About Raina Thornton
Combat Expertise AC 16, touch 13, flat-footed 13 (+3 armor, +2 Dex, +1 dodge)
Martial Maneuvers: 1/1
Raina is a rumbustious and outspoken ex-street rat who has little respect for the law of Korvosa and little patience for those who get on her nerves (see also: most native Korvosans). Placed in a state-run orphanage in the Pillar Hill ward in Midland district from a tender age, the girl never knew her true parents or their fates. She was given the last name of 'Thornton' from one of the high-ranking clergy of the church of Sarenrae that sponsored her orphanage, but Raina holds no affection to the name and rarely makes use of it. A rebellious and stubborn youth, she spent as little time as possible around the highly-regimented orphanage and as much time as possible getting herself into as much trouble as she could manage. That, of course, made her easy pickings for Gaedran Lamm, who wooed her into his Little Lamms with promises of excitement and gold and freedom.
Lies, damned lies it all turned out to be, and the experience left Raina with numerous scars, both physically and emotionally. At first she enjoyed the rebellion against society, taking from uppity rich folk and not apologising for it, but the deeper she became involved with Lamm's Little Lambs, the more disturbing the crimes became. The depravity Lamm and his goons exposed the young girl to warped her mind from an early age, and her psyche gradually became more strained whenever she saw the suffering inflicted by the gang's passing. But the worst part was having to watch her friends be tortured and almost killed before her eyes simply for slipping up and not performing up to standard. She did her best to stand up for others, garnering little in return but a dozen lashes or a stint in the hot-box for her troubles. Raina gradually felt her spirit being worn away under the pressure.
The thing that caused Raina to snap was seeing the fate of Severus, one of her closest companions during her torturous years with Lamm. Sev, a Chelish kid stolen from his family, had an even stronger spirit than hers, always willing to stand in for the weak or stand up to the strong; he was like a big brother to her, back in those days. He'd organised a plan for the Lambs to escape from Lamm's clutches, all set out and detailed—but somehow, Lamm found out. Raina had to watch with great horror as Sev was punished for his misdemeanours: he was beaten by Lamm's lackeys, lashed until his back was raw and then tossed aside for the dogs to tear up. Screaming in rage, she leapt at the old man, only to be easily wrestled to the ground and pushed into the dog-pit herself.
The sick bastard tortured Sev and Raina for days on end, letting their unconscious figures to lie where they passed out and continuing the "sport" when they awoke. Sev did his best to defend Raina where he could—but neither could withstand the constant torture. Eventually, Lamm discarded their battered and bloody bodies in a pile of rubbish, expecting exposure to end their already weakened selves. Already wracked with severe depression, Raina would have given up at that time if not for Sev. "C'mon… Get up, Raina... If you die, Lamm wins." Sev couldn't move at that point—he was ashen-faced and his breathing shallow. "You gotta... go on. For the both of us." Sev never spoke again.
With some difficulty Raina managed to drag herself through the night-time streets of Korvosa back to the orphanage she'd been estranged from for the past couple of years, fuelled only by rage and despair at Sev's last moments. The orphanage—thank the stars it was run by Sarenite priests—was able to heal the worst of her wounds (the physical ones, at least), leaving only an entourage of scars and an array of memories Raina would rather forget. She refused to counsel with the clerics, instead secluding herself for some months until she had built up enough mental fortitude to face the world again.
The thing that got her outside again was the suggestion by one of the orphanage staff that she get involved with martial training. Her time with Lamm's Little Lambs had developed her muscle tone, and she knew how to fight dirty, but the sister thought that could be turned into something productive. Though Raina had no interest in joining the Korvosan Guard, she threw herself into the training with gusto; after all, passing out from exhaustion at the end of a long day allowed her to forget the bad memories and sometimes experience thankfully dreamless sleeps.
It was during this time that Raina discovered the local wrestling and boxing scene, spying a flyer pinned to a noticeboard down near a local pub. Curious, the girl lied about her age to be allowed to join in on some of the bouts. Many of her opponents underestimated her, being slight of height and frame, but she became somewhat infamous for her ability to expertly dodge and block the strongest of blows—and fighting dirty was always on the table as well. Through the friends and contacts she made in and out of the ring, Raina scored a series of jobs working as a bodyguard or a bouncer; her wages combined with the money won at small-scale tournaments provided her enough of an income to leave the orphanage and get her own small place in High Bridge. And, slowly yet surely, Raina blossomed from the protective shell she'd developed after fleeing Lamm's clutches.
