DM-Salsa presents Curse of the Crimson Throne (Inactive)

Game Master AdamWarnock

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Hello there. I'm currently running a Curse of the Crimson Throne game, and unfortunately, I've had two players leave due to real life issues, so I've decided to recruit some fresh players. I'll be posting the character creation guidelines below, but I'd like for you to look at the campaign tab and a few pages of the game to get some information and a feel for the game so you can decide if your comfortable with the play style.

Warning: Spoiler!:
We have just defeated Lamm and his lackeys, but haven't gotten much further than finding a place for the night.

Character Creation Rules:

-15 point Buy
-All Paizo Core (the hardcovers) sans Race Creation Rules. Anything other than core needs to be approved.
-Two Traits + one campaign trait from the player's guide or the Varisia: Birthplace of Legends splatbook.
-Average Gold +125gp
-Max HP at first

You will also need to provide a backstory and what your character does in a typical day. Also please provide the description of an NPC and two locations in Korvosa that your character has close ties to. It doesn't have to be detailed.

I'm looking for players that can post once a day. I want to keep combat moving so I'd like to keep rounds to 24 hours. There's significantly more leeway in the RP portions on this, though posting often then helps as well.

The current party:
-Raina: Human Unarmed Fighter
-Tusilak: Human Evangelist Cleric (Shoanti Shaman)
-Talliree: Gnome Sorceress (Wild-Crossblooded)

I don't mind cheese, but I'm looking for characters and players, not walking statblocks and players. I'm only going to be taking three, and recruitment closes next friday.

PS: Please put all information about your character in an alias and link to it. This helps me, and you can rename/delete the alias if you don't get in. Statblocks that leave out alot of information, or an incomplete alias won't be considered. If I need to GMPC your character for a bit, I need to be able to know what you have and what you don't.

PPS: If you're new to the game, welcome and don't be afraid to ask questions. I'll do my best to answer, and if I'm wrong, someone will be kind enough to correct me.

Good luck and I look forward to what you guys come up with.


You might need a Wizard...


Oh and starting is Level 1, and no gunslingers. Sorry about forgetting those two bits.


Black Thom wrote:
You might need a Wizard...

Or some one with skills. Roll up a character and try your luck.


Interesting characters are way more important than class balance.

Mainly because I'll kick you in the shins and make you lose your balance, but yeah...


Well yes, multi-classing into Rogue for just a few. How are you with Magic Item Crafting?

Wow, and here I thought he'd be Raina's "opposite", be sweet on her and was planning the first crafted item being for her.


I'm fine with crafting, but Thom is 2 levels too high at the moment.

And Raina's right, I can fix class balance issues. I can't fix dull characters.

And sorry if it seems like I'm being short. I'm not in the best state of mind for being coherent right now.

Dark Archive

I'm totally interested.

Dark Archive

I can create whatever is needed. I prefer sorcerers, but I can do melee as needed. Clerics are fine, but I'm not a healbot; I believe clerics can be powerful party memebers.

I don't have 100% internet as I'm deployed, and sometimes it drops out, but I can post daily. I will need to access my materials, and can have something to you about 6 hours.

I don't have the curse book 1 or companion. I will try to find it.


Hey there! Long time, no see!

Don't suppose you need a Milani-worshipping Shoanti bard to orate at the villains, do you?


Tam Hardwick has never been outside the walls of Korvosa.

He was orphaned as a young halfling, when his parents were killed by a plague that swept the city. He lived on the streets briefly until he was "recruited" into Lamm's Lambs. He was a Lamb for three years and a darn good one, but eventually a savage beating by Lamm sent him fleeing on his own.

On the streets he learned to be whatever he needed to be, to disguise himself as needed and to do whatever he needed to do. And he did some things he's not proud of.

Recently he's learned some new tricks: the ability to baffle and befuddle weak minds. He uses his natural skills and odd magical talents to part the rich and well-off from their money. He currently lives in a small apartment in the Shingles, formed when two buildings leaned together and corners met. It's basically a room, with enough room for a cot and a chamber pot, but it's safe, being only accessible through a small window.

