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Will : 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25
Will : 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17
.add +4 if affects are spells or spell like .
Dwalindor was staying fairly close to Noonan if it matters.
"Oh great now what is this blasted thing? ."

Noonan3 |

HP 34/34
AC20T10FF20 (+2 vs. evil)
Saves F8R3W10 (+2 vs. evil)
Weapon in Hand: Mace +1
Effects: Magic Circle Against Evil 10'(+2 AC/Saves vs. Evil 60 minutes)
Resources: Channel 4/7,
Noonan 5' steps away from the thing and casts Divine Favor to boost his fighting powa.

DMummy |

Thorrpe gains frightened (-2 for all saves is an affect) after the first failure so he doesn't get a +2 bonus - it's a wash for him.
You reappear in an unfamiliar chamber. This chamber is deathly silent, its vaulted ceiling absorbing any sounds from the surrounding area. A broad walkway leads through, flanked by deep pits. In the center of the walkway stands a quietly bubbling fountain filled with clear liquid.
Are you religious, if so do you carry a religious symbol, if so of what god?
The monster is a crypt thing - it can randomly teleport opponents within 50 feet up to 200 feet in any direction once per day.

Thorrpe |

No he is not religious. Nor does he carry any religious stuff.
Thorrpe hunkers down, until the fear passes.

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Teleported Thorpe someplace? Are you sure this is an undead? Sounds more like one of them there genies that grants our most desired wishes! HAH.
Dwalindor laughs at his joke for a moment before growing serious and ready to mash the creature with Amanda.
Hey skeleton thing. What did you do with him...speak quickly!

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"Albus, if that thing shows up again, I am going to mash it good!"
Since it does not appear we are yet in combat, assuming he cannot ready an attack...but if he can, he would.

DMummy |

I didn't roll initiative for fun Dwalindor! Get to clobbering.
The thing hisses at you through dessicated lips.
Death to the enemies of the Reborn Pharoah!
As Thorrpe huddles he hears a terrible grinding noise and sees the statue in the center of the room turn inexorably towards him. The jackal's head's eyes begin to glow with an emerald light as they fixate on the thief and his shadow.

Thorrpe |

Thorrpe detects magic on it and tries to identify what it does
1d20 + 9 ⇒ (4) + 9 = 13
Then he casts shield, followed by monkey fish

Thorrpe |

Thorrpe runs up the wall to the ceiling and sees if a bolt will damage it at all
Handxbow/DA: 1d20 + 9 + 1 - 2 ⇒ (10) + 9 + 1 - 2 = 18 for 1d4 + 1 + 1 + 4 ⇒ (3) + 1 + 1 + 4 = 9

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Sorry - I was not sure if the thing was still in the room with us from the map. Can Dwalindor reach it in a single move?
"Where are you...you little rat skeleton?
Adm earthbreaker, fav, pa/FF : 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16 for damage: 2d6 + 6 + 2 + 6 ⇒ (5, 3) + 6 + 2 + 6 = 22

"Angel Eyes" Albus |

The reborn pharaoh gives #^%&$ for cigarrettes in the red light district every night.
Albus advances with the dwarf trying to swing a powerfull two hand chop but failing.
Attk: 1d20 + 9 - 2 ⇒ (1) + 9 - 2 = 8
Dmg: 1d10 + 7 + 1 + 6 ⇒ (1) + 7 + 1 + 6 = 15

Thorrpe |

let me know when i should jump back in. also how high up am i and what kind of reach does these statue seem to have

DMummy |

Thorrpe, you're within reach of the statue (sorry, didn't size the thing correctly), you're in combat at the same time - I should have said do you still want to spend your rounds casting two spells?
Albus likewise misses, giving the crypt thing time to assault its opponents - starting with Albus.
Attack (Claws): 1d20 + 10 ⇒ (10) + 10 = 20
Damage (Claws): 1d8 + 4 ⇒ (3) + 4 = 7
The statues advances towards you and swings its flail.
Attack (Flail): 1d20 + 11 ⇒ (11) + 11 = 22
Damage (Flail): 2d6 + 8 ⇒ (5, 6) + 8 = 19

Thorrpe |

Yea gotta cast them to have any kind of chance
Thorrpe withdraws trying to find somewhere he recognizes

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Albus, this thing just picked the wrong people to mess with. Now give us back Thorrpe!
Adm earthbreaker, fav, pa/FF : 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30 for damage: 2d6 + 6 + 2 + 6 ⇒ (4, 1) + 6 + 2 + 6 = 19
Adm earthbreaker, fav, pa : 1d20 + 5 - 2 + 2 ⇒ (12) + 5 - 2 + 2 = 17 for damage: 2d6 + 6 + 2 + 6 ⇒ (5, 5) + 6 + 2 + 6 = 24

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I figured it attacked, so I posted...maybe I should not have.