Her home is little more than a tiny, sparsely-furnished apartment above a noisy grocer, and daily life is often something of a challenge with her sporadic income and frequent night terrors, but for the first time in her entire life Raina has been feeling almost... content. Almost. Until she remembers Lamm's face, and then her built-up happiness comes crashing down again and she has to fight with the desire to pull out her dagger and forget everything in the world forever. If you die, Lamm wins. The only thing at these moments that keeps her fighting on are those five simple words, sparking the fires of revenge in her body. She cannot die now. Not yet. Not until Lamm gets what he deserves for everything he did to her.
Raina is rather short, being only 5'4" tall, but she is very physically fit with noticeable muscles. Her short stature often serves to cause enemies to misjudge her capabilities, much to Raina's delight. Her chestnut brown hair is messily cropped to about an inch above her shoulders, and her eyes are a bright sea blue. Raina typically wears form-fitting clothing that is easy to move in, especially hooded jackets and comfortable shorts; she's not afraid to show some skin, either. In dangerous situations she wears a chain shirt below her jacket and thick, fingerless leather gloves reinforced with brass knuckles for extra 'punch' (quite literally). It's common to see her with a half-healed bruise or scratch here and there, but there are some scars on her body that never go away: a deep gash that cuts from her right shoulderblade diagonally down below her right breast, a cut across the bridge of her nose that has healed crooked from being broken, numerous smaller cuts up both of her arms, and many more.
Having never known her parents, Raina's not quite sure of her ethnicity. At a guess, she's probably a mutt with both Chelaxian and Varisian blood in her. Her skin's probably too naturally pale for her to be more than 50% Varisian, though she's usually well tanned from working outdoors.
Personality and Psyche:
Raina's always been a rebel, ever since she was a young kid. She doesn't abide authority unless they give her a reason to respect them, and has absolutely zero respect for the monarchy in Korvosa in particular. (The city's lack of care for minority groups such as the Shoanti and Varisians is the cause of that.) Despite that, she's actually got a surprising (if individualistic) moral streak about her; theft is something she looks upon with disgust after the years Lamm made her do so, and she endeavours to never break her word—ever. Raina's not particularly religious, but she'll happily toss a coin to any of the churches that take care of the downtrodden (such as Sarenrae or Cayden Cailean). Speaking of the downtrodden, she will always speak up for anyone she views as being bullied or disenfranchised, even if it gets her in trouble. And she'll never let someone be hurt or suffer if she could be putting herself in between them and their aggressor.
Though Raina does her best to portray herself as tough and unshakable, in truth she struggles quite a bit with depression. She never bothers others with her dark moods if she can avoid it, instead drowning them in hard liquor or pushing herself to the brink of exertion. She tends to avoid or run away from situations that trigger her anxiety... she has quite a fear of dogs in particular.
Feelings Towards Lamm
Goals and Aspirations
A Typical Day
People and Places:
Nokalo is a tall and powerful dark-skinned Shoanti man some joke to be as wide as he is tall (and he easily surpasses 6 feet in height). Though rather reticent about his past, Raina believes him to be an exile from his quah for something he did many years ago. Though getting on in years, Nokalo is an exceptional brawler, and, seeing Raina's talent, took it upon himself to act as her trainer and manager. He is a hardworking taskmaster who doesn't accept one inch of Raina's stubbornness and is not beyond threats or decking her if she is being too childish. He is a kind and empathetic man on the whole, though, if somewhat gruff about it.
Pillar Hill Orphanage
Old Tusk's Gym
Female human brawler 1
CG Medium humanoid (human)
Init +2; Senses Perception +6
AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 22 (2d10+6)
Fort +5, Ref +6, Will +1
Speed 30 ft.
Melee unarmed strike +5 (1d6+3) or
..... unarmed strike brawler's flurry +3/+3 (1d6+3)
..... dagger +5 (1d4+3/19-20)
Ranged dagger +4 (1d4+3/19-20)
Special Attacks brawler's flurry, martial maneuvers 1/day (move action)
Str 16, Dex 14, Con 14, Int 13, Wis 12, Cha 10
Base Atk +2; CMB +5 (+7 grapple, trip); CMD 17 (19 vs. grapple, trip)
Feats Combat Expertise, Improved Grapple, Improved Trip, Improved Unarmed Strike
Traits Threatening Defender, Unhappy Childhood (Tortured)
Skills Acrobatics +7, Intimidate +5, Knowledge (Local) +3, Perception +6, Sense Motive +6, Swim +6; Armor Check Penalty -1
Languages Common, Shoanti
Favoured Class brawler (2 hit points)
516 GP, 8 SP
8 GP/month: Studio apartment in High Bridge (paid for this month)
Studded leather armor
Side note: I'm leaving most possessions unspecified for now, under the assumption that a lot of common travelling items would be easily accessible and/or would be kept at Raina's home. The above is essentially what she would take with her if she was going to work or going about her regular daily business.