These days he's been holed up in his apartment, avoiding the tumult in the streets. Still, Korvosa is his home and he feels the need to defend it.


@Lord_Viper_69: You won't need CotCT book 1 (that's for the GM!), and the player's guide is free to download here.

To everyone applying with bards: bards are awesome, but our cleric actually inspires courage and the like, so keep that in mind with songs that might not stack with him :)

Dark Archive

@Raina: If you interpreted me wanting the curse book 1, I was stating I could try to find them. I don't cheat, that would ruin the point of any adventure.

I've read most of RotRL, and I think it was well done, but I wouldn't use that knowledge. The character knows nothing of the world outside of their background and what's presented.


Although you can coordinate and have two effects going at the same time, or draw out IC as long as possible.

And Hey Kishta. How's it going?

Lord_Viper_69 wrote:

@Raina: If you interpreted me wanting the curse book 1, I was stating I could try to find them. I don't cheat, that would ruin the point of any adventure.

I've read most of RotRL, and I think it was well done, but I wouldn't use that knowledge. The character knows nothing of the world outside of their background and what's presented.

All you need is the player's guide. I have all of the books, and we're already through the first part of the first book. Create what you want to play. As Raina said, Party Balance is second to interesting characters. Any info that you would know I would give you, so no need to spoil the adventure.


How about a harrow card reading witch. Seems you are even at the same point the game was when you had to shut it down before.


Arianna Sirmikova wrote:
How about a harrow card reading witch. Seems you are even at the same point the game was when you had to shut it down before.

Yeah, and I apparently didn't think about how many people might recognize me. Hopefully I've learned my lesson and I can pace myself better.


I'm a little interested. I've a character who was built for CotCT but it never will be played due to some RL issues. He has a decent history, and I originally made him 25 point buy as my home group allows, but I could make some changes. He was originally an Angel Blooded Aasimar Chelish Deva, the Deva being from Inner Sea Magic, although I could switch him to Celebrity considering you have an evangelist in the group and it's not a hardcover book, although I would miss the medium and heavy armor the Diva provides.

I have been on the boards quite a bit and you guys look like a bunch of fun to RP with.

Dark Archive

I'm thinking a roguish type, caster with the Framed trait, or elven something.

To DM:

Spoiler:
Possible background: A sorcerer who had been studying at the wizard school (bluff) and trying to learn both sides of magic (innate and learned). He was discovered, and as such was put to trial, but somehow was only exiled from the academae and magic schools. He walked alone, and fought to perfect his now solitary venue for magic, and thus perfect himself.

Dark Archive

Does the group roleplay? I do that quite a bit, and generally prefer it to combat, about 60/40 or 70/30 with a good mix of people.


If you check out the thread, you can see how we roll, and yes, there is a fair amount of roleplay. (Case in point: we're all currently trying to figure out what to do with all the orphans we saved from Lamm.)

Shadow Lodge

"On a normal day I will venture through midland, all over the city really. I identify those that can "aid" me. I try to find items that will fix up my place, keep things from falling out, plugs holes, and allow me to persist in this thoroughly mismanaged city. I typically stay in the northern sections, but I do like to walk through the hoity toity areas occasionally, see if they try to throw me out or attack me. When I'm tired, or bored, I venture to the Shingles in North Point and play games with the neighbors. The best one we've found is to jump various ledges, just don't fall, Marcus did. He's alive, but has a lame leg now. I've left the main city a few times, and I've learned to avoid the docks, there are some weird druid or animal things there, I can't tell the difference. Is the interrogation over?"

There is much more in the alias profile.


DM, I saw there was a tiefling in the game, so I assume they are allowed.

Would you allow the Fiendish Heritage feat altering the heritages and abilities? If so, I've been thinking of a tiefling flame oracle of Saranrae (probably Div or RakShasa based), that I'd like to put together and submit.


DM-Salsa wrote:
And Hey Kishta. How's it going?

Hanging in there. Truth to tell, the last few months have been lousy, but things are starting to look up.

DM-Salsa wrote:
Yeah, and I apparently didn't think about how many people might recognize me. Hopefully I've learned my lesson and I can pace myself better.

