and, having recovered his breath, starts looking around as well.

"What is behind all these curtains? Hopefully no more friends for Shad.

He will casually poke another one to the east.

"I for one would be ready for a rest if this place has someplace we could defend.

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