DMummy |

Guys, there's one opponent and he attacked you (well, Albus-you but the party), yes you're in a new round. Thank heavens Dwalindor is willing to smash. SMAAAAAAAAAAAAAAASH!
Thorrpe, you're pretty confident that the sounds coming from the door to the north are your party - you could open that door and bring the party to them.

Thorrpe |

Thorrpe opens the door, praying it isnt trapped and races up the wall inside
Shad and I found a big statue, it wants to kill Shad!

Noonan3 |

HP 34/34
AC20T10FF20 (+2 vs. evil)
Saves F8R3W10 (+2 vs. evil)
Weapon in Hand: Mace +1
Effects: Magic Circle Against Evil 10'(+2 AC/Saves vs. Evil 60 minutes)
Resources: Channel 4/7,Divine Favor(+2 5 rounds)
Noonan whacks at the Thing
Mace,PA,DF: 1d20 + 8 ⇒ (9) + 8 = 171d8 + 7 ⇒ (1) + 7 = 8

"Angel Eyes" Albus |

Albus attacks the creature again.
Attk: 1d20 + 9 - 2 ⇒ (8) + 9 - 2 = 15
Dmg: 1d10 + 5 + 1 ⇒ (2) + 5 + 1 = 8
Casting Def DC15: 1d20 + 12 ⇒ (18) + 12 = 30
Arcane Mark Spellstrike: 1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 17
Dmg: 1d10 + 5 + 1 ⇒ (9) + 5 + 1 = 15

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Take that!

DMummy |

Dwalindor's earthbreaker slams into the crypt thing, rocking it back just far enough that his subsequent attacks, along with Albus's and Noonan's do nothing.
Meanwhile the doors to the south fly open and a frantic, wounded Thorrpe walks in as you hear a titanic but fast moving statue stalk into the room.
The crypt thing, sensing powerful magic from Albus, renews its assault.
Attack (Claws): 1d20 + 10 ⇒ (14) + 10 = 24
Damage (Claws): 1d8 + 4 ⇒ (1) + 4 = 5
The statue opens its stone mouth in the imitation of a roar and once again tries to smear Thorrpe across the ceiling.
Attack (Flail): 1d20 + 11 ⇒ (20) + 11 = 31
Attack (Flail, Confirm Critical): 1d20 + 11 ⇒ (14) + 11 = 25
Damage (Flail): 4d6 + 16 ⇒ (1, 6, 5, 6) + 16 = 34
The flail keens as it moves through the air and slams into the thief.

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THORRPE!!!!! NOOOOO! Albus, you got this one? I better take care of Thorrpe' new friend. Shad where are you? Noonan can you save him?
Dwalindor will rush towards the statue, rage and smash.
AAAMMMMAANNNDDDAAAA!"
cannot find/tell from map if he can charge so not including it...but assuming he can move within 10' reach wiht his hammer...otherwise double move
Adm earthbreaker, rage, pa/FF : 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16 for damage: 2d6 + 6 + 3 + 6 ⇒ (6, 3) + 6 + 3 + 6 = 24

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I rolled high damage...does that count? lol

Noonan3 |

Battle Stats
HP 34/34
AC20T10FF20 (+2 vs. evil)
Saves F8R3W10 (+2 vs. evil)
Weapon in Hand: Mace +1
Effects: Magic Circle Against Evil 10'(+2 AC/Saves vs. Evil 60 minutes)
Resources: Channel 3/7,Divine Favor (+2 4 rounds)
Noonan channels to heal the room, leaving out the nasties
Channel: 3d6 ⇒ (1, 4, 5) = 10

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GM, can we get a map update with statue and Thorrpe's location?

Thorrpe |

Thorrpe chooses not to move, or even open his eyes.
1d20 ⇒ 20 Bluff

"Angel Eyes" Albus |

You guys need to return to your ridiculously high rolls.
You stole those from us!
:PJust die already...errr...again.
Albus focus on his attacks on the crypt thing.
Attk: 1d20 + 9 - 2 ⇒ (12) + 9 - 2 = 19
Dmg: 1d10 + 5 + 1 ⇒ (8) + 5 + 1 = 14
Casting Def DC17: 1d20 + 12 ⇒ (11) + 12 = 23
Shocking Grasp Spellstrike: 1d20 + 9 - 2 ⇒ (5) + 9 - 2 = 12
Dmg: 1d10 + 5 + 1 + 6d6 ⇒ (9) + 5 + 1 + (4, 3, 5, 1, 3, 3) = 34