Hey, these things happen. You get points for handling it exactly right and ending it at a great place to wrap the story -- every other PbP I've been in that died (which is, to be clear, most of them) just died in the middle of the action with no warning.

Raina Thornton wrote:
To everyone applying with bards: bards are awesome, but our cleric actually inspires courage and the like, so keep that in mind with songs that might not stack with him :)

Good to know. Kishta's an Arcane Duelist, so she can also handle herself in the fight.

Raina Thornton wrote:
(Case in point: we're all currently trying to figure out what to do with all the orphans we saved from Lamm.)

The church of Milani is small, but they could take a few, just as they took in me. Come the revolution -- and make no mistake, the revolution is coming, though it take years -- they will be more prepared for the blood in the streets.


Gerald wrote:

DM, I saw there was a tiefling in the game, so I assume they are allowed.

Would you allow the Fiendish Heritage feat altering the heritages and abilities? If so, I've been thinking of a tiefling flame oracle of Saranrae (probably Div or RakShasa based), that I'd like to put together and submit.

I think that feat has been out-moded by Blood of Fiends (I have the book, and yes Tieflings, and Aasimars are allowed, just be aware that there is a heavy Chelish influence in Korvosa, and people will be reacting accordingly.) I'm not going to make you spend a feat on having a different heritage, as that just seems silly.

@Lord Viper: Yes there is quite a bit of RP, though I can't tell you the exact mix, but there's a reason I asked for NPC's you knew.

@Everyone: If you're taking the missing child trait, please tell me the name and give me a description of the kid.


DM-Salsa wrote:
Gerald wrote:

DM, I saw there was a tiefling in the game, so I assume they are allowed.

Would you allow the Fiendish Heritage feat altering the heritages and abilities? If so, I've been thinking of a tiefling flame oracle of Saranrae (probably Div or RakShasa based), that I'd like to put together and submit.

I think that feat has been out-moded by Blood of Fiends (I have the book, and yes Tieflings, and Aasimars are allowed, just be aware that there is a heavy Chelish influence in Korvosa, and people will be reacting accordingly.) I'm not going to make you spend a feat on having a different heritage, as that just seems silly.

Thanks, DM, and one more question and I should have all the info I need...how about for replacing the Darkness 1/day ability? Can that be selected from that list of 100 variants, or should that be rolled for in this thread? After this last bit of info, I'll put something together tomorrow.


Roll a d100 three times and pick the one you want. Same for Aasimar alternate abilities.


Thanks DM.

Roll one 1d100 ⇒ 51
Roll two 1d100 ⇒ 82
Roll three 1d100 ⇒ 19


Is it too late for me to play?


Nope, Recruitment is open until next Friday (May 31st.)


Cool, I was considering making a barbarian with a rich family, but all have been brutally murdered except for her. The barabrian is a lycanthrope, but I'm still figuring that out...


Sylirinight wrote:
Cool, I was considering making a barbarian with a rich family, but all have been brutally murdered except for her. The barabrian is a lycanthrope, but I'm still figuring that out...

Can you tell me what race? I have a feeling that lycanthropes aren't anywhere in the ARG.


The race is human, lycanthropy is a type of curse, here are some links to it.

Lycanthropy Template

If you feel that they shouldn't have the DR, I'll tweak it so that they won't have it.


I'm going to have to say no on the lycanthropy.


Ok, no problem

Shadow Lodge

DM-Salsa wrote:
Gerald wrote:

DM, I saw there was a tiefling in the game, so I assume they are allowed.

Would you allow the Fiendish Heritage feat altering the heritages and abilities? If so, I've been thinking of a tiefling flame oracle of Saranrae (probably Div or RakShasa based), that I'd like to put together and submit.

I think that feat has been out-moded by Blood of Fiends (I have the book, and yes Tieflings, and Aasimars are allowed, just be aware that there is a heavy Chelish influence in Korvosa, and people will be reacting accordingly.) I'm not going to make you spend a feat on having a different heritage, as that just seems silly.

@Lord Viper: Yes there is quite a bit of RP, though I can't tell you the exact mix, but there's a reason I asked for NPC's you knew.

@Everyone: If you're taking the missing child trait, please tell me the name and give me a description of the kid.

I forgot to add the NPC's, and areas in a list though they were stated in the background. It will be done.


DM, here is Gerald's oracle. Thanks for the consideration. I'd be happy to answer any questions or make any changes.

DM

Spoiler:
I see Rhade as helping out with the face skills the party mostly lacks. She can help Tusilak with the healing, as it appears the group might need a bit more in that capacity. She will eventually be a ranged attacker with her flame based spells and abilities. She can provide some help in melee as well, although I do see her more as a caster after level 4 or so.


Any guys playing guys or gals playing gals? Always a bonus!


Current Applicants:

-Lord_Viper_69: Rudolph Aegean
-Sylirinight: ???
-Gerald: ???
-pH Unbalanced: Kishta Feathersmoke
-Oterisk: ???
-Talomyr: Arianna Sirmikova
-James Martin: Tam Hardwick
-Hassan Ahmed: Black Thom


DM-Salsa wrote:

Current Applicants:

-Lord_Viper_69: Rudolph Aegean
-Sylirinight: ???
-Gerald: ???
-pH Unbalanced: Kishta Feathersmoke
-Oterisk: ???
-Talomyr: Arianna Sirmikova
-James Martin: Tam Hardwick
-Hassan Ahmed: Black Thom

Two posts above yours is my oracle, DM.


Current Applicants:

-Lord_Viper_69: Rudolph Aegean
-Sylirinight: ???
-Gerald: Pasiune Rhade
-pH Unbalanced: Kishta Feathersmoke
-Oterisk: ???
-Talomyr: Arianna Sirmikova
-James Martin: Tam Hardwick
-Hassan Ahmed: Black Thom

Fixed.

And I forgot to mention, like I always do, we're using the Strain and Injury rules found here. Won't be as dependent on healing, but having the ability to refresh characters in combat is going to be huge.

@Gerald: I'm looking through it now, and the only thing that has me is the age. Most Tieflings live as long as humans at the most, and Rhade is in the old Age bracket heading towards venerable.

As an aside, I find the Aasimar ages ridiculous in Blood of Angels. As a houserule, Aasimars mature at the same rate as their non-celestially blooded parent, but live out the rest of their lives as stated in the book.


Dotting. Ill post a character when i get off work this evening


You folks seem to have a lot of entries to choose from. I'm gonna sit this one out.

Peace and good luck.


Sorry to here that. Good luck and happy gaming to you as well.

@DM Yodler: Cool, jump on in and see what you can come up with.


Making character now, I've been napping for awhile. I've not been feeling well lately.

The barbarian will have a BIG fox as like a special mount. I will post the stats for it.


DM, I just used the srd for info on tiefling ages. I'm happy to change that to much younger. That won't effect the character at all.


Where is this big fox mentioned? I've never seen on in the bestiaries.


Think I'll bow out too. Good luck to those who have submitted entries.


Pasiune Rhade wrote:
DM, I just used the srd for info on tiefling ages. I'm happy to change that to much younger. That won't effect the character at all.

That's all right. I just wanted to let you know that 67 years old is pushing into the place where you're older than Lamm.

Talomyr wrote:
Think I'll bow out too. Good luck to those who have submitted entries.

Sorry to hear that. I wish you luck and hope you enjoy whatever games you're in.


Never mind, it will be a druid; it will be a medium sized dire fox


Here are the stats:

Dire Fox
CR: 2 1/4
Medium animal
Init +4; Senses low-light vision, scent; Perception +9

DEFENSE
AC 20, touch 15, flat-footed 11 (+4 Dex)
hp 12 (2d8)
Fort +2, Ref +5, Will +1

OFFENSE
Speed 50 ft.
Melee bite +1 (1d6)

STATISTICS
Str 17, Dex 19, Con 19, Int 2, Wis 16, Cha 10

Base Atk +0; CMB +6; CMD 16 (20 vs. trip)

Feats: Skill Focus (Perception), Weapon Finesse

Skills: Acrobatics +4 (+12 jumping), Perception +9, Survival +2 (+6 scent tracking)

Racial Modifiers: +4 Acrobatics when jumping, +4 Survival when tracking by scent.

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